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Community Discussion: Blog by kingsharkboi | My remake of Ocarina of Time's "Temple of Time"Destructoid
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I like action-adventures, RPGs, fighters, and platformers most of all. All genres are open to me as long as the game is good.
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Ok so I'm a complete noob at blender, and I should've posted this earlier, but I hope it looks good enough for a novice effort. Any constructive criticism in the aspects would be appreciated, but hopefully nothing that would take 5 hours to do or anything. I used Blender because it is free open-source or whatever and because I took a basic 3D modeling course haha

I tried to get the geometry as accurate as possible while looking at screenshots of the game, since i didn't have the game with me during creation. The lighting tends to differ in areas, but I mostly tried to get the shadows of the window frames projected onto the floor by the light...something the original game didn't do. And I drew the window frames as accurate as I could squint at the low-res textures of OoT. Also, sorry for the weird lens choice, I forgot it might look distorted when the camera pans.

This was probably my favorite area in The Legend of Zelda: Ocarina of Time, and I bet others share the same sentiment. Give feedback if you can!

Includes: crude model of young link, a hookshot (my favorite item though it doesn't belong in child era), Navi, 3 spiritual stones, Master Sword, courage, power, and not enough wisdom.



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