I've often mulled over this question, bringing it up to my friends, trying to find an answer. The latest response I was given, "A game that has character progression", e.g. a game where you get stronger with the use of experience points, armor, weapons, etc. I took that answer at face value and went along my merry way, until I gave it some thought and realized that it was complete bullshit. There are tons of games were you upgrade your character with new armors and weapons that aren't considered RPGs.
Zelda
Metroid
Dead Space
All of these games have gear based character progression. The only difference between these games and others that classify themselves as RPGs is the lack of experience points and "leveling". Is that the only thing that makes a RPG what it is? leveling? Of course not, since there are games that are not RPGs and also include experience points, like
Dead Rising for instance.
So what is it that makes a RPG?
Story? Clearly, this doesn't make a RPG since there are many, upon many games such as
Bioshock or the
Legacy of Kain series that tell a compelling story without being classified as a RPG.
Exploration? If this is what makes a RPG then you would have to discount
Final Fantasy, the largest RPG franchise there is, since there is little to no true exploration in any of the FF games.
Combat Mechanics? These days there are two RPG camps, Western RPG and Japanese RPG, and there is a clear difference between the two types; namely real-time combat vs. turn-based. To me, the fact that there is this conflict signifies that neither one nor the other is essential to the classification of an RPG. Either one will do.
Choice and Consequence? Though these elements are pretty much none existent in JRPGs, WRPGs revel in the mechanic of making a character's choices affect your game. Personally, I think this to be the most obvious answer to what makes an RPG, since "role-playing" is about taking a role and doing what you will with it. The obvious revelation of mine quickly crumbled away as thoughts of
Fahrenheit and
Heavy Rain came to mind. Games created solely on the principle of choice and consequence. Are these games RPGs? Are they more RPG than other games that claim to be RPGs? My mind reels.
So, what is a RPG? Is there any one thing, one true and pure staple of what RPGs should be? Is the sum greater than the equal of it's parts? You tell me, I don't know anymore...