|By PlatformPCPS3Xbox 360Wii U3DSPS VitaAndroidiPhoneiPadOther HardwareEditor's Choiceby Author||By LatestThe best and worst s : May Returns Tales from the Borderlands: Zer0... Geometry Wars 3: Dimensions Persona Q: Shadow of the Labyrinth Sneaky Sneaky Logitech G910 Orion Spark Sonic Boom: Shattered Crystal WWE 2K15 Sonic Boom: Rise of Lyric Super Smash Bros. for Wii U LittleBigPlanet 3More reviews||By GenreActionAdventureFightersFree-to-playMMOMusicPlatformShootersSportsRPGStrategyMore genres|
"That kind of reward system is very easily turned into a Pavlovian or Skinnerian scheme. It's considered best practice: schedule rewards for your player so that they don't get bored and give up on your game. That's actually exploitation...Developers should provide activities that interest players rather than stringing them along with little pieces of candy so that they'll suffer through terrible game play, but keep playing because they gain levels or new items...a lot of modern game design is actually unethical. They are predicated on player exploitation...developers should design innovative, ethical and personal art because players are hungry for inspiring new games."