A while back, we were told that an arcade version of
Guitar Hero was to be released sometime in the near future. To say I was excited about this news is like saying Activision is thinking of ramping up production on the
GH franchise.
To get this out of the way: I'm a sucker for music games,
Guitar Hero included. As much as I've grown to loathe the series, I can't help but buy each iteration that comes out – just to see whether it's going to be even worse (or have harder solos) than the last one. It's this masochistic curiosity that attracted me to
Guitar Hero: Arcade, when my friend told me it had arrived at the arcade he works at.
In theory, things seem like they'd be great. At last, a public outlet for all the practice I've put into this damned game! I'll get some friends together, we'll get a roll of quarters, and spend a few hours at the arcade. Just like the good old days, right?
I went to The Orleans casino today to get a feel for the game that I'd surely be sinking my moderately difficultly-earned dollars into for the foreseeable future, and to get a few pictures of the cabinet. After getting change, I meandered over to the machine and gave it a quick once-over. Looks good enough, pretty slick LCD in a Bemani-style cabinet. Aesthetically, it's like a modern-day
Guitar Freaks machine.
There's a coin-slot / dollar slot, one "start" button for each player, and two familiar-looking guitars hanging on the front of the machine. Hanging the guitar around my neck, I was once again reminded of Guitar Freaks. This time, though, it was more of a kinetic nostalgia. These controllers are
heavy. It feels like they put Guitar Hero buttons on a Guitar Freaks controller. Given that Konami had a hand in making this arcade port happen, though, that's not entirely surprising.
Unfortunately, the differences in the controller don't end there. The buttons are spaced further apart than they are on modern home-version controllers, and harder to press. At best, the buttons reminded me of a cheap third-party
Guitar Hero II controller. The strum bar is solid, but doesn't click as much as the home-version guitars do. These aren't huge differences if you don't play on Expert, and they may change after the game gets broken in a bit.
After putting in my dollar and hitting start, I was greeted by a difficulty selection screen that looked a lot like the one present in
Guitar Hero III. Then I was taken to a song selection screen that looked a lot like the one from
Guitar Hero III. It's at this point that I started to suspect that I had just put a dollar in a machine to play
Guitar Hero III.
Scrolling through the song list, I noticed a few selections with an interesting note next to them. It read: "PREMIUM SONG (Insert 4 more coins to play)". Okay so wait. I just put a dollar into this machine, which I am strongly suspecting is a port of a two-year-old game, but with a worse controller, and to play the "good" songs I need to put in
another dollar? I chalked it up to "Eh, Activision," and kept looking.
I scrolled through the 25-or-so song setlist and found "The Metal" by Tenacious D. I like that song, and I can tear it up, so I chose to start with that one as a warm-up. The Guitar Hero III interface came up and and I was on my way. Then I discovered the machine wasn't calibrated right.
Two minutes and four stars later, I was feeling pretty disappointed in my one-dollar investment. "Oh well," I thought. "That was just a warm-up. I'll kill the next one." It had me put my initials in for the high-scores list on "The Metal," and then took me back to the attract screen – "Insert Coins" message flashing and all.
OKAY SO WAIT. I just dropped a dollar to play a port of a two-year-old game (with a worse controller), with a third the song list of said two-year-old game (many of which you need to pay another dollar to play), and had to compensate for poor timing judgment on the machine... And that's it? I get
one song?
It's at this point that I was feeling reassured of at least one thing: That I was playing a
Guitar Hero game. Activision, being the ever-brilliant minds they are, saw an opportunity to cash in, and they jumped on it. Sadly, this game is going to make them millions, despite the complete lack of effort or interest they put into developing it.
I know that some of these issues can be solved by the arcade operator (calibration, amount of money you pay for a game, etc), but that doesn't excuse the game's inherent faults. A poorly-designed controller paired with a one-song-per-game system, and topped off with the fact that
this game came out two years ago means that anyone who willingly plays this game more than a couple times is either new to rhythm games, has money to burn, or is likely drunk.
Guitar Hero: Arcade is the absolute epitome of a cash-in. And it's people like me, who insist on feeding more and more money to this ever-growing mass of repetition and creative stagnation, who will ensure that we'll see a sequel or four in the coming years.
Also, that's ... I'm unsure.
Seriously though, I was interested in the idea at first, but after reading this I don't need to even waste my time if I come across this machine. Thanks for the heads up...
Konami FTW
Or would it be like paying an extra credit to play any of the boss songs/oni remix charts in DDR?
Really the only upside is people like my brother (who was mostly 'wtf? I've never heard of these' when trying drummania v in SF, would at least know the songlist in this one.
Best Buy shit is always broken. Always.
1. Play at Best Buy FOR FREE
2. Pop'n Music
RIPTARRRRRR!!!!!
RIPPPPTARRRRRRRRRRR!!!
and my riptar rant/love was more than interesting than Guitar Hero Arcade will ever be.
But yeah, that's bullshit. With that money, you could play a myriad of other arcade games that are much better than this sad attempt at an arcade cabinet.
Here in Vegas, the norm for any arcade (especially one in a casino) is to charge a buck for the hot new game. It's a known and accepted fact, though in this case it's not quite the same situation.
So while part of it is the arcade owner charging too much for the game, the main problem here is the poor design of the game itself.
http://multiplayerblog.mtv.com/2008/12/08/guitar-hero-arcade-based-on-guitar-hero-3/
Also, the MAME board, display, and controllers are all PERMENANTLY WIRED TOGETHER AS ONE UNIT - so how the hell do they mess up the calibration?
as a "Operator" of GHA i hold tournaments weekly with this game, it draws in people every week. not one person beginner or expert complain about the controller. we keep our games in tip top shape. yes, it is basically like GH3 but so are a lot of other arcade games. to go back to the guitar its self... you complain about its weight... stop and think about it for just a moment... if they made the guitar out of cheap plastic they wouldnt last a week in a high traffic environment. yes not everyone will enjoy it. thats how all games are. some like them some dont. sorry your experience sucked. im glad my customers dont feel like you do.