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7:20 PM on 05.02.2013

There should be a game based on The Collector movie series.

Before I get into it, here is a little back story for those of you who might not know anything about the Collector series. The Collector is a serial killer, that likes to break into people's homes and take them all hostage. While they are subdued he rigs their house with various deadly traps, and then lets roam free, prisoners in their own homes trying to find a way out while avoiding the traps. He gained the name "The Collector" from the fact that he always takes one with him, while killing those that weren't finished off by the traps. In the sequel, The Collection, a group of mercenaries and a survivor track The Collector to his warehouse hideout, where he takes his survivors, to rescue the daughter of a wealthy businessman. Much like the houses he uses in his deadly games, his warehouse is completely rigged with booby traps designed to isolate, capture, or maim anyone caught in them. So naturally they are picked off one by one, by The Collector and his traps.

This aspect of the series I think could translate well to games, mainly because it has been done before. I am of course talking about Techmo's Deception series. For those of you not familiar with this series you play as a young girl, who finds herself defending a castle from various enemies. She lacks any true offensive abilities, so she cannot face any of her assailantshead on. Instead she must rely on her ability to place traps in various places around the mansion, and lure her attackers into them. She was limited to 3 traps per room, and could only bring 3 traps per category with her. So there was always an element of strategy when choosing your ceiling traps, a wall traps, and a floor traps. The traps themselves ranged from giant boulders that could crush enemies, bear traps to hold them in place, or crushing spike walls to skewer enemies. After each mission you were awarded experience based on your performance, that you could then use to create new traps, like a wall mounted mask that fired arrows, or enhance existing ones. So your boulder could be turned into a giant electrifying iron ball to crush and electrocute enemies. Traps could also be used in combinationassaults So you could hold someone in place with a magnetized floor panel, while a wall mask fired buzz saws at them, and finished it off with a pendulum that could slice and launch them for added damage. Aside from your traps, different parts of the castle had various objects that could be used to further add punishment to those foolish enough to come into your house, like an iron maiden that slams shut the moment someone is launched into it, or a body of water that could carry and amplify the voltage of your electrified iron ball, or instead of trying to drop the iron ball directly on someone, just lure them to a flight of stairs, drop it, and let gravity do the work for you. So room layout,accessibletraps, trap stats (damage, range, recharge time), and enemy stats had to always be taken into consideration when gearing up for the next mission because you never wanted to be caught trying to hit a ninja with a slow trap that they could easily evade, or use arrows against armored enemies that would laugh them off as they made short work of you.

With all that said, I really think The Collector would make a great game in this genre. Change thelocationfrom a mansion/castle, to a rundown warehouse with multiple rooms and floors. Specific rooms could have traps already built into them, to be used against those invading your warehouse. Keep the leveling system, so his traps will always stay fresh as he creates new ones, or puts interesting twists on existing ones. Now this would just be the 5th game in the deception series if you didn't add some addition features. They could add a collection system, where the game selected random individuals from the groups. These individuals would make perfect additions to your collection, so you would want to keep them alive. This would add an additional level of challenge, while also adding extra replay value. Where you could replay missions with your enhanced traps, to better aid you in taking your prize alive. The biggest addition comes from the differences between the Deception cast and The Collector. Each girl was frail and weak. They had to rely on traps and their environments to survive. On the other hand The Collector is strong, a gifted hand to hand fighter, and also very lethal with a knife. If an enemy managed to avoid the traps, or there was no time to set up a more effective trap you could engage them directly. This could break uprepetitionby allowing the player to get more involved with dispatching their enemies. It could even be used as a way toeffectivelytake your subject alive. Where you stalk your battered, bruised, and bloodied prey, as theydesperatelytried to reach the exit. To have freedom within reach, only to have it snatched away from them as you knock them out, and throw them in his signature trunk.

If any company were to do this, and do it right, it could turn into a very good game. Unlike those Saw games, that just felt like someone trying to capitalize on the popularity of the movie franchise. Personally, I just want to put on the mask of the Collector and play a deadly game of Mouse Trap, that ends in tears and bloodshed, instead of laughter and happiness.   read

1:54 PM on 05.01.2013

Kamen Rider Battrider War: More Riders than you can shake a Rider Kick at.

As we get closer to the May 28th release date of Bandai's Dynasty Warriors inspired game, more and more screen shots, and trailers are being posted. From this I have learned each Rider will have full access to all of their forms and attacks. These changes can be done on the fly, so you can switch forms based on the situation. So Kuuga can go from Mighty to Titan, and basically turn into a slow tank. Absorbing punishment while dishing it out. Then from Titan to Dragon to utilize his speed and AoE attacks. While there has been no news about Kamen Rider Decade being able to use his Form Ride Cards to turn into other Riders, or if he can change into his Violent Emotion form, it has been shown that in his Complete Form he is able to summon the Final Form of other Riders for a combined Final Attack Ride, and devastate all the enemies in his path.

It wouldn't be Kamen Rider if they didn't have access to their bikes, all of which can be summoned to get around the environments faster. They will also be needed to escape from specific timed areas. And if the mood strikes you ride up a ramp to destroy a helicopter in mid flight, if you can't be bothered destroying it the old fashion way. As for Kamen Rider Accel, he can transform into his bike form to pull off the same stunts.

Each main Rider will also be accompanied by their secondary Rider, and maybe a few others. So Den-O will be able to team up with Zeronos or New Den-O, while the Newest Kamen Rider, Wizard, will be able to team up with Kamen Rider Beast. Like their main counterparts, each secondary Rider will be able to change between their different forms in mid combat, and this includes their Final/Ultimate forms as well. With that said both Kamen Rider Wizard and Beast can change into their ultimate forms, and destroy all those who stand before them.

If I haven't stated this enough, I can't wait for this game. I already have my copy of the Premium Sound edition pre-ordered. So I'm just counting the days, until I have a reason to cut my PS3 on again. But while I wait, I will just continue to watch the newest trailer and try to contain my childlike giddiness.


