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About
Facts:
I'm a dude in my twenties.
I work for MS on the Xbox, writing programs to test it.
I have a cat and two dogs.
I am programming a MUD from scratch and an SSL implementation, for fun in my spare time.


Conjecture:
Nutella > Peanut Butter
Hard candy > chocolates
Sunny > rainy
Ruby > Python
Ancient Greek > Latin
Showers in the morning > those at night
over > under (re: toilet paper)
Subs > dubs
HTML+CSS > BBCode

Frontpaged
Groundhog Day: Wave After Wave, This Is My Ocean
Obscurity: Nobody has ever heard of Lemmings

Currently playi--who am I kidding? I'm just playing Dark Souls
FTL
Halo 4, at least ostensibly
Dark Cloud 2


Favorites:
Dark Souls
La-Mulana
Geometry Wars 2
Burnout Paradise
Rayman (original)
Tetris Attack
Windwaker
Metroid Prime series
Secret of Mana, Seiken Densetsu 3
Descent 1-3
Bayonetta
English Country Tune


Other places you might find me:
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I watch a fair bit of anime.
I sometimes listen to music.


Games on hold:
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Uncharted 2
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Monster Tale, Heny Hatsworth (haven't used the DS in a while)
Dead Space
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Dark Souls is an RPG, right? I have trouble describing its genre to people. It's kind of an adventure game. It has some stats. Your character has some stats. You "level up", and so on. Yeah, I guess it's an action RPG... it just feels so different sometimes, yanno?

I'm cool with stats. I think about number crunching sometimes, despite my aversion to real math, so naturally when I got the pretty cool Dark Souls strategy guide (now somewhat obviated by the 1.05 patch), I groveled all of the weapon lists seeing what was there.

At some point I figured out the hidden truth in Dark Souls: that your level matters only inasmuch as it enables or complements your weapons and armor. Many weapons have stat requirements, so of course you need to have leveled the corresponding stats in order to even use them. Likewise, having higher Endurance lets you wear heavier armor while retaining mobility and lets you keep on swinging your massive sword. Other than those things? The abundance of level 1 playthroughs is evidence enough that your level doesn't really matter.

So I went through the weapon lists and would pick out cool weapons with high damage and say, "Yo knut, let's craft our character to be able to take advantage of this crazy pain-factory of a sword, 'cause it's got mad damage and we'll be unstoppable." After all, it's an RPG, right? Numbers, yeah! And I did this, and it worked to an extent, but the more I watched other people playing (I've watched an obscene amount of Dark Souls videos, live streams, etc.), the more I realized there's far more going on here than stats and numbers.

Let's start with an example to frame the discussion. We've got two katanas, the ironically named Iaito (because in real life, an iaito is an imitation katana) and the awesomely named Washing Pole. To start with let's just look at the stats. Hmm, they're pretty close: base damage of 88 and 90, 300 bleed. Stat requirements are a little different (20 STR for the Washing Pole). Damage scaling for the Iaito is better if you have a DEX build, so that's a consideration. But they're pretty similar.

Similar? Ha! Don't make me laugh (again)! How the heck are these similar?


Could make some bad joke here... Nah, Dixon will take care of it.

What the strategy guide doesn't tell you (but which the in-game description hints at) is that the Washing Pole is monstrously long. With reach like that, your combat capabilities change drastically, since you can hit many enemies without getting within a normal weapon's range. Weapon sizes: not a quantifiable thing, but an important consideration nonetheless.

Next, let's talk about speed. Actually, I don't think "speed" is precise enough. Let's split speed in half and talk about "spe" and "ed". HAR! Got ya there, didn't I!? Anyway. The two aspects of speed that I think matter are hits per second and recovery time.

Notice I said "hits per second" and not "damage per second." An upgraded greataxe does a boatload of damage in, say, 5 seconds, which comprises maybe 2 hits; our friend the Iaito may do significantly less base damage in that same five seconds, but maybe you get 5 hits in. Those 5 hits might be better than 2, for two reasons: firstly, you can't move during a hit, so 5 quick hits gives you more opportunities to stop what you're doing and roll out of the way.


Greataxe's one-handed "light" attack is slow


Iaito's one-handed light attack is pretty fast

Secondly, bleed and poison damage. Many weapons have bleed damage or poison damage along with them. These weapons raise the enemy's bleed or poison meter a fixed amount per hit, not per unit of damage, so to be effective, you need to land several hits rather than a lot of damage. Bleed is neat because it does an extra truckload of damage when it fills up the bleed gauge.

