This doesn't seem shocking or controversial to me.
Loot rolls are server-side, and yeah, of course Blizzard is going to keep the RMAH a profitable revenue stream by balancing the economy based on player data.
Rain is wet, grass is green, and business is business.
Loot rolls are server-side, and yeah, of course Blizzard is going to keep the RMAH a profitable revenue stream by balancing the economy based on player data.
Rain is wet, grass is green, and business is business.
Spot on. I hate all this monetisation of gameplay mechanics that is making its way into gaming especially PC gaming.
It's a shame that most gamers don't really care they are playing something thats finely tuned to be manipulate the player and to open their wallets. Its as bad as Capcom DLC imo
I havn't bought D3, D2 and similar games are better, why would I want to play something like a mmo / farmville.
It's a shame that most gamers don't really care they are playing something thats finely tuned to be manipulate the player and to open their wallets. Its as bad as Capcom DLC imo
I havn't bought D3, D2 and similar games are better, why would I want to play something like a mmo / farmville.
I'm absolutely positive that they're aggregating statistics about everything they can: skill and rune choices, players' technique in using them, time it takes to defeat any enemy or boss, and item/AH numbers as well.
I think their goal is to serve as the Fed for their virtual economy. They don't want an abundance of specific gear causing an inflation or depression to the market, because the interactivity of exchanging unwanted gear for better items has always been part of the Diablo experience. Just like dupes wrecked the economy of D2, too many or too little good drops can start to do the same for D3's.
Considering that the upcoming RMAH will be taking a flat $1 fee for every transaction, they are mostly concerned with making sure things sell, period. That's a good goal for the longevity of the game from player's perspective, because then the AH is still viable.
I think their goal is to serve as the Fed for their virtual economy. They don't want an abundance of specific gear causing an inflation or depression to the market, because the interactivity of exchanging unwanted gear for better items has always been part of the Diablo experience. Just like dupes wrecked the economy of D2, too many or too little good drops can start to do the same for D3's.
Considering that the upcoming RMAH will be taking a flat $1 fee for every transaction, they are mostly concerned with making sure things sell, period. That's a good goal for the longevity of the game from player's perspective, because then the AH is still viable.

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