4:00 PM on 03.11.2013

Kamen Rider: Battride War cannot come out soon enough

Before we get to business, a little backstory to help you get a better picture of how excited I am. I am a big time Kamen Rider fan. I have watched all of the Heisei era (2000 - 2010) and 3 of the Neo-Heisei era (2011- Current) shows and movies, with the exception of Kamen Rider Wizard. I own several Kamen Rider figures, and toys. I even have a few video games and DVD box sets. I remember when I became hooked on Kamen Rider. I was killing time after work one day, waiting for traffic to die down and I was browsing youtube. I was curious about what had been going on with Power Rangers since I stopped watching it back in 1998 after Power Rangers in Space ended. I was catching up on 10 years of Zords and Rangers when I saw what looked like a Power Ranger in the similar videos section. It was a fan made music video for the series Kamen Rider Ryuki (Kamen Rider Dragon Knight). I was instantly hooked by the character design, special fx, and the finishing moves (Final Vents) used by the different riders. After that day I spent several days looking up all I could about Kamen Rider on youtube, and then filling in the gaps with Wikipedia. I practically knew almost everything there was to know about the current Heisei era series before I ever had a chance to actually watch one. Finally I was able to start watching the show when a friend hooked me up with a website with subtitled episodes. 12 years of Kamen Rider watched in a little over 3, not a bad use of time if you ask me. Now lets fast forward to January 2013. I was finishing up the Kamen Rider Fourze series and watching Kamen Rider Kamen Rider Fourze & OOO: Movie War Mega Max when I saw THIS scene of Kamen Rider OOO and Fourze destroying an army of Masquerade Dopants, Waste Yummies, and Stardust Ninja Dustards (lesser minions from Kamen Rider W, OOO, and Fourze). That's when it hit me, Kamen Rider could easily get the same treatment as Gundam, Fist of the North Star, and even One Piece and be turned into a Dynasty Warriors type game. No sooner than that thought crossed my mind I got my first glimpse of the next import game I was going to be buying, Kamen Rider:Battride War.
Kamen Rider: Battride War is a PS3 exclusive adventure/hack and slash game from Bandai. It will feature all of the Heisei and Neo-Heisei Riders as either playable characters, NPCs that help out during missions, or even mid and main bosses at the end of missions. I'm positive they will have some of the Showa era Riders but none have been confirmed at this time. At the time it is not know if their is a main story connecting all the Riders, but they have confirmed a story mode of sorts called Chronicle Mode. The story for Chronicle Mode is the Riders have lost their memories. The player picks their character and takes them through a few missions that were designed after "famous" scenes from their respective series, which will probably lead up to a climatic fight with the main villain from that series, or with their respective Dark Rider.
If you played any of the numerous Dynasty Warriors or Dynasty Warriors like games then you will be right at home here. You will perform combos using the attack and heavy attack buttons to pull off flashy stronger attacks that might be good for clearing a path through enemies or taking out surrounding enemies. You H.U.D will have a mini map, a life bar, a power bar that fills as you attack or take damage to use in a devastating Musou attack. What separates this from other games is you will also have a Driver icon in the left corner (the transformation device used by the Riders). At the moment it is not known how the Driver will come into play for all the different Riders, but as you can see from the newest trailer the Riders will have access to their different forms and combos and will be able to change them on the fly.

As for their super/ultimate forms it is not know if they will be able to change into them mid combat, if you only change into them at certain points in the mission, or if they can only be picked from the mission select screen. Like other games in this style moving around on foot can be rather slow, luckily each Rider will be able to use their different motorcycles to move around the levels and attack enemies.
Kamen Rider: Battride War will only be released overseas. Sadly the chances of it coming to the states are insanely low, but hey if it does well Bandai might make another game themed after Super Sentai, or as it's known over here Power Rangers. Personally I am looking forward to buying this as soon as possible. So if you are a fan of Kamen Rider like me, or just really enjoy Dynasty Warriors styled games and don't mind not knowing what the hell is going on I say check it out when it's released on the 28th of May.   read

3:52 AM on 10.26.2012

My take on Silent Hill Revelation in money wasting 3D

Wow, it's been awhile since I've written anything here. I figured it was time for me to hop back into the fray, and what better topic to talk about than Silent Hill Revelation.

So as you have gathered I just watched Silent Hill Revelation in 3D. The movie was just ok. In my opinion the first one was better. I really liked how the first movie portrayed the transition from the regular world to the dark world. Their take on that never really discussed topic actually made it's way into the games, which I always thought was cool. Also the church massacre scene towards the end was pretty damn intense. It's like if Saw and Japanese tentacle hentai hooked up, and that scene was born. Now this movie on the other hand didn't really have anything that stood out to me. There were no "OH SH!T" moments, no crazy, or intense scenes. There was really nothing new outside of a few monsters and those sexy ass nurses responding to sound this time, instead of just light. But this one was closer to the game than the last one, but not that much closer. I can't even really compare this to Resident Evil. Mainly because the Resident Evil series is basically an action movie, with a "horror" setting. It knows what it is, and it's stupid fun. You don't watch those for a deep character driven story, and Oscar caliber acting, you watch them to watch Leeloo kick zombies to death in the most randomest of outfits. Silent Hill Revelations doesn't really have anything appeal to people, who aren't fans of the video game series. If they want this to turn into a successful film series they need to figure something out to draw people in besides the name alone, and tossing in random references only a fan of the series would get. And Sean Bean. I would say watch it, just so the movie does well enough that we get a third one, but don't waste your time and money by watching it in 3D. They do nothing special, and like pretty much all 3D movies only a few scenes are in "shit popping out at you" 3D. And go in with low expectations, you might come out really enjoying it where as I came out and were like "meh, I've seen worse"


1: Sean Bean does die, but it's a dream sequence. So this goes on his death reel, and gets added to his small list of movies he has survived through.
2: The movie ends in a way that suggests a possible third movie, that might loosely follow the plot of the second game with Sean Bean looking for his wife who is lost in Silent Hill.
3: They toss in the main character from SH: Origins as a nod to that game that only those who played it would get, or those who where observant enough to realize something was up with his introduction to go and wikipedia him.
4: They also toss in a quick reference to SH: Downpour. Once again something only a fan would get.
5: Two of the bigger named stars in the movie turn into monsters, but not much explanation, if any, is given. It just happens, they rampage for a bit, then get dealt with.
6: Staying after the credits is pointless. You get an additional scene of Pyramid Head walking like a stroke victim dragging his buster sword. AND THAT'S IT!   read

12:30 AM on 02.13.2012

What a twisted Valentines Day

So this 14th is Valentines day. Sadly I won't be spending it with my girlfriend. I will be too busy with Twisted Metal. Not playing the game, mind you. I am in the desert somewhere with David Jaffe, 100,000 rounds of live ammunition, 3 truck loads of shit, and the ice cream truck from Hell. We are just getting ready for the Twisted Metal SHOOT MY TRUCK launch event. So if you have ever wanted to take a shot at Sweet Tooth's ice cream truck, or try and catch me with a stray bullet as I'm running around in the background head on over to SHOOT MY TRUCK for your chance to not only let off a few rounds at your favorite serial killer clown, but to possibly send his truck to that fiery junkyard bellow in a giant ball of...well FIRE!


1:58 AM on 02.01.2012

Give me mass manipulation over electricity anyday.

