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What is a RPG?
joseffthered | 6:00 PM on 10.01.2009 8 comments


I've often mulled over this question, bringing it up to my friends, trying to find an answer. The latest response I was given, "A game that has character progression", e.g. a game where you get stronger with the use of experience points, armor, weapons, etc. I took that answer at face value and went along my merry way, until I gave it some thought and realized that it was complete bullshit. There are tons of games were you upgrade your character with new armors and weapons that aren't considered RPGs.

Zelda


Metroid


Dead Space


All of these games have gear based character progression. The only difference between these games and others that classify themselves as RPGs is the lack of experience points and "leveling". Is that the only thing that makes a RPG what it is? leveling? Of course not, since there are games that are not RPGs and also include experience points, like Dead Rising for instance.



So what is it that makes a RPG?

Story? Clearly, this doesn't make a RPG since there are many, upon many games such as Bioshock or the Legacy of Kain series that tell a compelling story without being classified as a RPG.



Exploration? If this is what makes a RPG then you would have to discount Final Fantasy, the largest RPG franchise there is, since there is little to no true exploration in any of the FF games.

Combat Mechanics? These days there are two RPG camps, Western RPG and Japanese RPG, and there is a clear difference between the two types; namely real-time combat vs. turn-based. To me, the fact that there is this conflict signifies that neither one nor the other is essential to the classification of an RPG. Either one will do.

Choice and Consequence? Though these elements are pretty much none existent in JRPGs, WRPGs revel in the mechanic of making a character's choices affect your game. Personally, I think this to be the most obvious answer to what makes an RPG, since "role-playing" is about taking a role and doing what you will with it. The obvious revelation of mine quickly crumbled away as thoughts of Fahrenheit and Heavy Rain came to mind. Games created solely on the principle of choice and consequence. Are these games RPGs? Are they more RPG than other games that claim to be RPGs? My mind reels.

So, what is a RPG? Is there any one thing, one true and pure staple of what RPGs should be? Is the sum greater than the equal of it's parts? You tell me, I don't know anymore...



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6 comments | showing # 1 to 6
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TriplZer0's Avatar - Comment posted on 10/01/2009 19:02
TriplZer0
You raise a lot of valid questions. Questions I don't have answers to.

But I have to raise this issue -- is what you asking really on-topic when it comes to this month's monthly musing? I thought it was supposed to be more about gameplay mechanics that have become so standard that they aren't challenged anymore.

I'm sorry that I'm being nitpicky. This blog was still very thought provoking.
joseffthered's Avatar - Comment posted on 10/01/2009 20:01
joseffthered
Well, in my head this started as an article about gameplay mechanics in rpgs, but then turned into more of a counter-point of everything I was thinking. I, too, was conflicted on whether this should go under the monthly musings, being that it doesn't pick any one standard that the rpg uses, but then I thought that maybe it might be relevant because it's saying that rpgs lack a standard element and then begs the question of what a rpg is. So, really, I'm not sure if it goes into the monthly musings or not.
joseffthered's Avatar - Comment posted on 10/01/2009 20:04
joseffthered
I took it off just to be safe.
BulletMagnet's Avatar - Comment posted on 10/01/2009 20:40
BulletMagnet
One element I might have added to your list is "Indirect Control", i.e. you don't directly input what your character does, but instead select actions off a menu or the like - some would also argue that game design based on preparedness (being leveled up enough, having the right equipment, etc.) versus finger-twitching skills to achieve success might apply as well. As with the rest of your list, though neither of those are unique to the RPG genre.

I'd probably find it relatively safe to say that so many games have taken on elements of the RPGs of old (back when they were pretty much the only genre to use most of them) that RPGs aren't as unique as they used to be in any particular way, but they still do have a certain "feel" to them, for lack of a better word. Anyways, people's hard-and-fast definitions of what "technically" constitutes an RPG (or anything else) will always differ, so I don't think it's worth wasting too much effort on.
spot the spy's Avatar - Comment posted on 10/01/2009 21:46
spot the spy
What is a rpg? A miserable pile of secrets? But enough talk have at you!
Paper Bag Lady's Avatar - Comment posted on 02/21/2010 15:27
Paper Bag Lady
For me, what defines an RPG is all of what you've said - AND the range of possible actions the player can input. No adventure game has an entire, navigatable array of healing magics. That just wouldn't be practical!
Basically, what BulletMagnet said. FAPS AWAY!
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