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About
In loving memory: PAX 2009 (thanks ZombiePlatypus! And WalkYourPath, of course)


I'm Kauza, which is pronounced like cause-uh. My real name's Andrew Kauz, if you'd rather go for that.

I like talking to Dtoid people, so please add me on your favorite social networking site:
Twitter: http://www.twitter.com/kauza
Gchat: santakauz[at]gmail.com.

Basics: I'm 25, and I write things.

Eternal thanks go out to Y0j1mb0 for the amazing header image you see above. So, thanks, sir!

Look at some of the things I've written.

Things on the Front Page:

Mass Effect, Metal Gear, Moon Unit, and more: An interview with Jennifer Hale
The Future: Demanding more from the voices of videogames
Love/Hate: A plea to play as a female Shepard
A warning: Regrets from a former life and experiences yet unlived
Top ten games for people who hate Thanksgiving
The wrong thing: Being evil should be more like sex
Staying dry in a sea of spoilers is a matter of building a boat
Lessons on taking games just seriously enough
Come, take your pilgrimage to gaming's one true mecca
Here's to you, random-JRPG-dialogue-writer-man
The forgotten: Crushing disappointment at the hands of Crash 'n the Boys
The people who have the power to change the world
Improving game communities: Enough with the negativity
The draw of exploration: Antarctica to Oblivion, Shackleton to Shadow Complex
I suck at games: BlazBlue and a slapdash attempt at fisticuffs
I, the Author: My Everest
Untapped Potential: The Gamer's Education
Other Worlds than These: Our World, Only Different

A series sort of thing about status effects
Toxic Megacolon and other fresh status effects
Curse you, status effects, stop confusing my heart
Status effects are poisons that turn my silent heart to stone
Also check out the related forum thread.

The Fall of the Titans (wherein I talk about dead or dying gaming companies)

The fall of the titans part 3: What once was shall be again
The fall of the titans: Sega died so that we might dream of the future
The fall of the titans: Why do the giants of gaming die?

Stories from the Past (a series about my experiences playing certain games):

Stories from the Past: Tobal 2, Tomba! 2, and console double-vision
Stories from the Past: Diablo and the Dark Ride
Stories from the Past: What the f*ck, mom?
Stories from the Past: Xexyz and the battle aboard Turtlestar Lobsterica
Stories from the Past: The One-Balled Man-Bear
Stories from the Past: The Battle of Olympus
Stories from the Past: Suikoden 2

Storytelling (a series about, well, storytelling):

Storytelling: The Problem of Genres
Storytelling: Mass Effect, Vonnegut, and the Fourth Rule
Storytelling: Doing Nothing in "The Darkness"
Storytelling: The Power of a Single Line (Yeah, it was my first post.)

Other stuff that is good:

Lessons on taking games just seriously enough
A consuming power: The demon and the borderlands
Can games transcend good and evil?
Nothing is sacred: We won't let you go alone, but we have made a tragic decision
How Destructoid single-handedly changed my mother’s opinion of gaming
Why Tecmo Super Bowl is the greatest sports game of all time
Seven reasons that I will end you in creative ways if you don't play Folklore
Mother Nature and the Impending Death of the Gaming Spirit
Times Games Forgot: The Dark Ages
The Sins and Successes of In-game Collectibles
The Lock is Broken
When Music Surpasses the Game
Truckasaurus Rex and the Humor of Games
I Want to Cry (storytelling related, but not part of the series)

I have others as well that you can check out on my blog. You'll enjoy them or your money back.

Since it seems like the cool thing to do, here a list of my favorite games that is coming straight out of my ass and onto your computer screen, and in no particular order.

Fallout 3
Uncharted 2
Suikoden 2
Mass Effect / ME2
Metal Gear Solid followed by any number you can think of
Tales of Somethingendinginia (OK, and the Abyss)
Crackdown
Battlefield: Bad Company
Flower
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This is based somewhat on the album Mercy Falls by Seventh Wonder

His birth was so many years ago that few among us remember it. It was one of little fanfare; many others were born around the same time and often received more attention than our little child. Still, we loved him from the moment he was born.

We named him John Randall Puglisi-Gore, my husband, surprisingly, being the one to push for a hyphenated last name. He liked the initials it created, he would later tell me. JRPG. They flowed, almost as if they meant something. I never admitted it to my husband, but I liked them too.

John grew up fast and was very popular with his elementary school friends. Groups formed on the playground, and while John was in one of the smaller, less-popular groups, those closest to him loved him. They all wanted to be like him, dressing like him, acting like him, and even refusing to speak, just as he did.

