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The fall of the titans: Sega died so that we might dream of the future
kauza | 3:32 PM on 09.07.2009 24 comments




It’s more than a little ironic that Sega’s death as a hardware developer came not after one of its terrible consoles or console expansions, but after what is perhaps its greatest console ever: one that could spawn an entire week of love here on Destructoid. I’m talking, of course, about the Dreamcast: the home of Shenmue, Skies of Arcadia, Jet Grind Radio, and the first truly great online console experience, Phantasy Star Online.

By most accounts, the Dreamcast was a wonderful piece of hardware, and widely considered ahead of its time thanks to some great graphics processing and its focus on online play; after all, sported a modem at launch, which not even the PlayStation 2 did despite its later launch date. Yet, even with all of these seemingly great advantages, we all know Sega’s fate: it would drop out of console development forever just a few short years after the launch of the Dreamcast.

There are plenty of long diatribes that have been given in answer to the question “What happened?” Of course, there’s no one definite cause. However, there are plenty of potential causes that, taken together, paint a pretty clear picture of how Sega’s Dreamcast became doomed to fail, despite our love of it.

Burn me once: Past failures and the death of consumer confidence

Looking back on Sega’s console history, we can see a few blemishes pop up here and there. In fact, for every decent decision that Sega made in terms of its consoles, it made at least two bad ones. Many people had gotten to the point where Sega’s very name was like a curse word. One Cnet writer said of the Dreamcast “If it wasn’t Sega, it would have been considered one of the greatest game consoles of all time.”



It’s a strong sentiment with quite a bit of conjecture, but it does point to the underlying problem of the Dreamcast: it was the Sega Dreamcast – the same company that constructed the Sega CD and brought about the Black Age of FMV Garbage; the same company that burned consumers with the technically problematic 32X, pretty much right before the Saturn; and, yes, the same company that gave us the Saturn, with one of the worst launches in console history (Surprise! Go buy our expensive console NOW) and one of the most unnecessarily complex pieces of hardware ever.

In essence, by the time that the Dreamcast came about, Sega had already been blacklisted by gamers. Too many people had lost all confidence in Sega, believing the Dreamcast to be just another console that would be buggy, expensive, complex, and largely unsupported. While plenty of people still held out hope, which is evidenced by the high numbers of preorders for the system, a very large portion of gamers had already moved on or would quickly do so after the release of the PlayStation 2.

Hell, even before the launch of the Dreamcast, many gamers had found solace in Sony or Nintendo after picking up the PlayStation or the Nintendo 64 and having a great experience with them. With a solid set of games and a promise of strong support no matter what region you hailed from, many of those “good feelings” that were once reserved for Sega were instead transferred to one of these other companies.

So, even as awesome as the Dreamcast was, plenty of gamers just weren’t willing to give it a chance. Even I wasn’t: I had moved on to a full-up Sony fanboy at this point (don’t worry, I’m not anymore), enjoying my PlayStation and PlayStation 2 and caring about little else. I mention this because, though I didn’t realize it at the time, I think my own situation was similar: I knew my experience with these consoles would be great, and while I had loved my Genesis, I hadn’t enjoyed my time with Sega’s other consoles. Especially that damn Game Gear. Jesus.

Burn me twice: Retailers and developers lash out after a series of dick moves



It’s never a good idea to piss off the people who are selling your wares. Retailers generally don’t like to be pissed off. Something about money…I don’t know. Anyway, that’s exactly what Sega did with the launch of the Saturn, which, as I alluded to before, was one of the worst console launches in history.

Before the Saturn, Sega was all buddy-buddy with most U.S. retailers. The Saturn was planned for September 2, 1995, and retailers were preparing for its release. Sony, not wanting to be left behind, announced its first console, the PlayStation, for one week later, on September 9th, 1995. It was looking like an epic series of days in the world of videogames.

Then, Sega did something unprecedented. At E3 ’95, the company announced a new release date for the console. The date was “now.” In essence, Sega admitted that the original release date was a trick (or was it?) and that the console could be purchased immediately. On the surface, it seems pretty smart: this was nearly four months in front of the original release date, meaning that it would have a pretty sizeable lead over Sony.

