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My Modern Warfare 2 Early Review
larktenchi | 12:47 AM on 11.07.2009 19 comments





Infinity Ward's Call of Duty 4: Modern Warfare 2 for the PS3 just came out yesterday (Nov 6 09) in my country. I planned on sharing detailed facts about the game to you, the destructoid community, to help you if you are planning to buy this game or if you are still indecisive in getting this particular sequel to one of the best selling games of 2007.

Now this article will try to go through all the game's new features, both singleplayer and multiplayer, (almost all is offline though), splitscreen coop and 4 player multiplayer. Also, the article will share some light spoilers regarding the single player campaign. It will also tackle the single most heated controversy regarding the game: the "Airport Massacre".

So, to start, let's get to the basics.

Modern Warfare 2 is Region 1, trophy enabled, dual shock 3 enabled and up to 4 players offline.The cover art is good, although a bit like its predecessor, just with refined fonts and a new artwork. You can see that Infinity Ward almost tried to drop the Call of Duty logo, and replaced it with the Modern Warfare one. It's as if Modern Warfare 2 is now a new IP in Infinity Ward's games. The back cover is basically just pictures with quotations from reviews (I guess) from other gaming sites regarding the game itself. That bothers me, because I haven't seen a single review out for the game, and yet, these quotations from Gamespot for example, are used in Modern Warfare 2's back cover. Did they have an advanced review copy of the game? If yes, why?


Early Reviews?



Now, when you start the game, a Main Menu will greet you with 3 branching features. One is the single player campaign named "For the Record", with the subtitle "Pick up the story where Modern Warfare ended and continue the single player experience". The next branching option to the left is the Special Ops, which is basically a coop experience meant for 2 players offline or online. The last one to the right is the Multiplayer option, with te subtitle of: [i]"Rank up, Unlock New Weapons, perks, killstreaks and much more online and locally."
[/i]

These are the new features of Modern Warfare 2. This article will try to go through the 3 features in a detailed fashion so that potential gamers who are planing of procuring the game can know what to expect of it when they have it. Also, the article will emphasize the coop and 4 player offline experience of the game, mainly because I am a true believer that a game in our generation that does not leave out offline game play for those who love playing with a friend or loved one is a good game in my book.

Anyway, let's go through the single player experience first.

The single player campaign is composed of 3 acts, with an undefined number of missions per act (As of this writing, I am at the 4th mission of the first act). Unlike what we previously believed, the controversial level of Modern Warfare 2 will not take place at the start, it is at the 4th level of the first act, named "No Russian" (more on that later).



The single player campaign starts with a new introduction video. Its basically a modified version of the loading graphics of the game, but much better looking. The introduction video focuses on the key plot instances that happened from the first game, basically a flashback video. I especially liked the score, although it's a bit like a Michael Bay movie, it still pumps you up in playing the game although Im still not certain if this sequel's score is still composed by Harry Gregson-Willams, famed for composing the Metal Gear Solid 2,3 and 4's score and Modern Warfare 1 itself.



After that, the game sets itself 5 years after the first one, and it throws the player on a new tutorial level, which is much faster than the last Modern Warfare. It will just refresh your memory on the controls (it's still the same), and will instantaneously throw you to a new course made up of made up cartons of enemy soldiers and civilians. This challenge course, like its predecessor, will gauge your skills by how much time it takes for you to finish the course itself, and based on the time it took you to reach the end line, the game will automatically adjust the difficulty for your benefit.


Same old, same old...


One major thing that I have a big gripe is the Graphics itself.
Simply put, the graphics engine did not age well. Although some new graphical enhancements were integrated (like motion blur, HDR lighting etc), it still looks dated compared to the new game releases for this year. It feels like Infinity Ward did not put that much focus on the graphics, they just reused the old one and have not improved it that much, ALTHOUGH the new levels really look awesome compared to the last one, they're much bigger, better looking and better developed than the last, it still bothers me that the graphics pretty much looks the same. It felt like I was playing an expansion pack, although a Good one.


Do I look good guys?

Now on to much anticipated level of Modern Warfare 2, the "No Russian" level.
Before playing the level, the game asks you if you want to skip this one due to its sensitive nature. Now, if you ask me, the level itself is not critical to the story of the game. Infinity Ward can just show it as an introductory level, without any interactions to the player, but only as a witness, because frankly, the level itself is bland gameplay-wise. after the "shooting the innocents" (it needs to be noted that the innocents in question are not done well graphically. Its funny because after the antagonists gunned them down, you can see that there were so many civilians who have the SAME shirt and pants. that was really funny, losing the immersion of the act itself) you will fight on the swat teams in the airport, and the waypoint that you have to go through, crisscrossing parked planes and baggages are a pain to play. Its weird though, because when I was on that level, I died alot, simply because I did not know where to go next.

