Games should obviously not have a 'standard' length. Movies are different, and people should stop comparing between the formats.
If you want to impose a standard length for games, certain genres would eventually fail, and the market would be dominated by whatever genre that matches the best with the preferred length.
I find it hard to believe that a gamer would want anything like this -- it would stifle and prevent creativity, it would grealy reduce the overall selection of games.
In the long run, there are so many obvious negative aspects to this idea for gamers.
Unless you want to make money, then it could be a good idea I guess -- it streamlines the gaming selection selection, it would perhaps allow for far more predictable sale outcomes further down the line, and obviously it would force developers to think more like movie directors - but.. since movies already exist, why would anyone want games to be more like them? Do you realise how many bad/mediocre movies that have million++++ $ budgets? How limited entire companies of thousands of people seem to be? They are making sequels after sequels, remake after unecessary remake.
Unfortunately, that is happening to gaming as well -- so, again, I must stress the fact that imposing an industry-wide 'shorter game' rule or "preferred" development 'style' would be quite bad for gaming.
If you want to impose a standard length for games, certain genres would eventually fail, and the market would be dominated by whatever genre that matches the best with the preferred length.
I find it hard to believe that a gamer would want anything like this -- it would stifle and prevent creativity, it would grealy reduce the overall selection of games.
In the long run, there are so many obvious negative aspects to this idea for gamers.
Unless you want to make money, then it could be a good idea I guess -- it streamlines the gaming selection selection, it would perhaps allow for far more predictable sale outcomes further down the line, and obviously it would force developers to think more like movie directors - but.. since movies already exist, why would anyone want games to be more like them? Do you realise how many bad/mediocre movies that have million++++ $ budgets? How limited entire companies of thousands of people seem to be? They are making sequels after sequels, remake after unecessary remake.
Unfortunately, that is happening to gaming as well -- so, again, I must stress the fact that imposing an industry-wide 'shorter game' rule or "preferred" development 'style' would be quite bad for gaming.
What, you can't edit your posts here? Hmm!
"The core problem isn't that games are too long, but games that are artificially long. Developers, listen up! Stop wasting our time and we'll start giving you more money. It's as simple as that."
The solution shouldn't be to ask for shorter games though. As I said, that would not be a good thing for gaming.
The games that tend to 'feature' dragged out, stale gameplay are usually already short FPS games. I suppose it's cause of the extreme amount of money poured into graphics and well known actors/actresses, and, of course, the limited stories they feature, which could probably also be traced back to 'shiny graphics, well known actors', blah blah.
Make gaming about gaming, gameplay, about making the gamer feeli like he's commanding his own adventure/story, not merely a pawn. Make it about content, about making games that improve as you play through it, in terms of content, gameplay mechanics, and so on -- as opposed to, what it seems like atleast, TRYING to offer all the 'good n' juicy' stuff during the first few hours.
"The core problem isn't that games are too long, but games that are artificially long. Developers, listen up! Stop wasting our time and we'll start giving you more money. It's as simple as that."
The solution shouldn't be to ask for shorter games though. As I said, that would not be a good thing for gaming.
The games that tend to 'feature' dragged out, stale gameplay are usually already short FPS games. I suppose it's cause of the extreme amount of money poured into graphics and well known actors/actresses, and, of course, the limited stories they feature, which could probably also be traced back to 'shiny graphics, well known actors', blah blah.
Make gaming about gaming, gameplay, about making the gamer feeli like he's commanding his own adventure/story, not merely a pawn. Make it about content, about making games that improve as you play through it, in terms of content, gameplay mechanics, and so on -- as opposed to, what it seems like atleast, TRYING to offer all the 'good n' juicy' stuff during the first few hours.

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