A couple of years ago I wrote a blog about Infamous vs Prototype. Check it out with Lv99ron's time machine link Anyway I basically talked about not having a PS3 was my reason for favoring Prototype (multi system title) over Infamous (PS3 exclusive). Well that excuse no longer has weight to it (if it had any at all) because I am now the proud owner of a PS3. I recently purchased PS3 Infamous 2 bundle. After playing a few hours into Infamous 2, and a few weeks prior playing the "sorry we got hacked, here is a free game to make up for it" version of Infamous at a friends house I got to say I still prefer Prototype over Infamous. Now, before any of you get started, I'm not one of those fanboys that will stand by their title/franchise/publisher blindly. I am capable of comparing something I like with something else and pointing out everything that was wrong with it. With that said Infamous 1 and 2 are good games. The gameplay was fun and enjoyable, they had engaging stories, with fun little diversions, and little tweaks and features that I wish Prototype had. But when all is said and done I still enjoy Prototype more.

Infamous is fun to play. I enjoyed running around helping out random citizens. Trying to accomplish those stunts to unlock new powers, and being side tracked from my main mission because every time I used my ping move I found 4 or 5 blast shards in the vicinity that needed to be collected. When I was able to focus on my mission I was enjoying myself because they seemed to be varied enough. Sure they ranged from get to point A to point B, protect something or someone, or leave a trail of destruction and death, or in my case a trail of bad guys magnetized to the floor. I haven't beaten either game yet, so I can't speak on how repetitive some of these mission structures might become, but repetition has never bothered me. Shit I still enjoy playing Dynasty Warriors style games and those only have one goal, mash X with an occasional Y press to lay waste to countless enemies until you've wiped out the commanders, the main target, or all the commanders so the main target will appear so they can be wiped out. Prototypes mission structure does get repetitive. Kill target A, destroy structure A, consume target A to get inside structure A. Every now and then a B and even a C might pop up on your murder, consume, and or destroy checklist. But the beauty behind all of this that made the repetition barely noticeable was the fact that you were not stuck with only a few combat options. Cole Mcgrath, the protagonist in Infamous, has electricity based powers. He can shoot lighting bolts, fire off electrical grenades and rockets, produce static discharge (force push), and in part 2 he gains a static based form of telekinesis, as well as gains fire or ice powers based on if you want to be a bad motherf_@ker or the hero the city needs. Combine that with Cole's natural agility and parkour skills,plus his fighting skills and you have a little lightning spewing spider monkey blasting people as he clambers all over the place. Now on the other hand the protagonist in Prototype, Alex Mercer, could shapeshift. Imagine an angry cross between Mystique and the T-1000. Like Mystique you are fast, agile, and pretty good at hand to hand combat. But like the T-1000, why fight with your regular hands when you can turn them into an assortment of brutal weapons by manipulating your body mass to form blades, spikes, clubs, and my favorite a long tendril that can either be used like Scorpion's spear or clear a room like the cable in (warning graphic scene) Ghost Ship. These allowed you to mix combat up. Factor in Alex's enhanced speed, strength, durability, wall running, gliding, and minor parkour ability and you have a version of the Juggernaut if he had Wolverine's claws and was hoped up on 4 gallons of 5 Hour Energy, coke, and didn't fully believe in gravity. This alone is why I found myself enjoying Prototype more. Sure I can blast some bad guys from a distance with lightning, or force push them off a roof, but it's more fun to shred a couple of helpless soldiers, "GET OVER HERE" another who though he was safe on a roof top across the street and hurl his body into his friend who tried to run a little too late, to end it all by elbow dropping a tank to hell that was just passing by when it's attention was caught by a blood explosion on a nearby rooftop. And all that happened in 20 seconds. I'll get into the next 2 minutes a little later.

Now I would be a fool if I didn't say the story was Prototype's weakest link. The cliche story of someone with amnesia waking up and fighting to recover their lost memory, only to discover they have been gifted with powers and they are the only ones that can put a stop to what has happened to their world, was slightly livened up by ::SPOILER ALERT:: the fact that you wake up in a morgue with two guys ready to cut you open. You regain your memory by basically murdering and absorbing people using their memories to fill in the blanks. It turns out you were in fact that cause of the city going to shit, not once but twice. The military, of course, has dealt with this situation before and instead of destroying the virus that caused it decided to keep it and weaponize it. Oh yeah, and the fact that you aren't really Alex Mercer. The real Alex Mercer died right after releasing the virus shit storm on the city. You are in fact the virus basically in an Alex Mercer shell. (The last part reminds me of Unknown starring Liam Neeson where you are technically the bad guy, but your amnesia led you down a path of redemption where once you regained your lost memory you decided to stay on the side of good) ::END SPOILER:: Even with the few twist and turns the story takes, it never becomes that compelling, and at points it's just there as filler between blood baths. My biggest problem with the story was the fact that there was never a moment where Alex took a moment to reflect on the changes his body has undergone, which would have made him appear more human and relate-able. Instead they opted to add a sister, that acted as his only tether to his lost humanity. This seemed out of place to me because she just kind of accepted her dead brother was alive and capable of ripping a man in half, even after witnessing him punch a hole in a soldier's chest. Plus the scenes of them sitting around shooting the shit right after you just killed 4 or 5 dozen soldiers and caused millions of dollars in property damage were boring. On the other end of the spectrum you have Infamous. The story of a simple messenger that gets a package to deliver one day that turns his whole world upside down. The package is a device that destroys a portion of the city leaving wide spread chaos while gifting Cole with electricity based powers. These powers become Cole's escape from the now heavily militarized city, as well as the city's only hope of regain some semblance of order after the disaster ::SPOILER ALERT:: Soon you learn this was not a simple coincidence. You were meant to receive that package so you could get powers, because there is an approaching evil that only you can stop, but only if you become strong enough in time. This is none of that ancient prophecy mumbo jumbo, just some good old fashion time travel. The mysterious figure that gave you the package and ordered you to open it was the future version of yourself that traveled back in time to get you ready to face "The Beast", and entity of great power that he was not strong enough to fight in his time. ::END SPOILER:: Now, while it is still somewhat of a cliche story, it takes several twists and turns that keep it engaging. Also the karma system of the game affects the story in a variety of ways, by altering which characters you interact with, and changes the outcome for some. This helps keep the story fresh and GROUNDED. Too bad it was not enough to sway my decision.

