Quantcast
Community Discussion: Blog by Andrew Kauz | Status effects are poisons that turn my silent heart to stoneDestructoid
LIGHTS:  ON | OFF
surf dtoid with arrow keys



REMOVE ALL ADS?
Guaranteed contest entry?
A new video show?
Something else?

Vote in our membership poll

click to hide banner header
About
In loving memory: PAX 2009 (thanks ZombiePlatypus! And WalkYourPath, of course)


I'm Kauza, which is pronounced like cause-uh. My real name's Andrew Kauz, if you'd rather go for that.

I like talking to Dtoid people, so please add me on your favorite social networking site:
Twitter: http://www.twitter.com/kauza
Gchat: santakauz[at]gmail.com.

Basics: I'm 25, and I write things.

Eternal thanks go out to Y0j1mb0 for the amazing header image you see above. So, thanks, sir!

Look at some of the things I've written.

Things on the Front Page:

Mass Effect, Metal Gear, Moon Unit, and more: An interview with Jennifer Hale
The Future: Demanding more from the voices of videogames
Love/Hate: A plea to play as a female Shepard
A warning: Regrets from a former life and experiences yet unlived
Top ten games for people who hate Thanksgiving
The wrong thing: Being evil should be more like sex
Staying dry in a sea of spoilers is a matter of building a boat
Lessons on taking games just seriously enough
Come, take your pilgrimage to gaming's one true mecca
Here's to you, random-JRPG-dialogue-writer-man
The forgotten: Crushing disappointment at the hands of Crash 'n the Boys
The people who have the power to change the world
Improving game communities: Enough with the negativity
The draw of exploration: Antarctica to Oblivion, Shackleton to Shadow Complex
I suck at games: BlazBlue and a slapdash attempt at fisticuffs
I, the Author: My Everest
Untapped Potential: The Gamer's Education
Other Worlds than These: Our World, Only Different

A series sort of thing about status effects
Toxic Megacolon and other fresh status effects
Curse you, status effects, stop confusing my heart
Status effects are poisons that turn my silent heart to stone
Also check out the related forum thread.

The Fall of the Titans (wherein I talk about dead or dying gaming companies)

The fall of the titans part 3: What once was shall be again
The fall of the titans: Sega died so that we might dream of the future
The fall of the titans: Why do the giants of gaming die?

Stories from the Past (a series about my experiences playing certain games):

Stories from the Past: Tobal 2, Tomba! 2, and console double-vision
Stories from the Past: Diablo and the Dark Ride
Stories from the Past: What the f*ck, mom?
Stories from the Past: Xexyz and the battle aboard Turtlestar Lobsterica
Stories from the Past: The One-Balled Man-Bear
Stories from the Past: The Battle of Olympus
Stories from the Past: Suikoden 2

Storytelling (a series about, well, storytelling):

Storytelling: The Problem of Genres
Storytelling: Mass Effect, Vonnegut, and the Fourth Rule
Storytelling: Doing Nothing in "The Darkness"
Storytelling: The Power of a Single Line (Yeah, it was my first post.)

Other stuff that is good:

Lessons on taking games just seriously enough
A consuming power: The demon and the borderlands
Can games transcend good and evil?
Nothing is sacred: We won't let you go alone, but we have made a tragic decision
How Destructoid single-handedly changed my mother’s opinion of gaming
Why Tecmo Super Bowl is the greatest sports game of all time
Seven reasons that I will end you in creative ways if you don't play Folklore
Mother Nature and the Impending Death of the Gaming Spirit
Times Games Forgot: The Dark Ages
The Sins and Successes of In-game Collectibles
The Lock is Broken
When Music Surpasses the Game
Truckasaurus Rex and the Humor of Games
I Want to Cry (storytelling related, but not part of the series)

I have others as well that you can check out on my blog. You'll enjoy them or your money back.

Since it seems like the cool thing to do, here a list of my favorite games that is coming straight out of my ass and onto your computer screen, and in no particular order.

Fallout 3
Uncharted 2
Suikoden 2
Mass Effect / ME2
Metal Gear Solid followed by any number you can think of
Tales of Somethingendinginia (OK, and the Abyss)
Crackdown
Battlefield: Bad Company
Flower
Player Profile
Follow me:
Andrew Kauz's sites
Badges
Following (47)  




If you’ve played an RPG, be it a JRPG, western RPG, Korean RPG, or ZuluRPG, you’re familiar with the bane of the item-hater’s existence: the status effect. With the power to turn a potential victory into a crushing defeat instantly, they’ve frustrated gamers for years. Why put up with it? What attachment do we have to status effects that developers still feel that it’s a good idea to include such a ridiculous set of rules?

