Quantcast
Destructoid - knutaf's Community Blog




About Me
Facts:
I'm a dude in my twenties.
I work for MS on the Xbox, writing programs to test it.
I have a cat and two dogs.
I am programming a MUD from scratch, for fun in my spare time.


Conjecture:
Nutella > Peanut Butter
Hard candy > chocolates
Sunny > rainy
Ruby > Python
Ancient Greek > Latin
Showers in the morning > those at night
over > under (re: toilet paper)
Subs > dubs
HTML+CSS > BBCode

Frontpaged
Groundhog Day: Wave After Wave, This Is My Ocean
Obscurity: Nobody has ever heard of Lemmings

Currently playi--who am I kidding? I'm just playing Dark Souls
English Country Tune
Spacechem
Rayman Origins
Dark Cloud 2


Favorites:
Dark Souls
Geometry Wars 2
Burnout Paradise
Rayman (original)
Tetris Attack
Windwaker
Metroid Prime series
Secret of Mana, Seiken Densetsu 3
Descent 1-3
Bayonetta


Other places you might find me:
@_knutaf on Twitter
Lately I have been part of a podcast
I've put up some videos.
I watch a fair bit of anime.
I sometimes listen to music.


Games on hold:
Odin's Sphere (too hard! stuck on Oswald)
3D Dot Game Heroes
Uncharted 2
Disgaea 2
Mario Galaxy 2
Monster Tale, Heny Hatsworth (haven't used the DS in a while)
Cave Story (Wii) - final boss is too hard!
Dead Space
Gamer Profile
3DS friend code:
Steam: knutaf
Battle:
PSN: knutaf
Mii:
Gamertag: knutaf
Following (35)
Altum Videtur
AwesomeExMachina
bbain
Beyamor
Bonfire Dog
CblogRecaps
COM 01
Corduroy Turtle
dapperdanG
DinosaurPizza
Fame Designer
fulldamage
garethxxgod
goodgamer77
HandsomeBeast
Johnny Luchador
LawofThermalDynamics
MassDebate
Max Scoville
Mr Andy Dixon
Nihil
Occams electric toothbrush
Pickard12
Qalamari
Rhuno
Secret Moon Base
Sentry
Stahlbrand
SteezyXL
Stevil
Thaticanyaks
The Blur
The White Rose
TheManchild
Wrenchfarm
Conjecture: Mass Effect 2 > 1
knutaf | 2:00 AM on 07.02.2010 7 comments


The great debate got me thinking about Mass Effect... as if I weren't already, heh. I liked Mass Effect 2 more than 1, but I liked the first one, too. What did the second one do better? I'm glad you (I) asked!


The Mako

Does anybody have fond memories of the Mako? Having to drive that thing was like getting teeth pulled. Yes, I was able to manage. I racked up plenty of totally random loot from planets across the galaxy. But getting that thing to go over various hills and cliffs was not only totally boring, but also way harder than it needed to be.


As it should be, the Hammerhead is depicted higher than the Mako.

Enter the Hammerhead, which rocks the socks off of the Mako in terms of speed, maneuverability, etc.. Also, it can jump properly! I found the controls had a great feel to them. I wish the main portion of the game had more sections with it. I hear Overlord has some, but I haven't played that yet.


"RPG aspects"

It's no secret that Mass Effect 2 essentially jettisoned most of the RPG aspects of the first one, primarily the obnoxious inventory system, some items like grenades, and some parts of the skill tree. I guess some people don't like that they did that. Going into it at the beginning, I was apprehensive about it, to be sure. But as I started playing, then continued playing, I found that I didn't really miss those things much. I got a max of about 10 new non-heavy weapons throughout the course of the game, but I didn't feel robbed about it. I guess something as shallow as upping just a damage number isn't too interesting unless the game artificially attributes importance to it.

Mass Effect 2 had fewer skills overall, but I didn't really feel this was a problem. At least for my play style, I was content to delve deeply into a few skills rather than learn broadly.

What I didn't like about them, though, is that for each individual skill, I felt that the final branching choice for "evolving" the skill was a wasted opportunity. Almost universally, every skill could evolve either into the "do more of X to a single target" or the "do less damage to more people" variety. And the "class" skills were even worse. Most of them evolved into either "more health" or "more damage" or something equally boring. I think that those skills could have been much more interesting.

What if one of the evolutions of Throw allowed it to hurl objects into enemies? Or maybe it could make enemies that were thrown ricochet to hilarious and deadly effect? Maybe an evolved Warp could cause the target of it to, itself, send warps out to other nearby enemies? Or maybe it could turn the corpse into a warp trap for someone else to walk over? I'm thinking of some of the plasmids in Bioshock 2 as I write this. Now that's a game with interesting evolved powers.