Of course, many people didn’t see it this way, especially retailers and developers. Many retailers felt betrayed by this ruse, feeling that Sega was leaving them out of some big plan. Two retailers, KB Toys (remember them?) and Wal-Mart, were left entirely out of Sega plan, and didn’t receive any consoles for the launch. Understandably, they were pretty pissed. KB threw quite the tantrum, stating that they would never stock the Saturn in their store and allegedly removing all Sega-affiliated merchandise from the stores. If KB wasn’t allowed to sit at the cool kids’ table, it might as well just start stealing pudding from the cool kids.

This actually carried over to the Dreamcast. Many retailers were very reluctant to stock the console, likely in the hopes of avoiding future SNAFUs similar to what happened with the Saturn. Of course, even having one retailer that doesn’t stock your product is a bad thing, as a consumer coming for a Dreamcast and not finding one might just as easily pick up one of its competitors. It also doesn’t help the company’s or the console’s reputation among gamers.

Developers also felt burned by the Saturn and were much less excited to support a future Sega console. This surprise North American release pissed off a lot of American developers. The Saturn was problematic from the beginning, as developers found it extremely complex and difficult to develop for. Many gave up entirely. On the Japanese side, developers had a pretty good relationship with the Saturn in the beginning, but this would soon change.

Developers worldwide were put off when Sega started talking about the future. Just as devs started to get used to development for the Saturn, Sega began to say things like “The Saturn is not our future.” The future was a new console, codename “Katana,” that the company would be discussing soon. For the game companies that were just getting used to the Saturn, this was a problem. Unsure about what the future of the Saturn would be, there was a rush of game cancellations, a drop in hardware and software sales, and a somewhat premature death for the Saturn. It’s easy in this case to say that Sega killed its own console by announcing the Dreamcast too early.

Soon, big companies like Electronic Arts announced that they would not be supporting the Dreamcast, likely worried that they’d be burned by Sega in a similar situation to the Saturn’s surprise release and rapid abandonment. Despite the fantastic design of the Dreamcast, many developers just didn’t care anymore. They were fed up. And if developers and retailers didn’t have confidence in the Dreamcast, why should consumers?

Seeing the wrong future: DVDs vs. Internet



Both the PlayStation 2 and the Dreamcast offered one of two exciting advances in videogames: the DVD format and online play, respectively. Both of them were widely advertised, seriously hyped, and each console in its early days became defined by these advances. In essence, they represented the future as each company saw it: Sony felt DVD was the direction gaming needed to move, and Sega felt that it needed to steer the industry toward the Internet.

It became a battle to see which version of the future would win, and, at the same, DVD won pretty easily. In a way, it’s really not surprising. DVD games were not only billed as being able to offer much better graphics than other formats, but the PlayStation 2 was also advertised as allowing consumers to easily switch over to the impressive new DVD format for movies – something that many people at the time hadn’t done. My first DVD player, after all, was the PlayStation 2.

The advantage for Sony here was that it allowed consumers to adopt this new technology easily. If you buy a PlayStation 2, you’re immediately able to watch DVDs. All you need is your TV, your console, and your DVD. It was incredibly simple, and where many consumers were scared of a new technology, Sony helped to make it easy.

This wasn’t exactly the case with the Dreamcast. In 1999, home Internet connections were still in relative infancy, with many homes not equipped with Internet connections at all. Those that were likely had one modem, no router, and connections that required lengthy connection processes, offered low speeds, and were expensive and somewhat unreliable.

Basically, hooking up a console to the Internet wasn’t particularly realistic for many homes thanks to a lack of the infrastructure required. For most homes, playing online meant that the phone couldn’t be used, leading many parents to say “hell no” to the presence of the Dreamcast in their homes. While online play was a huge advantage, it was one that far too many people were unable to fully enjoy.

So when the PlayStation 2 released, many saw the Dreamcast as being obsolete, despite the fact that the Dreamcast, in many ways, was ahead of the PlayStation 2. The problem was that it was ahead in the wrong way; Sega had seen the wrong future (or perhaps just looked too far into the future), and it would pay the price.

