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About Me
In loving memory: PAX 2009 (thanks ZombiePlatypus! And WalkYourPath, of course)


I'm Kauza, which is pronounced like cause-uh. My real name's Andrew Kauz, if you'd rather go for that.

I like talking to Dtoid people, so please add me on your favorite social networking site:
Twitter: http://www.twitter.com/kauza
Gchat: santakauz[at]gmail.com.

Basics: I'm 25, and I write things.

Eternal thanks go out to Y0j1mb0 for the amazing header image you see above. So, thanks, sir!

Look at some of the things I've written.

Things on the Front Page:

Mass Effect, Metal Gear, Moon Unit, and more: An interview with Jennifer Hale
The Future: Demanding more from the voices of videogames
Love/Hate: A plea to play as a female Shepard
A warning: Regrets from a former life and experiences yet unlived
Top ten games for people who hate Thanksgiving
The wrong thing: Being evil should be more like sex
Staying dry in a sea of spoilers is a matter of building a boat
Lessons on taking games just seriously enough
Come, take your pilgrimage to gaming's one true mecca
Here's to you, random-JRPG-dialogue-writer-man
The forgotten: Crushing disappointment at the hands of Crash 'n the Boys
The people who have the power to change the world
Improving game communities: Enough with the negativity
The draw of exploration: Antarctica to Oblivion, Shackleton to Shadow Complex
I suck at games: BlazBlue and a slapdash attempt at fisticuffs
I, the Author: My Everest
Untapped Potential: The Gamer's Education
Other Worlds than These: Our World, Only Different

A series sort of thing about status effects
Toxic Megacolon and other fresh status effects
Curse you, status effects, stop confusing my heart
Status effects are poisons that turn my silent heart to stone
Also check out the related forum thread.

The Fall of the Titans (wherein I talk about dead or dying gaming companies)

The fall of the titans part 3: What once was shall be again
The fall of the titans: Sega died so that we might dream of the future
The fall of the titans: Why do the giants of gaming die?

Stories from the Past (a series about my experiences playing certain games):

Stories from the Past: Tobal 2, Tomba! 2, and console double-vision
Stories from the Past: Diablo and the Dark Ride
Stories from the Past: What the f*ck, mom?
Stories from the Past: Xexyz and the battle aboard Turtlestar Lobsterica
Stories from the Past: The One-Balled Man-Bear
Stories from the Past: The Battle of Olympus
Stories from the Past: Suikoden 2

Storytelling (a series about, well, storytelling):

Storytelling: The Problem of Genres
Storytelling: Mass Effect, Vonnegut, and the Fourth Rule
Storytelling: Doing Nothing in "The Darkness"
Storytelling: The Power of a Single Line (Yeah, it was my first post.)

Other stuff that is good:

Lessons on taking games just seriously enough
A consuming power: The demon and the borderlands
Can games transcend good and evil?
Nothing is sacred: We won't let you go alone, but we have made a tragic decision
How Destructoid single-handedly changed my mother’s opinion of gaming
Why Tecmo Super Bowl is the greatest sports game of all time
Seven reasons that I will end you in creative ways if you don't play Folklore
Mother Nature and the Impending Death of the Gaming Spirit
Times Games Forgot: The Dark Ages
The Sins and Successes of In-game Collectibles
The Lock is Broken
When Music Surpasses the Game
Truckasaurus Rex and the Humor of Games
I Want to Cry (storytelling related, but not part of the series)

I have others as well that you can check out on my blog. You'll enjoy them or your money back.

Since it seems like the cool thing to do, here a list of my favorite games that is coming straight out of my ass and onto your computer screen, and in no particular order.

Fallout 3
Uncharted 2
Suikoden 2
Mass Effect / ME2
Metal Gear Solid followed by any number you can think of
Tales of Somethingendinginia (OK, and the Abyss)
Crackdown
Battlefield: Bad Company
Flower
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When Music Surpasses the Game
Andrew Kauz | 11:08 AM on 05.07.2009 20 comments


Gamasutra recently wrote a nice article about what’s wrong with modern game music. The conclusion? A lot. It seems that much of the music presented in games is made specifically to be unobtrusive and, in essence, forgettable. As a music lover, I agree that this is a huge problem. Games can do better. I know this because they have done better many, many times before. Luckily, some games are still doing music right.



One example from recent memory is Tales of Legendia. I first played through this game about two years ago. In those short years, I’ve already mostly forgotten the game. I have very little idea of what the plot was about, and I only remember two or three of the characters. I wouldn’t call it a bad game, but it wasn’t fuck-awesome.

What IS fuck-awesome about the game is its soundtrack, crafted by none other than the completely unknown Go Shiina. His incredible tunes stick with me to this day in a way that even Mario tunes don’t. It’s one of the most musical, diverse, and enjoyable collections of tunes in the history of video games. In fact, I still regularly put it on because it’s just so damn pleasant. But just why is it so good?


