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Why old school RPG fans must not miss DQ4: Chapters of the Chosen
lovemana23 | 9:36 AM on 05.27.2009 1 comments


Dragon Quest 4 is sublime. Like, really sublime. Not in an earth shattering, FF6 emotional sucker-punch kinda way, but in a delightul, immensely endearing 8 and 16bit meta-RPG kinda way. If you liked SNES RPGs, the look of this game married with its scatter-shot, utterly charming narrative will have you grinning like a cheshire cat. But wait! I haven`t played the 5th game, or the 6th, or any other Dragon Quest games. So let me just clear that up first. I am, however, a huge SNES RPG nerd, and have played through all the classics and loved them immensely. Like a bear loves, er, salmon. Or is it honey? Both. Whatever. So, anyway, it was with trepidation I picked up Dragon Quest 4: Chapters of the Chosen for the DS, about 6 or so months ago, as the reviews had been luke-warm. Kinda 'it's good, but not that good'. Even Collette, uber old school RPG lover as she is, didnt seem overly enthused, but i`d imagine it was because she perhaps might not have had the amount of time to get stuck into it, with all the reviews she has to get done etc. Though, to be fair, she was catering for the whole community. I`m figuring if you are reading this, you love old school RPGs. That was the intention of my header, anyway. This review is for RPG fans, specifically. And, when you play this game, you will realise where a lot of your more recent RPG fun has got its inspiration from....



Because, what struck me as I played through it, was the amount of RPG conventions just stacking up in the game. Story twists, plot threads and side quests that were all very familiar. And this was kind of the reason I posted this blog, to highlight the raw ingenuity and narrative originality the games creative team mustered, being as it was a NES game released in the 80s. So, in other words, i`m writing this article out of respect for Enix and the original dev team that made this game, because, boy, has it been imitated.



For example: at one point in the game, you play as two sisters, hunting for answers about the death of their father at the hands of some rogue beastie, and finally discover said beastie. A fight ensues, a tough-ish one, which you (hopefully) win. Then, the REAL boss is revealed, and proceeds to utterly destroy you. But! You wake up, ok, and the story continues. This would of been a very fresh and tricksy gaming idea, to throw a pseudo boss at you that you attempt to fight, but that is way above your exp level. I have seen this replicated in every Final Fantasy game I have played. An effective moment of gaming trickery, that moves the plot along nicely. Because you feel immediate loss, followed by relief. For a game in the 80s, this was very fresh. You see? There are a myriad other small little RPG conventions like this peppered throughout the game. For instance, there is the games multiple plots, multiple characters, seperate narratives that all converge at the end. This is something of a 'just the done thing' in modern RPGs. I`m seriously impressed by DQ4s meandering story and cosy, culturally diverse world. The story grabs you, the characters are diverse and lovable in the extreme, and the narrative constantly suprises. Journeying from town to town, as a Knight, or a confused princess, or a trader with huge aspirations, or as one of the many other suprisingly endearing characters, you get a real feel of immersion in this games world. I havent felt for a long time a desire to 'live' in a 2D games world, invited by its depth and warmth, but this game managed that. And, yes, i`m a little odd.



Also, another source of grin juice in this game (as a kind of bonus with this updated translation) comes from it featuring regional dialects - something that inbues the adventuring with suprising amounts of humour AND adds cultural weight to the different areas you travel to in the game, further making the games rather large world even more alive. The silly accents channelled into text certainly brought a smile to my face many a time, especially coming from the UK (as i do), where a lot of these odd accents have been lifted from, and not necessarily well or accurately, to great comic effect.



And let me mention the DS versions gorgeous, gorgeous graphics. Beautiful sprites sit against a wonderfully colourful, 3D spin-o-matic background, that is rotatable with the shoulder buttons, to exceptionally eye pleasing results. That tiny interaction with the way the world looks increases the immersion, as peaking round the back of castles and buildings is something you always wanted to do within a 2D environment, but couldnt, of course. The 3D, though, is beautifully bitmapped, and sits with the sprites beautifully. The map you move around on, is in full 2D, and looks great. This is like a SNES RPG with bells on. Delicious on the eyes! Check it out on youtube when you get a moment.