Its worth noting that the end of that level is the only saving grace of that specific act. Its a twist that is well done story-wise, but still, in regards to the act of killing innocent civilians, its not an integral part of the story. Basically, its not that important enough,story-wise, to be disturbing in my opinion.


The Multiplayer component is where the game really shines. Modern Warfare 2 offers a coop campaign that 2 players online or offline can play with. Its objective based, wherein doing the objectives as best as possible earns you stars. Its similar to Arkham Asylum's challenge modes, the only difference is that you can play it with 2 players.


Coop Rules!

Having the option on playing it splitscreen is really a great move by Infinity Ward. The developers built a new feature that 2 players can play side by side;even if the coop is not in the main campaign, the mission-based offerings are really good and really adds to the replayability factor of the game.




One big thing that the developers included in the new features specifically 4 player deathmatch (or other multiplayer types), is that thank God, you can now have an offline profile to be used to upgrade and level up your offline avatar for fighting with your buddies! To simplify, you can now do the online multiplayer upgrading, changing and earning new perks, obtaining new killstreaks (and the new deathstreaks) and personalizing your soldier Locally. Before jumping to the 4 player deathmatch, the game asks you to create an offline profile, where you will save all your level up perks weapon unlocks etc. To level up, scores obtained from your wins after the matches are your experience points.


Level up offline!

It needs to be noted that the offline profile and online profile you use in playing at PSN is different. You cannot level up locally then play it online. It just only demolishes the older option of just having to choose presets of classes when playing with buddies locally. Now, its much more in depth and good to level up when winning on your matches.


Whoa, snow...

Modern Warfare 2 is a great game. Its much refined, has better features, has much new weapons,
better maps and has one of the best multiplayer gameplay. Although I haven't finished yet the single player campaign, I can safely say that it's much more intense compared to the first one. Other gamers might look at it as the same as before, but still, its a refined, much more explosive, highly replayable, gut-wrenching experience of a game.

In spite of its so-so graphics.


Huh?

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Im Being Manwiched By Japs At RE5 Mercenaries
larktenchi | 2:21 PM on 03.24.2009 13 comments


HOW THE HELL DOES THE JAPANESE DO THAT???!!!

I know they are the demi-gods at skill-based games, but how the Hell do they get a Highscore of 500,000+ mark at Solo in Public Assembly RE5 Mercenaries!!

Fuck, I wanna know how they do this!!

Now, my leaderboard rank is at the 300+ mark, but last week, that was at the 200+! They keep on upping the ceiling!! I dont know how they do that!



Being Manwiched by japanese players..

Seriously, the top20 leaders all use Wesker Midnight. Last 2 weeks, that was Wesker STARS. It is also the character im using. With its powerful HYDRA Shotty, and its Eagle Magnum, you can defeat all foes at PA, all you have to do is built a high combo streak, discard your pistol so all ammos will be shotty and magnum, use the fast reload technique (reload at the menu), take all the time bonuses, move from region to region and you can have a hundred thou score. But, I don't have a freaking Idea how they use Wesker Midnight as their top scorer.


Somebody make friends with Kurono...


Maybe they use the Handcannon exclusively. Maybe they have a different strategy. maybe.. I dont know...

Are these guys the RE5 testers or something? or are they the developers themselves? do they know some technique that we don't know in gettin a highscore like that?

Guys, share your thoughts. the Leaderboards are full of japanese. Let's help one another in breaking the cultural barrier shall we?

Thanks for your thoughts in advance.

NOTE: In duo at Public Assembly, the character of choice is Jill Batlesuit. In trying to guess why, I think they use the "Melee+Time" Technique.You can find some great videos of some great guys doin it. But still, the top 20 Leaders in duo are all japanese..

F*cking Demi-gods. Japs are so good at this... Congratulations. :)

SHOUTOUT At MexiKingiCon. He's the first non-japanese player who broke in (USA). Congrats also.

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The "not-so-hidden" PS3 alternate art cover sleeves
larktenchi | 4:40 AM on 03.19.2009 29 comments




Did you ever take notice the art behind the case of your favorite PS3 games?

I did. And on one slow afternoon, I took up all my PS3 games, inspect whatever games I possess that has an alternate cover art behind them, and Reversed them so much as the Alt Art are now my Front covers.

Here's some of them: (all are in Region 1)

Uncharted: Drake's Fortune

Boring Front Cover


EXCITING Alt Front Cover


Devil May Cry 4

Boring Front Cover


EXCITING Alt Front Cover


Ratchet and Clank: Tools of Destruction

Boring Front Cover


EXCITING Alt Front Cover


Motorstorm

Boring Front Cover


EXCITING Alt Front Cover


Gran Turismo 5: Prologue

Boring Front Cover


EXCITING Alt Front Cover


Resistance 2

Boring Front Cover


EXCITING Alt Front Cover


Little Big Planet

Boring Front Cover


EXCITING Alt Front Cover


Killzone 2

Boring Front Cover


EXCITING Alt Front Cover


It really looks cool and UNIQUE in my opinion. One of the great thing is, some of these art are some of the original concept art of the said game.

