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About
Facts:
I'm a dude in my twenties.
I work for MS on the Xbox, writing programs to test it.
I have a cat and two dogs.
I am programming a MUD from scratch and an SSL implementation, for fun in my spare time.


Conjecture:
Nutella > Peanut Butter
Hard candy > chocolates
Sunny > rainy
Ruby > Python
Ancient Greek > Latin
Showers in the morning > those at night
over > under (re: toilet paper)
Subs > dubs
HTML+CSS > BBCode

Frontpaged
Groundhog Day: Wave After Wave, This Is My Ocean
Obscurity: Nobody has ever heard of Lemmings

Currently playi--who am I kidding? I'm just playing Dark Souls
FTL
Halo 4, at least ostensibly
Dark Cloud 2


Favorites:
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La-Mulana
Geometry Wars 2
Burnout Paradise
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Windwaker
Metroid Prime series
Secret of Mana, Seiken Densetsu 3
Descent 1-3
Bayonetta
English Country Tune


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I sometimes listen to music.


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Monster Tale, Heny Hatsworth (haven't used the DS in a while)
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knutaf
12:20 PM on 07.19.2011



The boy stood up slowly, his head swimming a bit as if from some fall, though he didnt remember anything like that. His muscles were slightly sore and felt like he had been crammed in a box for hours. There was very little light, but he could see the ground was covered in patchy grass, short and coarse like unkempt stubble.

He walked slowly, one foot in front of the other, feeling his way, afraid of the disquieting silence all around. It hid more thickly some feet away, where he could not make out shapes so well. He thought some of the trees looked like scarecrows or bony, gaunt men strung up from their necks and arms. He kept walking.

He passed through many places. He saw strange things he couldnt explain. Machines. Remnants of a shadow of a shadow of a world. Sometimes they worked, but barely. They clanked noisily and complained like a stray cat roused from an already uncomfortable bed. He could tell these things had some story, but there was nobody left to remember it. Maybe there was nobody left at all, he thought. Am I the last person?

The boy was not the last person. One day a group of children approached him. Help, he tried to say. Help. Who are you. But the silence lay thickly and snuffed out the words as they emerged from his mouth, whisking them away like a spiderweb in the wind. The boys chased him. He could not see their faces for the murkiness of the world, but they ran after him like predators. I dont have anything for you, he wanted to say. But he just ran and finally escaped them. He felt very tired.

The boy walked on and wandered. I might die here, he thought. I am in a world that everyone has forgotten. Can I even leave. One day he saw a glimpse of a light, tesselated patterns flickering on the wispy grass, dancing with motes of dust and ash in the air, stirred by a wind that sounded more like a sigh.



I recently finished reading The Road, by Cormac McCarthy. As I read and read, I saw post-apocalyptic in my head. With his descriptions of a grey, dark world, looters, cannibals, thieves, rapists, and so on, I pictured Fallout 3 over and over.

Ghost towns, ash in waves everywhere, not just on the sea. Broken things. All things broken, actually. I pictured Book of Eli. These familiar scenes that have been imagined for me on screens already. But maybe two-thirds of the way through the book, something happened.

I believe the man and the boy were in the middle of one of their slow trudges from one location to another. The man laments to himself:

"Nobody wants to be here, and nobody wants to leave."

That struck a chord with me. What few people are left are stuck in some in-between. They're unwilling to give up the last scraps of what they knew, or maybe they just don't know how to. Could you? if the world was pulled out from beneath you like a rug? Be that as it may, they are left behind in a kind of purgatory.

Purgatory... Limbo. Oh. I played that.

I'm positive it wasn't an intentional connection, but, despite the supernatural aspects, there are similarities I am naturally drawn to notice. Limbo takes you from place to place slowly and somewhat deliberately. You're not starving for food or dying from the harsh elements throughout, but the world is inherently unforgiving to you. Metaphorically or psychologically, perhaps, the boy in Limbo dies many deaths like all the little deaths of the man and the boy, from exposure to all the horrible things left.



Each place in Limbo clearly has some old story, some lost purpose. The waterworks, the aqueduct, the broken hotel, the strange, clanking, steaming machinery, a lone boat left on a shore... for whom? Their forgotten purposes echo in the same way as some things in The Road, like the abandoned train engine or sailboat they encounter.

The themes of purgatory and transition are heavy in the book. The man talks at several different points about the state of having nobody left at all, or of the world as it will be like when everyone finally dies. There is no possible situation he imagines in which humans (or any creatures, it seems) survive; they will only pass through and expire. So too in Limbo, there is no place for the boy in the game. He must only pass through.

And the endings of both, while ambiguous, have a similar tone. I'll not spoil either. Both works of media share a few similar themes, enough to give me pause and consider them. I find it interesting that I can play this game in one media, then read this book--a totally separate media, and largely disconnected from it--and immediately change my perception of the game.



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Legacy Comments (will be imported soon)


You managed to put two of my very favorite things together in one blog, and that makes me quite happy :)

Another similarity between the game and McCarthy's novel is that in both stories, we don't really know how the protagonists got to where they are on page one. I mean, there are flashbacks in The Road that point to a nuclear war, but other than a few glimpses into the man and the boy's lives prior to the beginning of the book, we don't get to see the world turn into what it is when we become a part of the story -- same as in Limbo.

