I pay attention to tiny details in games. Little-bitty changes and pieces of games excite me. It all adds to the 'feel' of the game which is what I'm all about. However, since I notice small details that a lot of people might ignore, or may just not care about, there are a lot of small things that annoy me too... One of these is the design of modern RPG's. I know that people complain about girly male characters a lot these days, but I haven't seen much on this topic so here we go.
I just wanted to get this one out of the way. We all know the lack of color is a problem, but it's especially a problem in a game where the only two things that REALLY change that much are the story and your environment. This hasn't been a problem with RPG's as much as it has in say... First-Person Shooters, but it's still a problem.
I think my MAIN irk though is how complicated every character's outfit seems to be. Lately I've been playing Lost Odyssey and I love it, but from the get-go one thing drove me NUTS about this game is that the main character looks like his outfit takes at least 5 hours to put on every morning!
Really guys? Really.
Everything is so freaking complicated! It's not just him either, it's pretty much everyone in the game. However, what's weird is that nearly every RPG seems to be using this extremely odd style of character design and it's resulting in A LOT of characters that look very similar. Can you figure out which games the two characters below are from?
I wouldn't have known if I hadn't saved the pictures myself, but seriously how similar do those two look? Heck, if you changed the guy on the left's hair to brown, I wouldn't be able to tell them apart! I will give props to Infinite Undiscovery (right) for use of color though, even though the character's outfit is really complicated, the coloring is contrasted very well and fills in the main points of the character's outfit. For instance, even though his jacket or whatever is covered in all kinds of weird designs, the whole thing is mainly brown (as opposed to 3 or 4 different colored sections) which makes it come together well. Same with his pants. Not that I have much interest in this game anyway, but kudos for that I suppose.
However, these complicated outfits make it hard to focus on memorable attributes or traits of the character. Even before I played RPG's when I was younger, I could still recognize Cloud and what series he was from just because his characteristics stand out so much and are so memorable.
His spiky, blonde hair, his gigantic sword, his... poofy pants. I mean, there's nothing generic about the guy (well, at least at the time).
I understand that one reason behind this is that graphics in games are so much better than back then, and that creators want to utilize that potential correctly and make the characters stand out and look interesting. I mean, honestly, with Final Fantasy 7 looking as bad as it did (and it REALLY did) would there have been many other ways to make that character stand out? However, I don't need my characters to have tiny pieces of armor on each finger and 400 buckles all over their body. This whole thing has effected weapons and monsters as well. I mean, you can hardly make out what the crap you're fighting in the newer Final Fantasy's sometimes and the weapons always look so... Weird...
I really do blame Squarenix at this point though. They seem to have patented this look and of course other developers are going to follow suit. It all really reminds me Amano's art work, so complicated that it almost doesn't make sense. I mean, even though the older Final Fantasy's were based on his artwork, Square always toned it down for the actual sprites. Example.
I also miss manly characters...
I also noticed the other day that the only characters in older Final Fantasy games that didn't have normal hair colors were summoners (they had green) I thought I'd share that.
So sure guys... Add some stitches to that leather armor and make individual links on that chain mail, but tone it down a bit would ya? Here are some more examples to close us out.
I mean, sure Kaim's outfit is ridiculous looking, but it also instantly tells you that he's a fighter of some sort by the amount of armor he has. The reason it's designed strangely is to both give you something more visually interesting than a suit of plain armor, and to make him stand out among the other soldiers (Who also have ridiculous suits of armor, but we won't go there).
Contrast this to most Western RPGs where more often than not, the character DOESN'T have some sort of elaborate backstory or personality until the player creates it, and you'll find that clothing is very subdued and normal in most cases.
And when you really think about it, the ones most likely to risk life and limb for something as ridiculous as saving the world aren't going to be the ones happily living a normal life and wearing normal clothes, they'll be the ones with a few screws loose who like cutting things up and just happen to dress strangely.
Still though, the whole save the world thing could be used as another point since the majority of JRPG's have the character coming from humble beginnings and THEN saving the world, so when someone looks like Kaim and is actually just an average dude, that's a problem. When it comes to that kind of thing, I like it when games have armor that appears on characters. However, that's an issue as well since it hardly ever matches when you're trying to get the armor with the best stats.
It's also not just an issue with that style, but mainly that almost EVERY JRPG looks the same now. I mean sure, Tales of Whatever has it's cartoony cell-shading and Dragon Quest likes to kick it old school, but the majority of them look the same, even if in reality they have very different settings.
My point isn't that characters shouldn't be wearing cool armor and should always look generic, just a bit more believable. I think in Lost Odyssey, Jansen is the one who's outfit I REALLY don't like, especially since he IS pretty much a normal dude. It also has a lot to do with the coloring and how the armor comes together and emphasizes different points by drawing in your attention. I think this was something that designers had to worry about a lot more in an age when one pixel could screw up a character's entire face. Either way though, you've got alot of good points.
@Richard Blocker- Haha, yes we do... Yes we do...
Try The Witcher, Planescape Torment or any of the Forgotten Realms games like Baldur's Gate or Icewind Dale, they have some pretty well written and deep characters without that generic-ness that JRPG's are now bringing to the table...
There's a whole new world out there, RPG's are not just the Japanese one's ! ;)
I like how Western RPG's have alot of customization and you're able to really make your character yours, but at the same time, that usually ends up taking away from the story. Both kinds have their shortcomings though.
but yes, weeaboo JRPG outfits suck. It is strange that it's so popular there - in the culture in it's entirety, even stemming back to clothing and probably getting really outrageous with manga - but in western design over-complication is seen as ugly. Also strange that this design completely goes against feng shui philosophy and such, but afaik that's more Chinese-oriented anyway.
http://www.youtube.com/watch?v=W95z1DqOIUg
I was thinking of that video the whole time I wrote this, hahaha
There you go. Manly man Sabin for you.