Well said. Games become better as a medium because people add to and rework other people's stuff.
Also, fapped mostly for your last paragraph
Also, fapped mostly for your last paragraph
Without emulation or adoption of others ideas, we would all still be playing Super Mario Bros. on the NES. Fills me with nerdrage when I hear dumb comments like Dante's a clone of God Of War, yeah, sure, it is, but God Of War is a clone of it's predecessors, like their predecessors before them.
The thing with so called "clones" is that most people think of the crappy, bad and mediocre when they hear the word, a game doesn't have to be innovative to be great, but it must certainly have personality and polish enough to stand out. There were a few (myself included initially) that saw Bayonetta and thought "OMG it's DMC with TnA!", but after reading the reviews i came to understand that that was not the case and that Bayonetta could stand on it's own as a kickass game.
Another thing is that when one game excels at a genre it immediately becomes the point of reference and every single inspiration it took it's ideas from suddenly seem to disappear from the collective mind of people, GoW didn't create the hack-n-slash genre or it's mechanics, it simply took them to the next step.
Another thing is that when one game excels at a genre it immediately becomes the point of reference and every single inspiration it took it's ideas from suddenly seem to disappear from the collective mind of people, GoW didn't create the hack-n-slash genre or it's mechanics, it simply took them to the next step.
Great write up. But logic and understanding that people have different opinions NEVER factor into a fanboys thoughts. Hence the atrocious comments from that article.
I think the main problem is that compared to the God of War Demo it just looked so average.
Admittedly I have yet to play the game (and I hope to eventually) but isn't the biggest problem that it adds nothing to the GOW formula?
Admittedly I have yet to play the game (and I hope to eventually) but isn't the biggest problem that it adds nothing to the GOW formula?
Man I am clearly undecided as to what the biggest problem is in that last post.
Is this game worth getting? if not for 60 bucks then what price would be reasonable?
Pretty big fan of the genre but I haven't got cash to burn with Heavy Rain and the thousands of games coming out in March.
Is this game worth getting? if not for 60 bucks then what price would be reasonable?
Pretty big fan of the genre but I haven't got cash to burn with Heavy Rain and the thousands of games coming out in March.
I agree, because without progressive evolution, no art form would get better. And you need to essentially 'copy' what has existed before to create something new and better. Most people hear 'copy' and 'clones' and think of mediocre or horrible rip-offs. But thats not the case. This medium has gotten so far thanks to this and I'm glad it is.
Thats right, I'm basically calling videogames art.
Thats right, I'm basically calling videogames art.
I also agree, especially since I'm an artist. To improve any artists work, there's a process of copying from various sources, before you flesh out a style of your own and what you want to do with it. All creative media and industries are built on these simple kinds of rule.
I still find it quite astonishing, that while Stig had good things to say about Dante's Inferno, the fanboys (yes that's you, Sexual Choc) still got knives out for it, with no basis beyond their lame 'clone' argument. Just shows some people are beyond reason, I guess.
Good post.
I still find it quite astonishing, that while Stig had good things to say about Dante's Inferno, the fanboys (yes that's you, Sexual Choc) still got knives out for it, with no basis beyond their lame 'clone' argument. Just shows some people are beyond reason, I guess.
Good post.
I agree with that, completely. But...
"Because it's great when game designers grab other designer's balls"
"Because it's great when game designers grab other designer's balls"
If Volition didn't decide to "copy" Grand Theft Auto, we wouldn't have the amazingly fun game that is Saints Row 2. I enjoyed that game much more than GTAIV because it appealed to a different part of my gamer brain. Realism and a somewhat serious story is great, but sometimes you just want to cause massive havoc with cheat codes and no consequences.
So, even though they are similar in structure, the games are different enough to appeal to two totally separate audiences.
So, even though they are similar in structure, the games are different enough to appeal to two totally separate audiences.
I hear you Perfidious.
I hardly play my GTAIV anymore, because its too serious and much of the time, that doesn't translate into fun gameplay as much. Saints Row 2 I'll pick up though, because it clearly understand its a game and has to be fun, and not some would be gangster flick.
I hardly play my GTAIV anymore, because its too serious and much of the time, that doesn't translate into fun gameplay as much. Saints Row 2 I'll pick up though, because it clearly understand its a game and has to be fun, and not some would be gangster flick.

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