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About Me
I'm mostly a retro gamer. I don't hate everything after the 90's, but I tend to prefer retro game design. I enjoy alot of indie and portable games, not to mention a blockbuster title every now and then. However, like I said, the majority of my gaming takes place on older consoles.

My Twitter: http://twitter.com/jackal27
My Tumblr: http://jackal27.tumblr.com/

What I'm Playing:
Retro Game Challenge
Ghost Recon: Shadow Wars
Super Street Fighter 4 3D Edition
Tatsunoko vs. Capcom

My (supposedly) Weekly Posts:

Sound Test- Video game music. I love it, you love it, what more do I need to say?
Super Mario 64: Dire Dire Docks
Zelda: Link's Awakening: Tal Tal Mountains
Suikoden 2: Opening Theme
Dragon Quest V: Ocean Voyage
Katamari Damacy: Lonely Rolling Star
Castlevania:OoE: An Empty Tome
Castlevania: Heart of Fire
StarFox: Corneria
Mother 3:Hard Rain
Chrono Cross:Time's Scar(Opening)

Game Run!- Check out the exciting life of a poor retro gamer!
11/19/08- Batman(NES) and Power Blade
10/11/08- Mystical Ninja and Clash at Demonhead
10/10/08- MASSIVE update! NES and loads of games.
8/12/2008- Killer Instinct, TMNT:TF, Super Tennis
7/20/2008- Inindo, Wonderboy, Crusader of Centy
7/9/2008- NBA Jam, Out of This World

My Favorites:

Keep in mind that these change SO much... I'm terrible at lists...

...5 Consoles
1. SNES
2. DS
3. Playstation
4. NES
5. N64

...Genre
RPG

...3 Games
1. The Legend of Zelda: Wind Waker
2. Final Fantasy IX
3. Mother 3

...RPG
Final Fantasy IX

...Platformer
Super Mario Galaxy 2

...Fighter
Super Street Fighter 4

...FPS
Unreal Tournament series




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You're Doing it Wrong: JRPG Character Design
jackal27 | 8:44 AM on 08.29.2008 17 comments




I pay attention to tiny details in games. Little-bitty changes and pieces of games excite me. It all adds to the 'feel' of the game which is what I'm all about. However, since I notice small details that a lot of people might ignore, or may just not care about, there are a lot of small things that annoy me too... One of these is the design of modern RPG's. I know that people complain about girly male characters a lot these days, but I haven't seen much on this topic so here we go.

I just wanted to get this one out of the way. We all know the lack of color is a problem, but it's especially a problem in a game where the only two things that REALLY change that much are the story and your environment. This hasn't been a problem with RPG's as much as it has in say... First-Person Shooters, but it's still a problem.

I think my MAIN irk though is how complicated every character's outfit seems to be. Lately I've been playing Lost Odyssey and I love it, but from the get-go one thing drove me NUTS about this game is that the main character looks like his outfit takes at least 5 hours to put on every morning!


Really guys? Really.

Everything is so freaking complicated! It's not just him either, it's pretty much everyone in the game. However, what's weird is that nearly every RPG seems to be using this extremely odd style of character design and it's resulting in A LOT of characters that look very similar. Can you figure out which games the two characters below are from?



I wouldn't have known if I hadn't saved the pictures myself, but seriously how similar do those two look? Heck, if you changed the guy on the left's hair to brown, I wouldn't be able to tell them apart! I will give props to Infinite Undiscovery (right) for use of color though, even though the character's outfit is really complicated, the coloring is contrasted very well and fills in the main points of the character's outfit. For instance, even though his jacket or whatever is covered in all kinds of weird designs, the whole thing is mainly brown (as opposed to 3 or 4 different colored sections) which makes it come together well. Same with his pants. Not that I have much interest in this game anyway, but kudos for that I suppose.

However, these complicated outfits make it hard to focus on memorable attributes or traits of the character. Even before I played RPG's when I was younger, I could still recognize Cloud and what series he was from just because his characteristics stand out so much and are so memorable.



His spiky, blonde hair, his gigantic sword, his... poofy pants. I mean, there's nothing generic about the guy (well, at least at the time).

I understand that one reason behind this is that graphics in games are so much better than back then, and that creators want to utilize that potential correctly and make the characters stand out and look interesting. I mean, honestly, with Final Fantasy 7 looking as bad as it did (and it REALLY did) would there have been many other ways to make that character stand out? However, I don't need my characters to have tiny pieces of armor on each finger and 400 buckles all over their body. This whole thing has effected weapons and monsters as well. I mean, you can hardly make out what the crap you're fighting in the newer Final Fantasy's sometimes and the weapons always look so... Weird...



I really do blame Squarenix at this point though. They seem to have patented this look and of course other developers are going to follow suit. It all really reminds me Amano's art work, so complicated that it almost doesn't make sense. I mean, even though the older Final Fantasy's were based on his artwork, Square always toned it down for the actual sprites. Example.



I also miss manly characters...


I also noticed the other day that the only characters in older Final Fantasy games that didn't have normal hair colors were summoners (they had green) I thought I'd share that.
So sure guys... Add some stitches to that leather armor and make individual links on that chain mail, but tone it down a bit would ya? Here are some more examples to close us out.




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15 comments | showing # 1 to 15
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ShawnKelfonne's Avatar - Comment posted on 08/29/2008 10:04
ShawnKelfonne
This issue here is mainly dealing with JRPGs, since clothing designs for heroes are rarely ever practical or normal looking, and part of that has to do with being able to create a sort of personality for that character just by looking at them.

