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About Me

Currently playing: (30-01-2010)

* Trials HD (PS2)
* Ikaruga (GC)
* Final Fantasy 12 (PS2)
* Burnout Paradise (360)

Whaddup. Came to Dtoid via RFGO. Love the shit out of it. I own a Snes (my all time fave...i`m with Chad and RFGO team in terms of games era enjoyment), N64, Gamecube, Gameboy Advance, DS, PS1, PS2, PC and an Xbox360. Would love a PS3, PSP etc. but my funds dont agree. I've also previously owned a Nes, Gameboy, Mega Drive, Amiga 500 and a (I hate to admit) 3DO too (it was my brothers actually). The Nes really got me into it all, and Super Mario Bros, though my earliest gaming memories are of Outrun in arcades when I was on holiday as a kid. I actually love games as an escape. Existential angst medicine of the highest order methinks, and food for the imagination. And thats perhaps why I lean more towards fantastical, metaphorical, arty games. Especially of the 2D variety. I`m far less inspired or engaged by realistic games. Specifically FPSs! It`s getting more and more questionable, as realism ramps up, why people even want to kill and maim other people in a simulated war. I liked Goldeneye on the N64, and played lots of Doom and Quake back in the day, but thats as far as it goes. I`m also really into anime, and have been subconciously into it since Ulysses 31 and the mysterious cities of gold, in the mid 80s, and then Akira in 92 got me conciously into it, and I realised I had loved this art style my whole life. I was part of the 'second generation' in the UK, and watched anime and mangas popularity sky rocket over the years, to my delight. Other small facts you may find interesting/annoying/cool are: never finished FF7; hated most N64 games (except Lylat Wars and maybe Banjo Kazooie....oh, alright, and Zelda OoT - but the latter not too much i`m afraid); didn`t play games at all between 99 and 01; I dj and make electronic music - minimal techno and house mainly (though if recent podtoid descriptions of techno music are anything to go by, a lot of you have NO clue what actual techno is and are basically lumping all dance styles together under the techno banner. Techno is like the SHMUP genre of the dance music world, whereas the remixes recently aired on podtoid equate to the FPS genre equivalent of the dance music world)

As a musician with a previous wish to be a game journalist, I look forward to airing some of my long held views, and some recent views, on this wonderful industry we all find ourselves engaged with, via the medium that is the high-awesomeness saturated blogosphere of Destructoid.

Games I love (in some sort of order, but barely):

Secret of Mana (along with FF6, the BEST game i`ve ever played, most engrossing, emotive (actually ff6 beats it on this count), varied adventure i have ever experienced.....and the music, oh my word!!!!!)
Ikaruga
Chrono Trigger
FF6
FF4 (2 to you Americanos)
F-Zero
F-Zero X (F-Zero GX can fuck right off....its not pure blood!)
Super Aleste
Outrun
Duck Tales
Chip N Dale Rescue Rangers,
Snake, Rattle and Roll,
The Legend Of Zelda
The Legend of Zelda: A Link To The Past
New Super Mario Bros
Super Mario Bros
Super Mario Bros 3
Super Mario World
Super Mario World 2 - Yoshis Island (This game was the last game I played on the SNES at the end of its lifespan, and what a send off. Possibly the best designed platform gaming ever)
Super Mario Galaxy
Super Mario 64 (my least liked of this bunch of mario games)
Super Mario Kart
Streets of Rage 2 (frickin love this game)
Sonic the Hedgehog
Sonic the Hedgehog 2
Sonic Advance
Lost Odyssey
Final Fantasy 12
Dragon Quest 4
Super Monkey Ball
Actraiser
Sim City (Snes, and 2000 on PC)
Warcraft 2 (have yet to play the more recent incarnations.....lame i know!)
Super Probotector (Contra 3)
Turrican 2
Shadow of the Beast 3
Zelda:Ocarina Of Time
Gradius Advance
Project X (Amiga)
Banjo & Kazooie
Burnout 2
Burnout Paradise
Castlevania:Aria Of Sorrow (feckin awesome)
Castlevania:Symphony of the Night
Castlevania: Portrait Of Ruin
Castlevania: Order Of Ecclesia (currently enjoying this tough, musically superb platforming delight)
Streetfigher 2 (various versions....i will kick your arse with Guile, believe)
Samurai Showdown
Capcom vs. Snk EO
Marvel vs. Capcom
Star Wars Rogue Squadron 2: Rogue Leader (I pity any star wars fans who`ve never played this!)

