I head up an indie dev studio called Wicked Loot. Been working in the game industry for many years now. It's the only life I know.
I pretty much done it all. QA. Marketing. Game Design. Coding. Editor. The guy who had to wear the (stank) mascot costume at a gaming event. The guy who drove a truck to deliver games to a warehouse. For the love of the game.
Fave Game Now: Clash of Clans, soon to be replaced by Plants vs Zombies 2
(Yes, an iPad game!)
Fave Game of 2012: Borderlands 2
(+200 hrs played!)
Fave Game of All Time: King of Kings (An old school NES strategy game.)
So my indie team at Wicked Loot continue to crank away at our next game, Spark Rising, which is a build and battle sandbox game. Build environments, fortresses, weapons, and then battle mechs, aliens, zombies, or whatever. You create it so the imagination can take you places.
We just released a prototype build of the game. Version .01. And I'd love some feedback!
Basically, I'd like to know what you think of the art style, environment design, etc. Since we're using a voxel game engine, there's a distinct cubed look to everything. We went with colored cubes which allows for more dramatic lighting and particle effects.
So a couple of notes:
[li]While there's a distinct sci fi theme to the environment, eventually you'll battle in other environments against all sorts of creatures.[/li]
[li]You can only fly around right now. No interaction with environment.[/li]
[li]If you want to leave feedback, you can either do so here, or in our forums![/li]