So that greataxe we were talking about? Maybe it does a lot of damage per second, but if you factor in the Iaito's bleed, if you get in several hits in quick succession, the katana may win out in a big way.

Even within a class of weapons, though, there can be significant differences. Did you know that each weapon has seven unique moves in its move-set? They are:


- Light attack (1 or 2 handed, running or standing) - R1/RB
- Heavy attack (standing only) - R2/RT
- Two-handed heavy attack - R2/RT after hitting Y/Triangle to switch to 2H mode
- Running light attack / backstep-counter - hit R1/RB while running or hit B/Circle followed by R1/RB
- Rolling light attack - roll in any direction and hit R1/RB while coming out of the roll
- Kick - direction + R1/RB
- Jumping heavy attack - direction + R2/RT


Within a class of weapons, usually the light attack is pretty similar, but the heavy attack can vary quite a bit. For example, both the very neat Black Knight Sword (BKS) and the Flamberge, both greatswords, have similar light attack moves, but the BKS has a straight thrust with a very long wind up time for its heavy attack, whereas the flamberge has some weird diagonal wavy dance. Dunno what's going on there. Anyway, they're very different. And the BKS 2H heavy attack is this crazy uppercut thing.


Black Knight Sword has a slow, but strong one-handed strong attack


Black Knight sword's two-handed strong attack is a crazy uppercut!


Flamberge's strong attack is this weird diagonal wavy dance thing. wut

And speaking of crazy, some of the 2H strong "attacks" are reserved for completely baffling special moves.

Which one of these is better? The beauty of it is that there's no right answer; it's all up to your play style! There are so many weapons, and many of them have slightly different moves and quirks.

One of the most interesting ones to me is my beloved Great Scythe, which has a pretty diverse move-set. In fact, the simple light attack is not very good, in my opinion: it has a slow wind-up time that I don't like. However, many of its other moves are much more interesting. The running light attack turns into a sprinting jump while swinging. The standing heavy attack does a quick charge and slash. I find them quite useful.

Some moves have great reach, some have a wide arc, some are only vertical, some are horizontal or diagonal, some are pure thrusts in front of you. Halberd-type weapons even tend to have a move that hits in a circle around you. Each has its time and place or fits well with someone's style. The Iaito has a quick slashing dash (hee hee), where the Washing Pole has a long range thrust. Who's to say which is objectively better?


Iaito's slash is horizontal, so has a wide-ish arc


Washing Pole's strong attack is a long range thrust. Look at the reach!

Finally, there is an unquantified weight characteristic that comes into play. Yeah, I know there's a weight measurement that shows up in the stats, but I think there's a second, hidden weight-like aspect that affects the way some weapons hit. The best example of this is probably the Zweihander. Weighing in at a paltry 10.0, this guy's overhead chop/smash flattens enemies to the ground. It's not the only weapon to do this, but it might be the lightest one.


Zweihander Smashing attack

Compare it with the lengthy, heavy Black Knight Halberd. It weighs significantly more, at 14.0, has a sort-of overhead vertical hit, yet... no flattening. Clearly there is some hidden attribute that affects some weapons.

Numbers... yeah, Dark Souls has 'em, but if you start looking closer, there's a lot more that's hidden and really has to be explored, experienced, and discovered on your own. The perfect weapon for your play style is out there. Maybe it doesn't have the supermodel measurements, but you'd rather grab onto it than anything else!



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Legacy Comments (will be imported soon)


Your Demon's Souls/Dark Souls knowledge has surpass many mortals. You, in a way, are super-human.
God dammit, you started playing this AGAIN?
Nice! Wish I could have read it before updating the starting Broadsword and struggle with it's awful strong attacks =/. Anyway, it's great how Dark Souls treats each weapon with the same importance and care on it's creation, unlike most other games that just program one moveset and only add stats (Wooden sword, iron sword, steel sword, etc.). Hope you keep sharing this type of knowledge! Have you tried a sorcerer playtrough yet? It's quite a different experience.
Newt confided in me the other day that he has logged over 300 hours into this game. Holy crap!

This was great man. I love the way the gifs worked out. I... I think I want you to write more Dark Souls blogs. Don't let this be the last one!
Man, that is crazy insight. Makes me understand why I like the Wanderer over the Knight/Warrior a bit better! I thought I noticed something along these lines, as about a 3rd through I was still using the Scimitar, as all the other weapons felt off to me, even though the numbers were better. Write more (pl0x), as so I can absorb this nummy knowledge!
Pretty cool. I haven't played Dark Souls (currently hoping they'll do a PC release, since my 360 croaked), but this actually amps my interest up quite a bit. The best games are those with hidden stats and mechanics. It becomes a boring mission of min-maxing your character when everything is laid out before you.