You get my vibe...i`m a 2D freak - especially platformers.......well, just all 2D actually. Lately the castlevania games on the GBA, played with my DS and on the GB player on GC, have been my 2D lifeline, after NSMB and before POR and Order of Ecclesia. If you have a GC get yourself a gameboy player, and play through Aria Of Sorrow for the GBA. A masterclass! I`m also a big game music geek.....especially the usual suspects: Michiru Yamane, Noboeu Uematsu, Hiroki Kikuta, Yuzo Koshiro etc. Also, European game music producers Tim Follin and the legendary Chris Huelsbeck (turrican series).

Outside of games, i`m an underground (as in niche, not living underground or anything) deep house and minimal techno producer who enjoys dancing, film, a bit (sometimes a lot) of philosophy, art, life, nature and existence. I reside in the shires of southern England (Hampshire to be exact), near the port city of, er, Portsmouth, and......erm.....its great!Except that its not that great. The English are VERY repressed you see. Most English people are more uptight then they ought to be!


And i`d only go to my myspace if you like electronic music, and underground dance music, because thats all i use myspace for, my music grind. Its not trash like you might think if your not into that: its not dumbass hardcore or weak-ass trance. Or the 'techno' that a lot of ignorant people think is techno (including the podtoid crew). You just will think 'what the fuck?'. Minimal techno is avant garde, quirky and a very, very acquired taste, and is meant for large, loud but refined soundsystems in big dark rooms for people enjoying 'altered' states of mind. So, dancefloors worldwide are, and will continue, to receive music influenced by Uematsu, Koshiro, Yamane etc, because these composers have affected me A LOT ;)

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The role music plays in making good games magical
lovemana23 | 11:37 AM on 01.08.2009 12 comments


Magical games (my description): games that I consider to have an ability to take you outside of yourself, outside of your life and problems, but somehow deep into your emotions and imagination, and to shine a wonderful light over your life. They affect you on a level akin to a great film, sometimes infused with the depth a book offers, though differently, as you interacted with them on a much more personal level. And the games themselves, from the core design to the aesthetic approach, are magnificently cohesive in a way that could almost be described as magical, as all the parts are synergistic like an organism. Examples from the world of films like this would be Lord of the Rings, or the original Star Wars trilogy. It is like the creators made something bigger and more resonant with people then they had originally imagined, and the factors that play into this are mysterious, hence 'magical'.

This is my first blog, so, it may meander a bit. This is a subject i've considered a lot over the years, so I figured it`d be a good subject to deploy my first d-toid blog based musings on games. Right....

Music adds emotion to a game. A lot.

When I first saw screenshots of Secret of Mana way back in the early 90s, I remembered being overwhelmed by its leafy green, earthy, ethereal gorgeousness. However, at the time, screenshots of most JRPGs made me salivate, and it was always the green pastures, little cosy towns and the promise of fantastical adventures in strange, wonderfully cute 2D landscapes that ignited my desire. I thought I wanted every RPG ever. But when I eventually played Secret of Mana, it was the music that entranced me. And, later on, when I did get to finally play other RPGs (Breath of Fire, Illusion of Gaia, Romancing SaGa etc.) they never drew me in as much, and it seemed frustrating, with no realisation why this was the case, as the games themselves ticked off all the RPG convention boxes, and had nice designs etc. However, it was only after a while that I realised why this was. For a while I just thought SOM was the greatest thing ever, without any dissection of why. But, on consideration whilst playing the game, I realised that half the reason I was so willing to sit there and play it for hours and hours, and wholeheartedly wish I was living in 'mana land' (I was 12), was the music. That gorgeous, gorgeous soundtrack by Hiroki Kikuta. It had become more than just a game.

