@mkshiranui
YOU ARE SO WEIRD.
@Kauza
You may not have experience JRPG "punching myself in the crotch" syndrome, but I've suffered this several times with the advent of Rule #34 on the world wide Internets.
YOU ARE SO WEIRD.
@Kauza
You may not have experience JRPG "punching myself in the crotch" syndrome, but I've suffered this several times with the advent of Rule #34 on the world wide Internets.
@mkshiranui
You're being too vague, I need a more well-thought out explanation before I can honestly say I understand. You know, graphs, charts, archives. The works.
You're being too vague, I need a more well-thought out explanation before I can honestly say I understand. You know, graphs, charts, archives. The works.
I was originally going to steamroll you with a big heaping helping of SCIENCE!, but I think my husband Togail would be better suited for the job.
Party member 1: “Oh no, I’m confused! Better start punching myself in the crotch!”
Party member 2: “I’ll save you!” *smacks party member 1 in the crotch*
Party member 1: “My eyes have been opened! You are a gentleman and a scholar.”
Best part of the post. Hands down.
Party member 2: “I’ll save you!” *smacks party member 1 in the crotch*
Party member 1: “My eyes have been opened! You are a gentleman and a scholar.”
Best part of the post. Hands down.
I like how confusion is handled in real time RPGS, mainly that it screws with your controls. It makes a lot more sense that confusion would be disorienting like that.
Haha, stop is quite ridiculous as is confusion, although I always thought of the latter as 'rage' or 'madness' instead of confusion. Also 'weak' in Tales of Vesperia was bullshit. It cuts your HP in half, max and current, what the hell?
I have no idea what's going on in the comments here, so here's a link for you. Sorry that it isn't youtube and I can't just embed. But you want to click on it, trust me.
http://www.break.com/index/really-awkward-car-commercial-slogan.html
http://www.break.com/index/really-awkward-car-commercial-slogan.html
"Also, my scientific logic is as impenetrable as my conception of a stasis field, so step off. "
Uh oh somebody's been hitting the Wikipedia. Loved it Kauza, even if some of these pics are pure undiluted nightmare fuel.
Uh oh somebody's been hitting the Wikipedia. Loved it Kauza, even if some of these pics are pure undiluted nightmare fuel.
Gotta love how such a good cblog is bogged down by some drama. :p
Excellent piece kauza, and an excellent series so far. Honestly to me the most frustrating thing about status effects is how they wreck your party but have nearly no (if any) effect on enemies.
Excellent piece kauza, and an excellent series so far. Honestly to me the most frustrating thing about status effects is how they wreck your party but have nearly no (if any) effect on enemies.
Confusion actually helped me out many moons ago when I played FFVIII when it came out, which was my first real big RPG. My healer would often get confused, always heal the enemy and it would piss me off because he always had low health and I didn't want to attack him. Then we fought an enemy with zombie attributes, he got confused again, and started doing healing spells on it. I was so ready to rage, but it made me realize that zombies haet healan. Whodathunk?
I learned a lot that day. But screw those other status effects, especially stop, making my main character immobile and making a really long battle feel like it's going forever. Hate that stuff.
I learned a lot that day. But screw those other status effects, especially stop, making my main character immobile and making a really long battle feel like it's going forever. Hate that stuff.
This post has been hit by CONFUSION. Users trying to post comments now troll friend, foe, and self.
I acutally have a fond memory of Curse. In Dragon Quest VIII, the main character is the only one to survive the massive thorn-growing sleep-inducing curse in the castle. I might be wrong but he never gets cursed in battle; everyone else turns into a depressed zombie but he's just fine. It's an innate ability that ties into the story and his character (such as it is), and more games should implement something along those lines.
I acutally have a fond memory of Curse. In Dragon Quest VIII, the main character is the only one to survive the massive thorn-growing sleep-inducing curse in the castle. I might be wrong but he never gets cursed in battle; everyone else turns into a depressed zombie but he's just fine. It's an innate ability that ties into the story and his character (such as it is), and more games should implement something along those lines.
I have this bookmarked, and I'll be back to read it... just some stuff going on right now and I want to enjoy the read! :)
@mkshiranui
Ah, if only you knew. Okami is one of greatest games ever made, by the way.
@Kauza
As much as I've enjoyed the first and second part of this miniseries, it's the third part that's got me wet. I am seriously pumped to read what invented status effects your twisted mind comes up with.
Ah, if only you knew. Okami is one of greatest games ever made, by the way.
@Kauza
As much as I've enjoyed the first and second part of this miniseries, it's the third part that's got me wet. I am seriously pumped to read what invented status effects your twisted mind comes up with.
I don't rightly like you picking on status effects, even though I black out with rage whenever they fuck me over in RPGs, they're the bread and butter of good RPG tactics. You're probably right about the stasis field though, because they can't move through time, it should be impossible for others to move or affect them.
This is brilliant. I love how you try to fit as many puns as possible into the title.
Also curse is cheap bullshit.
Also curse is cheap bullshit.

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