I head up an indie dev studio called Wicked Loot. Been working in the game industry for many years now. It's the only life I know.
I pretty much done it all. QA. Marketing. Game Design. Coding. Editor. The guy who had to wear the (stank) mascot costume at a gaming event. The guy who drove a truck to deliver games to a warehouse. For the love of the game.
Fave Game Now: Clash of Clans, soon to be replaced by Plants vs Zombies 2
(Yes, an iPad game!)
Fave Game of 2012: Borderlands 2
(+200 hrs played!)
Fave Game of All Time: King of Kings (An old school NES strategy game.)
Back to the grind of making games after a day of surfing.
Yesterday, my team was out catching waves for the first time to shoot a parody video of us having a board meeting. Get it? Board? Surf board? It's not ha ha funny, more I'll chuckle in my head amusing.
So this past week, the Munch Face concept has evolved. When I initially conceived Munch Face it was clearly inspired by Pac-Man, especially the Pac-Man Championship versions, one of my fave games of all time. I was hooked on that game for a while, reaching up a top 30 rank in the world out of several hundred thousand players. Some people have commented that Munch Face gives them that same sort of high as Pac-Man Championship, which warms the cockles of my heart.
But I really don't want to settle here. We didn't set out with a specific direction, it was more exploratory. So we set no boundaries and we started to explore, which is a pretty liberating way to design. Scary, but liberating.
The next thing you know, we had hints of an arcade mashup and that's when the eureka moment happened. Imagine an arcade game mashup mixing elements from Portal, Space Invaders, Metal Gear Solid, Pac-Man Championship, etc. with a storyline inspired by Wreck It Ralph!
This direction is so much more interesting that we went back to redesign our splash screen to visually capture how different game elements are spilling into the Munch Face world.
This all sounds that much more interesting when you can create your own levels and do your own mashups. I'm dying to see what people cobble together. And I think that's the main hook. The levels I create are merely a sample to what could come, and the best stuff will ultimate come from the gamer. We're just catalysts for that inspiration.
Munch Face It's still in early alpha and much could still change. Your feedback could help shape where things go from here!