Me and my sister went to see Push the other day and we saw a preview for the Chun Li movie. we were a little surprised at how dumb it looked.
It seems they're doing what they did with the first Street Fighter movie by over complicating it with secret agents, scientists and world domination and shit.
Later on a preview came on for Fighting and I was like 'that's more like it' (Even though that'll probably suck for different reasons.)?
When will they make one more about fighting like Enter the Dragon or Blood Sport?
1. If I get the Blue Shell I'd like to be able to target anyone with it not just the player in 1st. That or have it hit everyone on the way (like in MK64).
2. I'd like a non-glitch humanly possible way to dodge it with the kinds of items you're likely to get in 1st. Like maybe they should bring back feathers and those are the kinds of items that are easy to get and you can dodge it with that.
3. Put a limit on how many times the Blue shell is used throughout the race. I think 2 should be the maximum.
Note: this post comes from a thread I posted on GT
1. Only casual games sell on the Wii: False
A lot of Publishers and Gamers alike think The Conduit and games like it won't sell simply because it's too deep,
and the the wide percentage of people who bought the Wii don't want deep games they only want simple games.
This actually proven false by the sales of Zelda Twilight Princess, Mario Galaxy, and Metroid Prime 3.
(Well Nintendo doesn't think Metroid Prime 3 did so well but in America it sold somewhere in between Bioshock and The Orange Box on XBOX 360. The developers of both games were happy about the sales they received.)
And lets not forget the massive sales of Super Smash Bros. Brawl.
2. Only Nintendo games sell on the Wii: False
That's just the lamest and stupid reason imaginable. How many good games come out besides Nintendo games?
Yes, Zack and Wiki and No more Heroes didn't sell well but they wouldn't have sold good on any console. Resident Evil 4 is about the only one and that sold great.
3. The Wii isn't powerful enough: False
If a game like Star Wars: The Force Unleashed can be put on the Wii (Granted with insulting PS2 graphics)
why can't Portal, Bioshock and Bionic Commando work on it too?
4. It's too expensive to develop for the Wii: False
Do I need to explain how retarded that one is?
5. The Wiimote is too hard to program for: I don't care, get to work!
But making a virtual man-sized cube of meat obey the laws of physics is easy?
6. The only reason _________ blank game came out was to show off graphics and physics OK
I thought this would be interesting. I'm pretty much assuming I am the only one who's read nintendo's Investor Relations Q&A and got something out of it other then the possibility of a Hard Drive and nintendo's reason for sticking with friend codes.
A14 Iwata: "I personally feel that, when software creators have done everything possible with one hardware platform to offer ideas and tricks to generate pleasant surprises to the customers, it is the end of the hardware lifecycle. As Nintendo has its own hardware development team, they are always researching into new hardware. Also, while they are working on new video game hardware, they are also working on hardware accessory to the video game hardware, such as Wii Balance Board, which can add extra functions to the original hardware in order to add an element of surprise for people. Such developments by the hardware team can be considered as a way to expand the hardware platform’s lifespan. Most recently, the wheel accessory for Mario Kart Wii falls in that same category. On the other hand, any technology has a breakthrough point. Even today, there are many things that we want to materialize, but that is limited by the currently available technologies or that can be done today but would be costly to be sold as a game console. But when a breakthrough takes place in the future, that technology can be incorporated into a hardware that can be reasonably priced for our customers. At that time, if the software developers believe they have done everything possible on the current platform to surprise the customers but cannot do anything further, that is when a new hardware platform is needed. As semiconductor technology makes progress and the width of the process rule has become thinner, we can put more transistors and the total functionality will increase. However, that alone will hardly surprise the customers any more. So, we have to think in terms of other elements as well."
He basically said they'll keep trying to surprise customers with different products (games, controls, services etc.) for the Wii until there's nothing left. Then at that point they'll make a new console but unlike previous generations they'll do more then just make one with better graphics and processing power.
A17 Iwata: "First of all, our traditional customers are mainly those who proactively seek game-related information for themselves, and we could quickly deliver the information they needed. This is because they are acting to obtain the information from their side. On the other hand, what we are attempting today is to ask those who openly states that they have no interests in video games to give Nintendo’s products a chance and enjoy our games, which takes time. From this perspective, I have to wonder if it is all right to think that this current generation of hardware will have a 4-year lifespan just because the past generation’s lifespan was 4 years. I believe a different time cycle must be considered. Now that they have kindly purchased hardware, it is desirable for us if they can enjoy the machine as long as possible. We are selling the hardware just because we want our customers to enjoy software. This is something that Mr. Yamauchi (the former president of Nintendo) was saying and not something I myself started. But Nintendo thinks that our customers reluctantly buy our hardware (in order to play software). Accordingly, we would like to offer new proposals one after another as long as that hardware can still provide fresh and pleasant surprises. If such efforts can be resulted in the prolonged lifespan of a hardware, that is good to us. So, we are trying to offer new proposals one after another and trying to maintain a high activity ratio of the hardware. At the same time, there are still many people in the world who have not played video games, so if we can reach out to them, the total life cycle will change. The main point of my address today is that, we have reached a stage where an analysis of past businesses that targeted traditional gamers in Japan, the US, and the European markets alone cannot be an appropriate indicator for the future."
So basically they plan on the Wii being around for a long time. (longer then 4 years at any rate)
I started with Super Mario Kart, Super Mario World, Super Mario AllStars, and Super Metroid. (I mostly just watched my big sisters play).
On the Gameboy I played Tetris, Mario Land, Wario Land and Space Invaders.
Later in life: N64 was the 1st system I bought (I was still like 10-12 or something) I got Super Mario 64 and Mario Kart 64 on it.
I also got a GBC with Pokemon Blue. (I gave it away before I caught 'em all)
I Love my DS and PS2. I love Mario Kart. -- but don't like snaking
I love Metal Gear Solid -- I've only played the 1st one.
I love Sonic Rush.-- Even though it's kinda short.
about comics:
I just love to draw and I love comics (and the like).
So naturally I want to make them myself-- hopefully for a living.
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