You managed to put two of my very favorite things together in one blog, and that makes me quite happy :)
Another similarity between the game and McCarthy's novel is that in both stories, we don't really know how the protagonists got to where they are on page one. I mean, there are flashbacks in The Road that point to a nuclear war, but other than a few glimpses into the man and the boy's lives prior to the beginning of the book, we don't get to see the world turn into what it is when we become a part of the story -- same as in Limbo.
Anyway, I'm rambling. GREAT blog, Newt!
Another similarity between the game and McCarthy's novel is that in both stories, we don't really know how the protagonists got to where they are on page one. I mean, there are flashbacks in The Road that point to a nuclear war, but other than a few glimpses into the man and the boy's lives prior to the beginning of the book, we don't get to see the world turn into what it is when we become a part of the story -- same as in Limbo.
Anyway, I'm rambling. GREAT blog, Newt!
The Road was easily one of the best books I have read in a while and Limbo was such a simple, sad journey that I couldn't help but get engrossed in it. Tying those two together, hmmmmm.....makes me think. Really respect and treasure any object in a medium that can emphasize quiet moments and the struggle when its not sexy like in a big war game. Nothing really wrong with epic set pieces and big heroic fights, I just find those quiet moments stay with me a lot longer than any big flashy war scene or fight. Lovely blog buddy.
The Road was fantastic, both the book and the movie. Limbo was equally fantastic. You know, after reading this I may watch The Road tonight and then play through Limbo again.
Great article Knut.
Great article Knut.
@MrAndyDixon
I love the way it was written - every word means something. The broken structure of the sentences and dialogue really added to the immersion. The father and son were close to death and they didn't care about proper grammar - each word was spoken like it was their last. Man, such an amazing book!
As for Limbo, I think it looks pretty, but that's about it. There is a big difference between ambiguity and vagueness. Ambiguity is open to interpretation, vagueness is not because there's nothing there to interpret.
I love the way it was written - every word means something. The broken structure of the sentences and dialogue really added to the immersion. The father and son were close to death and they didn't care about proper grammar - each word was spoken like it was their last. Man, such an amazing book!
As for Limbo, I think it looks pretty, but that's about it. There is a big difference between ambiguity and vagueness. Ambiguity is open to interpretation, vagueness is not because there's nothing there to interpret.
Limbo blew me away at every turn. From the spider sequence to the factory level, every visual and sound effect (or lack thereof) evoked emotions that few games have ever have. Loneliness, helplessness, curiosity, fear, desperation, confusion and terror. It was a glorious experience that I doubt will be emotionally matched anytime in the near future.
Thanks for reminding me!
@VenusinFurs - "Meaningless"? I can only assume that you're trolling for some random, unnecessary reason.
Thanks for reminding me!
@VenusinFurs - "Meaningless"? I can only assume that you're trolling for some random, unnecessary reason.
@ Corduroy Turtle
No, I'm not.
I didn't experience the same emotions you did, so that means I must be trolling?
No, I'm not.
I didn't experience the same emotions you did, so that means I must be trolling?
Wow, I'm so jealous at your writing skills! Simply amazing!!!
I only saw the movie, but the way Venus described the book I don't know if I want to read it - is it a hard read?
@ Corduroy Turtle
I love art games, but Limbo just didn't do it for me. I see no meaning there. Actually, the game was quite boring and I LOVE slow and atmospheric games.
I only saw the movie, but the way Venus described the book I don't know if I want to read it - is it a hard read?
@ Corduroy Turtle
I love art games, but Limbo just didn't do it for me. I see no meaning there. Actually, the game was quite boring and I LOVE slow and atmospheric games.
Instant formula for success: find two things that people like and write about both of them, it seems. Thanks, you guys! A note about the photographs that I couldn't work into the post itself: they are just regular photos of various places in North Korea; I just made them black and white and upped the saturation a little. Kind of depressing, huh?
Dixon, that's a really good observation that I now wish I'd noticed myself and included. Thanks for that!
