I buy my fair share of games throughout the year and in most cases I think I do a pretty good job of managing my dollars/trade-ins to comfortably afford the titles I want. What gets me in trouble sometimes though are the smaller, cheaper, generally downloadable games like XBLA or iPhone that are much easier to buy on an impulse and nip away at my cash flow. This has left me not only with less cash but also a pile of mediocre games that I will probably never play again. Wanting to reign in my spending just a bit, I got to thinking it would be interesting to limit myself to just $10 a month, pay more attention to what I buy, and see just how much game I can get for my money.
The rules are simple: buy $10 worth of games every month based on what I actually paid (so if the games are on sale, the sale price counts against the budget), the games must cost SOMETHING so no free apps, and I have to get at least two games or this cblog would become very boring.
With that I present my
Ten Dollar Tally (sorry that's the best title I got), a rundown on how I spent my $10 and whether or not I feel I got my money's worth.
Doodle Jump
Lima Sky, iPhone
Price: 99¢
What it is:
If you buy games on iPhone you probably have at least heard of
Doodle Jump if you don't already own it, so I'm a little late to the game on this one. It's a basic vertical platformer where you jump..... vertically..... onto platforms.... that's pretty much the point. Your "Doodler" is set to auto-jump while you move left and right with tilt controls, occasionally shooting at enemies and nabbing power-ups to propel you higher.
Why I bought it:
I keep seeing it everywhere and I finally got around to checking it out myself. When I saw some outrageous quotes on the game's app store page like it's "to the iPhone what
Super Mario Bros. was to the NES" I had to play it if only to see how much hyperbole was in that statement.
So was it worth it?
Doodle Jump could be in the conversation for the
Mario of iPhone in terms of popularity and as a gateway into the platform but as a game
Mario it is not. But thats ok because what it IS is a fun diversion. The controls are tight, the simple desire to try and climb just a little higher can be addicting at times, and the hand drawn art style gives the game character. Still, you have to call it a "diversion" since the concept at the end of the day is very basic and will probably only hold your attention for a few minutes at a time. But hey, for 99 cents you're probably not asking for more than that, right?
BUY IT
Ninjatown Trees of Doom!
Venan Entertainment, iPhone
Price: 99¢ (normally $1.99)
What it is:
Another vertical platforming game (in this case without actual platforms) featuring the adorable Ninjatown characters from designer toy.... designer.... Shawnimals. Instead of jumping on platforms you climb and bounce between two trees, tapping away to switch sides and holding down to climb straight up. Power-ups like super hero capes and uh, moustaches, help you fly higher up the trees.
Why I bought it:
I remember seeing some Shawnimals characters somewhere in the stream of time (possibly the Ninjatown DS game, or maybe shopping in Portland) and thinking they looked pretty cool. I love minimalist cartoon designs and the Ninjatown characters just BARELY meet the requirements of visually representing ninjas. Also, it was on sale.
So was it worth it?
It looks great but not all is perfect in
Ninjatown. I had one gripe with the controls: there's basically two ways to jump across the trees, at a high angle and a low angle, and the general feel of how to accomplish each is not very intuitive and takes some getting used to. It seems like it would have made more sense for your ninja to jump to the exact spot you touch, up to the maximum limit he can jump. For most of the game it doesn't really hurt you but it does make things more difficult as you get higher up and the obstacles require more precision jumping. I also probably would not have enjoyed the game as much if I didn't really like the aforementioned art style since the game is so basic, but that's part of the experience right?
Control issues aside, once you do get a feel for it and start flying through the trees at a good pace the game is fun and as always, trying to top your high score can be addicting. It's worth noting too the sound and music is top notch, the moustache theme in particular is spot on. Overall It was definitely worth the 99 cents, but at full price for a game this simple I would recommend shopping around first before buying it. I feel bad suggesting $1.99 might be too much to pay for a game with such high production values but so goes the life in the app store....
THINK ABOUT IT
Sword and Poker II
GAIA CO., iPhone
Price: $1.99 (normally $3.99)
What it is:
Another game I'm getting in late on as I missed playing the original,
Sword and Poker II takes a page from
Puzzle Quest and mashes together a puzzle game with an RPG. The difference is
Sword and Poker II replaces the
Bejeweled part with a unique game loosely based on -you guessed it- poker.
Why I bought it:
I LOVED the original
Puzzle Quest and how it mashed together two completely unrelated genres and made it work. I'm also just a big fan if both puzzle games and RPGs in general so the game caught my attention.