With that out of the way, you all must realize I don't play games like this for the story. If you want to play a sandbox game for the story you play either Grand Theft Auto or Saints Row. But if you just want to feel like the baddest mother to ever terrorize digital civilians you play something like Prototype. Now yes, you can easily run a mock in Infamous, but that previously mentioned karma system means you will end up having to choose between the all powerful dark side or the kitten petting baby kissing light side. If you pick light your fun is limited because you are constantly worried about collateral damage. So that giant electrical storm you want to use you will have to hold off on because that bus of blind boy scouts is on its way to to the animal shelter and it's decided to stop right next to that group of enemies you want to nuke. Now if you started off as evil, or like me, playing the game again on the opposite side of the "give-o-fuck" meter you will not care. Seeing as Prototype has no karma system I was able to jump right in, and be the super powered dick I have always wanted to be. But the lack of the karma system is not the only driving factor. The main draw for me was how I could cause mayhem. Ripping a man in half with your bare (beefed up hands), or crushing his head with your mass hammer arm clubs will always be more fun to me than zapping dudes while hanging from a street lamp, or Fus Ro Dahing someone off a rooftop. Screw that. Instead of pushing him off I want to grab someone dumb enough to shoot at me off the street, run to the top of the empire state building, throw him at a helicopter that spotted a man sprinting up the side of the building, latch on to the helicopter when it's in range, rip open the cockpit, throw out the gunner, murder/absorb the pilot, crash the helicopter into another helicopter, as I'm free falling elbow drop yet another helicopter that was below me, then go from a nose dive into a cannonball of life and slam into a tank, and with everyone gathering to my position on top of the flaming remains of the tank unleash my devastator attack that fires out deadly tentacles from every inch of my body and destroy everything that was within range. Then when all is said and done grab another soldier that though he was one of the lucky ones to escape the blast radius, absorb him to don a new disguise, and round it all out by picking some random individual to take the heat by telling everyone they are in fact Alex Mercer disguised as some little old lady. That right there is what I call fun.

So there you have it. You might be like me and think Prototype was more fun, or you could hold Infamous as the next gen sandbox power fantasy game of all time. It just depends on the person. I just wanted to explain why I felt the way I did. Story wise Prototype is a much weaker game compared to Infamous, but because story is not what i was looking for I was in awe of the powers of death and destruction bestowed onto me. Now I do plan on finishing Infamous 1 and 2, so I can be ready for the inevitable part 3, I would be lying if I said I didn't get all giddy every time i checked my April to do list. April 24 12:00am Pick up Prototype 2. April 24 12:20am GO BAT SHIT INSANE THROWING HUMAN BIO-TENTACLE GRENADES AT PEOPLE. May 3 12:00am take a break from the game and eat something, and try to stop viewing everyone around me as a potential disguise or bio-mass to add to my growing collection.   read

4:36 AM on 01.31.2012

Damn you movie tie-in game gods, where is my Ghost Rider 2?

To start off. I am a huge fan of Ghost Rider, and Nicolas Cage. With Ghost Rider Spirit of Vengeance reaching it's release date of 2/17/12, I can't help but to wonder where is the movie tie in game? It's resting in the bowels of hell with Megaman Legends 3, Blade 4, and Daredevil 2. I mean seriously, what the shit is that? They have released a game for like the last 12 movies adapted from Marvel comics, minus Xmen First Class, and almost like 20 or more movie tie-in games in the past 5 years. On that list is the first Ghost Rider movie, and some of you might be thinking "that game was terrible" well in reality the game was not bad. It was just a God of War clone, which turned off several people. Now you might say poor sales wouldn't justify anyone trying to make another. But be realistic. That didn't stop the talent folks at Sega from cranking out not one but 2 Ironman games, with the second being far worse than the first one. And it didn't stop 2K, the makers of the original Ghost Rider game, from making Fantastic Four: Rise of the Silver Surfer. Which was a step up from the GOD AWFUL Fantastic Four game released by Activision.

Well there really isn't much else to say. I just think this was a missed opportunity. Granted, a missed opportunity similar to Russian Roulette. Because like the drinking game made popular in Vietnam, "The Deer Hunter", and "187" there is a probability of success, and a probability of ultimate failure. But with the past track record of these games, the probability of ultimate failure is much much higher. Also because of the nature of Ghost Rider's powers/weapons I could see the developers trying to work in Wii Mote, PS Move, and even Xbox Kinect functionality which could have possibly hurt the game even more. Now, it would be freaking bad ass if you could use your Penance Stare by holding X and staring directly into the Kinect sensor. Oh well, at least i can get my Ghost Rider fix in Marvel Ultimate Alliance and Ultimate Marvel vs Capcom 3.   read

12:29 PM on 10.14.2011

Back in Black 2: The Return of Lv99ron

As a lot of you know I was dealing with a very traumatic experience. It's been over a year now, since that little incident that turned my life upside down transpired. I want to forget it ever happened, but at the same time I realize I cannot. The only way I can keep it from every happening again is to keep it with me, to use it, to make it apart of me. Like the saying goes "whatever doesn't kill you, only makes you stronger". It took me awhile to agree with that. I won't lie. Many nights I lay in bed wondering why me, why me. I know I'm not a saint, but I'm not a bad person either. So I couldn't justify why this had happened to me. I don't wish it had happened to anyone else, I just wish it hadn't happened at all.

In my weakened state I was frustrated, angry, sad, depressed, and left wondering. Trying to rationalize why this might have happened. What could have been the reason why this had to happen. I have always been able to keep a smile on my face and a song in my heart because I try to live by one important principle. EVERYTHING HAPPENS FOR A REASON. Whenever something happens, good or bad, I like to find the reason behind it. Like when I almost broke my ankle playing football. That had to happen so I would not be able to take the stairs and be forced to ride the elevator, and thus meet Daniella. A very friendly exchange student from Germany. Sadly it only lasted for a few months because the family she was staying with found out and told her she had to break it off and focus back on school because her grades were slipping. See I was able to justify why I got hurt with meeting a really cool girl who I would have otherwise never met, and why she had to leave me, because she wasn't able to focus on school and a boyfriend. I've been able to do this for almost everything that has happened in my life, at least up until this point.

Even though I tried to rationalize it, and see the bigger picture I got no where. I was left to deal with, but at least not alone. My friends and the D-Toid community were behind me. Helping me get through this hard time. Even my family was surprising supportive. Everyone who knew me knew how much of an impact this had on me, and the possible toll it could take. But with so many cool people in my corner backing me up I was able to muster up the strength I needed to overcome this minor setback. Now here we are a year later. This are not the same as they once were. I know I can't get back all that I've lost, but I have finally come to terms with it. I have a lot to look forward to, so no more dwelling on the past for me.

