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Community Discussion: Blog by kurokotetsu | Other M: A View on Samus' CharacterDestructoid
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Not much to say. A complete geek that studies math at college, that loves videogmaes and anime and sometimes want to say a couple of things about the things that he loves.
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Other M does a great characterization of Samus Aran. There I said it. You may flame me now. But if you are interested to see why I say that, I will try to elaborate a little. Caution I will use spoilers. And also, while I didn’t dislike the voice performances or the dialogue especially, I will set those low points aside and just talk about the character, not the presentation, which, alas, I think that needed a little bit of polish. (On the theme, Siliconera's Ishaan worte a good piece called Characterization In Metroid: Other M [Spoilers]).

One of the things I’ve read a lot about the problem with Samus’ character is that she is portrayed “whiney”, or that she isn’t strong anymore, that she isn’t a stoic character as in every other Metroid game. I beg to differ. As Oxford Online dictionary is down, let me turn to Merriam-Webster dictionary for the word stoic, “[…]2: not affected by or showing passion or feeling[…]”. Samus isn’t a robot or a psycho, so let us turn to the other possibility. That she is showing her emotions. Is she? I saw her sallow her tears when the third and last father figure of her life knocks her and goes to die. I saw her in front of the man that killed a friend in front of her eyes. I saw her seeing the corpses of friends. I saw her doubting her friends, even her closest relationships, thinking that they wanted to kill her. I saw suffer a lot of things. And not once did she break her passive face. She is like the little Spartan boy.



The Spartan boy. Spartans yeah like Leonidas and the 300 thing, although in real life. This is a little anecdote that my father told me while walking in the center of Rome. There was a little Spartan boy that had a terrible training in the morning. He was starving and the strict regime that the adults forced him to keep didn’t satisfy his hunger. So he decided to steal a chicken to eat. But stealing was a grave offense; even for a kid it could mean death. But he did it none the less. He stole the chicken and hid under his clothes. He was running away when a couple of adults saw him and ordered him to come closer. The adults only wanted to talk with him; they didn’t know a thing about the stolen animal. Walking away was of grave lack of respect, so the boy followed the command. And he stood there answering the questions and inquiries of his elders. He stood there for so long that the chicken woke up and started to peck him, trying to get free. But the boy stood there, taking inquires and the pain of the pecking in, without flinching a single muscle. Pain, guilt, everything, he took it and stood firm in his ground. He let the pecking go for so long that it broke the abdominal muscles. That little boy was a stoic.

Yes, we as players, because of the form that the narration is done, saw the tribulation that she went through, all that is eating, pecking her mind. But she doesn’t know that her feelings are public. To one of the people that she grew up with, someone that should know her better than anyone else has to ask how she is holding up. Anthony has seen her for years, even for a decade, and can’t tell how she is feeling. She is a stoic character she doesn’t show her emotions to others, she hides them and stays with a neutral face all the time. We are in a privileged point of view, where we can’t see her mind. That is the main difference between Other M and other Metroids. We see her as Anthony does, as cold person that has to be asked directly to know what she feels. Here we know at last what is in her mind. She isn’t a robot; she has feelings, but hides them from everybody. She is the very definition of stoicism (not the philosophy).



There is a single flinch in the game, one scene where she shows an emotion to the world. One scene that made her demise to the eyes of many fans. The Ridley scene. So I will dissect it. In this moment we don’t know of the Galactic Federation experiment, as far as I can recall. So neither does Samus know that there were cloning her archenemy. Most fans cry, “She has faced him before and didn’t react that way”. That, we don’t know. Although in the Prime series he saw him through her eyes, we don’t know her mental reaction. And there is the other factor. She stated it before, many times, that she was sure he was dead. That is a first. So dear readers, I would like to walk en her shoes for a minute, no for the requested mile. You have battled for God knows how many years with this guy, at least beaten him 4 more times (I’m missing Metroid Prime 2: Echoes so I can’t be sure if there is a Ridley fight there) and thought that you’ve finally killed him. Him, that destroyed your family in front of your eyes. Your possible thirst of vengeance, or just your disposition for facing him, is gone because he is gone for good after all this time. You find him, the killer of your parents, appears form nothing, right before your eyes. Wouldn’t you tremble? Wouldn’t you freeze? I would, and most people would. Samus isn’t made of stone, for once, her armor cracked, she fell for a moment. That makes her more human, even with all her toughness, she may flinch. But when someone she cares about is in danger, she jumps at that monster. She flinches but she recovers, that is what makes her a hero. (That aside from the interesting analysis that Samus may have Posttraumatic Stress Disorder.

