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Well Dtoid, people of the internets I'm finally done! After almost but not quite a year I have beaten 60 games! It has been a long journey throughout, and sometimes I didn't think I was going to be able to do it. Thankfully though, I beat my challenge, I got rid of a good chuck of my backlog and increased my gaming knowledge by 20%. I'm rather surprised at all the games I haven't played yet, and picking games up throughout the challenge I have to say I still have a long way to go to beat the rest of the games I have. But i will continue to playthrough these games and hopefully still report my thoughts on the internet in hopes that someone cares. At the very least I played a good chuck of games that were awesome, and some that I would be extremely sad to have never seen me play. Will I do something like this again next year? Probably, but it will be different because I like to shake things up a bit. For now though I think I earned a little celebration, and for you people out there, here are the final 3 games for my challenge.

Special Thanks to PK493 for being one of the first to cheer me on, and any other commenter that said anything to me. While I don't always respond, I do appreciate the thought people have when commenting and makes me want to keep beating games.



Game 58: Dragon Quest Swords: The Masked Queen and the Tower of Mirrors Ė date beat November 30th



Impressions:

Despite my hate for the last Dragon Quest game I played, VI, I still love the series, and strive to play as many games from the series as possible. It really is quite charming, and even with its supposed bad titles they can still be miles more entertaining than most games. I understand why Dragon Quest Swords isnít really heard of, but to hear that itís really bad just makes me wonder what game people played. Sure, DQ Swords isnít great but for such an out of the box experiment, it works. Personally, I like DQ Swords a lot more than DQVI, and think that more people should play the game because its overall enjoyable, short and sweet game.

While I understand that people may be put off that this DQ game is short, it certainly doesnít make it bad. The fact that it changed the perspective and made the game work and even more enjoyable is great. While the controls arenít top notch, it gets the job done and it really makes you feel a little more immersive in the DQ world. As well, the game requires a lot more skill than most DQ games do and for that I love it. I just love when I can go through games unaware that Iím under leveled, only to realize that I was simply too good. Or the simple idea that any stage is beatable no matter what level you are, as long as you play well. This is what makes DQ Swords so enjoyable for me, skill matters more than grinding. Itís the type of action RPG I have come to love and respect. The fact that Square Enix was able to make such a bold move for a well-established franchise, and make it work impresses me and I really wish they continue this series again. The story was pretty good too, which is something I just donít understand is another gripe about this game. It held my interest throughout, didnít drag on for long, unlike a certain DQVI did, and it had some pretty good voice acting if you ask me. I also love that the stages are replayable and there is a scoring system to them. Where all the hate comes from for this game Iím not really sure, but perhaps I love this game so much because I bought it at a 5$ price tag; I mean if it was higher than 10$ I probably be mad at this game too.

Conclusion: Dragon Quest Swords certainly isnít a horrible game like some fans may claim it to be, but it certainly isnít a prize winner either. With a decent story, a unique take on a franchise, and somewhat decent controls, Dragon Quest Swords is a game that can captive any fans interest, as long as they are interested.

Game 59: Street Fighter X Mega Man Ė date beat December 17th



Impressions:

Like many out there I was very upset that Capcom cancelled Mega Man Legends 3. The fact they let fans participate and give feedback was wonderful and it really was going to be a way to get me into the Mega Man Legends Series. Sadly it didnít come true and in the coming months it seemed that Capcom really wanted nothing to do with Mega Man, with cancelling projects left and right and not letting Mega Man join in any Marvel vs. Capcom games, it really felt like the end for the blue bomber. Then they announced Street Fighter X Mega Man, and that it was going to be free to play and was inspired by a build by a big fan of the Capcom games. Sure, this isnít the greatest start to building a bridge to fans everywhere, but it is still a start. And I for one welcome this new genre that Mega Man has crossed into.

As for the game itself, it really was quite wonderful. I probably put this game somewhere along the lines of MM3 and MM2 in all honesty. Sure itís a fan made game that Capcom help build, but it really itís an apology to Mega Man fans from Capcom USA. It has the same classic feel of older Mega Man games, along with the same level design and boss patterns to memorize. The fact it combines two franchises style and makes them both work is very appealing as well. Street Fighter characters work well in a basic pattern mind set, almost following flow charts that are used to mock how some people play certain characters. Not to mention that, all the Street Fighter characters have cute little sprite animations that just work so well that it really feels like youíre seeing an 8 bit Street Fighter 4 game. As well, Mega Man still has the same tight controls as before along with the same challenging gameplay. It really is just fun seeing Mega Man and Street Fighter characters go toe to toe, and really makes me want to see more of Mega Man versus games. I also love the fact you can now use multiple weapons at once which makes for an interesting way to play Mega Man than it is originally intend. The game is also just so atmospheric and pays homage to SF and MM so well. The music and stages are all so unique compared to the rest of the franchise and make for an interesting treat. This game really feels like Mega Man moved up to the next level in sprite designs, and uses the 8-bit graphics as more of a charm rather than for graphics.