But for all of you reading this, if you can take one thing from my story I hope it is this. Always pay full attention when doing anything and read all your options. The last thing any of you want to do is delete all your game saves when you are trying to delete your Xbox profile off the harddrive because you recovered it at a friends house. I cannot stress this enough, because all it takes is one press of a button and years of work can be wiped in a matter of seconds, from everything plugged in at the time. Memory cards, USB drives, all wiped without so much as a confirmation screen, no message popping up asking if you are sure, it just gets right to it. Personally I think this is something that should be addressed. Mainly because you could find all your saves wiped all because someone else wasn't paying attention to what they were doing, or maybe a child got their hands on your xbox and was playing around, not completely sure what they were doing. But with no way to recover your saves it sucks ass, especially when you were half way through an rpg, or planning on transferring a character from one game to the sequel. But even though I lost A LOT I can take comfort in knowing my game saves are not tied to my achievements and Gamer Score. Because that's one blow I doubt I would ever be able to recover from, no matter who was trying to cheer me up.   read

11:38 AM on 07.07.2010

I've come too far to die now. (NVGR)

Just to start this is not video game related. But as this is a site centered around video games I will be making a lot of game references to keep with the theme. As many of you know for the past month I was in the hospital. This is a blog about my entire experience.

It all began with a minor discomfort that slowly got worse and worse. Eventually my health began to deteriorate as my condition worsened. Without my knowledge I was hit BIO and it slowly ate away at me. Being the stubborn person that I am I hid the fact tthat I was constantly in pain and growing weaker and weaker.

Finally my condition reached CRITICAL and my father put his foot down and took me to the hospital. There I was moved from room room before a doctor talked to me. Telling me I was in bad shape and in need of surgery. Within in an hour of hearing those words I was on a stretcher being taken to surgery. The last thing I saw was the doctor putting the gas mask on me telling me everything was going to be fine.

The next thing I remember is waking up in a strange room with wires all over, machines beeping, and in a tube in my mouth. But lucky for me a lot the friendly NPCs and PARTY MEMBERS I had met over the course of my 25 year journey were around me, to comfort me. Nothing better than a friendly face to keep you from freaking out and hurting yourself. But it sucks to have all that shattered when the doctor tells you it was almost GAME OVER. Turns out I was in worse shape than I though. Reduced to 1 HP by my condition. But the surgeons hit me with CURAGA and brought me back from deaths door.

The next week and a half was hell. I was beyond weak, constantly tired, and had an uncomfortable plastic hose in my mouth. Talking was beyond impossible, but it didn't stop me from trying. On top of all that I was being fed through a tube in my arm by a small plastic bag full of liquid. It doesn't take long for a person to miss real food, especially when a commercial for McDonalds, AppleBees, IHOP, and just about any place that sells food comes up every 6 minutes.

Eventually the doctors deemed me strong enough to be able to breath on my own. I was happy to see the nurse that day as she was going to remove the tube. The happiness I felt quickly vanished as the nurse ripped the tube out of my throat. It felt as if she pulled my esophagus out. I was not ready for that at all. Nor was I ready for what came next. Turns out the doctors jumped the gun. I was still having trouble breathing, which meant the tube was going to have to go back in. I didn't want to go through that hell again so I asked the doctors to put me under until it was time to remove the tube. It only took 2 days and the tube was ripped out again, but I was finally free.

I was still unable to really speak. I could force out a soft word or two, but I was in no condition for Ron level banter. I was still being fed by the plastic bag as my throat healed, but I was beyond thirsty. I was not even allowed water because of the condition of my throat. After 2 days I was allowed a cup of ice chunks which I devoured like a man lost in the desert. The little bit of water I got from the ice melting felt so good. As the days passed my throat got better and I was given more ice, and finally water. But Ron NEEDED FOOD BADLY. That bag just wasn't cutting it any more. After a couple days I was greeted by my nutritionist. She asked me the greatest question on the planet. What do you want to eat for breakfast? I was beyond happy.

The next couple of days wasn't too bad, but I bega to realize all the things I had taken for granted. Namely real food. Because I was still rather low on HP the doctors didn't want me to strain myself with chewing and whatnot. So I was on what they called a "soft" diet. Basically it was jello, mashed potatoes, and some random soup of the day for lunch and dinner. Breakfast on the other hand was eggs, some random mush, and milk. I was happy to have food finally, mainly the jello because that's all I really ate, but the other stuff was just a waste. Especially seeing as my taste buds were screwed up and most of it tasted horrible, weird, or like nothing at all.

Leave it to my father to drop and obvious bomb on me. He made a comment that I really needed to eat more because I became so skinny, and that's when I really looked at myself. The bag that was feeding me is basically a weight watchers wet dream. It has no fat and no calories. So basically combine a lack of really eating with a 2 weeks of trim spa in a bag. And on top of that being laid up and so in active caused a lose of muscle mass. I was thick, and it was muscle with a small percentage of fat. I went from 245 lbs down to 198lbs in 2 weeks. I lost all my STATS. My SKILLS are useless because I barely have the strength to use them. But at least my sense of humor remained at the same LEVEL.

The following week pulled me out of my skinny boy slump when my nutritionist paid me another visit. Because my HP and strength were slowly returning every day, the doctors deemed me strong enough to be able to handle solid foods. She asked me what I wanted, and after a slew of food commercials I told her burgers, pizza, and anything that isn't what I'm currently eating now. Dinner that night was awesome. Spaghetti with meatballs, more jello, and chocolate cake.

The joy of finally getting real food didn't last long. The routine of being in ICU drained it all from me. Wake up at 6, wait till 7:30, eat breakfast, cut on tv, watch Good Day LA, watch 2 hours of news, watch AFV, eat lunch, watch AFV again, watch 2 hours of I Love Lucy, more news, People's Court, TMZ, followed by even more news, finally dinner, the an hour of My Name is Earl, and finally The Office. After that 8pm was a crap shoot depending on what day it was. But this routine carried over even when I finally got out of ICU, on the plus side I found a channel that would occasionally show a good movie, like Universal Soldier: The Return. But like I said my time in and out of ICU would have been much worse if it wasn't for the friendly NPCs and my PARTY MEMBERS keeping me company, keeping me sane.

At this point my strength and HP had returned to the point that I was able to get out of bed and walk around with the aid of a walker. But after a few days of doing this I built up enough XP to level up walking to the unassisted level. I still needed someone with me in case my legs gave out, but I no longer needed the walker to rest on or for balance. Now that I was up and walking it was only a matter of time before I would be released from this place. While waiting to hear from my doctors I killed time by talking walks with my mom and by boring myself to death with my daily routine.

