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Community Discussion: Blog by knutaf | Ezekiel 25:17 - a Dark Souls faith/dex PvP buildDestructoid
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About
Facts:
I'm a dude in my twenties.
I work for MS on the Xbox, writing programs to test it.
I have a cat and two dogs.
I am programming a MUD from scratch and an SSL implementation, for fun in my spare time.


Conjecture:
Nutella > Peanut Butter
Hard candy > chocolates
Sunny > rainy
Ruby > Python
Ancient Greek > Latin
Showers in the morning > those at night
over > under (re: toilet paper)
Subs > dubs
HTML+CSS > BBCode

Frontpaged
Groundhog Day: Wave After Wave, This Is My Ocean
Obscurity: Nobody has ever heard of Lemmings

Currently playi--who am I kidding? I'm just playing Dark Souls
FTL
Halo 4, at least ostensibly
Dark Cloud 2


Favorites:
Dark Souls
La-Mulana
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Burnout Paradise
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Windwaker
Metroid Prime series
Secret of Mana, Seiken Densetsu 3
Descent 1-3
Bayonetta
English Country Tune


Other places you might find me:
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Lately I have been part of a podcast
I watch a fair bit of anime.
I sometimes listen to music.


Games on hold:
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Monster Tale, Heny Hatsworth (haven't used the DS in a while)
Dead Space
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More Dark Souls! Since it is almost the only thing I've been playing for weeks, I guess it was only inevitable that I write another one of these, huh? If you've been watching my live stream at all, you'd have seen me crafting this build, which has ended up being somewhat effective so far. I also mentioned it on the most recent episode of the Secret Moon Base podcast. I'd like to tell you all about it. Warning: this post is serious Dark Souls nerdage. There shouldn't be any spoilers, except the names of equipment you might not have seen.

This is a flavor of dexterity/faith rapier build. I guess the basics of this build are pretty well known by experienced Dark Souls players at this point, but I've imposed certain restrictions upon myself to try to differentiate from the "optimal" one. Despite these restrictions, I made Darkmoon Blade +3 (80 PvP kills) in about 3 days with probably a > 70% K/D spread, so it's vastly exceeded my expectations.

For any not-Dark Souls fanatics, I'll briefly explain dex/faith builds. Thrusting swords like rapiers scale their damage well according to the dexterity stat, so I'm using them as my primary weapons. With high faith, you get access to certain temporary weapon enchantments that add huge amounts of damage. Put these together and you have a mean combination.


Biggest dredgling EVER.

Restrictions

- no backstabbing unless the opportunity is very carelessly presented to me. So far I have barely even backstabbed for healing during the fight.
- no Dark Wood Grain Ring, and I have to fast roll (that is, keep under 25% equip weight - only wear light armor).
- Wrath of the Gods only as a defensive measure. It is a fast-casting area attack with high damage and is considered cheap by some.


Stats

- Endurance - 40
- Dexterity - 40
- Faith - 40
- Vitality - 30 (yields 1100 HP)
- Attunement - 14 (yields 4 magic slots)
- Strength - 16 (able to equip halberds for fun)
- Resistance - 10
- Intelligence - 9


Armor

- Mask of the Father - yields 92.0 equip burden
- Armor of the Sun
- Channeler's Gauntlets or Knight Gauntlets
- Hollow Soldier Waistcloth - has the highest poise to weight ratio in the game!


Rings

- Cloranthy Ring, since I don't use either the Grass Crest Shield (not 100% physical damage block) or Mask of the Child
- Wolf Ring


Weapons
Estoc +15 or Ricard's Rapier +15
second slot: some elementally upgraded Shotel or Darkmoon Bow; or pyro glove (unupgraded - more on this shortly)

Offhand
weight-3 shields like Dragon Crest Shield or Crest Shield
second slot: Darkmoon Talisman

Magicks

- Darkmoon Blade, of course
- Sunlight Blade, also of course
- Power Within OR Replenishment (!)
- The aforementioned Wrath of Gods


The name of this build harkens back to that oh-so-lovely scene from Pulp Fiction: "...when I strike down upon thee with great vengeance and furious anger..." The play style is a headlong rush, and the vengeance is, of course, Gwyndolin's. Not that I rush opponents in duels or anything like that.

