RPG battles adhere to their own nonsensical logic in the first place, so my problem with status effects isn't so much that they aren't realistic, but that they're simply really annoying.
@Mkshiranui: Thanks I guess? Haha ;)
Yeah, of course I'm being unnecessarily harsh on status effects for the sake of comedy. But I do genuinely agree with the most basic level of my argument: status effects need to be better or disappear completely.
Yeah, of course I'm being unnecessarily harsh on status effects for the sake of comedy. But I do genuinely agree with the most basic level of my argument: status effects need to be better or disappear completely.
I don't know if you're familiar with Shin Megami Tensei, but you would HATE status effects there. Many status effects not only have their standard effects, but some of them almost guarantee you'll get nailed with critical hits. The thing is that this also makes status effects useful for you as well, because critical hits nail you extra turns.
Wry Guy is right, Shin Megami Tensei is a motherfucker when it comes to things like that. I still enjoy the main series and most of the spin offs, in spite of themselves.
Also, you were right. I did enjoy this.
Also, you were right. I did enjoy this.
I'm playing through Devil Summoner 2 right now, but haven't gotten far enough to come up against any particularly nasty status effects yet.
One thing that I didn't mention in this blog, but I might in the future, is when you're given the same status effects as the enemy, but they never work properly. That is, every boss is immune to every status effect, and it's pointless to use them on regular enemies. Why even bother?
Man, this reminds me of how much I need to get back to DS2.
One thing that I didn't mention in this blog, but I might in the future, is when you're given the same status effects as the enemy, but they never work properly. That is, every boss is immune to every status effect, and it's pointless to use them on regular enemies. Why even bother?
Man, this reminds me of how much I need to get back to DS2.
In Devil Summoner status effects don't do very much in comparison. I think they still grant critical hits but the stakes are a lot lower. In regular turn based SMT the status effects WILL work on regular enemies and on faint occasion on lower-level bosses. Still effective use of status effects will help you plow through normal enemies, and in SMT normal enemies can be pretty dangerous.
In Digital Devil Saga I was a whore for spells that would mute enemy spells.
In Digital Devil Saga I was a whore for spells that would mute enemy spells.
This pretty much drives me crazy in any turn based RPG because you end up wasting all your turns curing whatever magical aliment your team has fallen under only to have the monster cast the same damn thing on their next turn. Don't even think about ignoring your team and attacking with your turn either, they will all find someway to kill themselves off then you're throwing Phoenix Downs like their fricking beads at mardi gras which of course leaves you open to get killed and end the game.
Great job giving me something to get riled up about right before bed.
Great job giving me something to get riled up about right before bed.
The sleep status is generally brought about by some kind of magical effect or a heavy poison. You know how certain kinds of snakebites can knock you out? It's like that.
Silence spells numb the vocal chords so you can't speak. It's their vibrating that make sound come out of your mouth, so if they can't vibrate, you can't make sounds.
In Dragon Quest, if you cast Bounce(The reflect spell), the person can still heal themselves with spells, but the other party members get their heals reflected. At least, that's how it works in DQ8.
@Wry Guy: DDS Mute was fucking incredible since it boosted the power of drain spells. Mute + MP Drain meant you were never going to run out of MP. Ever.
Silence spells numb the vocal chords so you can't speak. It's their vibrating that make sound come out of your mouth, so if they can't vibrate, you can't make sounds.
In Dragon Quest, if you cast Bounce(The reflect spell), the person can still heal themselves with spells, but the other party members get their heals reflected. At least, that's how it works in DQ8.
@Wry Guy: DDS Mute was fucking incredible since it boosted the power of drain spells. Mute + MP Drain meant you were never going to run out of MP. Ever.
i always get annoyed how sleep doesn't deactivate after getting hit most of the times. especially hen you are being attacked with water.
Fantastic as always. You seem to have a lot more time to blog than most people... have you been abusing HASTE?
I hate you for writing this before me. I was going to use this for the monthly prompt. But, I forgive you because it was such a good read :P
I'm not a fan of status ailments, but when they're used right then they can give you a tense battle and shake you out of your complacency from time to time. If I have to look up a guide and it tells me that I need a certain item to nullify effects against a boss, then I think 'Screw this game!' It's just cheap and the kind of thing that requires you to grind endlessly to improve your chances.
Persona 3 abused the status ailment gameplay endlessly. Once you or a healing character were 'charmed', you may as well turn off the game because 8 times out of 10, you were dead. There was nothing to stop this save for really rare items or the odd Persona. It turned the idea of tense battles in to frustrating events that could wipe 45 mins of hard work at any given time.
Persona 3 abused the status ailment gameplay endlessly. Once you or a healing character were 'charmed', you may as well turn off the game because 8 times out of 10, you were dead. There was nothing to stop this save for really rare items or the odd Persona. It turned the idea of tense battles in to frustrating events that could wipe 45 mins of hard work at any given time.
@kauza: JRPG protagonists should just make their armor out of the bosses that they kill so they'll also be immune.
Although, Etrian Odyssey 1/2 actually let me use status effects on bosses, and in some cases I wouldn't have won the battle if I didn't go all out on getting them as disabled as possible. Probably one of the few games I've seen where status effects are very important.
Although, Etrian Odyssey 1/2 actually let me use status effects on bosses, and in some cases I wouldn't have won the battle if I didn't go all out on getting them as disabled as possible. Probably one of the few games I've seen where status effects are very important.
