because you have more control over your character when you have 2 little jumps than just one big jump. It's mainly related to level design and gameplay mechanics though. example, in a free roaming environment the programmers don't want you to reach "that special thing" until you have first unlocked "that ability"
hehe, ironically I was actually thinking about writing on article recently on game mechanics that have stood the test of time, with double jump being the obvious champion of such a list.
For such a silly, outlandish thing, it works incredibly well. I wonder which was the first game to feature it?
For such a silly, outlandish thing, it works incredibly well. I wonder which was the first game to feature it?
Double jump is sweet. I've never questioned it's existence before, but now that I do, it's seems like a cheap game mechanic introduced to compensate for level design.
But without any of it, those games wouldn't have been as fun, and it is something I've come to expect, so I say keep it.
But without any of it, those games wouldn't have been as fun, and it is something I've come to expect, so I say keep it.

surf dtoid with 






Rising (10+)
People you follow













send message
follow
followers