The cornerstones of this build are the magic choices: DMB/SLB and Power Within. These are temporary boosts and represent throwing all your weight behind your first press. Power Within using an un-upgraded pyro glove drains 11 HP / sec, which gives you 100 seconds before you die! Heh, with a +15 pyro glove it's 20 HP / sec. OUCH. Depending on the area I'm in and my mood, I might switch out Power Within in favor of Replenishment, which heals slowly enough that it's probably not considered "cheap" healing, and offsets such things as swamps and lava.

The armor choices are very specific. With the armor shown, you get 26 poise. With the Wolf Ring that comes to 66 poise, which has worked pretty well so far. Poise matters.

The weapon choices are likewise pretty restricted. With the remaining equip burden after taking armor into account, only very light weapons will fit. Heh, in fact, I can wield a Ricard's Rapier with a Shotel in second slot, but if I swap in the Estoc instead, the Shotel is now too heavy by 0.5 pounds. Yikes!

The build favors quick kills and exploits the opponent's impatience and mistakes, but suffers when the opponent is cautious and the fight goes long. Most of my time is spent furiously rushing my opponent, attacking quite a lot. I haven't been parried much so far, maybe due to the speed of the rapiers, or maybe due to luck. A lot of the time is spent doing the sprinting R1 attack (that rad lunging double-poke).

Quick side note: that double poke is unique to rapiers' movesets, an example of how Dark Souls differentiates weapons by more than just damage.

That being said, most opponents who go 2-handed or drop their shield aren't expecting 1000+ damage from that sprinting lunge.


What does this abomination of a character look like? Well, in a word, UGLY. By the way, that's a SHE.

Weaknesses

Opponents with Eagle Shield who wait until the weapon enchants run out. You can switch to the shotel to try to deal with them, but I've had mixed success. This is probably my inexperience showing.

Opponents who rush. I don't call this cheap; it's their prerogative to exploit a weakness in my build. So it can be dicey getting the buff on my weapon in time, especially in the Kiln or forest.

Outnumbered fights. This build works best targeting a single opponent. Part of that is due to the narrow arc of the rapier. Arc? The arc is nonexistent! It's a poke directly in front of you! A Claymore this is not.

In 2v1 and 3v1 fights, your best bet is to look for openings in either player and try to eliminate him quickly, so you can go back to defending your back against the remaining ones. Wrath of the Gods sometimes helps here if they all get in too close. Still, I have lost far more of these than I've won. In these cases I will not put on Power Within, because the fight is bound to be too long.

Bleed damage. Turtling up like sometimes happens in these fights is no good against an opponent inflicting bleed damage. I need to dodge more in these cases, I suppose.

So yeah, that's my build. It took about 60 hours to get to get to the conventional PvP level of 120 and get all my equipment in order, but I wasn't going at a crazy pace.

People in the live stream chat sometimes comment on my self-imposed restrictions. I have this to say: backstabbing makes PvP in Dark Souls uninteresting. It's not fun to fight against; after a while it's not fun to watch; I imagine eventually it's not even fun to play. Likewise, huge numbers of people are using some of the same equipment, like the Dark Wood Grain Ring. I think doing something different is fun, even at the expense of winning.



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Oh knutaf, your obsession with this game makes me happy.

This doesn't really have anything to do with your blog, as I've never even thought about creating certain character builds yet, but you might be happy to know that I did start playing Dark Souls again recently. I'm trying to get through NG+ for the first time. I'm stuck on the Four Kings though, even though I technically killed four of them in one fight, but there was still a smidgen of health left on the boss' health bar for some reason, and then I was killed. So pissed.

Also, I've found that a +10 Fire Great Scythe is extremely useful against almost any boss or enemy.
Sweet post. I haven't watched much of the stream - I'm usually going to work at that time, but I saw you starting this character and was curious how it would bear out in the long run. Sounds like a real winner.

Seasoned PVPers must either be caught off-guard by your weird loadout, or take you for a minor threat -- which is the beautiful thing about coming up with an unconventional approach. You don't see many rapiers in a world of lightning zwiehanders and washing poles.

Surprise counts for a lot - I defended myself from invaders several times with the Golem's Axe - a boss soul weapon few people ever use or upgrade. Few were prepared for its R2 one-handed attack, which is a wind-crescent projectile.

