A while back, we were told that an arcade version of
Guitar Hero was to be released sometime in the near future. To say I was excited about this news is like saying Activision is thinking of ramping up production on the
GH franchise.
To get this out of the way: I'm a sucker for music games,
Guitar Hero included. As much as I've grown to loathe the series, I can't help but buy each iteration that comes out – just to see whether it's going to be even worse (or have harder solos) than the last one. It's this masochistic curiosity that attracted me to
Guitar Hero: Arcade, when my friend told me it had arrived at the arcade he works at.
In theory, things seem like they'd be great. At last, a public outlet for all the practice I've put into this damned game! I'll get some friends together, we'll get a roll of quarters, and spend a few hours at the arcade. Just like the good old days, right?
I went to The Orleans casino today to get a feel for the game that I'd surely be sinking my moderately difficultly-earned dollars into for the foreseeable future, and to get a few pictures of the cabinet. After getting change, I meandered over to the machine and gave it a quick once-over. Looks good enough, pretty slick LCD in a Bemani-style cabinet. Aesthetically, it's like a modern-day
Guitar Freaks machine.
There's a coin-slot / dollar slot, one "start" button for each player, and two familiar-looking guitars hanging on the front of the machine. Hanging the guitar around my neck, I was once again reminded of Guitar Freaks. This time, though, it was more of a kinetic nostalgia. These controllers are
heavy. It feels like they put Guitar Hero buttons on a Guitar Freaks controller. Given that Konami had a hand in making this arcade port happen, though, that's not entirely surprising.
Unfortunately, the differences in the controller don't end there. The buttons are spaced further apart than they are on modern home-version controllers, and harder to press. At best, the buttons reminded me of a cheap third-party
Guitar Hero II controller. The strum bar is solid, but doesn't click as much as the home-version guitars do. These aren't huge differences if you don't play on Expert, and they may change after the game gets broken in a bit.
After putting in my dollar and hitting start, I was greeted by a difficulty selection screen that looked a lot like the one present in
Guitar Hero III. Then I was taken to a song selection screen that looked a lot like the one from
Guitar Hero III. It's at this point that I started to suspect that I had just put a dollar in a machine to play
Guitar Hero III.
Scrolling through the song list, I noticed a few selections with an interesting note next to them. It read: "PREMIUM SONG (Insert 4 more coins to play)". Okay so wait. I just put a dollar into this machine, which I am strongly suspecting is a port of a two-year-old game, but with a worse controller, and to play the "good" songs I need to put in
another dollar? I chalked it up to "Eh, Activision," and kept looking.
I scrolled through the 25-or-so song setlist and found "The Metal" by Tenacious D. I like that song, and I can tear it up, so I chose to start with that one as a warm-up. The Guitar Hero III interface came up and and I was on my way. Then I discovered the machine wasn't calibrated right.
Two minutes and four stars later, I was feeling pretty disappointed in my one-dollar investment. "Oh well," I thought. "That was just a warm-up. I'll kill the next one." It had me put my initials in for the high-scores list on "The Metal," and then took me back to the attract screen – "Insert Coins" message flashing and all.
OKAY SO WAIT. I just dropped a dollar to play a port of a two-year-old game (with a worse controller), with a third the song list of said two-year-old game (many of which you need to pay another dollar to play), and had to compensate for poor timing judgment on the machine... And that's it? I get
one song?
It's at this point that I was feeling reassured of at least one thing: That I was playing a
Guitar Hero game. Activision, being the ever-brilliant minds they are, saw an opportunity to cash in, and they jumped on it. Sadly, this game is going to make them millions, despite the complete lack of effort or interest they put into developing it.
I know that some of these issues can be solved by the arcade operator (calibration, amount of money you pay for a game, etc), but that doesn't excuse the game's inherent faults. A poorly-designed controller paired with a one-song-per-game system, and topped off with the fact that
this game came out two years ago means that anyone who willingly plays this game more than a couple times is either new to rhythm games, has money to burn, or is likely drunk.
Guitar Hero: Arcade is the absolute epitome of a cash-in. And it's people like me, who insist on feeding more and more money to this ever-growing mass of repetition and creative stagnation, who will ensure that we'll see a sequel or four in the coming years.
...thats fucking amazing.