Really looks Cool.

One thing to demand about is that the publishers should make this a standard in all of the newly released games, especially the AAA titles. Fallout 3, Metal Gear Solid 4, Resident Evil 5 (although it has, but mine's Region 3, and the alt cover's only a japanese version of the front one) are some of the AAA title's that don't have these functionality. Killzone2, beat them to it.

One disadvantage:

There is no Game Name on the side cover. So if you place your games sideways like mine, then you have to remember the sideart of it, rather than looking for the names.



Oh well, the price to pay for art. :)

BTW: if you are going to reverse yours, then take into consideration the front clear plastic cover of your PS3 case, because it is too prone to crimping (and scratches). Always Irritating, when your newly-bought PS3 game already have a deformed front cover plastic.



What do you think?
What other games that you have that also has an alternate cover, and you prefer that one other than front cover?
Do you also reverse your game sleeves in your games collection?
What other games has this sort of alternate cover art (either from different or retro systems) that you remember?

[b]Share your thoughts and pics.

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Early Resident Evil 5 Release
larktenchi | 11:33 PM on 03.09.2009 12 comments




Resident Evil 5 was released here on my country last March 07, 2009. it's Region 3 and in my opinion, has a better looking cover than the North American Release.
I won't write a review or what-not, just going to offer some facts about the game.









- RE5 has 6 chapters, broken up into 16 segments





-Weapons are picked up first in-game, THEN can be bought for 2000, 4000 etc. subcategories (which is a bit weird)
- 3 Difficulty Levels at the start (Easy, Normal and Veteran)
- Splitscreen confirmed
- NO new control scheme (only Controls A, B, C, D)
-Files and other backstories regarding the cast and History of Resident Evil can be read at the Library
-Mercenaries Mode confirmed
-NO MERCHANT
-Inventory is locked at 9 slots for each player




- Lots of additional bonuses at the Bonus Features menu:





- 30 BSAA Medallions to be found scattered throughout the game, which then:
- Lets you buy bonus contents depending on medallions found
-Action Figures can be bought (3D models of characters in-game to be scrutinized and examined by the masses)
-When you max out weapon statistics, you can then purchase its corresponding unlimited ammo at the Bonus Features menu for free BUT you still have to finish the game first
-LOTS of other Bonus Contents I still haven't unlocked

Now for a little bit of my opinion:




-The Game is GREAT. If you liked RE4, you'll like this. BUT, the game slightly deviates from its predecessor; by becoming a little bit new, they unconsciously became a little bit out of focused on what they want RE5 to become. Case in point: Chapter 4. When I played it, I felt like I was playing a Tomb Raider Game, with all its Incan/ Mayan puzzles. Still, good stuff is still good stuff.
-Game is REALLY REALLY GOOD when played at a higher difficulty AT THE START with a buddy or loved one. It really amps up the pressure and stress levels.
-Weapons are good to handle BUT, I really miss the item management (briefcase) and gun descriptions on RE4. It felt like the NEW developers wanted RE5 to be played as an arcade game: Faster Pacing, no Micromanagement other than your inventories.

To sum it up, RE5 met my expectations of what a sequel to RE4 should be, although not as highly as it Could Have Been, and although it felt like it tried to find its own identity but stumbled in trying, its still a greatly produced, greatly made sequel to one of the greatest game of all time.



Great Game.

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Metal Gear Solid 4 Wins Best 2008 Game at Gamespot
larktenchi | 2:08 PM on 12.28.2008 19 comments


I just want to congratulate Gamespot in choosing my Game of the Year for 2008

Props to Gamespot on this one.. After the Gerstman Shenanigan, I stopped taking Gamespot that seriously, often finding their adjusted taste a bit out of proportion. But now, I totally Agree to them on this one...


METAL GEAR SOLID 4 WINS GAME OF THE YEAR 2008..



From the Microwave splitscreen, to its perfected controls, outstanding graphics, seamless cutscene-to-gameplay integration, great storytelling, superb fightscenes, MEMORY CARD MOMENT Last Boss Fight (http://www.destructoid.com/the-memory-card-44-solid-vs-liquid-111137.phtml), Metal Gear Solid 4 is hands-down the best game of 2008 in my opinion.



Others chose Left 4 Dead [destructoid!!! WHY A CO-OP GAME AS GAME OF THE YEAR??! There's no "Memory Card" worth writing on that game!! :(] ...

some want Fallout 3 to win (Fallout 3 is a great game no doubt; has great quests, great weapon selection and a very large world to play in)...

almost all chose GTA4 (Which I disagree with, Niko Bellic and Roman are great characters and the game is a big jump from GTA3, but the wonky controls, non-linear play, and not so memorable set pieces [Excluding the bank heist scene, which is Great] does not make it Game of the year for me)...




but Gamespot chose my Game of the year..



Props to them...

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