It might be argued that status effects add to the strategy of a game, forcing you to manage not only the dealing and healing of hitpoints, but also the constant threat of being poisoned, silenced, turned to stone, or even turned into a tiny bipedal frog thing. On paper, it might sound great, but the avoidance of status effects so often comes down to that same thing that causes countries to fight wars and families to be torn apart: money. For with enough money, one can keep a constant stock of potions and bracelets devoted to keeping these pesky properties at bay. Then, the battle against status effects becomes more a matter of remembering to visit the shop before embarking on your next adventure than strategically planning out each battle to ensure victory.

Still not convinced that status effects are nothing but a nuisance? Let’s take a quick look at some of the most popular status effects and why they are utterly stupid.

Poison



OK, I’ll start this off with a concession: poison makes a fair bit of sense in some situations. If Edge Maverick, hero and undisputed “best name ever” belt holder, gets bitten by a rattlesnake, that mopey little bitch is going to get poisoned. You probably won’t want to do this, but if you have an antidote bottle in your inventory, you could give it to him and cure his affliction. So far, everything seems to be matching up with the world of the sane.

But, oh no! Skip ahead two seconds, and the rattlesnake has bitten Sarah Palin – uhh, Edge Maverick again, and those green bubbles reappear above his head. Didn’t I just fix this shit? Why do I have to do this like five times in the same damn battle?

Let’s take the case, also from Star Ocean 4, of Bacchus D-79, a cyborg character who also has a tendency to get him dumb ass poisoned despite the fact that he’s covered in more metal than Scandinavia. Oh, you argue, but he was poisoned by that giant green cloud of bile that this little rabbit summoned! Yeah, ‘cause that makes sense.

So, poison, I’m giving you a pass just this once, but not your kin like “on fire,” which acts in the same way in many games as poison. But, what the fuck, didn’t anyone ever teach you “stop, drop and roll?” My five-year-old niece knows that.

Sleep



Ahh, sleep. In the real world, I love sleep. Nothing’s better than birthday-suiting up (save for my socks, of course) and tunneling under the covers. Sleep is truly a joy of this world.

But it is not a joy that extends to the battlefield. No, the notion that someone could fall asleep in the heat of battle…and remain standing…is simply beyond my comprehension. There’s so much wrong with the sleep status effect, but let’s just cover the basics.

For one, battles tend to be pretty noisy. You know, people yelling, reciting spells, dying. This wouldn’t keep them alert? Actually, perhaps that explains the sleepy protagonist trope…they all sleep like comatose babies. Regardless, the idea that someone could fall asleep in the middle of a battle and not wake up instantly is pretty ridiculous. The best part is that some games give you an “alarm clock” item that lets you wake a party member. Yes, because that will be the loudest thing during the battle. Just bang your sword next to his ear!

But what of the waking up process? Games like the Final Fantasy series give you the option of waking up one of your afflicted party members by giving him a stern whack with your weapon. I mean, a full on attack. Really? You can’t hold back for your buddy? Not even a little kick to the shin? A bucket of water to the fact? You have to slice his fucking face off? Well, that’s certainly more effective than Folders in your cup, but oh the missed product placement opportunities!

Silence



Here’s my problem with silence: it begins with the assumption that magic requires speech, which not all games really seem to conform to. Now, for a person to be unable to speak, I imagine that one of three things must happen. Either that person must have such a reduced mental capacity that he loses the ability to speak, his tongue is either removed from his mouth or otherwise seized in some manner, or the lips are temporarily sewn or melded together to completely prevent the escape of sound. All of these are dumb.

On the side of the reduced mental capacity, how do we explain how a person is still able to fight and doesn’t just hang out in the corner watching Monkeybone? The tongue removal thing seems pretty permanent, so I think we have to discredit it since silence is a temporary thing. And the closed mouth? Kind of hard to ingest a potion that way, yes? Unless the use of a Neti Pot is sufficient. Neti Pot = Panacea? This blog just cured cancer…yet still silence plagues us.

Reflect



Yes, there are positive status effects too! Reflect has become a staple in the Final Fantasy world despite the fact that it is shite. Why, you ask, is it thus? Why must I question everything that you love, especially when a spell like reflect actually does make you think more about strategy?

Well, reflect is shite for the simple fact that it is nonsensical. If you’ve ever seen reflect cast, you’ll know that it’s basically this invisible spherical shield that makes you rubber and him glue. Cast, boing, zap.

Where the hell are my physics? I’m pretty sure that if a bigass bolt of lightning strikes from the sky downward on a single point, it’s not magically going to bounce over to the person who cast it, unless it flies back up to Zeus himself, who says “Where the fuck did this come from?” and fortuitously chucks it in what just happens to be the direction of the latest, greatest Pikachu imitator. But that would make for a damn good game.