So was it worth it?
iPhone games that will keep you going for hours and hours are sadly pretty rare, but
Sword and Poker II is one of those games. The poker-based battle system is creative and fun and there are plenty of weapons, items and abilities to collect. I appreciated how well the RPG elements translated to a deck of cards; for example your Heal ability is based on how many hearts your holding in your hand. It shows the developers put a lot of thought into how to integrate two normally unrelated forms of gameplay.
Where the game does get a bit frustrating is the fact that, like real Poker, much of what happens is still left up to the luck of the draw. Your special abilities and equipment do give you a measure of control, but I was still left feeling helpless at times, waiting for that one card that could mean the difference between ending the battle in 1 turn or grinding it out for 3 rounds. Also, if you do lose, you have to redo the ENTIRE floor full of enemies, so getting pummeled on a bad hand can be particularly painful as you have to go back and fight waves of enemies you already defeated.
On a more superficial note, the character art as a whole has a nice style to it but the overall layout of things such as the menus feels a bit amateurish (I HATE
Comic Sans and it is EVERYWHERE in this game). This isn't uncommon for an iPhone game but it does feel strange since the gameplay is so polished. Despite those complaints however,
Sword and Poker II is a deep, addicting game. I'm glad I got it on sale, but even at $3.99 it's a steal.
BUY IT
Dinosaur Slayer
Project Soul, iPhone
Price: 99¢
What it is:
A "bowman" style game that looks vaguely like
Patapon. Defend your castle by manually aiming and firing a giant bow at dinosaurs while collecting gold and purchasing upgrades like multiple arrows and magic attacks.
Why I bought it:
To quote myself two sentences ago "manually aiming and firing a giant bow at dinosaurs", if that doesn't sound cool I don't know what does.
So was it worth it?
Dinosaur Slayer seemed like a can't miss proposition for me but I guess their aim was a bit off on this one. I love the aiming and shooting of the bow and the upgrades like the paralysis arrows sound good on paper. In practice, however, the gameplay falls a bit flat.
One of the things I enjoy about bowman-style games is how good accuracy is either a requirement or at least well rewarded but other than the boss fights (which were actually quite epic and required hitting specific weak points), I found myself just flinging as many arrows as possible as the waves of dinosaurs kept on coming. Once you upgrade to firing multiple arrows at once, aiming devolves into just shooting "high" or "low", turning the joy of making a great shot into a finger-fatiguing grind fest. And as far as the upgrade go, I found most to be fairly useless, the recharge times on the special arrows made them highly impractical and the magic attacks hardly made a scratch on many of the dinosaurs unless I sank a great deal of resources into them. These problems don't fully manifest themselves until later levels, so I did enjoy my initial experience with the game, but after clearing the first couple of bosses my interest quickly faded. If the game sounds interesting there is a lite version available, and it is only 99 cents, but there are probably better ways to spend your game time.
DON'T BUY IT
Monsters (Probably) Stole My Princess
Mediatonic, PSP mini
Price: $4.99
What it is:
I must have been in the mood for moving up this month because this is yet ANOTHER vertical platformer, in this case you climb up the stage and take out a giant monster. But what makes this game unique is that it's not about getting from Point A to Point B but moreso racking up a good score. This is accomplished by landing on as many platforms in a row as possible, building up your combo meter, and then finishing off the boss.
Why I bought it:
When I heard the concept of the game I was pretty much sold. I think one of the great things about smaller titles like this is the developers are more inclined to test out new ideas and the new take on an ancient genre sounded like good times to me. Plus I heard the game was funny and that's always a bonus.
So was it worth it?:
Let's be honest, PSP minis as a whole are.... underwhelming.... but this game gives me a glimmer of hope that they could bring us some hidden gems. The gameplay is not only a great idea but it also controls tight and satisfying as you dance about the screen with double-jumps and wall kicks. And the game OOZES personality with a strong sense of humor. Much in the same way GLaDOS elevated
Portal from a creative puzzle game to a necessary gaming experience, the Duke and his unapologetic Old-Spice-commercial swagger puts some heart into the already fantastic gameplay.
What keeps
M(P)SMP from reaching real groundbreaking status is the game is SO short, you can probably clear the main story in less than 15 minutes. There is a Score Attack mode and there are medals and photos to collect, but only 5 levels of essentially the same thing only lasts so long. It almost makes the game feel like a long demo of a full size game I REALLY want to buy. But for what it is on it's own I loved the game, I feel meeting the Duke alone is worth the money, and I truly hope Mediatonic can develop this into a more fleshed out release.
PLEASE BUY IT NOW
And that's it for this month.... I apologize for the graphics as I'm traveling and only have my iPhone and an old laptop available at the moment. Check back next month as I clean up my act and cover a fresh batch of games.