The music, also, is exceptionally good, though obviously limited by the DS`s soundchip. Koichi Sugiyama`s score is a delight, and adds to what I would describe as this games most prominent 'character' trait: it is SO endearing. Really though. You will be humming the music before long, and it never gets annoying, except perhaps the battle music, initially, but you`ll grow to love that too. The sound effects, or at least the majority of them, seem to be straight out of the NES version, or emulated fairly accurately, to add to the old school feel. This may grind initially, but the games charm will soon erase any misgivings you have with its sonic quality.

It is slow to start, takes a bit of plodding and levelling up to get into the story, but, trust me, it is a superb game, and evidently set a benchmark that all RPGs would follow. I can`t say how many of this games unique elements were present in previous incarnations of DQ, so please let me know. I just couldnt stop thinking as I played that Sakaguchi (of Final Fantasy fame) must of adored these Dragon Quest games, and basically put a lot of their best elements into later Final Fantasy games. Whatever the case, for fans of old school RPGs, and especially for people who adore the SNES era 'look' (as i do), go and get this game, you will have a ball. Great characters, an engrossing, multi-stranded narrative and supremely attractive visuals and music all equal a stonking new school/old school RPG experience. And on the go too!

RPG Fan Rating: 9 out of 10

Now for DQ5!



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lovemana23's Destructoid Blog
Ack, so many typos. So in need of editing. Bah! I was too hasty with this post. I`m ashamed. A glaring typo in the first few sentances. Duh! And many more. Pffff.


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 about me



Currently playing: (25-09-09)

* Gradius V (PS2)
* Ikaruga (GC)
* Dragon Quest V (DS)
* Big Bang Mini (DS)
* Burnout Paradise (360)

Greetings. I`m a 29 year old retro leaning gamer. I own a Snes (my all time fave...i`m with Chad and RFGO team in terms of games era enjoyment), N64, Gamecube, Gameboy Advance, DS, PS1, PS2, PC and an Xbox360. Would love a PS3, PSP etc. but my funds dont agree. I've also previously owned a Nes, Gameboy, Mega Drive, Amiga 500 and a (I hate to admit) 3DO too (it was my brothers actually). The Nes really got me into it all, and Super Mario Bros, though my earliest gaming memories are of Outrun in arcades when I was on holiday as a kid. I actually love games as an escape. Existential angst medicine of the highest order methinks, and food for the imagination. And thats perhaps why I lean more towards fantastical, metaphorical, arty games. Especially of the 2D variety. I`m far less inspired or engaged by realistic games. Specifically FPSs! It`s getting more and more questionable, as realism ramps up, why people even want to kill and maim other people in a simulated war. I liked Goldeneye on the N64, and played lots of Doom and Quake back in the day, but thats as far as it goes. I`m also really into anime, and have been subconciously into it since Ulysses 31 and the mysterious cities of gold, in the mid 80s, and then Akira in 92 got me conciously into it, and I realised I had loved this art style my whole life. I was part of the 'second generation' in the UK, and watched anime and mangas popularity sky rocket over the years, to my delight. Other small facts you may find interesting/annoying/cool are: never finished FF7; hated most N64 games (except Lylat Wars and maybe Banjo Kazooie....oh, alright, and Zelda OoT - but the latter not too much i`m afraid); didn`t play games at all between 99 and 01; I dj and make electronic music - minimal techno and house mainly (though if recent podtoid descriptions of techno music are anything to go by, a lot of you have NO clue what actual techno is and are basically lumping all dance styles together under the techno banner. Techno is like the SHMUP genre of the dance music world, whereas the remixes recently aired on podtoid equate to the FPS genre equivalent of the dance music world)

As a musician with a previous wish to be a game journalist, I look forward to airing some of my long held views, and some recent views, on this wonderful industry we all find ourselves engaged with, via the medium that is the high-awesomeness saturated blogosphere of Destructoid.