Bow to your flame-headed god.

The primary reason is the melody. As the Gamasutra article discussed, melody should be the driving force of game music. In fact, it should be the driving force of all music. In fact, it is melody that makes music memorable; there’s a region of the brain that links music, memory, and emotion. Therefore, if a developer is in the business of making its games memorable (which one would hope all developers are), then it’s in their interest to get some real music into their games.

Tales of Legendia certainly succeeds in the melody department. The game has a repeating melody (or musical leitmotif) that is used in various songs, often played in the faster, more upbeat songs, but also appearing in slower, more emotional songs. Besides the obvious effect of making a melody more recognizable, this sort of repetition can bring back memories of its previous uses: repeating themes were actually used in Metal Gear Solid 2 when a “disguised” character came onto screen.

The main theme of “The Meeting Place Is the Fountain Plaza” is the theme that you’ll hear most often in the game, and this is a very, very good thing. Simply put, the melody here is catchy as hell. Listen below.



Now dance, cretins. Dance.

All joking aside, I absolutely love this tune. But apart from the melody, the instrumentation is also worlds above most game music. The instruments actually sound real (because, in many cases, they are real), which is something sorely lacking in many other soundtracks. But above all, this is a real song: there’s progression (it’s not just one repeating melody throughout), and it’s something that a person could genuinely listen to outside of the environment of the game.

Other standout tunes:

The jazzy-as-hell “A Cheerful Bandit”


”It’s Not a Bluff.” Notice the repetition of the theme from “Meeting Place”


”Whisper of the Crystal.” Pretty enough to give you goosebumps.


”Chasing Shirley.” Last one, I swear.


Fuck! OK, Now last one. “Big Sister Honwaka” Ron would be proud of that jazz flute (bonus points if you catch the reference)


I’m not joking when I say I could go on like this for ten pages. But I won’t. Just know that the awesome can’t be fully contained in this blog post: the whole damn soundtrack is fantastic (other than a couple of vocal pop tunes that I could do without). But trust me when I say that it’s really hard to restrain myself here. I could go on.

So, despite the game’s many shortcomings, I still have incredibly fond memories of my time with it, and I think the primary reason is the quality of its soundtrack. I can honestly recommend playing the game for the sole reason of experiencing the soundtrack. Then again, you could also just buy it. However you manage to do it, you should hear this soundtrack.


The soundtrack even manages to make the characters dance.

Now, I don’t mean to suggest that every game soundtrack needs to be like this. A game like, say, Call of Duty simply doesn’t need a catchy soundtrack. But that doesn’t mean it couldn’t benefit from an actual soundtrack: give a strong symphonic theme at pivotal moments in the game. Give us a memorable theme that recurs throughout the game. Just put some damn thought into the music, please.

Now, I’m a sucker for music like this in games, but considering my categorization as working adult human, I’m not able to play every game that has such as kick ass soundtrack as Tales of Legendia does. So, what other games soundtracks slap you sideways? (And I mean that in a good way.) Also, if you played Legendia, what was your personal favorite track?



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15 comments | showing # 1 to 15
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Diverse's Avatar - Comment posted on 05/07/2009 11:44
Diverse
The music in, and inspired by, all the Touhou games are some of my favorite tunes. I recently torrented 300GB+ of lossless Touhou music, and the space on my hard drive couldn't have been put to better use than to store this awesome music. Seriously, the music in those games are fantastic. Not to mention all the other comiket doujin releases and IOSYS arrangements of the Touhou series. The releases are endless, and it is all thanks to the almighty ZUN.
Kohlstream's Avatar - Comment posted on 05/07/2009 12:13
Kohlstream
I have been playing Gun though with Rebel FM for their Game Club series. The soundtrack is absolutely superb, incredibly cinematic. Sounds like a mix between the old romantic westerns and the later/modern 'realistc' westerns. The game however is ok/so-so. Great article btw!
Andrew Kauz's Avatar - Comment posted on 05/07/2009 12:23
Andrew Kauz
@Diverse: I actually had to Google "Touhou" to figure out what it was. Thanks for the recommendation! I'll have to check that out.

@Kohlstream: I actually had avoided Gun up to this point due to the pretty poor reviews it got, but knowing that it has good music makes me think twice about it. Thanks for the recommendation, and thanks for the kind comment!
XanderSan's Avatar - Comment posted on 05/07/2009 12:37
XanderSan
Yeah, the Touhou games have some pretty fantastic music, though I'm much more partial lately to the soundtracks of fighting games. Specifically the Aksys games like 'BlazBlue' and 'Guilty Gear' have some awesome rock soundtracks that really charge you into fighting as if there was something at stake far grander than a continue. Likewise the 'Big Bang Beat! 1st Impression' music is brilliant too, so much energy behind it.