@Qalamari: Oh shit, my secret is out! But in my case, it's Speed rather than Haste, and it's making me feel kind of--kind of--kind of--kind of--*runs into wall* (In reality I just write fast and love doing it)
@Bat Country: I'd still read it!
And yes, confuse/charm and the "all status effect" thing are definitely upcoming :)
@Bat Country: I'd still read it!
And yes, confuse/charm and the "all status effect" thing are definitely upcoming :)
"Persona 3 abused the status ailment gameplay endlessly. Once you or a healing character were 'charmed', you may as well turn off the game because 8 times out of 10, you were dead. There was nothing to stop this save for really rare items or the odd Persona. It turned the idea of tense battles in to frustrating events that could wipe 45 mins of hard work at any given time."
Dis-Charms were not rare. You could buy them for like 500 yen at the mall. And getting charmed was rarely a problem if you knew how to deal with it. SMT has some of the most punishing status ailments out there, but it also has some of the best status ailment workarounds.
Dis-Charms were not rare. You could buy them for like 500 yen at the mall. And getting charmed was rarely a problem if you knew how to deal with it. SMT has some of the most punishing status ailments out there, but it also has some of the best status ailment workarounds.
The image you found for silence was incredibly evocative, another great write-up! Sounds like you're hitting a nerve with the JRPG players. I know I hate having to run a pharmacy when I'm playing just to fight a boss!
Oh god, reflect, how I hate you.
I rememeber in Final Fantasy 8, on one of the final bosses, he'd keep casting reflect on himself, so in order to attack him, I had to cast reflect on my party and cast everything on my team so it would "bounce" to him. And any time I needed to heal I had to cast those spells on him, so they would "bounce" onto my team. Healing was annoying though because I couldn't control who the spell ended up healing.
*sigh* good tiemz
I rememeber in Final Fantasy 8, on one of the final bosses, he'd keep casting reflect on himself, so in order to attack him, I had to cast reflect on my party and cast everything on my team so it would "bounce" to him. And any time I needed to heal I had to cast those spells on him, so they would "bounce" onto my team. Healing was annoying though because I couldn't control who the spell ended up healing.
*sigh* good tiemz
@Gen: Yeah, but if you're charmed you can't use Dis-Charm because your AI aren't programmed for item management. Once you were charmed, unless you could shake it off or have Yukari help out, you were screwed. Dis-Charm was only useful if you weren't charmed and didn't have Patra spells. I don't really want to waste 3 turns un-charming everyone, only for someone else to get hit with the same ailment when it's time to fight again. That is what I call 'cheap'.
Sometimes I wonder how I managed to finish P3:FES after The Answer part was one big 'cheap moves-fest'.
Sometimes I wonder how I managed to finish P3:FES after The Answer part was one big 'cheap moves-fest'.
...you do realize there are several ways of preventing bad status, right? There are several accessories that block Charm, as well as an ability "Null Charm".
Yeah, one accessory slot that was taken up with other null items or stat enhancers. Then again, I'm not somebody who lives and dies playing RPGs. If I'm resorting to guides to know all this, then I'm not playing a fair game.
I can't remember what game it was, maybe it was a few games, poison had absolutely no effect except while a character was poisoned you could do nothing to cause them to recover HP. You had to cure the poison first.
"Bacchus D-79, a cyborg character who also has a tendency to get him dumb ass poisoned despite the fact that he’s covered in more metal than Scandinavia."
I have to praise you for that line alone.
I have to praise you for that line alone.
Etrian Odyssey is ridiculously painful in many respects, but I really do like how they did status effects (with the possible exception of how fucking often trash mobs cast them).
First, there are the binds (arms, legs, head), which disable certain abilities, and in the case of arms gives a flat damage reduction on top of that. They can save your ass, because some abilities are just too powerful to risk getting hit with.
Then, the ever-classic Poison, which is a MOTHERFUCKER in this game. We're talking death in two turns if you're not paying attention. You don't have a choice of curing it after the battle, you need to take care of this shit, right now. When one of my party members gets it, I literally panic. And on the flip side, the Hexer character, who ONLY does status effects, can be one of your top damage dealers with the Poison status.
None of the others are REALLY notable, but almost all of them can be cast on bosses, making them super damn useful. Hell, one or two of the bosses are even vulnerable to instant death! And lots of character classes have abilities that have added effects when used against status-afflicted enemies.
Etrian Odyssey is quite probably not many gamers' cup of tea, but it handles status effects very well.
First, there are the binds (arms, legs, head), which disable certain abilities, and in the case of arms gives a flat damage reduction on top of that. They can save your ass, because some abilities are just too powerful to risk getting hit with.
Then, the ever-classic Poison, which is a MOTHERFUCKER in this game. We're talking death in two turns if you're not paying attention. You don't have a choice of curing it after the battle, you need to take care of this shit, right now. When one of my party members gets it, I literally panic. And on the flip side, the Hexer character, who ONLY does status effects, can be one of your top damage dealers with the Poison status.
None of the others are REALLY notable, but almost all of them can be cast on bosses, making them super damn useful. Hell, one or two of the bosses are even vulnerable to instant death! And lots of character classes have abilities that have added effects when used against status-afflicted enemies.
Etrian Odyssey is quite probably not many gamers' cup of tea, but it handles status effects very well.

surf dtoid with 






Rising (10+)
People you follow













send message
follow
followers





















