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About Me
My name is Leonardo Gonzalez hailing from New Jersey. I spend most of my weeknights doing live eSports play-by-play commentary for competitive video games like Team Fortress 2 and Counter Strike for the #1 site for it in North America, Pwnage.TV as well as most of the articles on the site. I thought I'd contribute to one of my favorite gaming sites by bringing those articles here, as well. Though I do spend a lot of time on the competitive aspects of gaming, I still find the time to try and balance the hardcore and casual aspects so I can broaden my spectrum of gaming. Current goals in life include bringing esports to a larger mainstream audience in the USA and to do professional voice acting.

Upcoming Events
PAX East representing PwnageTV.
March 26th-28th. Hope to see a lot of the DToid people there.

Currently Playing:
PC
Team Fortress 2
S.T.A.L.K.E.R - Call of Pripyat
Global Agenda

Wii & GCN
Resident Evil GCN
Rock Band 2
Silent Hill: Shattered Memories
No More Heroes 2
Super Mario Sunshine

Waiting For:
Dead Rising 2 (PC)
Tom Clancy's Splinter Cell: Conviction (PC)
Aliens vs. Predator (PC)
Assassins Creed 2 (PC)
Epic Mickey (Wii)
Super Mario Galaxy 2 (Wii)
Monster Hunter Tri (Wii)
Metroid: Other M (Wii)

Gamer Profile
3DS friend code:
Steam: leogeo2
Battle:
PSN:
Mii:
Gamertag:
Following ()
Just Add Chainsaw!
leogeo2 | 9:42 PM on 02.14.2010 2 comments




In a move that seems to just want to 1up, or 4up in this case, adding a chainsaw attachment onto an assault rifle, Capcom has shown a stage demo to GameTrailers during the Microsoft X10 conference in which they decided to add chainsaw attachments onto items that would already be considered deadly weapons in the upcoming title Dead Rising 2 and kick it up a whole notch. With the introduction of the new weapon creation table, you can combine two items with a bit of duct tape and create a fascinating new weapon! My jaw dropped when Chuck, lead character and ex-motocross champion in Dead Rising 2, kicks open his workshop doors to reveal the creation of the Paddlesaw. Yes.. two chainsaws duct taped onto a canoe paddle which he uses to whirlwind mosh pit style through a crowd of zombies. Showing of such weapons and others have sealed the deal on my purchase of said zombie slaying simulators.

Be warned, the average man cannot handle this amount of awesome (skip to 1:40).


Other awesome chainsaw related weaponry (from DrMcninja):

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Review: Global Agenda
leogeo2 | 11:13 PM on 02.08.2010 3 comments




An interesting mix of a third person shooter with RPG elements coupled with an ever changing world dictated by plays with both a Free-To-Play (FTP) and Pay-2-Play (P2P) model, Global Agenda brings on a striking amount of comparisons to other games within its genre, namely Team Fortress 2. A large and ambitious project considering this is Hi-Rez's first game release. But how does the game stack up on its own?

Title: Global Agenda
Platform: PC
Developer: Hi-Rez Studios
Publisher: Hi-Rez Studios
Released: February 1, 2010

Story
Looking for lore? Trash that idea, there is none worth mentioning. Your character is a tube grown clone bred to take the place of some high ranking Recon of some large corporation known as The Commonwealth that controls most of the world. You kill this Recon in the tutorial level, fight through a city of robots, listen to some extremely gruff half-man half-machine guy talk about nothing then you just sit in a city hub and can jump to either straight PvP or PvE. That is all that is there and there is little to no motivation to look into it any further.

Gameplay
The game is broken up into 4 main class types, each with talent trees that can be specialized into while leveling up. Global Agenda covers the bases with most of the general class types done through other class based shooters. The Assault class for the big guns like rockets and grenade launches, the Medic for healing and poisons, the Recon for sniping and stealth melee kills and the Robotics, whom for the life of me I cannot stop calling “Engie,” who builds turrets and other support items for his team.

The PvE is broken up into 4 player “run-and-shoot-everything” areas that you can either be tosses into with a random group of people from the main towns hub or with a few friends of yours that increase in difficulty through selected tiers. The PvE, though simple, becomes repetitive quickly and is lackluster to say the least. It it simply there to grind for the materials required for crafting. The crafting system give you temporary stat boost to your character but without a way to renew the items once they break, they leave you lacking and you are sometimes just better off not bothering with it.

The PvP is the heart and soul of the game. Being broken up into two main chunks, the PvP can either be arena combat play between two ten-player teams beating the snot out of eachother for control points, pushing a cart Payload style or even having one team attack while another team defends points. Its here where you'll get your most bang for your buck out of the game. However, there is no option to join a queue into a selected game type that you'd like to go into. All games are made at random with random players unless you join a team with some friends of yours. A bit of a turn off and I'd hope there would be something improved in this area.