Tuesday afternoon my doctors finally showed. They told me I was doing great, I had made great progress, and that I was fit to go home. They told me Thursday I would be scheduled for release. It took a lot of effort to hold back my smile. Wednesday rolled around and I was still as excited as I was Tuesday, at least I was until one of the doctor's assistants dropped a bomb on me. Turns out they wanted me to have a PICC line in my arm so I can continue getting my antibiotics while I was at home. FYI, a PICC line is a tube with 1 to 3 leads on it that stick out of your arm, while a length of tube is inserted through a hole in your arm and guided to your heart. Pretty cool ACCESSORY, right? Anyway, he said the doctor responsible for putting it in wouldn't be in till Thursday, so my release date was pushed back to Saturday. I would have been pissed but I just laughed it off because one of my PARTY MEMBERS kept telling me I was never going to get out of there and they were going to keep pushing my release date back, it also helped that he was standing beside me when I got the news.

Thursday rolled around and I got to watch as I was numbed, stabbed, and had over a foot of tube feed through my arm to my heart. After that it was just a waiting game. I found taking random naps sped up the day, which was cool, but it ruined my night, which sucked. Lucky for me the hospital offers medicine to ease the pain, and medicine to CAST SLEEP on your tired ass. So as I would lay there awake and bored, till 3, I would hit the nurse call button and ask for her to come in and CAST SLEEP on me. Now I could have called at 12, but I would have been woken up by the nurse coming to check my blood pressure and temperature at 3 in the F$%KING morning. So after that waste of time I would hit the button, wait a couple of minutes, then slowly drift off into the darkness. You see, while in that place I did not dream. It was just darkness until I opened my eyes again, at 6, or 6:15. This sleep thing also was routine, except in ICU I was woken up by some douche bags coming to take some x-rays at 3 in the F$%KING morning.

Thursday went by quick, and Friday was too. It all started out fine. Me and my mom played some cards to break up the daily routine, we went for a walk, I took an hour nap, then this bitch showed up. I shouldn't be angry with her, but I'm petty and I need to blame something or someone when things don't go right and it's not my fault. But basically this lady in charge of home care comes in around 6 and tells me she is sorry but I'm not going to get released until Monday because they need to set my home care up, but it's too late in the day to do it now, and they aren't open on the weekend. I wanted to jump out of the bed and hit her with an ULTRA COMBO, but my SPECIAL GAUGE was pretty much empty. I just sat there pissed. I told my mom when she returned to the room. But it is ok. Saturday went by rather fast. I watched my cartoons, then I slept. I took multiple 1 - 2 hour naps. When night time rolled around I forced myself to sleep by having the nurses cut up the AC and kicking all the covers off my body. When the final night nurse came to do her part of my nightly routine I asked for SLEEP, and went straight out. Sunday is a different story though. This is the most boring day on the planet, especially if you can't go anywhere, have no games, and the TV is shit. But after a few hours of infomercials I was able to enact my nap/drugs plan and slept my way through that day.

Finally it was Monday. The home care lady came in around 11am and told us everything was taken care of and the nurse should be in to wheel me down to freedom. I put on real clothes for the first time in a month. It felt good to be completely covered vs. running around with in those stupid gowns with my ass hanging out. Around 1 the nurse appeared with my wheel chair. My mom grabbed her stuff and went down to get the ca to meet us at the exit. I climbed into my freedom train, and enjoyed the ride as I said goodbye to my prison, to my savior. Even though I was dying to get out of there because it was such a boring place, I found it hard to hate it because coming here is what gave me my life back. My HP was at 75%, my STATS were slowly returning to normal, and I was actually really happy. We finally reached the bottom floor, and after a few hallways and turns, we were at the patient exit. When the doors opened I felt a gentle breeze roll in. And as corny as it sounds, it felt good. We rolled outside and I looked around to take in all I had been missing. When you are trapped indoors for so long you notice all the things you took for granted when you are finally let outside. As I looked at the clouds my mom pulled up. I hopped in the car and we headed home.

Now I am on the final part of my recovery. My activities have been limited by my low STATS and by the open wound that has to heal on it's own. This is where home care comes in. They supply the drugs and medical supplies, while my parents take care of me. It's not something I'm too happy about seeing as I'm 25, but hey I don't want to go back to that hospital. So if my parents have to baby me, so be it. I get to be in my own bed, I get to eat whenever I want, and most importantly I have my XBOX. So no matter how long my recovery period lasts, I will at least be in an area where I am happy and comfortable, and I appreciate it. Because like a downed transformer revived by the power of the matrix, I faced death but I fought through, because like Nick, from L4D2, says I've come to far to die now.

Yes I mentioned the whole Transformers thing just to have an excuse to post this picture. Why? Because I got the touch, I got the power...YEAH!!!   read

8:38 PM on 03.12.2010

Should Dead Rising 2 have the same mission structure of the first?

Dead Rising has come and gone. To some it was an excellent game with a few minor problems. To others it was a failed experiment. With Dead Rising 2 on the horizon I decided to play part 1 again. While playing it a friend messaged me asking why was I playing a piece of shit game like Dead Rising for when I could have been playing one of the better, newer games I owned. This question kick started out debate with neither side backing down. It ended in a stalemate because I needed to go to bed so I could wake up for work in the morning.

The debate is still fresh in my mind, and I know there isn't going to be a resolution to this between us. In my mind this was a great game. It was fun, very new, and a great concept. The story was good, voice acting was a tad bit cheesy in some parts, the text was a pain in the ass in read, saving was frustrating, the survivor AI was beyond incompetent, and Otis was annoying as shit. But the core game play was top notch. Being able to kill a zombie with anything not bolted down was great and remained fun. It gave players freedom to keep things fresh and you never had to worry about being caught without a weapon. Even if you did, your hands could get the job done just as well. Now targeting with a gun could have been better, but it was obvious to me that gunplay would not be a major factor in this game. The whole photography aspect of the game was implemented fairly well, especially for being optional. Now it did factor into the RPG element of the game by offering up XP boosts for taking some rather interesting pictures, but you could easy run head long into a crowd of zombies just swinging away with your mini chainsaws and still level up, but it was nice knowing there were other ways to become stronger to speed up the process. And you will need to get stronger if you plan on taking out all the psychopaths (bosses) the game throws at you. In a twist you didn't fight mutants, giant monsters, or even super zombies. You fought humans who were pushed over the edge by the events taking place around them. Each psychopath had a minor back story, explaining why they snapped and started killing people, as well as zombies. Personally I liked Cliff the Vietnam Vet. He was a rather challenging boss, using guerrilla warfare tactics to stalk and ambush you. And to me he was a homage to Jason Voorhees and Freddy Krueger. He was a big muscular dude who attacked you with a machete, much like Jason, but he was dressed in a red and black flannel shirt, with a black hat, which reminds me of the way Freddy dressed..