Maybe that's why I enjoy E.Y.E; it has stats, but fuck if I know what they do, besides permit your use of equipment.
So I guess it’s kind of like fighting games, where some people say you should ignore tiers and stats and just find a character you’re comfortable with.

I’ve been rocking the Black Knight Halberd for a long time now but I think I’ll break out.
The other day I found out that the falchion has a crazy flip move instead of the kick attack. There is a lot about the weapons that can't be quantified and it makes it hard for me to settle on using just one.
I need to bookmark this for when I actually play the game. Great job getting all these gifs together to illustrate your point.
Great stuff! Your blogs make it really hard not owning this game yet!!
I remember when you first started playing, and your knowledge of the game was being explored day by day. Now you're far beyond myself, as I've only beaten the game 3 times.

Bravo!
Excellent Dark Souls blog, knutaf! Book marked it for future reference.
Cool blog. This is making me hope even more for a PC port so I can play it.
I love the Great Scythe too :)

And I always wanted the Washing Pole but I never found it. If I wasn't using my Lightning Spear or Great Scythe though, I usually tended to try out the coolest/weirdest looking weapons. I found the Gargoyle Tail Axe to be very interesting, as it bends when you swing it, which seems to give it more of an arc (or at least a differently shaped arc) than it would normally have. I also really like the Titanite Catch Pole for some reason.
Bravo, those .gifs totally worked on illustrating!! Nice added touch to the read :D
Amazing post Knut! With the level of detail you go into here, the example .GIFs, and the informational links, you've really outdone yourself!

Its weird the little things in this game that will turn a "ho-hum" weapon to something awesome. For example, while people typically know you can jab with a spear while still keeping your shield up, some might miss that you can do the same with a few of the rapier type weapons like the tiny Mail Breaker. While I usually ran around swinging a huge freaking Great Sword everywhere, the stubby little Mail Breaker became my go-to weapon for any fight on a ledge or cliff-side. Being able to stand my ground while jabbing enemies closer and closer to the ledge made those fights a lot easier than using the cumbersome Great Sword swing that might hurl you off an edge with sheer momentum.

Man, for all the time I've spent playing, watching, and reading about this game, I feel like I've only scratched the surface! What a cool freaking game!
congratulations! You've officially sucked all the happiness from my life and made me want to play this some more.
All those videos and converting and cropping and so on... that took a while, I'm not gonna lie. But you guys totally make it worth it!

Venus: and the crazy thing? People who PVP in this game are way more hardcore than this. I don't know how they do it.

lpico: >_>

Sigfriend: totally agree! I never tried the broadsword. Is it similar to the longsword? I haven't done a mage playthrough. I don't know if I have the patience for it, though I have no doubt it can be mad powerful (HandsomeBeast is proof of this)

CT: the well is running dry, dude. But if I think of something, you know me. It'll get barfed onto a blog post.

BurnX: if you like the scimitar, Quelaag's Furysword is for you! Same move-set, but it burns as embers when you swing it!

Aequitas: ahhh, you said the "P" word. To you and Sterling, I think EpicNameBro's arguments about it sum up my feelings pretty well. Hm, never heard of E.Y.E.. I'll look it up, thanks!

Handy: that sounds like a good analogy, yeah. That halberd is pretty sweet, and has a good move-set. I don't like the massive STR requirement, though. If you like halberds, the Gargoyle Halberd is insane if you can manage to get a drop.

Beast: that flip move... ehh, I don't know if I like it too much. Kicking a guy is a good way to mess with them, and a follow-up hit is an automatic critical. That flip primarily serves to make you fall off a narrow ledge backwards, far as I can tell. I guess it looks cool, though.

Char: thanks! I don't think it could have been illustrated effectively with just words, and I was afraid people wouldn't click on the youtube links without some incentive. I know I'm guilty of it.

Celica: you sould like a broken record, man. Just get it!

Magnalon: your opening blog there had exactly the right info at exactly the right time to kick-start my Dark Souls madness. I actually owe quite a bit to that! Actually, I've only beaten it 3 times as well, but I overthink everything.

bbain: *great-scythe highfive* Washing Pole has to be bought from Shiva, so unless you went Forest covenant, it's easy to miss. The tail axe certainly does look cool, but I never found its novelty to make up for its garbage pail damage. Dude, the catch pole is sweet. I was lucky to get a drop of that, and I love its move-set.