The best part of reflect is that it makes healing totally useless, even from within the bubble. Tell me how this makes sense: you’re hanging out doing your best Jake Gyllenhaal impression in your reflect bubble when a truck comes out of nowhere and nails you head on. Ouch! You’d better cast heal!

“Hell no,” sez reflect. It’s going to bounce away and heal that truck. “But I’m inside the bubble,” you say. It doesn’t make sense to me either. Where do the forces that create healing power originate from? Why aren’t they inside my bubble! Now you’ve made Jake Gyllenhaal sad. Way to go. You’ll never get to live out that twisted Donnie Darko sex dream now. Not even the bunny will show up.

All right kids, this story is getting kind of long and it’s way past your bedtime, so I think we had better end here for the day and pick up tomorrow night (which has no actual relation to when I’ll write another one of these). But there’s plenty more to learn about these terrible blights upon the world. For now, we’ll just have to cast…STOP.
Photo Photo Photo



Is this blog awesome? Vote it up!




Those who have come:



Did you know? You can now get daily or weekly email notifications when humans reply to your comments.

Legacy Comments (will be imported soon)


RPG battles adhere to their own nonsensical logic in the first place, so my problem with status effects isn't so much that they aren't realistic, but that they're simply really annoying.
@Mkshiranui: Thanks I guess? Haha ;)

Yeah, of course I'm being unnecessarily harsh on status effects for the sake of comedy. But I do genuinely agree with the most basic level of my argument: status effects need to be better or disappear completely.
I don't know if you're familiar with Shin Megami Tensei, but you would HATE status effects there. Many status effects not only have their standard effects, but some of them almost guarantee you'll get nailed with critical hits. The thing is that this also makes status effects useful for you as well, because critical hits nail you extra turns.
Wry Guy is right, Shin Megami Tensei is a motherfucker when it comes to things like that. I still enjoy the main series and most of the spin offs, in spite of themselves.

Also, you were right. I did enjoy this.
I'm playing through Devil Summoner 2 right now, but haven't gotten far enough to come up against any particularly nasty status effects yet.

One thing that I didn't mention in this blog, but I might in the future, is when you're given the same status effects as the enemy, but they never work properly. That is, every boss is immune to every status effect, and it's pointless to use them on regular enemies. Why even bother?

Man, this reminds me of how much I need to get back to DS2.
In Devil Summoner status effects don't do very much in comparison. I think they still grant critical hits but the stakes are a lot lower. In regular turn based SMT the status effects WILL work on regular enemies and on faint occasion on lower-level bosses. Still effective use of status effects will help you plow through normal enemies, and in SMT normal enemies can be pretty dangerous.

In Digital Devil Saga I was a whore for spells that would mute enemy spells.
This pretty much drives me crazy in any turn based RPG because you end up wasting all your turns curing whatever magical aliment your team has fallen under only to have the monster cast the same damn thing on their next turn. Don't even think about ignoring your team and attacking with your turn either, they will all find someway to kill themselves off then you're throwing Phoenix Downs like their fricking beads at mardi gras which of course leaves you open to get killed and end the game.

Great job giving me something to get riled up about right before bed.
The sleep status is generally brought about by some kind of magical effect or a heavy poison. You know how certain kinds of snakebites can knock you out? It's like that.

Silence spells numb the vocal chords so you can't speak. It's their vibrating that make sound come out of your mouth, so if they can't vibrate, you can't make sounds.

In Dragon Quest, if you cast Bounce(The reflect spell), the person can still heal themselves with spells, but the other party members get their heals reflected. At least, that's how it works in DQ8.

@Wry Guy: DDS Mute was fucking incredible since it boosted the power of drain spells. Mute + MP Drain meant you were never going to run out of MP. Ever.
i always get annoyed how sleep doesn't deactivate after getting hit most of the times. especially hen you are being attacked with water.
Waiting for the CONFUSE/CHARM Status Effects. That's the one that pisses me off
Fantastic as always. You seem to have a lot more time to blog than most people... have you been abusing HASTE?
I hate you for writing this before me. I was going to use this for the monthly prompt. But, I forgive you because it was such a good read :P
I'm not a fan of status ailments, but when they're used right then they can give you a tense battle and shake you out of your complacency from time to time. If I have to look up a guide and it tells me that I need a certain item to nullify effects against a boss, then I think 'Screw this game!' It's just cheap and the kind of thing that requires you to grind endlessly to improve your chances.