The Dreamcast was also often called “ahead of its time.” In the Internet argument, this might be true. But otherwise, I’m not sure if I agree with this. It’s the job of a new product developer to make the future happen now, so that a product ceases to be ahead of its time the very moment that it is placed into the hands of a consumer. I feel like (again, other than the Internet thing) that Sega did this. Its console wasn’t nearly as complex as the Saturn, and while it offered a lot of new ideas (like the VMU), they were relatively easy to understand and adopt. If this idea of the console being “ahead of its time” contributed to the console’s and Sega failure, it was in a very minor way that’s secondary to nearly everything else.

What have we done? Did we kill Sega?



We’ve already looked at how consumers in large part didn’t buy the Dreamcast thanks to low confidence in Sega. Is this a failing of Sega, or of the consumer? And did the consumer fail Sega in other ways? There’s no easy answer, but one thing is for sure: the sales of Dreamcast games were criminally low, especially considering the incredible critical response to many of them.

Shenmue comes to mind, of course. Its enormous cost to produce has gone down in history. There’s an oft quoted statistic that every single Dreamcast owner in the world would have had to purchase the game twice in order for it to break even. Of course, this didn’t happen. But the surprising part is that it didn’t even come close to happening. While it became the fourth best-selling game of the Dreamcast, many were expecting it to be a runaway success and a system seller. Neither of these happened.

Then you had all of the incredibly original ideas present on the Dreamcast, such as Samba de Amigo, Jet Grind Radio, and Space Channel 5. Not only were these games visually impressive, but they were also loved by many critics. Yet compared to the comparably vanilla franchises on other consoles, these games sold like crap. Gamers didn’t buy originality. They bought sports games.

Of course, we can’t expect games like Jet Grind Radio to compete with Madden. Gamers can’t really be held accountable for not purchasing the hell out of that game, despite its quality. It’s sad that this has to be the case, but it’s the reality of the business that quirky titles are rarely successes among consumers.

We can also talk briefly about the insane piracy present on the Dreamcast. In all but the latest version of the Dreamcast, the drive was able to read any CD-R. Many gamers used this for legitimate reasons, such as backing up the games that they owned or running harmless homebrew applications. Others pirated the living hell out of games. I don’t need to tell you the effect of piracy on games, especially on the level that it happened with the Dreamcast. There was a ton of lost revenue here, especially with many of the big first-party games.

So, did we kill Sega? To some extent, maybe. But without having given so many people valid reasons to ignore the Dreamcast, Sega’s story might have been very different. As it stands, Sega enabled gamers to have a hand in its death. If anything, it was the piracy that we, as gamers, should feel bad for. But those who would feel bad about it probably weren’t the ones pirating, so it’s kind of a moot point.

To dream of what may come



By this point, you may be wondering where I was going with that subtitle. Well, wonder no longer. In an article filled with sadness and death, it’s only appropriate, for Dreamcast week, that it ends on a positive note. In fact, the entire writeup here is meant as a tribute to a console that I never got to experience in its short glory days, but one whose greatness is still talked about ten years after its debut.

So, what is the lasting legacy of the Dreamcast? Well, the fact that we’re having an entire week here devoted to the console should answer that question. We’ve even seen plenty of people entertain the idea that Sega would announce some sort of epic reentry into the console market on 09/09/09. We’ll find out on Wednesday, but…no.

Hell, the very reason that I decided to purchase a Dreamcast, aside from my sudden aspirations as a collector, is because it is very much still alive today. The ease with which you can run homebrew on the Dreamcast means that there are still those out there playing on their Dreamcasts every day. Phantasy Star Online even has private servers still going, so that if you want to jump into a game online, you can.

But perhaps the most important lasting effect of the Dreamcast is that it showed us what the future would be like, even if the console itself showed us before we were ready. I am, of course, talking about this generation of online consoles. Can you imagine this generation without the ability to be connected to the Internet? Dreamcast offered all of this, and though its vision of online play was not complete, it showed other console makers that it was possible.

So, while Sega’s hardware development died, it wasn’t a meaningless death. In some ways, it gave room for Microsoft to enter the hardware business, which had a profound effect upon our concept of online gaming. Today, we can’t imagine a world without online gaming, but in the early days of the Dreamcast, many of us couldn’t imagine a world with online console gaming. However, the Dreamcast allowed us to look to the future that we now enjoy, and without it, perhaps we never would have dreamed of PlayStation Network, Xbox Live, and the countless games that we enjoy with our friends who, rather than sit on the couch next to us, play with us from distant places.

