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Hey I am a 13 year old male

favorite games right now: TF2, HL2

Steam: ironmanrules1333{CP-N}
xbox: ironmanrule1333

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ironmanrules1333
4:57 PM on 03.21.2008

Dear Dtoid TF2 players,

while playing on your many a time I have often noticed one thing, an ignorant forgetfulness or
notknowinglyness of many of the players. Now I am in no way saying that everyone is this
way
I know some people are super skilled and could kick my ass but some of you are being
retards. To help everyone out I have composed a list of 3 things you should know about TF2.
Please keep in mind that these are not good in all situations but in most.

1 [size=12] To stop someone from capping a point you can simply stand on
it. many people stand at a distance crying like a baby trying to not get killed. Instead run
headlong into the hail like the man (or woman) you are. Hopefully reinforcements will arrive
soon. [/size]

2 [size=12] Let the medic have the health! All the time I see two people, a
medic and another person, hurt, running for the same health pack and the person who is not
the medic takes the health. WHY? If the medic gets healed they can heal you, but if they die
you will be screwed later.[/size]

3 [size=12] Too many of any class if a bad idea. I slap myself in the head
when I enter the server and find like 8 people playing engineer. If you balance your class
numbers you can improve any team. [/size]

Soo feel free to tell me I'm wrong but more posts to come about TF2



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Legacy Comments (will be imported soon)


What name do you play under? Also you should edit your post, and I say this not as a grammar nazi, but it is a bit unreadable in parts.
TOO MANY 3's!!!

Also, these are kinda no-brainers, but its amazing how many people still fuck it up
Yeah, but Scout Rushes defeat EVERYTHING.
If there are 8 engies then there is no way in hell that point they are defending is going to be captured. Also, you can never have enough scouts!
A pyro can defeat a scout rush. Paper beats rock booyah!
Also 1 sentry pwns any amount of scouts.
Obviously you have never play with Chieftan and I late at night....all engineers? YES PLEASE!
I'm fyre, and I approve this message.
8 sentries is pretty tough to get by, i remember when a bunch of us did that on turbine. any uber that came in was simply pushed into a corner by all the rockets LOL!

spies were a bitch but having 8 engineers around, usually only 1 or 2 things would be destroyed.
too many 3's, again :D
haha, i agree however. I need to upgrade so i can play it more :(
4. Don't call for a medic if you are at 100% health and half a mile away from any actual conflict. We have better things to do, like heal the players who are actually risking their necks?

Sorry, it's a pet peeve. I agree with all your points completely though. I notice sometimes when the last point is severely threatened, half the team will become engineers and just build sentries in the hope that that will keep the other team away. It doesn't. Soldiers and demomen slaughter that stuff with ease. So please guys, spend your time as a class that will push the other team back.
I feel like making a blog about this every time it happens in TF2... which is a lot. Especially #1.

Id like to add one too - #5: DONT HOLD BACK ON OFFENSE. Ive lost count of the amount of times ive lost attacking on dustbowl (on any map, but normally the last) because my team are bunch of complete pussies. They pop out, fire a couple of rockets, get slightly damaged and run crying back to a medic or dispenser. Its insane, particularly when i push foward with a medic and we half cap a point by ourselves...
thanks for the replies sorry for the typo :/
@Wdot

Dewd, don't you get it? We call for medics when we are about to make a totally 1337 offensive push and need your healing ray love.

No seriously we call for medics because we need to make an offensive push, to you know win, and need a medic for support.

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