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11:13 PM on 10.10.2012

2010 Sucked: The Death of Music Games. [Re-posted]

Allow me to attack this bashed genre...

One day, these games are at the top, are the best, coins and coins were played at the arcade stations, the games evolved and now it was not just dance, now you can play guitar or sing, people could also could be a DJ, or just tap colored buttons to make beats. Now the genre is crap, and I will tell why.

Let's start with history and with the greatest exponent of rhythm games, Konami, in 1997 Konami created Bemani, a subsidiary of musical rhythm games, their first game was Beatmania, which emulate being a DJ with just 5 small buttons, the game is popular in Japan, it evolved into Beatmania IIDX and remains strong in the success on that country. Then came the greatest exponent of musical games of all time and braked all barriers around the world, Dance Dance Revolution that came out in 1998, it's a simple game where you play four arrows with your feet to dance with the melodies there, years later DDR rival, Pump It Up from Andamiro came out and both enjoyed great success with the time and you go to an arcade location and always find one of those machines.

He's lame, he sucks, but he's right, music games now days, suck...

In the beginning of the 2000ís, Guitar Hero, a game created by Harmonix and published by the evil company called Activision, where you grab a plastic instrument that emulates a guitar and play with colored buttons, it is actually a copy of GuitarFreaks, another game made by Konami, yeah, Activision is bastard. Guitar Hero got great success in the consoles on America, Europe and other places that were not Asia until the third edition. Since then, Activision, watching that they are getting "DA MONEYZ" began to milk the cow with the release of multiple editions and spin-offís every year like stupid idiots thirsty of more money.

This is where the trouble starts, the foolishness of Activision of being big douches and milk their franchises, they launched more than 10 games in the series HERO in the span of 2 years, it is an idiocy that makes Activision who thinks that we buy the same games every 3 months and give emí their money, THEY THINK THAT WE ARE STUPID?, that's why their sales were down, that's why the games have such bad scores on magazines or sites, thatís why fans are already bored of this bulls*it. They are making the same with another game, a very famous one this days... I hope they don't end like this...

He's the devil, el diablo, he's bad, bad... Run for your lives!

Konami is also guilty on the western marked, the latest DDR games are bad (the exception is DDR X2 arcade version, which is spectacular), not giving the rhythm games that fans request and make games that fans didn't asked for, examples, Rock Revolution and Dance Masters, two bad games, that hang from the novelties of the moment. Special attention to Rock Revolution, a major mistake from konami trying to rip off the Rock Band Success and Failing, then they wanted to get money because the "project" failed by suing Harmonix and MTV for copying GuitarFreaks and Drummania by making Rock Band and Guitar Hero. Another mistake was the same as Activision, they miked DDR and Karaoke Revolution like a cow until it dried to the point that we get 7 different games on different platforms. That's Awful from a company that made famous games and franchises.

Mr Maeda, just shut up please!... And make good games, not shitty ones...

Anyway, there are cases that provide new breaths to the genre, one of the companies is Harmonix, which although it helps to saturation, they release games within a larger time span and decided to support their franchises otherwise, rock band games have a long time within each other to be launched, and between that time they launch DLC for their games and make the replay value go to infinity, and that is appreciated today because they care about music games and donít saturate.

In conclusion ... This saturation of games that has been set between the years 2009 and 2010, destroyed, buried and profaneness the genre of musical or rhythm games with lots and lots of shitty games or more of the same. My advice: Seriously, let them rest, stop doing mediocre games because you (talking to you Konami and Activision) are destroying these games that in the late 90's and the first decade of 2000 achieved complete success, leave them for a while or give em wider launch dates for development. Fix the formulas and don't make crap.


And excuse my English here, used a translator to write in English because I couldn't write something long in English and my main language is Spanish, well if you wanna read it on Spanish I will leave a copy in Spanish in my blog, enjoy it, please don't be so hard...   read

1:55 AM on 01.08.2011

3DS videos for everyone!

Short one: 2 videos, Kid Icarus Gamplay from ninty World 2011 and DOA Dimensions 5 min trailer... ENJOY!...




2:34 PM on 08.25.2010

We're Screwed: Other M comes on Dual Layer and no Gravity Suit!...