Do you have your own thoughts on Sega’s downfall as a console manufacturer? Want to give me some advice about awesome things that I can do with my new Dreamcast? Just want to share some Dreamcast love? Hit up the comments!



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24 comments | showing # 1 to 24

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Krow's Destructoid Blog
Oh God. You just brought back so many buried gaming memories. God bless you sir.
ryderbackside's Destructoid Blog
Very cool write up. Informative and historical. Non-gamers just couldn't appreciate the chronology you laid out.
walkyourpath's Destructoid Blog
I learned a lot from this post! I had no idea about the issues Sega had with retailers. Well done!
gatorsax2010's Destructoid Blog
I expect to see this on the front page very soon.
Justice's Destructoid Blog
A great read Kauza, brought back a lot of precious gaming memories and for that I thank you.
kauza's Destructoid Blog
Thanks all! This was actually a really fun post to write, as I didn't know a lot of it either, especially some of the fallout from the Saturn launch. I'm sure there's some even deeper information out there going back even earlier into Sega's history.

Man, I wish I could have written shit like this in school. I love gaming history.
Elsa's Destructoid Blog
I hooked up my old Dreamcast this weekend and it still works fine. The graphics are even pretty good on an HDTV. I loved my Dreamcast! Phantasy Star Online on 56K dial up was incredible to me... to be playing a game with people not in my house!

In fact I felt so burned when Sega went out of the hardware business that I went away from console gaming completely and didn't want to "risk" buying a PS2 or Xbox. I went back to PC gaming and it wasn't until the PS2/PS3 that I returned to console gaming.

Great blog Kauza... it certainly was a fall of a "titan".
... though luckily the Titan was built so well, that even after taking a fall and getting old, it still works just fine! :)
Jack Maverick's Destructoid Blog
I think Sega's downfall as a console manufacturer happened when they noticed the potential that the Genesis and Mega Drive were capable of, and decided to see what they could do with it. I felt like something was wrong by the time the Sega CD and 32X, it felt like Sega was more focused on trying to show how much more superior their hardware was than they were the games. This was something that bothered me for a long time, and probably something that third party developers didn't agree with as well.

I slowly began losing interest in Sega shortly after the Sega Saturn came out, especially since the Playstation had caught my interest, and I was more intrigued by that more than anything. I still kept my eye on Sega, seeing what their next move would be. I eventually stopped by the time the Dreamcast had come out, because the Playstation 2 had come out, and I felt like Sony had a better idea on what to do with their hardware than Sega. The years passed by, the Playstation 2 was known around the world, and the Dreamcast slowly slid away into obscurity.

Then it was 2005, and a friend of mine managed to find a Dreamcast for a pretty cheap price. He offered me to give it a try so I did. Playing it was bittersweet to say the least. It was nice to see what I missed out on, being able to see what Sega could do back in 1999, but it was sad because I knew that it could have been a lot more. It was upsetting because without the lack of third party support and the piracy problem, who knows what gaming would have been like today?

Also, one awesome thing you can do with your Dreamcast is bring it over to my house, I wanna play some Samba De Amigo.
Jack Maverick's Destructoid Blog
Also, stop with the great blog streak you're going on here, man. I haven't written anything this informative and great in a long time, and that makes me feel bad. :c
Stevil's Destructoid Blog
I remember playing the crap out of Sonic Adventure back in the day, which was annoying for my mate since it was his Dreamcast and game collection.
kauza's Destructoid Blog
@Jack: Yeah man, as soon as it comes, I'll bring it over. We can rock some Zombie Revenge. I'll just start knocking on doors until I find your house. Might be a while. :)
TheNomadicTroll's Destructoid Blog
When the arcades died so did Sega since much of their top games for the systems are arcade ports.