I mean, sure Kaim's outfit is ridiculous looking, but it also instantly tells you that he's a fighter of some sort by the amount of armor he has. The reason it's designed strangely is to both give you something more visually interesting than a suit of plain armor, and to make him stand out among the other soldiers (Who also have ridiculous suits of armor, but we won't go there).

Contrast this to most Western RPGs where more often than not, the character DOESN'T have some sort of elaborate backstory or personality until the player creates it, and you'll find that clothing is very subdued and normal in most cases.

And when you really think about it, the ones most likely to risk life and limb for something as ridiculous as saving the world aren't going to be the ones happily living a normal life and wearing normal clothes, they'll be the ones with a few screws loose who like cutting things up and just happen to dress strangely.
RICHARD BLOCKER's Avatar - Comment posted on 08/29/2008 10:20
RICHARD BLOCKER
Then the cos-players would not have any ambition to move on to their next slutty outfit. I don't think anybody wants that.
thefil's Avatar - Comment posted on 08/29/2008 10:29
thefil
I have to admit, I do like the character designs of modern RPGs. But I also could not tell the difference between Mr Last Remnant and Mr Infinite Undiscover.
jackal27's Avatar - Comment posted on 08/29/2008 11:12
jackal27
@Shawnkelfonne- Yeah, I know it's mainly a JRPG thing, which I should have clarified I suppose. Western RPG's have their own issues... I agree with part about personalities, which are their own issue altogether, and I really don't have a problem with that in the case of Kaim, other than that it could have looked not nearly as ridiculous.

Still though, the whole save the world thing could be used as another point since the majority of JRPG's have the character coming from humble beginnings and THEN saving the world, so when someone looks like Kaim and is actually just an average dude, that's a problem. When it comes to that kind of thing, I like it when games have armor that appears on characters. However, that's an issue as well since it hardly ever matches when you're trying to get the armor with the best stats.

It's also not just an issue with that style, but mainly that almost EVERY JRPG looks the same now. I mean sure, Tales of Whatever has it's cartoony cell-shading and Dragon Quest likes to kick it old school, but the majority of them look the same, even if in reality they have very different settings.


My point isn't that characters shouldn't be wearing cool armor and should always look generic, just a bit more believable. I think in Lost Odyssey, Jansen is the one who's outfit I REALLY don't like, especially since he IS pretty much a normal dude. It also has a lot to do with the coloring and how the armor comes together and emphasizes different points by drawing in your attention. I think this was something that designers had to worry about a lot more in an age when one pixel could screw up a character's entire face. Either way though, you've got alot of good points.

@Richard Blocker- Haha, yes we do... Yes we do...
CookieMonster's Avatar - Comment posted on 08/29/2008 11:13
CookieMonster
Your article's title is a bit misleading, simply because your entire post consists of characters from JRPG universes only and none from western RPG's which in my opinion have the best character designs in any genre (well probably except oblivion).

Try The Witcher, Planescape Torment or any of the Forgotten Realms games like Baldur's Gate or Icewind Dale, they have some pretty well written and deep characters without that generic-ness that JRPG's are now bringing to the table...

There's a whole new world out there, RPG's are not just the Japanese one's ! ;)
jackal27's Avatar - Comment posted on 08/29/2008 11:13
jackal27
Wow... Longest commment ever. That thing could almost be it's own article! I need a filter or something.
jackal27's Avatar - Comment posted on 08/29/2008 11:21
jackal27
@Cookiemonster- Yeah, I should have specified. I edited the title now. I do like some Western RPG's from time to time, but I grew up on JRPG's and I tend to prefer them. At least the older ones. Lost Odyssey is one of the first RPG's of this generation that I've actually enjoyed so hopefully there will be more of that.

I like how Western RPG's have alot of customization and you're able to really make your character yours, but at the same time, that usually ends up taking away from the story. Both kinds have their shortcomings though.
twincannon's Avatar - Comment posted on 08/29/2008 12:22
twincannon
um, I don't think claiming someone purposefully "dumbed down" artwork for a sprite with maybe a hundred pixels is fair :p

but yes, weeaboo JRPG outfits suck. It is strange that it's so popular there - in the culture in it's entirety, even stemming back to clothing and probably getting really outrageous with manga - but in western design over-complication is seen as ugly. Also strange that this design completely goes against feng shui philosophy and such, but afaik that's more Chinese-oriented anyway.
Gangles's Avatar - Comment posted on 08/29/2008 12:41
Gangles
"What is this picture? Is it a man or a woman? What's with all these zippers? No person should have this many zippers, I don't care what fantasy it is."

http://www.youtube.com/watch?v=W95z1DqOIUg
jackal27's Avatar - Comment posted on 08/29/2008 15:08
jackal27
@Gangles-
I was thinking of that video the whole time I wrote this, hahaha
ParaParaKing's Avatar - Comment posted on 08/29/2008 15:39
ParaParaKing

There you go. Manly man Sabin for you.
Ninjajuice's Avatar - Comment posted on 08/31/2008 21:33
Ninjajuice
Vaan is pretty manly for a girl.
jackal27's Avatar - Comment posted on 09/01/2008 23:16
jackal27
@Paraparaking- The only thing that could ever make Sabin manlier? AN EFFING BEARD!!
Krow's Avatar - Comment posted on 09/02/2008 00:47
Krow
Golden Sun had nice artwork. :)
jackal27's Avatar - Comment posted on 09/02/2008 00:56
jackal27
Yeah, I liked Golden Sun alot.
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