Cookie-cutter missions

Mass Effect 1's planets were littered with weird little missions that were all some kind of variation on infiltrating a pretty generic building, killing a bunch of dudes plus maybe a head dude, and looting like crazy. I love loot as much as the next guy, but I wasn't feeling it.



Mass Effect 2 made sure that almost all the side missions you go on are memorable and unique, especially with the inclusion of good dialog and decisions, which is my favorite part of the game.

On the other hand, I kind of miss the sense of being able to stumble upon missions on random planets in the middle of nowhere. There could have been more spice to that. It doesn't matter if you have a huge number of planets if most of them have nothing going on.



Is this post awesome? Vote it up!

3

Those who have fapped:  Corduroy Turtle  


Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

7 comments | showing # 1 to 7
prev next

Corduroy Turtle's Avatar - Comment posted on 07/02/2010 02:21
Corduroy Turtle
Prepare for the Mako Defenders!

I'm not one of them, but they're out there.
Om Nom On Souls's Avatar - Comment posted on 07/02/2010 03:27
Om Nom On Souls
The Mako sucked balls in both, and the firewalker DLC was pretty shitty too. I personally liked 1 more than 2 because I think it had more plot, while the characters weren't nearly as fleshed out. What pissed me off about 2 was that everything that needed improving in 1 was just cut out, eg inventory, mako, rpg/action integration, in the name of streamlining. They could have been altered and included, and to just axe them felt really lazy. And the "universe" in 2 felt much smaller for me because, even though it was shitty, the Mako in 1 really gave you a sense of scale. I dunno, I'm a bit of an ME traditionalist, if you can call 1 game tradition.
Stevil's Avatar - Comment posted on 07/02/2010 04:25
Stevil
I'm currently replaying it on Insanity.

Man, I've never seen a game rendered so unplayable and annoying like what I've seen in ME2. There's no balance, your team AI can't cope since moving to cover is a nightmare for them, enemies have a better draw distance than you and you're constantly edging around the maps so you can exploit the gameplay (enemies won't enage you at a certain distance).

Insanity in the first Mass Effect was a challenge, but one you could easily have fun with by experimenting with new tactics. ME2 Insanity just shows up how weak the combat really is when you're forced to rely on exploits.
knutaf's Avatar - Comment posted on 07/02/2010 09:19
knutaf
Turtle: *boggle*

Omnom: my last point, about the cookie cutter missions, should probably have been more about exploration itself. They removed a lot of exploration from 2, and I would have liked to see that improved rather than cut. I guess it's one of the things they removed that I did miss.

Stevil: Interesting. I never even tried the harder modes on either, but I can understand how that could grossly change one's perspective on the games. Maybe I will go back and do that at some point...
Occams electric toothbrush's Avatar - Comment posted on 07/02/2010 09:22
Occams electric toothbrush
@Stevil: I found the same problem. The story and the world are great but the combat is flaky and weak and your teammates are literally staring at their own genitals instead of fighting with you. Kinda annoying. Maybe Mass Effect 3 will enhance these aspects to make them more enjoyable. Oh, and maybe offensive biotic powers will be worth a shit.

Still though, Mass Effect 2 was a definite improvement over the first one for me, at least in terms of story and fleshing out that universe.
Mr Andy Dixon's Avatar - Comment posted on 07/02/2010 12:52
Mr Andy Dixon
I liked them both for different reasons. I definitely think ME2 fixed a lot of my issues with ME1, but I also missed the RPG elements. (Loot gathering, while annoying in ME1, really didn't need to be dropped altogether... couldn't they just have improved the goddamn inventory?)

Also, the Mako rocks. You just sucked with it ;)
Char Aznable's Avatar - Comment posted on 07/02/2010 14:32
Char Aznable
Both the Mako and the Hammerhead suck balls. Also, plenty of Hammerhead in the Overlord DLC (which is a kinda cool mission, but not essential in any way).

I'm with you 100% on the evolved powers being lame and uninspired. I just didn't like that EVERY ability essentially gave you the same two options once fully powered. There was so much potential for weird variations on those powers.

Stevil and Occams, I have to disagree. I found my second run on insanity to be INCREDIBLY fun. I know, I was as shocked as you are. The friendly AI was frustrating at times, but playing on insane really forces you to learn the pros and cons of all your weapons and abilities. I felt that I got more of a tactical experience playing on insane, where I'd need to pause for a second to think about the best course of action. There were only one or two spots where I found it to be frustrating or cheap, the rest I could blame on my own stupidity.

I rarely enjoy playing a game again on the hardest difficulty, but ME2 was even better for me on insane. This game was by far the most fun I've had with an RPG since Oblivion 3 years ago, and I'm considering a third playthrough.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!