I want to start a new series of posts about game mascots that failed like anything ever done by Kevin Federline. Some of them had potential, most of them probably didn't. Some of them had sequels, but they all still failed like Geraldo Rivera's opening of Al Capone's vault. I'm going to start off with a relatively recent one that gets an F for failure, but an A for Australian-esque accents...
Ty the Tasmanian Tiger
The original Ty the Tasmanian Tiger, released in 2002, was a 3D platformer for Playstation 2, Xbox, and Gamecube. I'll admit it, this game wasn't that bad. What made Ty different from other games is that Ty attacks with boomerangs, and has the Australian-esque accent that has been scientifically proven to be irresistible to American women. Why Caity? Why did you have to leave me for another man like tha... If you can find a copy of this game, I recommend at least a rental. It wasn't fun on a bun, but it was still pretty enjoyable. Ty spawned 2 sequels, neither of which I've played, but knowing sequels, probably sucked.
The series was made by Krome Studios, an Australian developer infamously known for making recent Spyro games (they'll also be making the upcoming Viva Piñata: Party Animals based on the Viva Piñata children's show). Why did Ty fail? Maybe it was because his games weren't very original. Maybe it's because he never really wowed anybody. If I had to guess, I'd say it's because the bastard stole my girlfriend (CAITYYY!). I wouldn't mind if he made a comeback, but truth be told, I probably wouldn't play it.
Your thoughts?
also, meh
Kwaselow is my last name, and what everybody i know calls me (because Adam is too fucking common), so your attempt did not succeed
CAITY!
Worst. mascot. ever.
I plan on doing a lot more of these, so Blinx will probably be featured eventually
We need to remember the horrid games of the 90's so we may never again see such horrors in real life.
Blasto, I'm looking at you.