COM: thanks for helping me check 'em beforehand. :)

Wrench: thanks for being part of my loyal Dark Souls brigade. I actually haven't used rapiers much. If I make another char, I think I might try to use them more. I suspect they can get really powerful, too. Yes! All these little combat tactics that are so tightly intertwined with your weapon choice... love it!

Flamoctapus (sic): hahahaha mission accomplished
While normally I gravitate towards faster, lighter weapons, in this game I ended up going with the Zwei. The overhand smash makes most small enemies really trivial, and the horizontal sweep will put anything with low poise into an exploitable knockback state.

The other thing is that all the real skilled players seem to be able to escape from smaller weapon combos quite easily - and since I am not very good, I needed something with a wide sweep to hit people trying to get behind me, and needed to make my few hits count, since they might be the only ones I'd get!

I've never hit any actual players enough times to trigger a bleed effect, though I hear the Lifehunt Scythe is a real monster if you make a point of building around it.

As always, excellent blog!
Great post Knutaf, it is very true that in DS you can't just judge a weapon by its numbers, because most weapons in a category are pretty similar on the stats page, but the real proof is in how well they suit your playstyle. I've mess with alot of different weapons, but my main character had a Dex-focus and didn't meet the Str requirement for half of the weapon classes. I'm going to have to start a Str-based character some time now.

By end-game of NG++ my main weapon was Pricilla's Lifehunt Scythe, which was a Dex-scaling weapon that did huge damage and huge bleed damage, but each hit dealt you bleed as well. The Lifehunt is a pure beast, but you walk a razor's edge using it, because if you cross your own bleed threshold you are almost guaranteed to die, so you need an alternate weapon against foes who also deal bleed damage.

I was wearing fully upgraded steel armour and the Bloodbite Ring to counter the build up of the bleed, but even so I had to watch how many swings I took. It also had the great running hop-slash, and its normals provided great options for lateral and overhead swings.

Earlier in the game I was a spear-wielder, with the long range and safe shield-poking being a big draw. I enchanted a Partizan with fire eventually because its one-handed hard swing was not a stab but a medium-speed lateral arc, which had more use than the normal spear's 'jab really hard' attack.
fulldamage: I've seen some Zwei PVP and it is *brutal*. The stunlocking is absurd. I also think it becomes a top-tier weapon because of its relatively low stat reqs. To be honest, this blog was much more about player-vs-enemy, not PVP. I'm inexperienced and suck at PVP, so I bow to your wisdom there.

Heeey Stahl, good to see you, dude. I'm definitely rocking the Lifehunt Scythe on the side for bosses. Bloodshield and Bloodbite Ring help quite a bit. I can do probably 10 hits before triggering bleed. In the end, Great Scythe has the same move set, gets over 800 damage with Crystal Magic Weapon, and doesn't try to kill me. Heh, look at me, talking about damage on this blog of all places. I have the Partizan but never really tried it. I wonder how its moves differ from a halberd.

So, when are you going to start blogging? ;)
The Partizan has, more or less, the light thrust attacks of the basic spear, and the heavy swing of the halberd. My main wasn't strong enough to equip the Bloodshield, IIRC, or I just forgot to try it and missed a trick ;) The fire-Partizan was good for rat and slime farming in the Depths, the wide swing could one-hit all the rats in the group spawns at once, with a little luck.

I spent an hour or so tonight with a new character trying to dual-wield cestus fists. I'm not great at parry-based damage mitigation, but variety is the spice of life. I do love the counter-hit animation, which is a gut-punch that crumples the foe, then a haymaker right in the face with a gratifying blood splurt.

And I've blogged...once. More to come, probably. I have a half-written piece on Brink that nobody will want to read ;)
You are totally spot on about the weapons in that the damage is secondary to the speed of attack / reach and style.

Although I never got around to getting the washing pole I stuck with the traditional longsword (thrust and swing) and Quelags Firesword, Plus the lightning spear as an alternative weapon.

I never liked greatswords & axes, too slow for my liking. Same goes for heavy armour that put me over 50% weight. I wore heavy helmet and gloves with the gold hemmed robe torso / crimson robe leggings which struck a nice balance resistance and poise

My set up might have been different if I had havels ring but Havel walked off a ledge so I couldnt loot his body. (I lost loads of items like that) grrr
Still planning on picking up Dark Souls at some point. I was more excited for its' release than Skyrim! I simply like the dark Gothic atmosphere connected with the rogue-alike and action rpg elements. The "challenge" is the only thing which scares me! Everyone says these games are "uber hard".
I love Dark Souls so much. So much variety in one game. I love how some of the similar-looking weapons act completely differently from one another.

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