Anyway, I'm rambling. GREAT blog, Newt!
I love The Road, not so much Limbo - I think the game is meaningless.
I really want to see the movie.
The Road was easily one of the best books I have read in a while and Limbo was such a simple, sad journey that I couldn't help but get engrossed in it. Tying those two together, hmmmmm.....makes me think. Really respect and treasure any object in a medium that can emphasize quiet moments and the struggle when its not sexy like in a big war game. Nothing really wrong with epic set pieces and big heroic fights, I just find those quiet moments stay with me a lot longer than any big flashy war scene or fight. Lovely blog buddy.
@VenusInFurs

The movie was fantastic. Not QUITE the book, but still very, very good.
The Road was fantastic, both the book and the movie. Limbo was equally fantastic. You know, after reading this I may watch The Road tonight and then play through Limbo again.

Great article Knut.
@MrAndyDixon

I love the way it was written - every word means something. The broken structure of the sentences and dialogue really added to the immersion. The father and son were close to death and they didn't care about proper grammar - each word was spoken like it was their last. Man, such an amazing book!

As for Limbo, I think it looks pretty, but that's about it. There is a big difference between ambiguity and vagueness. Ambiguity is open to interpretation, vagueness is not because there's nothing there to interpret.
Great blog, by the way!
Incredibly interesting analogy; you've really got me thinking about this now.
Keep the fire alive, guys... *gives knowing nod*
The Road was great - as was this blog!
Never read The Road, but I may have to now. Sounds like a good read.

Awesome blog Newt!
Limbo blew me away at every turn. From the spider sequence to the factory level, every visual and sound effect (or lack thereof) evoked emotions that few games have ever have. Loneliness, helplessness, curiosity, fear, desperation, confusion and terror. It was a glorious experience that I doubt will be emotionally matched anytime in the near future.

Thanks for reminding me!

@VenusinFurs - "Meaningless"? I can only assume that you're trolling for some random, unnecessary reason.
@ Corduroy Turtle

No, I'm not.

I didn't experience the same emotions you did, so that means I must be trolling?
Wow, I'm so jealous at your writing skills! Simply amazing!!!

I only saw the movie, but the way Venus described the book I don't know if I want to read it - is it a hard read?

@ Corduroy Turtle

I love art games, but Limbo just didn't do it for me. I see no meaning there. Actually, the game was quite boring and I LOVE slow and atmospheric games.
Instant formula for success: find two things that people like and write about both of them, it seems. Thanks, you guys! A note about the photographs that I couldn't work into the post itself: they are just regular photos of various places in North Korea; I just made them black and white and upped the saturation a little. Kind of depressing, huh?

Dixon, that's a really good observation that I now wish I'd noticed myself and included. Thanks for that!

Venus, while I appreciate that you complimented my blog, your hatred of Limbo is well documented already without flaunting it here, especially when I've made a real effort to draw a substantiated parallel. When you say that Limbo is meaningless or (derogatorily) vague, aren't you consequently saying that my entire analysis is to be dismissed out of hand? If you are, we can have that discussion, but don't just dismiss it in front of my face.

Also, Cordoruy and Venus, please, let's not have a flame war on here. Corduroy, if you want to know why he hates it, go check his blogs; I'm pretty sure there's evidence in there without adding more here.

I made Occams think. My work here is done. I really like the way you phrased your comment. Thanks, man.

I made Chilly watch a movie. My work here is done.

Steezy, Hero, I highly recommend it. It's also not difficult reading. You could probably get through it in a week or less.

Hero, thanks, those are very kind words. Maybe the developers didn't intend meaning explicitly, but, like Venus, hopefully you will concede some possibility or secondary parallels at least? That's kind of what I was trying for here.
@ Knutaf

I enjoyed your analysis very much. I would like to echo MyLittleHero's comment and say I also admire your writing skills. As you know, Limbo didn't work for me, but I did enjoy reading your thoughts on it.I may not agree with it - but I respect it and I respect the time and effort you put into this blog. I read every blog post you put up because of the quality of the posts.

I hope you didn't get the wrong impression. My intention was not to start some flame war - I think I would just ignore this game when the topic comes up.

Again, I really enjoyed this blog and the opening! To be honest, the opening of your blog made me a bit jealous, but that means you did an excellent job! :)
Fair enough, Venus. No harm done, and thanks for the compliments!
This isn't how you play Geometry Wars.
Excellent blog, I really enjoyed the intro.

Shamefully I have to admit that I picked the road up a few months ago but never took to the time to read it. I'll have to remedy that, but not until Dance with Dragons is done.
Bey, I get the feeling you didn't read my blog closely enough. I was a little bit subtle this time. See if you can find the meaning in it.

Wrench, I totally understand. My wife said the same thing to me, and if she weren't reading it now, I'd be in the same boat!
I actually just picked up The Road a few weeks ago at a discount book store. Haven't read it yet, but this peeks my interest and it may be next on the list. Really enjoyed this blog! Wonderful work.
Loved the movie... so may have to read the book! I don't think I will bother with the game as I haven't seen a demo for it. Sadly, I'm not a fan of puzzle games or platforming games.. and it seems likely to heavily include those elements. :(

Excellent blog!
@MyLittleHero - I'm not sure I'd categorize Limbo as an "art game". It's a bleak and foreboding puzzle/platformer, though it is gorgeous so I could see how the comparison could be made.

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