Big props for not just using the flavour-of-the-month PVP build, but staying very competitive.

@Bbain: The 'Four' Kings keep respawning until their health bar is empty - you can kill three of them, but if you don't keep the pressure up they keep spawning, you may end up fighting kings 4, 5, and 6 at the same time if you lose pace. That fire Great Scythe sounds like the right tool for the job though - have you considered Power Within to crank up that DPS?
I wish my posts could be as grossly incandescent as this. And just as I was looking at faith builds too. I may try this.
Never heard of this one. Any good?
I love your build, it's a thing of beauty. I love that you use unorthodox equipment and spells to gauge their effectiveness yourself, not just relying on conventional wisdom. I remember being on the stream when you first experimented with Replenishment, and I was skeptical since I heard nothing but bad things about it. Three straight victories later, I changed my tune!

This is the kind of stuff that makes Dark Souls interesting. I recently shelved my Dex/Int PvP build because it was just too boring. It was a generic build optimized for PvP play that featured all the usual gimmicks – Giant's armour, bleed-inducing Washing Pole, DWGR, FAP, ect. The only unique thing I ever did with her was use flash sweat to straight up tank some Pyromancers to their surprise.

It was an effective build to be sure – I won way more fights with her than I ever did with any other melee character. But it was SO BORING. No heart, no soul, no flavour.

I had much more fun helping to fend off invaders with my Onion Knight Sunbro or playing cat and mouse with my glass-cannon mage. Watching your downright goofy looking Darkmoon punish the heck out of some guilty has been getting me juiced to come up with my own innovative character.

I also find it inspiring that you manage to avoid some of the more gimmicky PvP stuff but can still hang with a tough crowd. Even if you decide to take the highroad, a lot of Dark Soul players race straight to the bottom – especially the Darkwraith types you specifically hunt. Just goes to show that a little planning and skill can take you further than crutching on a gimmick.

Personally, I think I play a little more ruthlessly than you, but not so ruthless as the "chain-stab, dead-angle, troll lol lol lol" set out there. I think it's wise to strike a balance between what you think is fun and will make for an interesting fight, without handicapping yourself so much that you become a martyr. You seem to have found a middle path that works for you and I applaud that. I'm still working on it myself – Dex/Int was too effective and boring for me (honestly, my gear won those fights not me), but I don't like losing either. I'll have to come up with a character type that gives me a fair shot without blindly copying what has worked for others!
You sir are a god among demons!

I haven't been able to put much time into the game the last few weeks but PvPing still stresses me the fuck out. My character relies on pyro skills and my Black Knight Halberd +5 but most invaders are usually quick enough to dodge those attacks. As soon as I get the invasion warning I sprint straight for the nearest summons to help me out.
That character looks soooooooooo dumb! Not arguing her effectiveness in battle, however.
I agree with Secret Moon Base. Mostly because I it was me. >_>
Ahhh, so glad my Dark Souls bros appreciated this. I wasn't expecting much of a reception (read: comments) aside from them, which is fine.

bbain, I also dig the fact that you're still playing this. Not to self plug too much, but you can check out my two successful attempts at the Four Kings with this char: in NG with the Fire Greatscythe and in NG+ with my trusty rapier and buffs.

Stalh, yes, I can think of at least a couple fights where I even surprised myself with how quickly the opponent went down. Sometimes they're just not prepared for that damage output. Ah yeah, unusual weapons are always good. I got flattened by the Grant or something the other day, not really prepared for it. And I bet even if you're ready for the Moonlight Greatsword, the Golem Axe attack would throw you for a loop. Very cool.

Trev, if you end up with any tweaks or success, let us know!

OH YOU, Dixon. <3

Glad you liked it, Wrench. Was very pleased to have you in the stream to hang out. What the heck is a glass cannon mage? I need to know! Man, tell me about the bottom; last invasion of last night, I got summoned into the Burg (red sign soapstone) and rushed by three gankers all at once. It was baaaad.

Yeah, I agree, I don't feel like I've stepped into martyr territory. If my K/D was much worse, I might feel that way. Dex/Int with an unusual weapon might be interesting. Greatscythe? That's not a super easy weapon to use, since it's a bit slow. And it has a cool moveset.

