The ending of Metal Gear Solid 3 had me bawling like a little girl on all five occasions that i've been through it. (and both times through MGS4) Eva's final speech on the cassette is incredibly moving, it just gets me every time I hear it. Kojima certainly does know how to make us teary eyed.
I can't think of any other games that have made me feel that way though, its kinda sad. In a none crying way...
I can't think of any other games that have made me feel that way though, its kinda sad. In a none crying way...
I'm glad you mentioned MGS3 since I (criminally) did not. MGS3 had me very, very close, and I think had my tiny computer monitor and crappy speakers not killed any semblance of immersion, it would have taken me all the way. But in the realm of emotional moments, that game did a lot right.
@Ron: Great comment! Would read again!
@Pappa: It doesn't get much better than the single tear.
@Rab: Someone should make a Selena game. The gameplay would be fantastic.
@Pappa: It doesn't get much better than the single tear.
@Rab: Someone should make a Selena game. The gameplay would be fantastic.
Ron, do you not comprehend anything?
@ RAB
How perceptive you are to that pic. I admit it I watched it on TV once (199?) ... I could see how it pulled at your heart strings.
@ RAB
How perceptive you are to that pic. I admit it I watched it on TV once (199?) ... I could see how it pulled at your heart strings.
The ending of Super Paper Mario will have you crying. It depends on the type of person you are though.
"Yet it’s the same sort of situation: we’re told by the character’s tears that he or she is sad, but what motivation do we have to feel that way? We’re not just going to cry by association—crying isn’t contagious like yawning (but, hey, yawning is certainly something that scenes like this bring about.)"
I have to say that during the ending of MGS3, when the player is allowed to view the unnamed headstone through Snake's blurry, tear-soaked eyes as he salutes, it is absolutely an emotionally wrenching scene.
I have to say that during the ending of MGS3, when the player is allowed to view the unnamed headstone through Snake's blurry, tear-soaked eyes as he salutes, it is absolutely an emotionally wrenching scene.
it is all with the interaction you had with the character in all. If you didn't care, well we either do. It is entirely subjective. When games strike your emotions it is worth applauding because it is rare to do so now in this minefield of cookie cutter bullshit.
The problem is that the only way video game writers have been able to come up with to illicit tears is the old "kill a character that the player likes or cares about" trick. Usually this is done by "the Bad Guy". It's manipulative and boring and cheap.
As someone who is going to be getting married this fall, I don't need to know any more back story about Dominic and his wife to know that if you really, truly love the one you're with, then his prolonged search ending in ultimate failure should be enough to tug at your heartstrings. If you even believe in love, then simply the thought of losing a loved one like that should be enough. I think that's why they didn't delve deeper and show you that she was a wonderful person who loved Dom and would've done whatever she could if she were in his shoes, searching for him: If you love at all, then they wouldn't have to.
Side note: I cried at the end of Final Fantasy IX.
Side note: I cried at the end of Final Fantasy IX.
Secret to creating emotional games: Use James Van Der Beek for all mo-cap and voice acting. The future is bright.

surf dtoid with 

Rising (10+)
People you follow

send message
follow
followers



