And I think what makes the great RPGs (of that time) so great was (is) their music. To a large extent, anyway. This is why Secret of Mana, Chrono Trigger and Final Fantasy 6 (or 3) are the best RPGs of their time, if not the best RPGs ever. They had an uncanny ability to transport you away, to engage you on a deeper level then most games, to make you believe that this world exists on some level, and, most importantly, to evoke emotion in the player. And their music played a massive, perhaps somewhat covert, part in this, i believe.



Music is almost an entirely emotional thing. A collection of sounds that resonate with us on a level so deep and meaningful, yet so intellectually unobtainable, that it is more like a life form itself that we communicate with daily, out of emotional necessity. After all, it is a mystery why music effects us the way it does, or why we are drawn to create it, and it plays a mysterious role in our lives. Intuitively, one would say it is obvious what music does: it connects with your 'soul', your emotions. It 'speaks' to you. We all know, that on some level, we need it. It does us good. Yet it can be so subjective: one piece of music may communicate a mass of strange feelings, and trigger powerful perceptual changes and stir deep positive emotions in one person, while doing nothing for another, maybe even irritating them. And i`m not talking about 'oh, my parents liked Pink Floyd, so i grew up to like it too', or any surface issues of what styles or genres we like : i`m talking about the universal, biological and, perhaps, 'spiritual' factors that make music indescribably connect with us on levels beyond our present understanding of existence. And so it is obviously a powerful tool in the arsenal of any creative who wants to present to people an experience; an immersion in a whole other world. And to speak, directly, to their emotions. Like the medium of film, or our beloved medium of video games. And this is why i`ll be mentioning music a lot in this blog entry, as I am putting it forward that it plays such a massive role in taking a good game up to the level of being a 'magical' game - where the game becomes something greater than the sum of its parts. And we all know just how magical this can be, as gamers. Its just that the medium is only slowly being recognised for its potential to deliver life-affecting, emotive pieces of interactive art (which is what games are on some level). And its a shame that at this time, music is often overlooked in place of graphics.

So, magical games then. This is where this blog becomes personal, i suppose, though i intend to find some universality in what i`m describing, as i see it as almost a given that truly 'magical' games must usually have a great soundtrack. And that is my point to show you. And, i might throw out there, that this might be the reason the SNES was such a legendary console........

The following is a list of my 'magical' games - games that have stepped outside of just being a fun play thing to affecting my whole life. And i`ve listened to all their soundtracks outside of playing the games.

My magical games:

Secret of Mana
Chrono Trigger
Fiinal Fantasy 6
Legend Of Zelda: A Link to the Past
F-Zero
Pilotwings
Streets of Rage 2
Super Mario World & Super Mario World 2 (Yoshis Island)
Sonic the Hedgehog
Castlevania: Symphony of the Night
Castevania: Aria Of Sorrow
Castlevania: Order of Ecclesia

I may well be being too broad here with this list, as some of these are just the soundtrack trumping everything else. But all these games, in general, drew me into their world more because of their soundtracks, the first three especially so. And it`s only looking back that you realise: maybe the reason they were so special was their respective soundtracks. Like, take Secret of Mana. I truly believe this game wouldn't be the special, ethereal gem it is without its soundtrack. In fact, it definitely wouldn't!!! It was a great game by itself, but the music gave it the 'mana vibe' that is so unique to the game: that ethereal, folky, earthy vibe that is both uplifting and stirring, and so very synergistic with the games visual aesthetic and story. And anyway, how could we even tell if we would of liked it without the music being as it was? Maybe we wouldn't of liked the game anywhere near as much, and this is my point.....

Like, imagine Star Wars or Indiana Jones without John Williams` majestic score, would they have been as hugely popular, and resonated so deeply with people? I think not. And i know many of you will probably disagree, but think about it. And this is my point, and one i've heard few people talk about: I really believe music can often make or break games, and certainly films. It is like the emotional dressing for the games story, and either 'draws out' emotions from us further connecting us to the characters, stories and locales; or it puts us off subconciously (initially), putting us in an immediately un-emotional, non-receptive state and thus less open to the game. And a lot of newer developers would do well to realise this!

