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living the dream since March 16, 2006 |
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Yea, I use to always play as Falco because he dominated, in my opinion but now they've smoothed plenty of stuff out so I'm all over the place. Though I still contend that if you learned any character well enough in Melee (or Brawl) you cold dominate with them.
Actually, Link has always been my man but I'm starting to rock with Lucario. I really like Metaknight, but he just absolutely has no good smash attacks to send someone out of the ballpark.
I think initially a lot of people will use Ike, but later on the faster characters will reign supreme once again. Pit seems to be a favorite right now too, because his play style is a little on the cheap side.
Um, the big problem here is that, as you yourself stated, the game has only been out for a little over two weeks. The tiers in Melee weren't fully established until years after it was released. It took a long, long time and a lot of playing for the better players to figur eout tricks like Wavedashing and L-Canceling and to figure out why guys like Fox, Falco, Sheik and all them were great characters. It actually wasn't until fairly recently that people discovered the Ice Climber's infinite combo in Melee.
So yeah, we can sit around and declare that the character balance is a lot better in Brawl NOW, but it doesn't really hold any water at all because nobody has played the game to any real extent yet.
@Bluefusion: As of right now, it's looking like speed isn't going to be the determining factor anymore. A lot of the things that made fast characters good in Melee don't apply to Brawl because those options have been radically changed or removed altogether(For instance, a lot of fast characters don't have good smashes anymore, like Sheik). Until we know what kind of weird shit the high level players are going to turn up, anyone could end up being the game's top player. Wario or Ganondorf have as much a chance of landing at the top as Fox or Falco.