games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now



E3 Demo of Mass Effect 2
kitae | 8:05 PM on 05.26.2009 12 comments


Hey everyone! For anyone who doesn't know me, I'm Christina from Bioware, Lead System Designer for Mass Effect 2 (and member of the Chad Concelmo fan club).



So E3 is coming up and I'm really excited about demoing Mass Effect 2. I'll be there with Casey Hudson (Project Director) all week performing Demos. Casey will be doing all the talking while I play the demo.

I thought it might be interesting to talk a bit about the process of creating a demo and preparing it for E3. First if you haven't seen it already, you should probably check out our pre-E3 video which sums up what we'll be showing: http://www.destructoid.com/mass-effect-2-prelude-to-e3-video-is-a-go-exciting-132259.phtml

So how was our demo made?

We wanted the demo to be 100% content you would see on the retail disc. Often companies make E3-only demos, but this is a waste of resources really. I'd prefer to put all of our time into content for the real game!

With that in mind, Casey reviewed the game a couple months ago and identified the best vertical slice to show off what Mass Effect is all about. An outline of the demo structure was written up and communicated to the team. This is a difficult process with a game that's as large and deep as Mass Effect 2, because you can only show a tiny portion of the game. The vertical slice was then communicated to the team so everyone would know what we'd be showing at E3.

A few weeks later, Casey wrote up our demo script. This script highlighted both what Casey would say while he presented the demo, and what we'd show on screen. Then we did some early runs of the demo. This was a great opportunity to tune the script, and identify any high priority bugs we wanted to fix before E3.

In the past week or so there have been regular meetings with Ray and Greg, EA executives, and marketing to show over the demo. The feedback has been very positive! No major changes have been requested which is always a good sign. Final polish on E3 content has also been completed.

For the past few weeks, I've been practicing the demo at home during the evening on my 360 dev kit.
I've been playing Mass Effect 2 for a while now, so getting through the demo is pretty easy, but regular practice is necessary to ensure that people observing the demo will have the best experience possible. The best way I can think to explain it is, think about when you're playing a game, and someone sits down next to you who isn't familiar with the game to watch you play. They will generally ask a lot of questions about what's going on - something we can't do in a demo. With that in mind I have to play the demo in a way that makes things as clear as possible to the observer. For example, there's a power I want to show in the demo that I know will show the best if it's used on an enemy that's angled 30-60 degrees on my right side. Since combat in Mass Effect 2 is different every time, I can't count on a situation like that arising, but I'll do my best to watch for an appropriate situation and unleash the power at that moment. Practice is what lets me best identify and respond to those situations.

Despite all of this scripting and preparation every presentation of the demo will be different! When you're on the demo floor you need to respond to your audience, and tune the experience to what works best. That's one of the things I really love about giving demos!

I hope this was interesting! After the E3 demo is done, I'll do a follow up blog post about what is was like showing Mass Effect 2 at E3.

Also hi to everyone who will be at the Destructoid KarE3oke party! I'll see you there ;)



Attached photos:

Photo

  related blogs:
 

Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

12 comments | showing # 1 to 12

prev next

Puppy Licks's Destructoid Blog
damn it'd be nice to go, but being on another continent can complicate things y'know? :P
Ali D's Destructoid Blog
Sounds really good. I'll be looking forward to seeing some actual gameplay at E3.
FinnE's Destructoid Blog
god I really wish that E3 was open to the public. what's the point of it being media only? that's stupid.
GuitarAtomik's Destructoid Blog
Interesting. I never realized how much the demo player actually had to practice the demo. Can't wait to see this thing. I'm playing the 1st one again right now since my save game got deleted and it's still fun.
Ali D's Destructoid Blog
I also wanted to ask if the demo might be released before Mass Effect 2 ships?
GuitarAtomik's Destructoid Blog
Also, since I'm playing it again I'm reminded of 2 things that need to be fixed in ME2 (and I'm sure you've probably heard these before).

1: PLEASE improve the inventory system. Like better organized, some sorting options, and the ability to compare equipment with characters who aren't in my party at the time. I heard some of that was fixed in the PC version but I haven't played it.

2: Either make some of the items cheaper or make it easier to earn money. I find I only ever have enough money to upgrade myself and almost never buy anything for the rest of my crew. The best stuff should remain super expensive but I've never felt it worth it to spend the money on most of the other equipment because the stat upgrade never seemed worth the price. For example, the 3 times I've started the game I find myself using Scorpion I armor for the first 10 hours pretty much every time.

Those are just some minor nitpicks. All that said, I'm still loving it again.
Wry Guy's Destructoid Blog
What what whaaat!? Gid outta heyah! We don't need people that actually know what they're talking about! The internet will collapse, you fool!!!
exodus1925's Destructoid Blog
Damn, Destructoid is lucky to have you as a blogger!
NihonTiger90's Destructoid Blog
Sounds awesome. I look forward to seeing how the game plays at E3, even though I sadly won't be there to play it in person.
Dexter345's Destructoid Blog
This Chad Concelmo fan club, how and where do I join?

Thanks for all this info!
Chad Concelmo's Destructoid Blog
<3 <3 <3 <3 <3
ArrestedDeveloper's Destructoid Blog
Dear Kitae,
Can I borrow your dev kit 360 and the demo disc for a weekend. I'll never tell another soul

Sincerely,
Arrested Developer

P.S. Who from Dtoid (if any) will be demoing ME2?


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

When I game I play mostly MMOs, RPGs and Shooters but my main passtime is staring at my framed photo of Chad Concelmo. Also I work at Bioware as a system designer.

 xbox 360 gamertag
 friends' updates
Colette Bennett's Profile Colette Bennett
The Whispered World gets lucky at German Game Dev Awards
naia-the-gamer's Profile naia-the-gamer
Why I love Kristen Bell


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006