Ok, on the last "Iwata Asks" Satoru Iwata was with with members of Team Ninja, and we discover that even while using a dual-layered DVD, the development team barely managed to "squeeze" all the content in.

Yes, we are f*cked up, again another DL disc, and we all now about how much trouble is to run a DL disc on a Wii.

This game is the 4th DL disc on the wii catalog:
-Super Smash Brothers Brawl (6,78 GB)
-Metroid Prime Trilogy (8,7 GB)
-Samurai Warriors 3 (7,43 GB)
-Metroid: Other M (??? GB)

From Silconera:

On another note we got the news that there will no be a Gravity "Purple Sexy" Suit on Other M, instead there is a "GRAVITY MODE" with purple aura arround Samus.

During development, Team Ninja assumed that Samus would go through her usual colour changes throughout the course of the game as she upgraded her Power Suit, and they modeled the iconic Gravity Suit as well. It was the last Suit in almost EVERY Metroid game. However, the Boss of the Metroid franchise, Yoshio Sakamoto, felt that the Gravity Suit, with its purple theme, looked odd and out of place during a series of serious events toward the end of the game.

Look this photo.

DSWii (spanish)   read

1:33 PM on 08.20.2010

Oh look, Harmonix says: "F-U!, We're gonna leak our setlist!"


That pretty much says why the setlist is leaked... Oh Harmonix, you're so hilarious... But why TOKIO "EMO" HOTEL?... WHY?...   read

2:29 AM on 06.05.2010

[Wii/Rumor] Goldeneye 007 Remake on E3?

Yep, reading a spanish blog I saw some rumors that said this, GOLDENEYE 007 REMAKE will show up on E3 and will be amazing if it show up, problem, it will be published thanks to the evil empire of doom called ACTIVISION...

Heres some rumors of the game:
- Development duties have been split between UK-based Eurocom and US-based n-Space
- Will be appearing on Wii and DS
- Absolute REMAKE of GOLDENEYE 007 of the N64
- Will be launched on November 2010
- The only stuff changed are some characters or actors in some roles, most notably, Daniel Craig as James.
-Split Screen 4 player multi, and 8 players online.

In my opinion, Goldeneye 007 should be devploved by BUNGIE, why?, a lot of EX-RARE Devs are there, they know almost all about Goldeneye, well, at least its a full REMAKE only with faces updated.

Pray guys...

Remake Goldeneye 007 []
Activision GoldenEye game in November [Eurogamer]   read

11:26 PM on 05.16.2010

RONNIE JAMES DIO (1942-2010)

From Wikipedia:

Ronnie James Dio (born Ronald James Padavona; July 10, 1942 Ė May 16, 2010) was an American heavy metal vocalist and songwriter. He performed with Elf, Rainbow, Black Sabbath, Heaven & Hell, and his own band Dio. Other musical projects include the collective fundraiser Hear 'n Aid. He was widely hailed as one of the most powerful singers in heavy metal, renowned for his consistently powerful voice and for popularizing the "devil's horns" hand gesture in metal culture. He was collaborating on a project with former Black Sabbath bandmates Tony Iommi, Geezer Butler and Vinny Appice, under the moniker Heaven & Hell, whose first and only studio album, The Devil You Know, was released on April 28, 2009. On the morning of May 16, 2010, he died after a six-month battle with stomach cancer. He was 67 years old.

Score: 10 -- Flawless Victory ONE OF THE GREATEST



10:30 PM on 04.18.2010

I got lucky, I've got a MH3 copy before the launch...

Today I checked my mail and I recieved a copy of MH3 with Classic Controller Pro bundle... I got lucky... xd...

So I got 9 hours playing (in total spanish, im from chile) and all I have to say is... THIS GAME IS FREAKING AWESOME!... The best 50 bux ive spend on a game since last year...

Im gonna write better impressions tomorrow, in spanish and english, and a review on sunday, yea, Im waiting til' monday to get the server open and play online...

So, good hunting everybody, If you wanna find me next week my nick on the game is: janoDX or jano (still dont know if the file counts or the character counts)   read

9:05 PM on 04.04.2010


Chatroulette is a website that pairs random strangers for webcam-based conversations. Visitors to the website randomly begin an online chat (video, audio and text) with another visitor. At any point, either user may leave the current chat by initiating another random connection.