Tip about the formatting fuck up, it happens in Chrome and Safari, and it's absolutely bull shit. Probably my only gripe with the design of Destructoid. You'll have to edit and back up each of the broken lines, or copy and paste it into word, then repaste it into Firefox or IE.
Also, that's ... I'm unsure.
Wow.......I have no words.......
Y'know you can go to Best Buy and play Guitar Hero for free, right?
Seriously though, I was interested in the idea at first, but after reading this I don't need to even waste my time if I come across this machine. Thanks for the heads up...
*cough*guitar freak*cough* *hack* *weeze*
what zombie said, every time I'm in best buy there seems to be some kind of tourny going on at the guitar hero display.
Awesome tip about the formatting, thanks Bwark.
The Guitar peripheral goes full circle.
Konami FTW
At least when Konami did it, it was long version songs that took two stages instead of one...
Or would it be like paying an extra credit to play any of the boss songs/oni remix charts in DDR?
Really the only upside is people like my brother (who was mostly 'wtf? I've never heard of these' when trying drummania v in SF, would at least know the songlist in this one.
Those guitars better somehow be indestructible.
Best Buy shit is always broken. Always.
Way to go, Activision!
I really have no idea why anyone would want to try this out when the experience at home is probably much better...and free after you've bought the game.
I honestly don't know why people continue to defend the Guitar Freaks franchise. I've played a couple of those games at an arcade that used to be near my house, and even then they were badly designed. I went back to try to play it again after the release of the first Guitar Hero, and my god what a terrible bunch of games. I just don't understand it.
I'm a sucker for music games BUT NOT GUITAR HERO. Why would they you play this when.
1. Play at Best Buy FOR FREE
2. Pop'n Music
Cashowring a cashwored franchise ?
Thanks my friend for saving me a couple of dollars. Yea after this I'm totally done with guitar Hero. Activision is milking everything it can out of it. Guitar Hero:Metallica will probably be the last good guitar hero game then after that its going to suck. Harmonix had good intentions but activision saw an oppurtunity to whore it out. now i hate guitar hero.
RIPTARRRRRR!!!!!!
RIPTARRRRRR!!!!!
RIPPPPTARRRRRRRRRRR!!!
and my riptar rant/love was more than interesting than Guitar Hero Arcade will ever be.
To be fair, the operator of the arcade could just be a cheap motherfucker, and set the internal options so that you only get one song for a dollar. Most arcade games have options screens accessible only by an arcade operator that allow you to change several options like coins per play. Most games have other options that are more game specific. (SF3 has options for time limit, damage level and so on) For all you know, the operator set the game to take a dollar, and then set the song limit to 1. In fact, maybe the premium song option was set by the operator as well, letting him choose how much more you have to pay. The point is, the only thing that you can really blame Activision for is the controller issue. Other than that, it could just as easily be your cheap motherfucker of an arcade manager that is to blame.
I could have told you that this would be over-priced months ago. It's made by Activision, the gaming industry's leader in cash-ins.
But yeah, that's bullshit. With that money, you could play a myriad of other arcade games that are much better than this sad attempt at an arcade cabinet.
I spoke to someone who works at the arcade, and he told me that while yes, they have the option of lowering the price per game, there is no option to change the number of songs you get per game.
Here in Vegas, the norm for any arcade (especially one in a casino) is to charge a buck for the hot new game. It's a known and accepted fact, though in this case it's not quite the same situation.
So while part of it is the arcade owner charging too much for the game, the main problem here is the poor design of the game itself.
fuck you neversoft
Old.
http://multiplayerblog.mtv.com/2008/12/08/guitar-hero-arcade-based-on-guitar-hero-3/
Thats pretty fucking bad.
Also, the MAME board, display, and controllers are all PERMENANTLY WIRED TOGETHER AS ONE UNIT - so how the hell do they mess up the calibration?
The buttons on the production models are spaced/sized identical to the x-plorer. (rounded instead of rectangle) I don't know if there are spacing differences between the x-plorer and other offical home controllers though.
It does suck. Really bad. Saw it at a local arcade, and was appalled at the pricing. Still, it was Guitar Hero on a nice, big LCD and I was with friends, so I figured 'why not?' Inserted $1.50 in tokens and looked through the set list. Picked 'No More Sorrow' after much thought and started playing on Medium. Imagine my surprise when I play it correctly and tells me I sucked. Will never play it again. My money is better spent on Rock Band 2, obviously.