Throughout the years, John went through many changes, and like any parent, we loved some of them and resisted others. Perhaps we were too hard on him at times, but after all that has happened, it’s easy to blame myself. Still, his friends, his teachers, and everyone around him often criticized him—his intellectual development wasn’t fast enough, he wasn’t trying to grow up like his peers. I’m sure this took a toll on him emotionally and, in some ways, perhaps even physically.

None of that matters now as I sit beside John’s hospital bed, staring at his comatose body and facing the very real consequences of the decision that I’m about to make. A son should never die before his mother. A mother should never have to kill her son.




Throughout John’s life, he struggled with people’s expectations of him. He first impressed teachers with his dragon warrior drawings, which teachers found to be the first thing to really define John’s intellectual style. A year later, he became prone to fanaticizing, which many praised him for and others suggested wasn’t a constructive use of time, as he did this over and over again despite always saying that "This one will be the last." But it can’t be argued that his early fantasies weren’t creative, giving his school teachers a glimpse into an imagination that they had never experienced before. They also made him more popular with the other kids outside of his small group of friends.

Pretty soon, however, John’s health started to fail. It was extremely slow at first, and no one knew what was wrong. But certain things became apparent to everyone around him. He was no longer creative, many of his teachers argued. Something was fundamentally wrong with his mind.

We noticed other changes too, or, rather, the lack of changes. So much about his appearance and personality wasn’t developing. Those same things that were considered sacred parts of who he was were now his greatest weaknesses.

His creative mind slowed. He drew the same pictures over and over again with only minor changes, keeping so many fundamental flaws in place while his peers overcame them with grace. He created fantasies using the same basic story, character types, and mechanics. He had finally begun to speak, but his speech was poorly delivered and not well-constructed. His speech either made no sense or was horribly difficult to listen to. He lost many friends this way, and even we, his parents, began to chide him for these things. Perhaps we were too hard on him, or perhaps we weren’t hard enough. Regardless, we didn’t know what to do, and we didn’t see any improvement.

His health further deteriorated after he was diagnosed with a condition known as Stagnancy, which affects the mind and the body alike. It was a devastating diagnosis – one that often leads to death within a few short years. He kept many of his creations to himself, not allowing his peers to see them. You could see in his eyes that he was suffering, knowing that he was afflicted by Stagnancy but feeling powerless against it.

Still, the poor boy tried. He tried to become more active in classes rather than simply waiting his turn. Some loved him for this, suggesting that he had finally found a way to reignite his creativity. Others suggested that this new personality trait simply wasn’t who John was. His mind became even more conflicted, and his struggles with Stagnancy only increased. I’ll never forget the day that he asked me, “Do people even want me to beat this disease?” I had no answer.

As more and more time went by, John’s body began to develop alongside his peers, but inside, he experienced only minor improvements. Many of his greatest developments were rejected by his peers, perhaps because they were too weird, or too characteristically “John.” So many of his friends had given up on John and begun to hang out with Wes, a new kid from out of town. Soon, his Stagnancy became so overwhelming that it put him in a coma. Doctors suggested that he might not ever leave that hospital bed again.



It is beside that bed that I have sat so many nights, waiting beside John with the radio on for some signs that he’s still in there. I imagine some nights that he’s fighting a battle with his own body and mind, simply hoping for another chance to show the world what he can do. I would love to afford him that chance, truly I would. He deserves that, at the very least. He always had so much promise.

But so much time has passed, and we’ve seen no change. Has even John given up hope of coming back to life? Has he suffered the ultimate defeat in the face of his torpor?

With the inability to speak for himself, the decision rests upon my shoulders. And I’m tired. We’ve been through countless treatments, hundreds of sleepless nights, and unrealized hopes. Though it may sound insensitive, I simply don’t know how much more I can take. The stresses of a comatose son are nearly more than I can bear.

No…they are more than I can bear. I look at myself in the mirror of the dimly lit hospital room, hearing only the slow, methodical beeping of John’s life support. I think about the hours that I’ve wasted on John. I think it and immediately shudder…how can I have such a thought about someone who I love so much? Am I truly ready to give up?

Before I realize what I’m doing, I have called John’s doctor into the room and uttered two simple words: “do it.” After all this time, he knows exactly what I mean. I reposition the chair in the corner, preferring not to see his face while it happens. I don’t think I could handle that.

So I simply wait for the sound of the machines to cease, and I begin to whisper my thoughts to him, not knowing why. “It’s the only solution. Your body won’t heal. Your mind won’t recover. What else can I do? What else is there?” I say them for myself, I decide.