The only issue that I had with my Dreamcast is that it wouldn't read certain games like Ready2Rumble and Sonic Adventure until a few months later when a new "fixed" batch of games came out.
HappyZack's Destructoid Blog
I think the whole piracy situation is a little overstated, at least in my region of the U.S. Most households could not get high speed internet to download games if they wanted to around 2000. Downloading a 600 meg game on dial-up was extremely difficult. The PS2 is the largest factor by far in the Dreamcast death equation.
kauza's Destructoid Blog
@HappyZack: I think more than downloading, it was a problem of people making game backups on CD-R and giving them out. So, let's say five friends all had Dreamcasts, and they might buy just one copy of a game, burn it four times, and have five copies. But I really don't know the extent to which this happened, so the piracy issue may indeed be more minor than I am imagining.
JLFrelder's Destructoid Blog
Nice blog. Unfortunately, I've only played a Dreamcast once, but it was lots of fun.
that1dude24's Destructoid Blog
What, no Rez love?
CelicaCrazed's Destructoid Blog
Great blog!! I remember reading a Peter Moore article a while back in which he was talking about all the crap that was going on between Sega of Japan and Sega of America. Sounded like a pretty toxic environment.

Also I don't feel that Sega gets enough credit for the amount of innovation they brought to the industry. Too many damn Nintendo fanboys out there haha ^_^
Mushman's Destructoid Blog
One day, I'll get a dreamcast and all of it's great games. Then I'll just stick p a middle finger to whatever modern consoles exsist at that time and just play the dreamcast for years on end. Seriously, I always, always wanted a dreamcast, and haven't yet got one. I'm just waiting to get settled in life and get a great job so I only have time for one console. ;)

The dreamcast, behind the PS2, is THE best console ever made, and has a phenomenally good selection of games. One of my favourites is crazy taxi, borderline batshit insane, but played brilliantly. :D
nekobun's Destructoid Blog
Nice knowledge drop; I'd forgotten about the shadow the Saturn had laid across its successor's fate, and never really thought about the whole DVD vs online angle. It's a shame online lost out, even though I think they offered a broadband adapter towards the end of days. Wish I had one, honestly, to see if my DC was still any good at looking at porn.
Artemus's Destructoid Blog
SEGA will always have a place in the section of my heart reserved for games. Always. The company was always ahead of its time and always willing to take risks.
You are missed and never forgotten.
Only, stop fucking over Sonic. Make him shine already, dammit.
Chocobo Knight's Destructoid Blog
That was a really enjoyable read! :D
thevirgin's Destructoid Blog
I thought this was a very good article, and had a lot of angles to look at regarding what happened to this beloved little system of mine (it's still kickin').

But for anyone who's interested, here's the link to a private server for Phantasy Star Online. What's great is that the server isn't console specific!

http://www.schtserv.com/info.php
Y0j1mb0's Destructoid Blog
Memories...

good stuff as always K.
Aurain's Destructoid Blog


Keep the Faith... This once mighty Developer still has it's moments!



...Scratch that.


In all serious-ness, I wouldn't be a Gamer today if it wasn't for Sonic 2. I'm eternally grateful for that.


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 about me

In loving memory: PAX 2009 (thanks ZombiePlatypus! And WalkYourPath, of course)



69 faps just cracks me up.

I'm Kauza, which is pronounced like cause-uh. My real name's Andrew Kauz, if you'd rather go for that.

I like talking to Dtoid people, so please add me on your favorite social networking site:
Twitter: http://www.twitter.com/kauza

I also spend my days on GChat. santakauz[at]gmail.com I do so very enjoy a good chat.

Basics: I'm 25 and employed as an editor at a publishing company, where I either spend my days writing things that don't suck or turning other people's writing into something that doesn't suck. Because of this job, I do a LOT of writing, yet still I find time to write things that I like. Check out my blog to see the kinds of things that I like to write about. Anyway, I'd love to actually pay the bills with game writing, but that's not exactly happening right now. So I shall simply write whatever I can for free and hope people like it. But, hey, if you're in the position to give me a job writing about games, I'll take it in a heartbeat.

I tend to get hot for games that at least attempt to make some sort of emotional impact upon the player. I'm slightly hotter for that ones that actually do it well. I hate silent protagonists and games that have female characters who aren't voiced by Jennifer Hale.

I'm also a musician and love talking about instruments. I play guitar, bass, and drums. I love talking about music with people, but I'm unfortunately not into the same stuff as most people, so it's not always easy to do. You don't see many "progressive rock, jazz, classical, and fingerstyle guitarist" fans, but, hey, it works for me. I also run a music website. It's over at Progressive Melodies.

Want to see where I game? Check out the setup!

