ajlkgfsdjlkfj Wha? There aren't that many PC gamers on DTOID?!?!?! Where have you been? I think that the PC FNF's and TF2sdays get way more players then what the other guys plan on the consoles (no dis'in you bros, just sayin'). PC gaming has been steadily growing in the last few years I think. I still love my consoles and all, but I (and a lot of other people) have been playing a lot more on my PC lately.
Anywhoo, on topic, sounds like and interesting game. I normally don't have the time to invest in these games as I'd like (which is why I really like Civ Revolutions), but this sounds pretty fun. Might check it out later.
Anywhoo, on topic, sounds like and interesting game. I normally don't have the time to invest in these games as I'd like (which is why I really like Civ Revolutions), but this sounds pretty fun. Might check it out later.
Yeah, it's definitely good. I actually got addicted to the demo.. playing it three times (!!!) to completion. I suggest trying it out, as it does a pretty good job of introducing the game.
When I brought up the lack of PC gamers, I guess I was comparing Dtoid with, say, Rock, Paper, Shotgun. There just isn't the same emphasis here on PC gaming that there is elsewhere. Don't get me wrong, I'm very much a PC gamer who also loves Dtoid.
When I brought up the lack of PC gamers, I guess I was comparing Dtoid with, say, Rock, Paper, Shotgun. There just isn't the same emphasis here on PC gaming that there is elsewhere. Don't get me wrong, I'm very much a PC gamer who also loves Dtoid.
Ah, ok, I understad now. I do think DTOID does more PC gaming stories then you would think, tho. But, yeah, that makes sense.
A couple more comments on why I call it "4x-lite":
1. There are no workers in this game. There are settlers, but all they can do is found new cities. As a result, there are no roads, and tile-improvements are conflated with city buildings.
2. City buildings must be placed on an available tile. Unless the building requires a special tile, there are no tile-based restrictions. In other words, tile types matter little for development. You don't need "Plains" to build farms, for example. You can build farms on desert tiles, lava tiles, etc.
3. City buildings require population size. Other than that, some require the above-mentioned special tiles or prerequisites. Otherwise, there is no other restriction. They don't even cost money to build.
4. City growth happens automatically. You can only impact it through magic or through lacking food.
5. Food, gold, and mana are generated globally. You do not need to build farms to insure a city grows. You just need to have enough food globally.
6. As noted in the blog post, diplomacy is weak, and non-military means of growing power are mostly non-existent.
So, in general, the typical Civ-elements of the game are streamlined, simplified, and washed down.
However, the combat is a bit more technical than in Civ 5. There are 6 types of damage (Range, Melee, Death Magic, Life Magic, Spirit Magic, and Elemental Magic) with 6 corresponding types of resistance. Also, there are the various upgrades detailed above, lots of exploration options, etc. etc. This is definitely a game that favors combat and exploration over city development.
1. There are no workers in this game. There are settlers, but all they can do is found new cities. As a result, there are no roads, and tile-improvements are conflated with city buildings.
2. City buildings must be placed on an available tile. Unless the building requires a special tile, there are no tile-based restrictions. In other words, tile types matter little for development. You don't need "Plains" to build farms, for example. You can build farms on desert tiles, lava tiles, etc.
3. City buildings require population size. Other than that, some require the above-mentioned special tiles or prerequisites. Otherwise, there is no other restriction. They don't even cost money to build.
4. City growth happens automatically. You can only impact it through magic or through lacking food.
5. Food, gold, and mana are generated globally. You do not need to build farms to insure a city grows. You just need to have enough food globally.
6. As noted in the blog post, diplomacy is weak, and non-military means of growing power are mostly non-existent.
So, in general, the typical Civ-elements of the game are streamlined, simplified, and washed down.
However, the combat is a bit more technical than in Civ 5. There are 6 types of damage (Range, Melee, Death Magic, Life Magic, Spirit Magic, and Elemental Magic) with 6 corresponding types of resistance. Also, there are the various upgrades detailed above, lots of exploration options, etc. etc. This is definitely a game that favors combat and exploration over city development.
Yeah, but Rock, Paper Shotgun is primarily PC gaming, whereas Dtoid is more generalized gaming.
Good blog post though.
Good blog post though.
I've heard good things about this elsewhere as well. If I'm ever in the mood for a new 4x (which isn't likely these days), I'll give it a try :)
@Strider: Thanks for the complement.
@MAD: There are quite a few 4x projects coming out soon, and quite a few other 4x games that came out in the last year or so. Off the top of my head, you have Endless Space, Legends of Pegasus, Elemental: Fallen Enchantress, Masters of the Broken World, Civ 5's expansion, and Sins of a Solar Empire Rebellion. Recently, you have Star Ruler, Distant Worlds (and its expansions), Armada 2526, and Sword of the Stars 2 (which is a bit of a work-in-progress). There are also a few lesser known releases coming, such as kickstarted Stardrive, recently announced Pandora: First Contact, and the new expansion to Distant Worlds.
Maybe I should make more of these impressions for the 4x games. It's a genre that is really coming back to life, but it'd be hard to notice unless you were looking in the right places.
@MAD: There are quite a few 4x projects coming out soon, and quite a few other 4x games that came out in the last year or so. Off the top of my head, you have Endless Space, Legends of Pegasus, Elemental: Fallen Enchantress, Masters of the Broken World, Civ 5's expansion, and Sins of a Solar Empire Rebellion. Recently, you have Star Ruler, Distant Worlds (and its expansions), Armada 2526, and Sword of the Stars 2 (which is a bit of a work-in-progress). There are also a few lesser known releases coming, such as kickstarted Stardrive, recently announced Pandora: First Contact, and the new expansion to Distant Worlds.
Maybe I should make more of these impressions for the 4x games. It's a genre that is really coming back to life, but it'd be hard to notice unless you were looking in the right places.

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