I close my eyes, knowing that I’ve simply given up. Was this a fight that could have been won? I don’t know.

The sound of the machines cease. The doctor says something to me, but I don’t listen. He leaves the room and shuts the door, and I realize that I’m alone.



The sounds of the radio penetrate my trapped consciousness, and I, as always, am somehow aware of my mother’s presence beside me. Today, something feels different, but I can’t put my finger on it. My struggle somehow seems more hopeless.

For years I’ve fought in this shell of a body to be what the world wanted me to be, and more often than not, I have failed. Stagnancy was something that I was not prepared to overcome, and when I was initially diagnosed, I was taken by surprise and I simply couldn’t fight it. It took me over. I was fighting a battle that I was losing before it began.

Still, I know that I only need time. Just a little more time.

Nothing is sacred. I can change.

I am so ready to live. I want to come alive again. For the first time in my life, I realize what I have to do. I know there’s no one medicine that can cure me of my Stagnancy, but I’m ready to fight. I’m ready to live.

I hear the familiar sound of my doctor enter the room. I want to scream out to him, to beg him to give me the time that I need. I want to call out to my mother, and to everyone who has ever believed in me, and ask for just one more chance.

My mother and the doctor are discussing something, but the radio drowns out their voices. My life support machine beeps in time to the music…how curious.

I feel my mother move away from me. The doctor is close. The radio grows quieter…no, it’s the beeping. It has slowed. It has stopped.

Just a little more time, I say again to myself. I’m so ready to live.

Then, the sound from the radio stops.
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Legacy Comments (will be imported soon)


I see what you did there. Thief. ;p
Good read, but I don't think stagnation in and of itself is a trope or held sacred by anyone as it is merely an affliction on the industry, especially with houses that just want to make money ('sup Activision).
The concept behind this post is excellent -- I loved the flip at the end over to John's internal monologue. Great write-up!

I disagree that it's time to pull the plug on ol' Johnny just yet. Give those Persona 4 and Demon's Souls meds time to kick in first, mom! :D
@nekobun: I didn't want to suggest that stagnancy itself is held sacred, but that certain elements of the JRPG genre are at the same time the things that it holds sacred and the things that it most needs to let go of. The general stagnancy of gaming is a topic for someone else--I don't really agree with that stance.

@walkyourpath: Hopefully it came across that I also strongly disagree with her decision.
@Kauza -- It did to me. I was talking to the "mom", or those readers who might agree with the decision she made.
Great write up Kauza, and I agree with you ;D
Interesting read.
How could you Momma Kauza? JRPG was a friend of mine, even with his stagnation. I would have stood by him at least until the next Witcher comes out.
@Zodiac: You'd really betray John by hanging out with Wes like that?
Great write up Kauza! I have to say that I kinda always liked Wes better. I occasionally hung out with John, but Wes just seemed more "mature".

Sorry to hear now that John is ill... I hope he gets better soon, because lots of my friends keep telling me what a great guy he is and I guess if I get the time, I wouldn't mind getting to know him a little better.
Ah, this saddened me.
Damn you Kauza, you stole my musing idea! Great write up, I'll just have to come up with something else I guess.
@Wandering: Do it anyway! Unless you were going to do the coma thing, in which case that's just weird. Get outta my head!
Hmmm.....nothing is sacred anymore it seems. Great write-up! Such an interesting way to merge your discussion with the theme. Seriously, this is great stuff. This is why, and I wholeheartedly mean this, D-toid's community blogs are the absolute best gaming-themed blogs on the internet.

If someone knows any better, please let me know.
Hey there's no reason I can't be friends with Wes and John.
So many mixed feelings as I read this. It began weird, then it gradually grew more interesting, then it ends with one depressing albeit fantastic monologue. It's one of the most compelling takes on a muse I've read, very good.

And Wes sounds like a big jerk. :(
@Caffeine: I'd suggest just about that everything about Dtoid does is better than anything on the Internet. :)

@Jack: Haha, Wes is all right. I've certainly spent a lot of time hanging out with him...but he's not as charming, somehow. But, sad to say, he's becoming my favorite.

@mkshiranui: I haven't talked to Mary, Mark, and Olivia in some time, but the good man Magnalon says that they're doing just fine.
I did a very similar piece in a creative writing class about a former champion boxer dying of cancer, fighting his last fight in his mind as he lay dying.

It was around the same time that my aunt, in reality a second mother to me, was dying of cancer. She died right before the story was finished, and it was a very cathartic thing for me.

You have a good voice. Keep it up.

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