Also let me go a little literary. Let me change to Heart of Darkness by Joseph Conrad. Marlow is a tough man, a stoic according to his friends. But he talks about his fear, his doubts in the whole affair of Mr. Kurtz. He is disturbed by the events that he saw, but you can still picture him with a stern look. He mourns his lost friend in a moment, but he still throws him overboard. He suffers, but he endures. The literary skills in Other M is far below to Conrad’s writing, but it is a similar case. Marlow talks about his insecurity facing the heart of darkness; Samus faces her insecurities about losing someone and his father figure while blasting aliens. A part form the writing, why is Marlow still a great character, a tough man but with fear and insecurities in his heart and Samus is criticized for showing the same problems? Is it a case of Real Women Never Wear Dresses?(caution TV Tropes link). Because she is a woman she needs to be emotionless to be tough? Is she less of a tough character for receiving orders form a man, just as Master Chief? That would be sad. That would be sexism. (And let us not be asking for Conrad level of writing, the medium is well below that).



Yes, the story needs to be better written. And yes, the presentation needs to be better done. But Samus is still a great character, even more thanks to this game. Now, tell me how wrong I am about this topic (or show some support, it would be nice).



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I don't as yet own this game, so my presence here is probably pointless. But your conclusions seem well-founded. I think the problem sometimes lies with not so much the presentation of the character but the maturity of the audience.

Young people, especially adolescents, are intimdated by their own strong emotions. So often we all felt like our emotional responses were out of our control at that time, didn't we? Our parents and teachers would shake their heads in shock and disbelief at our actions and reactions. Its something we go through in every stage of our development: babies shriek, toddlers throw things, children provoke, and teenagers rebel. All of this is due to the frustration with thoughts and feelings that are simply too big or too deep to express with our current degree of comnunicative skill.

Therefore, young people are usualy admiring of stoic heroes. Such an individual has gained mastery over emotional response. The less emotion communicated, either verbally or otherwise, the more appealing the character. When such a person 'breaks' their fascade, it ruins the fantasy for the immature audience. They are instantly critical, because now this icon has been tumbled off its pedastal down to the pedestrian level.

Its not until one has gained an appreciation for one's own sensitivity that such a momentarily lapse in control can be found appealing. One must first learn to value emotions, their own as well as others, thereby empathasizing with the pain of their fellowman. Unfortunately, not everyone gains this degree of self-awareness. A great many people, for a variey of reasons, live their lives believing emotional response to convey inner weakness. Such an audience does not yet have the maturity to understand why a stoic character has need to show any emotion at all, whether its a logical byproduct of the story or not.

Again, as I haven't yet played Other M, this is not a commentary on its quality, simply my observations on why certain characterizations are criticized in similar fiction.
In many respects, the "Ocarina" generation of Metroid rans - those that started with Metroid Prime - came to infer things about Samus in the same way that those that grew up with the original trilogy.

The difference? Age and internet access. That and a ridiculous loyalty to console gaming.

Anyone who played Metroid Fusion eight years ago saw these characterizations become part of Samus. The narrative style, the outbursts, her desire to prove herself. And even the game itself follows a very similar flow to fusion, particularly because of the setting and other characters which appear in it.

So I had no illusions about this being a vast, interconnected world seen in other games. This was the prequel t0 Fusion, not the second coming of Super Metroid.

And oh, I had some childish outbursts about Fusion at the time. You can have childish outburst in your early 20s. But upon reflection I realized that Samus wasn't unlike other characters I liked, such as Batman.

I mean, Batman has feelings, he does express them. He's lost people, those he loved, his parents and so on. And he uses the cape and cowl just the same as Samus uses the powersuit - something to hide emotion.