Celica, I was really nervous about PvP too, for a long time. I lowered my expectations of success a lot and told myself that just playing more matches would help relieve that... and it did!

Corduroy, I love that you now have two separate accounts with which to mock my Dark Souls blogs. This must be what real power feels like. I'm not disagreeing with either of you, by the way.
A glass cannon is something or someone which is very powerful at dealing damage, but has no defense or durability of its own - a glass cannon has to win the fight on the first shot, or the chance for success falls dramatically.

In Dark Souls, a glass cannon might have 90 INT, nearly default VIT/END, and just enough STR/DEX to equip a basic weapon. Throw on the Crystal Catalyst and the Bellowing Dragon Ring, and you have a character that can one-shot invaders or bosses, but is screwed if s/he is put on the defense or caught unawares.

Wrench had a pure-INT mage for most of a first playthough, I tagged along in full Black Iron to provide a little tanking support. Watching him blow up Ceaseless with like two shots and one swing of my axe was a great moment.
It's funny, after reading this I was trying to recall what other game this particular kind of shop talk reminded me of, with various load-outs capable of complimenting an infinite number of playstyles, with all sorts of stat tricks and arcane mechanics chucked in for the real pros. And then I realized it was From Software's other franchise, Armored Core, which until that moment I hadn't found much commmon ground with the Souls games. Huh. Neat.

I just picked this game up last week and am enjoying the hell out of it, though I've mostly ducked the PvP aspect, having starting gear and a very loose understanding of the leveling system. But at this point, when I'm seeing so many character builds on FAQs and Wikis that all look exactly the same, it's very heartening to have you fielding an original creation and succeeding because of, and not in spite of, your creativity. You've inspired me to take the path less traveled on this one, because it's rare to find games that reward you for tinkering with their random bits and bobs, but it seems like this may be one of them.
gotcha, stalh. that sounds kind of fun. I wonder if I could make a build like that with a melee spin...

Zug, I haven't played the Armor Core games, but that's a pretty neat observation. I'm not much of a mechie, but it makes me want to learn a bit more about them to see what you're talking about.

I kind of don't recommend thinking about stuff like this too much during your first playthrough, Zug. Most experienced players have a longing for the days when the game was still scary and new and exciting. Try to limit your wiki reading and just explore and learn your first time through. Your second playthrough will go in 1/2 the time, easily, and that's a good opportunity to put the knowledge you've gained to work in these directions.
Armored Core is pretty fun, but if you aren't into mechs it probably won't do much for you. They do a good job on the gearhead aspect, letting you futz with every little part of your build and tailor it as exactingly as you please, but the actual gameplay is just competently executed third person mech combat. You don't get any of the glorious level design or thick atmosphere like Souls.

I think I'll take your advice. A lot of the fun I'm having is the dread and wonder of pressing ahead (the "Sweet God, what is that?"-factor), and while I haven't had anything too big or specific spoiled for me, I think I'd rather keep it that way and mine all the surprises myself. Thanks for the tip!
LOVED This. I can't ever find a definitive guide on any builds, just the bland cliche builds that are posted on the various wikis. The armor selection especially was very well thought out though I have made some modifications for personal use which I would like to explain.

I switched out Mask of the Father for Child and Cloranthy Ring for Ring of Favor and Prot. I lose the ring flexibility but have 20% more HP/Stam as well as not losing out on Stam recovery. I have not played online yet (No xboxLIVE) so 1.05 is unavailable to me. I am not sure if Mask of the Child gives a comparable Stam Rec boost to Cloranthy Ring but otherwise I feel it is a solid trade.

TL;DR Trade Mask of Father for Child, Cloranthy for Favor and Prot.
Downsides: Ring flexibility, cliche look, Stam Rec loss?
Upsides: 20% more HP/Stam
Hey Evan, I love that you took the time to create an account seemingly to post on just this blog post. Thanks very much for that. :)

I definitely considered the FAP ring, but decided against it. I think it comes down to the assumption you made, comparing the mask of the child to the cloranthy ring. I haven't done scientific testing, but my feeling is that the cloranthy ring gives noticeably higher stamina regen than even mask of the child and grass crest shield combined.

Of course, if you rely on eating green grass instead, for your stamina regen needs, then you get a bit more flexibility in weapons and armor, but takes more time to prep for battle, which kind of sucks.

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