Case in point: Seiken Densetu 1 on Gameboy, remade as the rather tasty looking Sword of Mana for GBA. The music on the GBA was basic, passable but generic, and in no way emotive or attention grabbing. Sorry, but in other words the composer was less then talented, and just churned out something obvious. So, in other words, a million miles away from Hiroki Kikutas gorgeously emotive, serene, other-worldly soundtrack in Seiken Densetu 2 (Secret of Mana).



So, then, what if Sword of Mana had had Hiroki Kikuta score the game? I believe the game would of not only resonated massively with SOM fans (as sword of mana looks like SOM graphically) but it would of made the whole experience more enjoyable, and would of drawn out the facets of the games story that made the GB version so popular with people. It would of carried the Mana vibe once again, and infused the game with it, especially if H.Kikuta had decided to make a similarly ethereal soundtrack like SOM. This really bugged me when I played the game - some people just said 'it's missing something'.....well, let me tell you, its the music!!! It seemed like such a shame, especially as the original Seiken Densetsu is held in such high regard. If Sword of Mana had a score by Hiroki Kikuta, i bet it would of gained 10% on its review scores, and would of been a very enjoyable entry in the mana series. Damn!




Ultimately, in RPGs, a lot of wondering around is needed, and so it goes without saying, (and becomes fairly obvious with consideration), that the game will be far more enjoyable if it has a soundtrack that is both enjoyable, and synergistic with the games 'vibe'. Because, after all, you`re going to be hearing a lot of it. Yes indeed you could listen to your favourite band or whatever whilst playing, but this is like watching a film with the subtitles on, whilst doing the same: yes, you've seen the film/played the game, but you haven't experienced it in its entirety, and you certainly haven't allowed yourself complete immersion in the world it's offering up. It's an issue of atmosphere. Yes, this doesn't perhaps apply to more action orientated titles, but, I suppose i`m kind of leaning towards taliking about JRPGs, just because they`re often the most immersive and grand games you can play. But, in general, the soundtrack is one of the first things I look for in a game, after its general story/style. It is always a joyous thing to discover that what is reportedly a great game for gameplay also has a superb soundtrack to boot. The games soundtrack has to be unique, suited to the game, and it has to enhance the games appeal to me. And when this is achieved, then there`s every chance the game could become a 'magical' game, if all the other factors of great game design are in place.



So, i`m meandering a bit, need to refine my point here. I suppose i feel the need to talk about this, because most of the time I find modern games to be less then inspiring musically. Often they just use generic bands and established artists, or ramped up arcade style gimmicky music that has no long lasting or emotional appeal. Maybe this is why, overall, and perhaps counter-intuitively, older games seem to have more depth and feeling; more soul. Anyone from the 'SNES era' will fully agree with me. Most games back then always had a dedicated soundtrack composer, who clearly worked hard at what they were doing, with limited resources. Chip music clearly brought out the best in these composers, as Nobuo Uematsu surely hasn't surpassed some of the work he did for the SNES Final Fantasy incarnations (specifically FF6), even though now he has access to all the orchestras and resources he wants, and few technical limitations. A banal melody can be overlooked if an orchestra is playing it, but will be glaringly obvious when expressed through limited chip technology. Though I haven't played FF8 - FF12 so I can't comment too accurately. And the Castlevania series is one of the only other franchises to take its music really seriously, and specifically its composer, Michiru Yamane, making sure that every single game can be looked forward to for its soundtrack. I mean, really, would Symphony of the Night been as immersive and gothic an experience without that gorgeous orchestrated soundtrack? No! And I may well have given up on Ecclesia's tough difficulty if it were not for the superb music drawing me to seek out the next area. To be fair, the Mario series, and to a lesser extent the Zelda series, have musically kept up a consistent vibe and quality too (Super Mario Galaxy springs to mind). And bear in mind i`m fully aware there are plenty of games with great soundtracks, i`m just highlighting when the soundtrack becomes the 'final piece of the puzzle' of a games design - completing the game, so to say, and making it the unique piece of holistic interactive art it is.