Games I love (in some sort of order, but barely):

Secret of Mana (along with FF6, the BEST game i`ve ever played, most engrossing, emotive (actually ff6 beats it on this count), varied adventure i have ever experienced.....and the music, oh my word!!!!!)
Chrono Trigger
FF6
FF4 (2 to you Americanos)
F-Zero
F-Zero X (F-Zero GX can fuck right off....its not pure blood!)
Super Aleste
Outrun
Duck Tales
Chip N Dale Rescue Rangers,
Snake, Rattle and Roll,
The Legend Of Zelda
The Legend of Zelda: A Link To The Past
New Super Mario Bros
Super Mario Bros
Super Mario Bros 3
Super Mario World
Super Mario World 2 - Yoshis Island (This game was the last game I played on the SNES at the end of its lifespan, and what a send off. Possibly the best designed platform gaming ever)
Super Mario Galaxy
Super Mario 64 (my least liked of this bunch of mario games)
Super Mario Kart
Streets of Rage 2 (frickin love this game)
Sonic the Hedgehog
Sonic the Hedgehog 2
Sonic Advance
Lost Odyssey
Dragon Quest 4
Super Monkey Ball
Actraiser
Sim City (Snes, and 2000 on PC)
Warcraft 2 (have yet to play the more recent incarnations.....lame i know!)
Super Probotector (Contra 3)
Turrican 2
Shadow of the Beast 3
Zelda:Ocarina Of Time
Gradius Advance
Project X (Amiga)
Banjo & Kazooie
Burnout 2
Burnout Paradise
Castlevania:Aria Of Sorrow (feckin awesome)
Castlevania:Symphony of the Night
Castlevania: Portrait Of Ruin
Castlevania: Order Of Ecclesia (currently enjoying this tough, musically superb platforming delight)
Streetfigher 2 (various versions....i will kick your arse with Guile, believe)
Samurai Showdown
Capcom vs. Snk EO
Marvel vs. Capcom
Star Wars Rogue Squadron 2: Rogue Leader (I pity any star wars fans who`ve never played this!)

You get my vibe...i`m a 2D freak - especially platformers.......well, just all 2D actually. Lately the castlevania games on the GBA, played with my DS and on the GB player on GC, have been my 2D lifeline, after NSMB and before POR and Order of Ecclesia. If you have a GC get yourself a gameboy player, and play through Aria Of Sorrow for the GBA. A masterclass! I`m also a big game music geek.....especially the usual suspects: Michiru Yamane, Noboeu Uematsu, Hiroki Kikuta, Yuzo Koshiro etc. Also, European game music producers Tim Follin and the legendary Chris Huelsbeck (turrican series).

Outside of games, i`m an underground (as in niche, not living underground or anything) deep house and minimal techno producer who enjoys dancing, film, a bit (sometimes a lot) of philosophy, art, life, nature and existence. I reside in the shires of southern England (Hampshire to be exact), near the port city of, er, Portsmouth, and......erm.....its great!Except that its not that great. The English are VERY repressed you see. Most English people are more uptight then they ought to be!


And i`d only go to my myspace if you like electronic music, and underground dance music, because thats all i use myspace for, my music grind. Its not trash like you might think if your not into that: its not dumbass hardcore or weak-ass trance. Or the 'techno' that a lot of ignorant people think is techno (including the podtoid crew). You just will think 'what the fuck?'. Minimal techno is avant garde, quirky and a very, very acquired taste, and is meant for large, loud but refined soundsystems in big dark rooms for people enjoying 'altered' states of mind. So, dancefloors worldwide are, and will continue, to receive music influenced by Uematsu, Koshiro, Yamane etc, because these composers have affected me A LOT ;)

www.myspace.com/aurations

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