Also, I'm a proud member of The Mutton Bashers! We rock to our own beat. Check out our first song here.

Eternal thanks go out to Y0j1mb0 for the amazing header image you see above. So, thanks, sir!

I'm going to steal the idea of a lot of others here and put some of my better (totally subjective) blog posts in a list here. Do what you will with this list. And by that I mean click the links, send them to all of your friends and random email addresses, and give me hugs.

Let's try a new organization for this stuff.

Things on the Front Page:

The wrong thing: Being evil should be more like sex
Staying dry in a sea of spoilers is a matter of building a boat
Lessons on taking games just seriously enough
Come, take your pilgrimage to gaming's one true mecca
Here's to you, random-JRPG-dialogue-writer-man
The forgotten: Crushing disappointment at the hands of Crash 'n the Boys
The people who have the power to change the world
Improving game communities: Enough with the negativity
The draw of exploration: Antarctica to Oblivion, Shackleton to Shadow Complex
I suck at games: BlazBlue and a slapdash attempt at fisticuffs
I, the Author: My Everest
Untapped Potential: The Gamer's Education
Other Worlds than These: Our World, Only Different

A series sort of thing about status effects
Toxic Megacolon and other fresh status effects
Curse you, status effects, stop confusing my heart
Status effects are poisons that turn my silent heart to stone
Also check out the related forum thread.

The Fall of the Titans (wherein I talk about dead or dying gaming companies)

The fall of the titans part 3: What once was shall be again
The fall of the titans: Sega died so that we might dream of the future
The fall of the titans: Why do the giants of gaming die?

Objection! (a series about stuff that I object to, but in a fun, silly way):

Objection! Enough with the negativity

Stories from the Past (a series about my experiences playing certain games):

Stories from the Past: Tobal 2, Tomba! 2, and console double-vision
Stories from the Past: Diablo and the Dark Ride
Stories from the Past: What the f*ck, mom?
Stories from the Past: Xexyz and the battle aboard Turtlestar Lobsterica
Stories from the Past: The One-Balled Man-Bear
Stories from the Past: The Battle of Olympus
Stories from the Past: Suikoden 2

Storytelling (a series about, well, storytelling):

Storytelling: The Problem of Genres
Storytelling: Mass Effect, Vonnegut, and the Fourth Rule
Storytelling: Doing Nothing in "The Darkness"
Storytelling: The Power of a Single Line (Yeah, it was my first post.)

Other stuff that is good:

Lessons on taking games just seriously enough
A consuming power: The demon and the borderlands
Can games transcend good and evil?
Nothing is sacred: We won't let you go alone, but we have made a tragic decision
How Destructoid single-handedly changed my mother’s opinion of gaming
Why Tecmo Super Bowl is the greatest sports game of all time
Seven reasons that I will end you in creative ways if you don't play Folklore
Mother Nature and the Impending Death of the Gaming Spirit
Times Games Forgot: The Dark Ages
The Sins and Successes of In-game Collectibles
The Lock is Broken
When Music Surpasses the Game
Truckasaurus Rex and the Humor of Games
I Want to Cry (storytelling related, but not part of the series)

I have others as well that you can check out on my blog. You'll enjoy them or your money back.

Since it seems like the cool thing to do, here a list of my favorite games that is coming straight out of my ass and onto your computer screen, and in no particular order.

Fallout 3
Suikoden II
Mass Effect
Metal Gear Solid followed by any number you can think of
Tales of Somethingendinginia (OK, and the Abyss)
Crackdown
Battlefield: Bad Company
Flower

Here are some games that I'm either currently playing or have recently played. Please note that I can't promise that these are actually recently played...I tend to forget to update my profile:

Borderlands
Demon's Souls
Uncharted 2
Too much awesome, not enough time. Help me.

The only way to get on my shit list is to be a jackass or to call something "pretentious" because you can't think of a valid criticism of it. So, yeah, pretty much just the jackass thing.

I'm constantly looking for good people to play online with, so anyone can feel free to add me on either Live (Kauza) or PSN (Santakauz).

Private stuff that I write in my nonexistent journal: I have an abnormal desire for a Cactuar plushie, though I know that it's a waste of money, so I'll probably never get one.

Oh, and I curse sometimes. Did I fail to mention that before?

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