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About Me
Name: Adam Eliot Kwaselow
Date of Birth: October 2, 1990
Race: Kwyjibo
Favorite Game: Chrono Trigger
First game played: Super Mario World
First game played through: Teenage Mutant Ninja Turtles: Turtles in Time
Game played when bored in programming class with no new assignments: Marvel Vs. Capcom
Favorite breakfast cereal: Count Chocula
Fears: Bees, dolls, Samuel L. Jackson
Weaknesses: Knees, cardiovascular system, beautiful women
Pronounced: Kwazlo

Destructoid easily has the most British users out of any site I go to, and technically, I'm 1/4 British. I say technically because, although my grandfather was from Montreal, he became a citizen in 1932, 50 years before Canadian independence.

I'm a proud Michigander, and I appreciate some motherfucking jazz.

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Should reason for creation factor into review scores?
kwaselow | 12:56 PM on 11.01.2008 4 comments


Ever since Jim Sterling posted about whether or not hype should factor into review scores, I've been wondering if there's something else that should be factored into review scores for both games and movies. What should be factored in is the reason for creation; whatever the movie/game was made for. Let me explain...

Saw 5 is a horrible movie. It's plot is mindless (a dead guy is still controlling you? Cereally?), the acting is far from Oscar-worthy, and it relies on gore to put people in the seats. However, it does not deserve devastatingly low review scores. This is because it was not made to be a good movie, it was made to be a gorefest. When it came to being a good movie, which is what most movie reviews are based on, it doesn't deliver. But when it comes to being a gorefest, which was the sole reason why the movie was made, it shined.

The same goes for games. Manhunt 2 was not a great game. However, it was not made to be a great game. Manhunt 2, like any tortureporn flick, was made to be a violent bloodfest. And hey, it delievered!

I'm not saying that review scores should be based solely on the movie/game's goals. At the end of the day, most people want to know if, by industry standards, the product is good or bad. But when something isn't made to be good, and is just meant to be entertaining to people who want something filled with violence or laughs... it deserves to be reviewed based on whether or not it delivers what it wants to.



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3 comments | showing # 1 to 3
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BulletMagnet's Avatar - Comment posted on 11/01/2008 13:29
BulletMagnet
This sort of thing is tough to factor into a review, especially one that attempts to remain objective - to use the example you cited, if someone who likes "gorefests" plays a game/watches a movie that's technically lacking but delivers on the subject matter front, then there's a decent chance that he'll overlook the flaws and enjoy the thing anyway. Give that same game to someone who doesn't care for ultra-violence and he's not likely to be so dismissive of the heaps of weaknesses.

In terms of reviews addressing this stuff, I don't mind if a reviewer says "if you're a big fan of xyz you might enjoy this," but he's darn well better still spend most of his time telling me what to expect on the purely technical front, and leave the rest to personal preferences.
MrSadistic's Avatar - Comment posted on 11/01/2008 13:51
MrSadistic
That's why a majority of people think certain movies and/or games suck. I know that after watching a really laughable horror movie, I know that the director or writer(s) had some campy idea in mind and thought the audience shouldn't take the movie/game seriously. Except some people actually expect some horror movies to be great masterpieces for some reason.
OhJAM's Avatar - Comment posted on 11/01/2008 17:33
OhJAM
That's the bitch about all forms of media: in order to not classify it as "like something" or "similar to -X-," you must truly make something original, or at least present it in a way that suspends the audience's disbelief that they have seen this before. That's why I can't bring myself to play pure FPS games anymore - the genre is staler than a 4-year-old Oreo. It takes something out of left fucking field to shake that "it rules/sucks because it's like -X-" labeling, like Katamari Damacy did when it first dropped.

What'll really fuck your head up is this: all that shit I just talked about always having to compare to previous experiences in order to stay objective...I just did it by bringing up KD the way I did. Did I have any other choice in order to illustrate my point? No, because in order to classify anything, it must invariably be classified against something else. Booyah.
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