As a student with random part-time jobs, I tend to have very few hours to do anything. The things I do have time for are as follows: My Fiance, Video Games, and Destructoid. I don't post often, as I have little time to, but I always enjoy reading destructoid's news and the cblogs.
One of the most prevalent complaints about Insomniac's new game Fuse is it's shift in art style from its former cartoonish 50's spy movie vibe that it had while the game was still called Overstrike. Instead of that rather interesting motif, Insomniac chose to make the game look more like your traditional first or third person shooter. While it is sad to see that interesting style go. Now, whether you think it was EA or Insomniac that made that decision, it has been made and it is time to move on. Now we have to see if the game that Insomniac made is good without a clever style.
The demo starts off with the cast falling off of a tram and landing against the side of a mountain. With no time wasted, the NPC's began scaling the cliff side passing fairly innocuous dialogue back and forth. While the joke Kimbal makes at the end of the dialogue falls flat, it does show that Insomniac is trying to still make the characters have personality beyond the rough and gruff military imagery they chose. Then again, it is concerning that an insomniac joke fell flat at all. After reaching the cliff face, the game forces you into a menu where you spend skill points to make your abilities and skills better. The choices struck me as similar to borderlands 2, just less creative. After making your mostly meaningless choices you move on to the action!
Each character gets three weapons, two basic hum-drum weapons and one special weapon based on alien technology that differentiates each of the classes from one another. My personal favorite class was Naya, who ran around with the Warp Gun. The warp gun makes an enemy slowly glow yellow as the gun hums with a gradually increasing pitch, then when you've hit the enemy a significantly large number of times he explodes into a Mother. Fucking. Wormhole. Awesome. Naya also has what I consider the second best ability in the game. She can turn invisible for a short length of time. While invisible, you can run straight up to any enemies and lay into them without decloaking or really drawing too much attention. My friend ran around as Dalton, the gruff leader of the group who tows around a gun that is a giant portable shield. When enemies shoot at it or throw any projectiles at it, the shield builds up a charge (or holds onto a grenade) and that charge can then later be released to flatten enemies (while launching any grenades caught). He can also drop portable shields for teammates to use. Not as cool as invisible wormhole-generating woman, but he was alright.
The most dull portion of the whole experience was easily the boss fight with the 'lead' enemies (the walking tank that shoots bullets and the walking tank that shoots flames). While I didn't expect them to be able to teleport across the map, they still weren't a serious threat. It's not that they weren't a threat because I'm great at video games (catch me during FFN or TF2uesdays, I'm terrible), but rather because the only challenge that seems to arrive from this title is one of handling a mob of enemies, simply because there are too many units to track. The boss fight did have one joke that sort of hit about Kimbal locking Dalton in a room with his cat. It was interesting and seemed to develop a little bit of character. It was a small light of what Insomniac was shining through.
Overall, the Fuse demo was rather boring. The characters were a bit flat, with only one instance of them seeming like anything more than character models with cool guns. The maps were rather low on color. The fuse guns were interesting, but any other gun just felt like the same exact weapon types we've all used before. I don't know that I would sink $60 into a title like this when it comes out, but I'm sure it'll be worth a rent. Hopefully, Insomniac's next project turns out better.