Venus, while I appreciate that you complimented my blog, your hatred of Limbo is well documented already without flaunting it here, especially when I've made a real effort to draw a substantiated parallel. When you say that Limbo is meaningless or (derogatorily) vague, aren't you consequently saying that my entire analysis is to be dismissed out of hand? If you are, we can have that discussion, but don't just dismiss it in front of my face.
Also, Cordoruy and Venus, please, let's not have a flame war on here. Corduroy, if you want to know why he hates it, go check his blogs; I'm pretty sure there's evidence in there without adding more here.
I made Occams think. My work here is done. I really like the way you phrased your comment. Thanks, man.
I made Chilly watch a movie. My work here is done.
Steezy, Hero, I highly recommend it. It's also not difficult reading. You could probably get through it in a week or less.
Hero, thanks, those are very kind words. Maybe the developers didn't intend meaning explicitly, but, like Venus, hopefully you will concede some possibility or secondary parallels at least? That's kind of what I was trying for here.
Dixon, that's a really good observation that I now wish I'd noticed myself and included. Thanks for that!
Venus, while I appreciate that you complimented my blog, your hatred of Limbo is well documented already without flaunting it here, especially when I've made a real effort to draw a substantiated parallel. When you say that Limbo is meaningless or (derogatorily) vague, aren't you consequently saying that my entire analysis is to be dismissed out of hand? If you are, we can have that discussion, but don't just dismiss it in front of my face.
Also, Cordoruy and Venus, please, let's not have a flame war on here. Corduroy, if you want to know why he hates it, go check his blogs; I'm pretty sure there's evidence in there without adding more here.
I made Occams think. My work here is done. I really like the way you phrased your comment. Thanks, man.
I made Chilly watch a movie. My work here is done.
Steezy, Hero, I highly recommend it. It's also not difficult reading. You could probably get through it in a week or less.
Hero, thanks, those are very kind words. Maybe the developers didn't intend meaning explicitly, but, like Venus, hopefully you will concede some possibility or secondary parallels at least? That's kind of what I was trying for here.
@ Knutaf
I enjoyed your analysis very much. I would like to echo MyLittleHero's comment and say I also admire your writing skills. As you know, Limbo didn't work for me, but I did enjoy reading your thoughts on it.I may not agree with it - but I respect it and I respect the time and effort you put into this blog. I read every blog post you put up because of the quality of the posts.
I hope you didn't get the wrong impression. My intention was not to start some flame war - I think I would just ignore this game when the topic comes up.
Again, I really enjoyed this blog and the opening! To be honest, the opening of your blog made me a bit jealous, but that means you did an excellent job! :)
I enjoyed your analysis very much. I would like to echo MyLittleHero's comment and say I also admire your writing skills. As you know, Limbo didn't work for me, but I did enjoy reading your thoughts on it.I may not agree with it - but I respect it and I respect the time and effort you put into this blog. I read every blog post you put up because of the quality of the posts.
I hope you didn't get the wrong impression. My intention was not to start some flame war - I think I would just ignore this game when the topic comes up.
Again, I really enjoyed this blog and the opening! To be honest, the opening of your blog made me a bit jealous, but that means you did an excellent job! :)
Excellent blog, I really enjoyed the intro.
Shamefully I have to admit that I picked the road up a few months ago but never took to the time to read it. I'll have to remedy that, but not until Dance with Dragons is done.
Shamefully I have to admit that I picked the road up a few months ago but never took to the time to read it. I'll have to remedy that, but not until Dance with Dragons is done.
Bey, I get the feeling you didn't read my blog closely enough. I was a little bit subtle this time. See if you can find the meaning in it.
Wrench, I totally understand. My wife said the same thing to me, and if she weren't reading it now, I'd be in the same boat!
Wrench, I totally understand. My wife said the same thing to me, and if she weren't reading it now, I'd be in the same boat!
I actually just picked up The Road a few weeks ago at a discount book store. Haven't read it yet, but this peeks my interest and it may be next on the list. Really enjoyed this blog! Wonderful work.
Loved the movie... so may have to read the book! I don't think I will bother with the game as I haven't seen a demo for it. Sadly, I'm not a fan of puzzle games or platforming games.. and it seems likely to heavily include those elements. :(
Excellent blog!
Excellent blog!

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