But aside from that, his story was actually heart breaking. I felt bad for Cliff because it wasn't his fault he went crazy. I even hung around his body for awhile killing all the zombies that tried to feed on it before I decided to continue on my journey for the truth and any survivors.

And this was another aspect of Dead Rising that I enjoyed. This game was silly and over the top, but it could also become very dark and serious. Combine all this with the replay value of the game, and all the unlockables (can you say Mega Man costume with working mega buster) and you have a great game, that can only get better with each iteration.

I kind of wish this thing was a bit stronger. It should be able to take out multiple zombies.

Now that was my side of the argument. My friend addressed the same problems as I did, but in greater detail. I see no need to go back over them. But there was one thing he said that stood out the most, and was his top reason for not liking the game. He hated the fact that the missions/scoops were timed. He felt the game should have had no time limits and allowed you to do everything whenever you wanted to. Even the 3 days you had in game should have been tied to the story so when you did a certain mission you would progress on to the night, then the next day. Personally I loved the fact that you had a set amount of time to do all the "scoops". It gave the game a sense of urgency, and added a level of difficulty to the game. Do you investigate the mysterious figure walking around in hardware store? Do you save this survivor because he is closer, or do you save this one because she is about to die, or do you check out the hardware store then save one survivor as you make your way to the other on your way back to the safe room? The choice was yours. You could try to save everyone one at a time, or you could save multiple survivors and try to lead them all back to the safe room in one piece. This of course was made harder as the game progressed because there were more zombies between you and safety, and like I mentioned before the survivors were all dumb as nails, being hammered into a concrete block. And if you failed to get to a survivor or scoop in time it would be gone. Either they will be dead, or the event will be over. Still it was fun. My friend didn't see it that way. He hated the fact that he couldn't just kill zombies for a few hours, and rescue survivors when he wanted to. He couldn't appreciate the fact that all of that stuff was optional, at the price of the story. But he wanted his story, and his mass zombie killing too.

After he laid that bombshell on me he stated if Dead Rising 2 had the same mission setup it would fail. Personally I'm hoping the game keeps that feature from the first one. He wants there to be a central HQ where you can select missions as you progress, and then you are given a time limit to take care of it. Personally I think it would take away from the atmosphere of the game. But what do you guys think. Do you think Dead Rising 2 would suffer if they dumped the mission structure of the first game, in favor of a more traditional structure where you get a list of mission that you can accept?   read

4:11 PM on 08.06.2009

Aborto's Sausage Free Ultimate Tag Team Contest.

So I thought I would give Aborto's Team Contest a try. This was of course inspired by the arrival of the world's most frantic 3 on 3 fighting game ever. Rival Schools 2, is a good guess but it is also wrong. I am in fact talking about Marvel vs. Capcom 2. MvC2 has found a new home on the Playstation Network, and Xbox Live Arcade, and fight fans couldn't be happier. Aborto has tapped into our natural want of free swag and asked everyone to come up with their own 3 man or woman dream team. I've already seen some pretty awesome trios, and I'm very confident my team could not only stand their ground, but possibly take out all those who stand in their way.

My team consists of the shape shifting, body surfing Alex Mercer, the passing through Kamen Rider Decade, and finally the cannibalistic soul swallowing Kirby. To me being versatile is everything. One of the best fighters in comic history is Batman. He is a very versatile fighter and can adapt to meet various situations. The same can be said of everyone on my list. Whether it be adapting their body to meet the situation head on, changing their form to counter whatever is before them, or absorbing the powers of their enemy to fight fire with fire. These guys are ready to rock.

By now you all have played, or at least seen Prototype. If not the game is about a man named Alex Mercer. he wakes up in the morgue to see some doctors performing an autopsy on him. Like any regular person he freaks out and escapes. This surprisingly isn't his biggest problem. His biggest problems are the fact that he can't remember a damn thing , the military is trying to kill him, and he just so happens to be a living breathing weapon. You see Alex has the ability to absorb and store mass. Mainly organic, but he can also absorb small amount of inorganic matter as well. He can then take this extra mass and shape shift, something very similar to the T-1000 from Terminator 2. He can turn his arms into weapons, fall from great heights without getting hurt, create armor, or disguise himself as one of his many victims. His powers do more than just help him fight and survive. His power to absorb matter also help piece together his shattered past. He not only takes the physical form of the person he absorbs, but also their memories. With this new found power he hopes to put back together his life, and save New York mind at a time.

Mercer is very power and can do just about anything. That power and freedom were the reasons why I enjoyed Prototype so much. You could just spend hours running around, jumping from building to building, gliding up and down the streets like a homicidal flying squirrel that was just looking for a reason to kill someone. When you got your fill of exploration you could climb to the tallest building, lock on to some poor fool 100s of stories below you and just cannon ball towards him at break neck speed. Turning him, and everyone within a 10 foot radius of him into a bloody mess. Mercer can do more than just run around and jump really high. He can augment his offensive abilities by morphing his arms into several deadly forms. He can turn his arms into giant claws, that would put Wolverine's to shame, 3 ton mass hammers, that look like organic Hulk hands, but cause way more damage and destruction, a giant blade for those that like to slice tanks and helicopters in half just as easily as they do people, arms that quadruple his strength, giving him the power to throw heavier objects harder and further, and turn anyone he punches into a red mist, and finally my personal favorite he can turn his arm into a whip that lets him slice people in half at a distance, grab people and objects that are out of reach, and it lets him hitch a ride on any helicopter in range, thus making it easier to hijack. But with all that offensive power he wouldn't leave himself open. Defensively he can turn everyone around him into free health by absorbing them. Sometimes you may find yourself under heavy fire while trying to escape, for this he can create a shield. It's very durable and it allows him to plow through cars and people as he tries to find a nice quiet place to grab a bite to eat. But when you decide to take the fight to them, you can don his full body armor. Due to his weight he loses the ability to sprint and glide, but he can still get around if need be. Plus he still has access to all of his offensive powers. So he can sit there taking damage while giving out so much more. And just like any power house, Alex is capable of pushing himself to kill everything around him with one move, or focus all of his hate and rage into one target. These Devastator moves allow Alex to cause spikes to erupt from the ground all around him skewering everything around him, or he can release a devastating tentacle attack that spreads out causing much more damage. And if the situation calls for it he can unleash a concentrated stream of these tentacles into a single target.