But he's gotta be Bruce Wayne sometime. He'd love it if Bruce Wayne really was the mask, but he's not.

I do think Samus was written in a way of overexplaining things, but I think this is a symptom of this being Nintendo's first big voice-over production and also due to their knack of worldwide simultaneous releases. Without that deadline pressure, I'm sure what came off as narrative padding could have had some more substance.

I'm willing to give them a pass, though, because this was their first time producing a game in such a way and that otherwise, the characters, story and acting were good.

As for the PTSD thing, its in the mangas. If anything, I think Other M presented it in a more realistic way. I mean, Ridley back from the dead after Samus was sure she sent him to oblivion. I'd kinda freak out.

Plus, they had to do that whole thing where he picks her up and scapes her across the wall. Anything that happens in Smash Brothers has to make its way into a game.
Your last paragraph sums it up perfectly. Fantastic job on this blog... I'm writing something similar and completely agree with what you're saying here.
I disagree with you, and as stated in my just-posted review, found Other M's presentation of Samus to be rather misjudged and over-the-top compared to what has gone before and what fans like about the character. With regard to being stoic, many of the flashbacks show her revealing her emotions and being stroppy around others, from the whole 'girl who thumbs down' situation to her questioning her CO's judgment when he had to make his big decision (I don't want to spoil it, but I trust you'll know what I mean). Anyway, you argued your case pretty well and it's always good to read a different perspective on a game that is likely to prove divisive.
You have my support, if for no other reason than the fact that this is a non-whining post about Metroid Other M on Destructoid. Should I just start calling Whinetoid? This site is turning into Whineo9, I mean io9.
This is exactly how I felt while I played the game. The script was really the only big downfall for me. But like Silent Protagonist said, this is the first time Nintendo has attempted to tell a deep narrative like this, so it's very much a learning process for them.

I'm glad I finally see someone else on the interwebs defending Samus instead of calling her a crybaby. The PTSD issue is an interesting take on the Ridley encounter. It's a shame more people don't think about that way.

If anything, I think Samus has now become one of the more realistic video game characters in existence. Take away the space bounty hunter and you're left with a normal girl with normal emotional issues. She isn't the "damsel in distress who can't do anything unless a man saves her" and she isn't the "emotionless kick-ass super warrior girl" (who almost always ends up being some kind of science experiment).
It's the pseudo hardcore Metroid fans who are shocked and appalled by Samus' "new" character. Metroid newcomers don't mind Samus' character in Other M because they never formed their own vision of Samus (ie a robot chick), and hardcore Metroid fans already knew Samus was like this. If you knew anything about the manga, and if you played Fusion, you'd this has been her character since 2002.
Very well written. I loved this game and thought it was a push in the right direction for a game series that seems to be very narrative driven.

Several issues have driven me mad about the accusation pointed at Other M.

1) Why is femininity regarded as weak?

I think people have ousted themselves as sexist whenever they state that it was Samus' more feminine side that makes her weak.

2) Why character development is bad?

As mentioned, this game ties together Fusion to the rest of the series quite nicely.

3) Samus has always followed orders in every single game, why is it bad now?

Especially considering that Samus disobeyed orders by sparing the baby the resulted in Super Metroid. This game and Metroid II are like the only game where Samus every break an order.

I think people are afraid of different and can't understand what isn't directly in front of them.
When playing that game and after that reading all the negative comments about it, I remembered Metroid Prime 3.
In Metroid Prime 3 we had just an exposition of the problem in the beginning of the game and nothing after that, we went on a quest to deal with this problem.
No one bitched so much about the story or any other aspect, they just said "Meh, ok".
When I compare the two latest Metroid games, Metroid Other M is so much better, it isn't perfect but it did new things and at least it provoked a strong reaction (positive or negative) and will somehow stick.

I loved the characterisation of Samus, I myself always portrayed her in a similar way so I agree completely with your aricle.
The supporting characters lack a bit of charm and depth, and I thought the plot was too similar to Metroid Fusion (mainly the location is pretty much the same); these things dragged the story down.

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