Persona 3 abused the status ailment gameplay endlessly. Once you or a healing character were 'charmed', you may as well turn off the game because 8 times out of 10, you were dead. There was nothing to stop this save for really rare items or the odd Persona. It turned the idea of tense battles in to frustrating events that could wipe 45 mins of hard work at any given time.
Marlboro:Bad breath. Man those guys are a pain in the a**. THERE IS NO STOP.
What about FFXII, with spells that inflicts ALL status effects. Arg!
@kauza: JRPG protagonists should just make their armor out of the bosses that they kill so they'll also be immune.

Although, Etrian Odyssey 1/2 actually let me use status effects on bosses, and in some cases I wouldn't have won the battle if I didn't go all out on getting them as disabled as possible. Probably one of the few games I've seen where status effects are very important.
@Qalamari: Oh shit, my secret is out! But in my case, it's Speed rather than Haste, and it's making me feel kind of--kind of--kind of--kind of--*runs into wall* (In reality I just write fast and love doing it)

@Bat Country: I'd still read it!

And yes, confuse/charm and the "all status effect" thing are definitely upcoming :)
"Persona 3 abused the status ailment gameplay endlessly. Once you or a healing character were 'charmed', you may as well turn off the game because 8 times out of 10, you were dead. There was nothing to stop this save for really rare items or the odd Persona. It turned the idea of tense battles in to frustrating events that could wipe 45 mins of hard work at any given time."

Dis-Charms were not rare. You could buy them for like 500 yen at the mall. And getting charmed was rarely a problem if you knew how to deal with it. SMT has some of the most punishing status ailments out there, but it also has some of the best status ailment workarounds.
The image you found for silence was incredibly evocative, another great write-up! Sounds like you're hitting a nerve with the JRPG players. I know I hate having to run a pharmacy when I'm playing just to fight a boss!
Oh god, reflect, how I hate you.

I rememeber in Final Fantasy 8, on one of the final bosses, he'd keep casting reflect on himself, so in order to attack him, I had to cast reflect on my party and cast everything on my team so it would "bounce" to him. And any time I needed to heal I had to cast those spells on him, so they would "bounce" onto my team. Healing was annoying though because I couldn't control who the spell ended up healing.

*sigh* good tiemz
@Gen: Yeah, but if you're charmed you can't use Dis-Charm because your AI aren't programmed for item management. Once you were charmed, unless you could shake it off or have Yukari help out, you were screwed. Dis-Charm was only useful if you weren't charmed and didn't have Patra spells. I don't really want to waste 3 turns un-charming everyone, only for someone else to get hit with the same ailment when it's time to fight again. That is what I call 'cheap'.

Sometimes I wonder how I managed to finish P3:FES after The Answer part was one big 'cheap moves-fest'.
...you do realize there are several ways of preventing bad status, right? There are several accessories that block Charm, as well as an ability "Null Charm".
Yeah, one accessory slot that was taken up with other null items or stat enhancers. Then again, I'm not somebody who lives and dies playing RPGs. If I'm resorting to guides to know all this, then I'm not playing a fair game.
I can't remember what game it was, maybe it was a few games, poison had absolutely no effect except while a character was poisoned you could do nothing to cause them to recover HP. You had to cure the poison first.
@Scientist: Oh, that sounds really familiar, but I can't remember the game either.
@kauza I want to say it was the early Phantasy Star games.
"Bacchus D-79, a cyborg character who also has a tendency to get him dumb ass poisoned despite the fact that he’s covered in more metal than Scandinavia."

I have to praise you for that line alone.
Etrian Odyssey is ridiculously painful in many respects, but I really do like how they did status effects (with the possible exception of how fucking often trash mobs cast them).

First, there are the binds (arms, legs, head), which disable certain abilities, and in the case of arms gives a flat damage reduction on top of that. They can save your ass, because some abilities are just too powerful to risk getting hit with.

Then, the ever-classic Poison, which is a MOTHERFUCKER in this game. We're talking death in two turns if you're not paying attention. You don't have a choice of curing it after the battle, you need to take care of this shit, right now. When one of my party members gets it, I literally panic. And on the flip side, the Hexer character, who ONLY does status effects, can be one of your top damage dealers with the Poison status.

None of the others are REALLY notable, but almost all of them can be cast on bosses, making them super damn useful. Hell, one or two of the bosses are even vulnerable to instant death! And lots of character classes have abilities that have added effects when used against status-afflicted enemies.

Etrian Odyssey is quite probably not many gamers' cup of tea, but it handles status effects very well.

Back to Top
DLC   |   BEST Games of 2012   |   Best PC Games   |   Best PS3 Games   |   Best Xbox 360 Games   |   Best Wii U Games   |   Best 3DS Games




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more