The Chatroulette web site was created by Andrey Ternovskiy, a 17-year-old high school student in Moscow. Ternovskiy says the concept arose from video chats he used to have with friends on Skype, and that he wrote the first version of Chatroulette in "two days and two nights". Ternovskiy chose the name "Chatroulette" after watching The Deer Hunter, a 1978 film set in the Vietnam War in which prisoners of war are forced to play Russian roulette.

In early November 2009, shortly after the site launched, it had 500 visitors per day. One month later there were 50,000. In February 2010, the site was featured on Good Morning America, on Newsnight in the United Kingdom, in The New York Times, in New York magazine, and on The Daily Show with Jon Stewart. In that month, there were about 35,000 people on Chatroulette at any given time. Around the beginning of March, Ternovskiy estimated the site to have around 1.5 million users, approximately 33% of them from the United States and 5% from Germany.

The website uses Adobe Flash to display video and access the user's webcam. Flash's peer-to-peer network capabilities (via RTMFP) allow almost all video and audio streams to travel directly between user computers, without using server bandwidth.

An early growth phase was funded by a $10,000 investment from his parents which he soon paid back. As of March 2010, Ternovskiy runs the site from his childhood bedroom, assisted by four programmers who are working remotely and the site is supported through advertising links to an online dating service.

Score: 10 -- Flawless Victory (Better game than Final Fantasy XIII.)


Go to this Site:   read

1:39 PM on 03.14.2010

Ok... so, I give a beta code for BLUR... [UPDATE: WINNER]

This cat its looking another page, so he will not win...

Again, Thanks to Hamza for giving me the code, but Im getting problems with my Live connection, anyway... Im giving it... Post a reason why you should get the code the besst comment I find, will get the code...

So, Get ready to post!...

In 10 hours more I will name the winner and sending his Code.

P.S: Use them in the blur site otherwise they wont work, you have to register and then they'll send you the real codes.
P.S: I set the tag to 360 because that's the console you need to play this beta.

EXTENDED TIL MONDAY on whatever the hour I want XD... I will give winner

Clown Baby wins... Contest ends!   read

9:48 PM on 03.13.2010



Score: 100000000000000000000 -- Flawless Victory x 1000000000000000000000 (Fuck It, He's Perfect.)


9:50 PM on 03.10.2010

Short Blog... Im getting VVVVVV Official and Free...

I won a contest and im getting an official copy of VVVVVV for my PC, so im gonna give my impressions some time later, I got 1 month more till the college thanks to the chile earthquake... xd... Ok, Going to play...

Follow me on twitter If you wanna know how the heck I got the game free and official... twitter.con/janotwitt   read

11:04 PM on 02.19.2010

Why there's so many "Why?" Blog Posts?...

I don't get it, im watching and watching, and theres a lot of "Why?" Posts in here...

Let's Make something, WHY don't we make reasons of WHY this kind of blogs are so many, because we wanna know WHY?...

Or, better I make the list:

1- Put WHY makes your blog have at least 10 comments.
2- Some people think that this is Yahoo Answers. WHY they think that?.
3- If WHY were a Trending Topic on Twitter maybe it can be on the first places.
4- WHY is used by the D'Toid editors, so, WHY we can't make the same?
5- W is the 23th on the Alphabet, H is the 8th, and Y is the 25th... so 23 + 8 + 25 = 56, 23 x 8 x 25 = 4600... Thats a High number, and thats what they're thinking they expect on visits...
6- I'm Fooling around. WHY?. Because i'm bored.
7- Chuck Norris Thinks that WHY should be used on the 80% of the Posts in here.
8- WHY... ? is the question that almost everybody say when a Videogame goes exclusive. (together with "...The F*CK?" "... THE HELL?" "... *Put Video game company here*?")
9- It can be used as an Insult. So, everybody get offended and, bang, enter to the post. (WHY JUST SHUT THE F*CK UP?!!, and others)

And the 10th.............................................................................................................

10- Because Jim Sterling Said So... I don't know WHY I put this...



Because I'm bored!...   read

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