The second cut of PvP is in the Conquest mode which requires the monthly $12 subscription in order to participate. This mode is specifically just for Agencies to fight eachother in. An Agency is the same as a Clan, Guild or other system of that type. These Agencies then fight for territory against other Agencies in a never ending brawl for supremacy of world domination set at certain times of the day to better suit your timezone.

The Looks
Though the max level is 50, you stop gaining skills at 30 so everything afterwards is purely for cosmetics and flair. And boy is there a ton of flair. Each and every single armor set, helmet, accessory and color that you can toss onto your character are purely for cosmetic uses currently with little plan to make armors mean anything. However, they sure as hell made sure that your characters will look cool and unique to their class. The Assault rolling with large heavy armor, Robotic with claw arm and medium armor, Medic with an obscene amount of liquids flowing through tubes and Recon with small tight suits each tailored to the players individual style.

Being on the Unreal 3 engine, though, the world itself doesn't look as fantastic as other games I've seen ran on the engine like Gears of War. The textures are very plain by todays standards and the environments are not detailed to any degree, save for the large backgrounds of islands and mountains. These are designs we'd see in older shooter games dating back to Counter-Strike.

Verdict – 7.5/10
The game can start out fun initially and can last you a good amount of hours with the out of the box purchase but it was released incomplete. There seem to be daily server crashes, an unfinished crafting system and main city hub, lack of desire to pay the monthly fee to even do the Conquest mode and no features to be able to pick and choose the PvP that you'd like to do, this game won't last the test of time. Within the coming months there are going to have to be some updates to levitate these issues. At least it makes for a decent team based shooter until then.

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TF2 Propaganda Runners-Up!
leogeo2 | 9:33 AM on 02.03.2010 0 comments




After literally months and months of shifting through all those pictures, Valve posted the runner ups to their Soldier vs Demo WAR! Propaganda Contest! Not only that but they give each of the pictures their own little title as to what "award" they won for being the runner up. Check out their latest blog post here for the full list. Above is my favorite of the bunch, I have the larger version of it as my desktop to replace my "RIP Crazy Legs" background. Maybe you folks will see it if I crash again while live.

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As the Administrator mentioned last week, we've sorted through the 11,000 submissions to the Propaganda contest and picked some of our favorites from the frankly jaw-dropping number of first-rate entries. Scroll and enjoy! (Oh, and to the runner-up winners below: Keep an eye peeled for an email from us so you can claim a little something for all your hard work.)

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TF2: Better Late Than Never
leogeo2 | 5:11 PM on 01.25.2010 9 comments




In a stunningly hilarious post, Valve has updated their Team Fortress blog with, rather than a future update for the game, a back story as to why it took over two years for there to be a fix to the Scout classes "Crazy Legs" animation error... or so we thought it was an animation error. This story gets as good as the old Predator tale and the task of making the Meet the Sandvich video.

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"What a lot of people don't know is that this "bug" isn't a bug at all, but rather an embarrassing result of the degenerative leg disease our motion capture actor, Del Bluskin, has bravely endured for over a decade now, which has turned the lower half of his skeleton into something that looks like two raw bacon strips held up in a wind tunnel..."

Check out the official Team Fortress 2 Blog for the rest of the story involving Del Bluskin as well as the fancy Swamp Theme expansion to the game. Considering how Valve loves to incorporate community made into their games I wouldn't doubt that we'd see this theme used in a future update of TF2.

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Valve teases upcoming L4D2 Updates, Infected Bots
leogeo2 | 8:07 PM on 01.22.2010 2 comments




Updated just today on the official Left 4 Dead Blog, Valve announced some new upcoming features and tweaks for L4D2 as well as a small tidbit about the upcoming free DLC that is due to be released in the coming months called "The Passing." Their blog post talks about something that I have been complaining about since playing my first Versus match in the first L4D and that was the extreme lack of bots for the Infected side which just didn't seem to make sense since they were AI controlled in the Campaigns and Survival modes.

Their second update is also cool bit for the Versus mode that will be removing the random spawning of Infected players around the Finales of the campaigns. This will bring in a huge balance change for the finale levels which would truly make for a show of player skill.

Check our their blog post for more on the bots, spawn modes and their new DLC.

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The Hype Episode 030
leogeo2 | 1:02 PM on 01.21.2010 1 comments




Tonight live at 7:00PM EST is the weekly Pwnage.TV Vodcast show, The Hype! We have a much more eventful week than last week so here are a few of the topics that we'll cover on the live show:

-Bioshock 2 and AvP Up for Preorder on Steam.
-Community Fortress has an interview with Robin Walker.
-Why is Nolan North everywhere?
-Crysis 2 in New York. Leo is ready.
-TF2 Lobby released this week.
-Releases this week sucked.

And more! Just tune in at this link here to listen to it live. You can also participate by joining the chat channel in the browser! Link to video will be posted here after the show in case you miss it when its live. If you have any topics to suggest don't hesitate to post.

Edit: Check out the recording here.

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