I hope my point isn't too vague. Maybe I will return to this topic, as it goes deep. Maybe this is all obvious to you guys. Maybe this is all just a lament for a time when more feeling and emotion was injected into games, and you felt like you really were enjoying and interacting with something of a unique, shining gem of creativity, from the graphics right through to the soundtrack. Or maybe it just bugs me that developers overlook or take little time with the music side of things these days. Because, like I said, it is this special, essential ingrediant that takes a game from being good to being magical. It is the factor that raises a game from being fun, to something that your 'soul' benefits from playing, and will remain, cherished, in your memory for ever.

There are plenty of good games around, but few that could be classed as 'magical' or unique. So, to any developers reading, pay more attention to your creations soundtrack!!! After you've refined the gameplay, of course.......

That was quite a serious rant.....I shall do something more lighthearted next time, like an article on the merits of marios testicles' width and height ratios compared to Luigis, or something :)



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9 comments | showing # 1 to 9
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Tubatic's Avatar - Comment posted on 01/08/2009 17:48
Tubatic
Welcome to the blogosphere!

I'll admit, I have not read your article yet! :(

But I happened to be thinking today that I wouldn't have enjoyed Fable or Fable II as much if the music wasn't as good as it is.
lovemana23's Avatar - Comment posted on 01/08/2009 18:38
lovemana23
Cheers dude...

And i know i`m lame regarding my avatar.....i`m picky, and the ones ive linked to dont work for some reason, but i`ll get it sorted.

Good to be here!
lovemana23's Avatar - Comment posted on 01/08/2009 20:11
lovemana23
Got it sorted.....some Alucardige :)
Muddy Waterz's Avatar - Comment posted on 01/08/2009 20:14
Muddy Waterz
Well written piece. SOTN had incredible music. You should really try some of the later FF's. FFVIII and FFX are my favorite video game soundtracks to listen to. Also, welcome to the c-blogs.
lovemana23's Avatar - Comment posted on 01/08/2009 21:06
lovemana23
Awite there muddy waterz,

cool, good to be here :)

And when I first got into the Marble Gallery in SOTN.....wow, it doesnt get much better then that!

And yea, methinks i`m gonna get an old PS2 at some point, because, lame as it is, I never had one, thus missing out on some serious gaming gem-ige, including the FFs you speak of. Can`t think of the titles at the moment, but I know there`s loads of games worth playing...
Tascar's Avatar - Comment posted on 01/09/2009 09:41
Tascar
Lovemana23, this is a really good post. I have been thinking for some time about the precise question you posed: why does video game music not seem to sound as interesting now as it seemingly used to. To play devil's advocate, I might say that it is the same if not better than it used to be but that we are allowing our nostalgia cloud us. Yet I do feel and agree that there is something different about VG music today that is less interesting. My thoughts are way too wordy to put down in these comments without detracting from your great points so I think I'll respond to them in a cblog post later today.
lovemana23's Avatar - Comment posted on 01/09/2009 10:27
lovemana23
@Tascar

Cool, i`ll be looking out for that post dude :)
Super Mega Hyper's Avatar - Comment posted on 02/25/2009 12:19
Super Mega Hyper
Great read, I too have been thinking about this topic for a while and I can relate to a lot of the issues you've raised.

I think that soundtracks today, play a kind of back-seat role in video games, rather than just being an ambience in the background, the older soundtracks would be one of the main features.
Although there are obviously exceptions, I completely agree with you that the "soul" of videogame music has withered somewhat.

Also the marble gallery music is awesome, I tried learning it on piano once but it was too technical so I downloaded an mp3 and rocked out instead.
lovemana23's Avatar - Comment posted on 02/25/2009 21:36
lovemana23
@super mega hyper

Marble gallery rocking-outige is always a good thing! Ive just dusted off my PS to play symphony again - and already am just bowled over by how much the music catchs my attention, drawing my into that otherwise fairly simplistic 2D space. And I totally agree, the back seat thing......it's dumb. I guess we`ll have to wait until a time when game music is taken seriously enough again that all dev` companies do their utmost to secure decent, creative, appropriate and talented composers. And composers with their heart in it! Again, its not that present game music isn't technically accomplished enough, its just that its often banal, lacking in originality or soul, and has, like you pointed out, become nothing more than background music, adding little if anything to the overall character of the game.

Lost Odysseys soundtrack is farkin sweeeet though, but we all know why (mr Uematsu stand up please) :)
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