Adding Alex to the MvC3 roster would be insane. Just imagine all he could. He could be set up with a high number of special moves. Just enter a button combination and he will shift his arms, giving him access to some different moves. Also I can see his combos being pretty crazy with his arms changing to different weapons between blows, then chain that into a body surf, then pop them into the air to keep the party going. For a projectile he could have his ground spike, and he can use his whip fist to preform a Scorpion style "Get Over Here" move. And for his super attacks, his last Devastator would work perfectly, it would be like of those whole screen energy beams super moves, only it would be tentacles. His second super move could be the hardest move to pull off because it requires a good opening and great timing. Basically if you connect he grabs the opponent and randomly does one of his absorption animations as he flat out kills them, and restores his health. It's tricky to do but the payoff would be worth it. I mean really, just imagine him jumping on the Hulk and violently stomping on his head, then you see the green monster vanish into Alex, FOREVER!!!

Next up is Tsukasa Kadoya a.k.a Kamen Rider Decade. Tsukasa is arrogant, stubborn, and for the most part a dick. But he is much deeper than he lets on, and he is very compassionate about those in trouble. He is a Kamen Rider who is out on a journey across the different worlds to right the wrongs, restoring balance, thus saving his temporary world from destruction. You see, there are 10 different versions of Earth. Each one has it's own set of Kamen Riders. But something happened which has caused the other 9 worlds to begin merging with his. Each world is going through some sort of crisis, and solving those is only made more complicated by the fact that Decade is known as the Destroyer of Worlds. So he must prove himself to that world's Kamen Rider, while aiding them in their struggle.

Like all Kamen Riders, Tsukasa uses a belt to Henshin (transform). But his belt use cards. These cards not only allow him to Henshin, and preform various attacks, but they also allow him to change into one of the 9 other Kamen Riders. While in their forms he has access to all of their weapons, skills, and powers. And for the Riders who have alternate forms he can use his Form Ride Cards to access them. When around one of the other Riders Decade is able to use his Final Form Ride cards. These cards transform the other riders into powerful weapons or tools. Once in these forms he can use his Final Attack Ride cards to unleash a very devastating move. When the situation seems particularly tough Decade can call upon the power of his K-Touch, to transform him into his ultimate form Complete Form. While in Complete Form Decade can use his Final Kamen Ride cards. These summon the selected Rider in their ultimate form. The Rider mimics Decades movement and together they preform a very powerful joint attack.

Decade would be a cool entry because of his various forms. Each form could have it's own moves and combos, he each one could even have it's own super attack. To cut some extra stuff out they could only give him access to the 9 other original Rider forms, plus he would be able to go into his Complete Form. This way they all can have more moves, and during combos they could alternate between their different forms, or certain advanced moves can cause a brief change in form to dish out a stronger attack. As for his super moves, one could just be the finishing move of which ever Rider he is at that time. His second one could be his regular secondary finishing move using his Ride Booker in gun form. This would basically be another full screen beam attack.



Rounding out my dream team is the one and only Kirby. Kirby is a little pink puff ball with arms and legs. He is kind, caring, and loyal. He uses his powers to save Dream Land, and to protect the innocent.

What makes Kirby so deadly is his ability to inhale with such force that he creates a powerful vacuum capable of drawing people and objects much larger than him. Because of how elastic his body is he can expand his mouth and body to consume whatever he just sucked in. If it's a regular enemies, projectile, or other inanimate object he can only expel them as a powerful star shaped projectile. But where Kirby really shines is when he consumes an enemy with an ability. He can either spit them out, or swallow them. If he swallows these enemies he gains their abilities. He is basically a cute, pink little version of Sylar from Heroes. And this is what gives him an edge. No one ever expects to cute little pink ball smiling in the corner. And when they realize something is up, it's already too late.

We've all already seen what Kirby is capable of in 2D fighting game. He really has no reach with his short little arms and legs, but he makes up for that with pure sucking power. Just imagine him consuming the Hulk or Ironman. It would look funny, plus it would be rather cool. Kirby would be one of those characters that only skilled players would really use, because his move set would slightly change to reflect the person he consumed, and casual players aren't going to try to familiarize themselves with characters they might never play as. Still he would be interesting to watch. For his super moves he should be able to do a super suck. This move is un-blockable so you either have to hit Kirby or try to get around him. Anyone in front of him will be pulled towards his open mouth, where they will automatically get sucked in. Aside from the power and range, the difference between his vacuum special move and his vacuum super move is it can cancel out other super moves. So if Cyclops fires off his super optic blast just as Kirby goes into his super he will actually just suck up the beam, leaving him in a more puffed up state. His second super move can only be used in this state, but when activated Kirby opens his mouth and expels hundreds of stars towards his opponent.

And there you have it. This would be my ultimate team. Why, because you really have no idea what to expect from any of them. Their shape shifting and ability altering powers will constantly have their foes guessing. Because Alex is an unstoppable force, powered by a rage that can not, and will not be contained. Decade has 10 years of experience, and 9 of the strongest fighters at the palm of his hand. And lets not over look Kirby who is just itching to give any challenger a taste of his/her own medicine. And just to make things more interesting we got Kirby locked in a box, and we are going to starve him while we blast "Who Let the Dogs Out?". Then when it's go time, we will unleash the beast. ALL UP IN YO ASS...ARRFFFF ARRFFFF!!!   read

11:13 PM on 05.26.2009

Dead 4 Prototype?

Well the achievement list for Prototype was added to today. It is what you would expect. Complete all mission, kill x amount of enemies, destroy x amount of vehicles, beat the game on hard mode, and what not. I'm not really going to go into detail on them. You can just check them out here

What i did want to talk about is one achievement in particular. It's called Trail of Corpses. It's worth 30 gamer points. but what caught my eye about it is what you must do. You have to kill Kill 53,596 infected. This is just like Left 4 Dead's Zombie Genocidest achievement where you had to Kill 53,595 Infected. Which in turn was just like Dead Rising's Zombie Genocider achievement where you had've guessed it Kill 53,594 zombies. I remember when I was checking out the achievements for Left 4 Dead and i saw Zombie Genocidest, i was like NO WAY. I quickly looked up Dead Rising to confirm my suspicions. It seems a trend was started by Dead Rising. Any game that offers up an infinite supply of infect/ undead enemies will have an achievement such as this, with just one more kill than the last.

You might think there is some fault behind my logic because of games like Dead Space, and Resident Evil. This wouldn't really apply to "survival horror" games, and I use the term loosely for both of them. These games would take too many playthroughs to reach this high of a kill count. Left 4 Dead works because the 4 campaigns are short and they change every time you play them so they won't get too repetitive. Still i love the fact that people are taking what Dead Rising has started and are expanding on it. man i can't wait for this game. And I'm anxious to see what the secret achievements are. Hopefully one of them has me body surfing on someone for a mile, or something like that.


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