That being said there a bunch of little problems I have with SF X MM. For one, why do I have to do this all in one play through? Seriously, I thought we were passed the days in which progress saving was not an issue. While I personally donít have an actual problem beating this game in one playthrough I know most will. Despite its levels being somewhat easier than most Mega Man games, and that your weapon energy is always refilled when you die, the bosses themselves are still challenging. So for some to beat the bosses and not want to move on to the second course of stages is an acceptable thing. So when you donít have the option to save or use a password it can really suck. Thankfully though the game is fairly short so itís not a huge problem, but it is one that can easily be fixed. As well, the last sets of stages are quite short. With only 3 stages and 2 possible boss battles I have to say I was hoping for more of a fight. I mean, itís supposed to be an anniversary, why canít I face Sagat? Or like whereís bisonís stage? Why is Balrogís stage so short? It really just seems like the ending half of SFxMM couldíve been more, but itís just played as an afterthought.

Conclusion: While there is still a lot of untapped potential and small fixes that should be made to Street Fighter X Mega Man there is still enough there to give any fan a few glees of excitement over. With lots of good music, some great level design, awesome homage to franchises, and wonderful boss battles: Mega Man is back.


Game 60: The Last Story Ė Christmas Day



Impressions:


Finally at last! The last game in my 60 game year challenge, The Last Story. I have to say that overall I was impressed. Iím fully aware that if it wasnít for the efforts of Operation Rainfall the states wouldnít even have The Last Story, and that would have really sucked. I didnít play this game as my last game for this challenge for the sake of irony though; I truly did want to play The Last Story because it really did look interesting. The timing was perfect. I found a limited edition copy of The Last Story at my local gamestop, and it was selling for 40$. So I figured it was destined to be.

As for the way the game turned out though, well itís wonderful really. While I canít say that itís one of the best games I have ever played, it certainly is a great one at least. The way the stories told, the way the game is played, and the ways the characters act are all a little bit different than a typical JRPG. The Last Story, in a way, feels more real than a game in the sense that it works off characters rather than tropes in JRPGs. While I understand that most of the characters in this game are still very much a trope, they also have a little something off about them. I canít say I can really explain it without exposing the story, but for the most part all the characters are more than just one dimension. That is honestly what I think makes the game shine, and the cast of voice actors makes this game all the more fun to watch and play. The music is wonderful too and offers to set the mood throughout the game. This is especially true for the last few battles in the game and really makes me want to find the OST just to hear those last few battle songs.

As for the gameplay itself, well, itís much different than most JRPGs and RPGs that I have played. While there are still a lot of concepts that are borrowed from both, all around youíre just dealing with a different monster when you play this game. There is a little bit of tactics, a little bit of grinding, a little bit of mindless button mashing, and a lot of fun to be had. While the game tends to give out a lot of information all at once, and often stops the game so you can learn, itís still pretty simple to play and about an hour or two in youíll get the hang of things. Itís also interesting to note that throughout the game you play as different characters from your party from time to time; this mix up of play can sometimes make the game even more engaging due to it not feeling like only one character is in charge of the game. Not to mention there is a co-op online multiplayer to be had as well, which Iím sure makes for some rather fun runs than compared to most solo runs.

However, as much as I like a lot of The Last Story, its real fault is just taking a while to get really good and break away from traditions. While the chapters are a nice touch to help show progress throughout the game, it can also be a bit of a hindrance. Sometimes chapters just end up being misleading and may sometimes question whether or not a chapter has really ended because of how long or short they can be. As well, it really does take a while for The Last Story to build their characters and break away from their one dimension and make interesting character arks. Frankly, most of beginning chapters are just cutscenes and tutorials lessons so it can be very off putting for people that just want to battle a bunch of monsters. The Last Story may like to build its characters too much, and while this isnít a bad thing, more often than not, they lose an audience that doesnít want to stick around because it hasnít become good yet. Some areas are also repeated so it can be somewhat annoying when there isnít new scenery around, but TLS does divide the use of already used areas quite well that it isnít too over used, or all that noticeable in the long run.

As well, The Last Story isnít exactly the prettiest girl in the ball, and while it isnít bad to look at, it certainly is outdated. Often I heard my wii cry out in terror because so much was going on during the game that it just couldnít process it. The cutscenes also look more like they were from the PS2 era with how often the lip syncing can be off and the stiff character motions that are shown.

Conclusion:

The Last Story is a great edition to the RPG genre that mixes up story elements and gameplay elements often enough to differ itself from the rest of the crowd. While it may take long to build up, and the graphics may not be the best, The Last Story has a lot of heart to it, and proves itself to be a wonderful game throughout.



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