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Everyday Shooter Advice
jerrt | 2:53 AM on 10.22.2007 4 comments


I bought everday shooter the day it dropped and have loved every minute of it. now i'm not saying i'm any sort of uber god at it, but i have a tip for those that might be struggling.

get the points to were you can buy the shuffle option for normal play. i found out tonight that by random chance if i start on the second level, i can rack up lots of lives because of the amount of points i can get. that followed up with the third level [a level many have said is really hard, which it is] really worked for me. instead of going into the 3rd level with only a few lives, i was able to go in with 7! granted when i got done, i only had 3, but without the advantage, i would have been able to get to the forth level finally.

does anyone else have any suggestions? that was the biggest help for me besides practice that really made things go alot smoother. granted this suggestion doesn't always work because sometimes you will start on the 3rd level, but you might find a mix that will allow you to go further than a straight run through. i've only gotten to the 4th stage, so i can't tell you how this plan carries over with other levels unlocked, but give it shot. [:

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4 comments | showing # 1 to 4
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nademagnet's Avatar - Comment posted on 10/22/2007 06:27
nademagnet
all I know is that it takes FOREVER to get your multiplier up to the point where you can really start to earn some points. It takes me about 20 minutes to break the 1 trillion point mark. I can usually keep that going for a hour, but then I screw up and loose all the multipliers I gain and having to start back at 1.00.... I just quit playing at that point.
-D-'s Avatar - Comment posted on 10/22/2007 07:53
-D-
Try playing with the buttons instead of the right analog to fire, it's easier at times for some reason.
jerrt's Avatar - Comment posted on 10/22/2007 13:31
jerrt
man nade, i can't ever seem to get the mulitplyer up higher than about 100 or so. how do you get it up that high? that is nuts.

d-, i've noticed that the rotation to fire isn't a smooth circular motion and i often findmyself fighting to shoot in one particular direction. i'll have to give it a shot. the developer himself said he uses the buttons over the sticks. [although i like the stick for movement]
ArrestedDeveloper's Avatar - Comment posted on 10/22/2007 13:53
ArrestedDeveloper
Yeah the firing feels crappy compared to geometry wars or Stardust HD, still a beautiful game but I think that adds an unnecessary level of difficulty.
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