But for music surpassing a game my vote has to go for the 360 version of Last Remnant. The game had a number of issues, on top of which the rest of the game simply wasn't -that- interesting. That said, some parts of the production simply blew the shit out of me, which would be of course the music. Each kind of battle had three different tracks that could play depending on how well the battle was going for your party (Bad, average or completeling trouncing the opposition) and some of the major fights like 'Gates of Hell' had their own special AMAZING music that really elevated the battles in that game above what the actual mechanics should've allowed.

I'm actually doing a paper on that at the moment, referring to 'Cinesthesia' (A riff on Synesthesia) for bodily reactions towards sensory input like music/visuals in film/games. Finding it really interesting that actually I find really appealing about game music, because of the intentionality of the songs. Awesome post!
Andrew Kauz's Avatar - Comment posted on 05/07/2009 12:44
Andrew Kauz
@Xandersan: That paper actually sounds really fascinating to me. I've always been interested in the idea of Synesthesia (I've had to write about it a couple of times for work) and it sounds like you're taking a cool approach. I'd love to read your thoughts on it.
Ckarasu's Avatar - Comment posted on 05/07/2009 13:44
Ckarasu
The Shin Megami Tensei series tend to have fantastic soundtracks. My favorite has to be Digital Devil Saga 2. Not only that, but the games are almost always in the good to awesome range.
flabzilla's Avatar - Comment posted on 05/07/2009 14:22
flabzilla
I need the game experiance plus the tunes to really appreciate music from games.

On their own there...ok, like the ones above, never played that game before so I have no attachment they don't remind me of the good times playing the game.

Listening to music from games just serve to remind me of playing a great game really.
Zoel's Avatar - Comment posted on 05/07/2009 14:44
Zoel
For Touhou, I think the Perfect Cherry Blossom got the best OST for the series.

Try Klonoa 1 or 2, the soundtrack in that game is better then the game itself.
burglarize's Avatar - Comment posted on 05/07/2009 15:25
burglarize
I think you're being a bit hard on video games. There are quite a few games with AWESOME soundtracks, its probably just under the awesome film-soundtrack-ratio (that's a thing by the way).

Don't get me wrong, a lot of the blockbuster games do have generic soundtracks but there have been some absolute classics, like the Metal Gear series which you mentioned. I'd say the Call of Duty games do actually have pretty good music, especially 4.

Off the top of my head some games with great soundtracks are Secret of Mana (my favourite), dare I say the Halo series, Half-life 2, Jet Set Radio Future, Bioshock, Katamari Damacy, God of War, quite a few of the Final Fantasy games, Chrono Trigger, the original Crash Bandicoot games (amazingly by Mark Mothersbaugh from Devo)...

Actually that's not that many, but I'm sure there's quite a few more, I'm not that good at thinking on the spot though.
Andrew Kauz's Avatar - Comment posted on 05/07/2009 15:43
Andrew Kauz
@burglarize: You're right; I certainly don't want to make it sound like I think 90% of game music is rubbish, because it isn't. But I think it can be a lot better. In many games, it simply seems to be the area that gets the least amount of attention, yet it has the power to make a huge impact.

There are also games that I mentioned that have soundtracks that are more inconsistent than bad. Mass Effect is one example: I love the game to death, and the main theme and some of the later tracks are awesome, yet most of the music that plays during the actual gameplay is pretty forgettable. Uematsu's work has always struck me that way as well: Lost Odyseey had some breathtaking music (like the song that plays while you're on the map), while some of it just seems made to drift into the background as you play. Sure, my expectations may be high, but I like it that way :)
Mikular's Avatar - Comment posted on 05/07/2009 16:50
Mikular
Nice write-up, man. Definitely got me with my thinking hat on.
Justin Villasenor's Avatar - Comment posted on 05/07/2009 17:01
Justin Villasenor
I'm playing through Tales of Legendia right now, and I have to admit that the music is pretty spiffy. The backtracking-filled epilogue, however, is not.
Andrew Kauz's Avatar - Comment posted on 05/07/2009 17:14
Andrew Kauz
@Justin: Don't get me started on the epilogue. That game had more false endings than Return of the King.
infinity's Avatar - Comment posted on 05/08/2009 01:03
infinity
there are a few sonic games in which the music is actually better than the game, though how much better it is can vary greatly. one good example is sonic advance 2--the music was catchy and well-suited to the action, but you fall off ledges and die so many times that hearing a track all the way through becomes kind of a rarity.
Hulan's Avatar - Comment posted on 05/08/2009 01:45
Hulan
several tracks from Lost Odyssey really made me cry combined with the text in the dreams, for example "Parting forever"
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