Indie Game Story is all about choices. You start alone with very little money and a crappy computer. You must start freelancing to be able to pay for the bills, and once you ready you can start to fill your office with awesome stuff, hire more employees to help you, manage them, make difficult choices to stay on the track against other competitors (which on phase 2 is against the whole world). Shortly put, it's about optimizing revenue, having a blast while unlocking exciting new objects, new offices to rent and also developing your own indie games!
For the last six months I've been working on an awesome game called "Indie Game Story".
Indie Game Story is all about choices. You start alone with very little money and a crappy computer. You must start freelancing to be able to pay for the bills, and once you ready you can start to fill your office with awesome stuff, hire more employees to help you, manage them, make difficult choices to stay on the track against other competitors (which on phase 2 is against the whole world). Shortly put, it's about optimizing revenue, having a blast while unlocking exciting new objects, new offices to rent and also developing your own indie games!
We already have an awesome community full of dynamic fans that help the progress of the game a lot. This week was the first alpha testing phase which went awesomely well with dozens of bugs fixed and new features.
Here's a screenshot from our first alpha:
Looking good isn't it? We are very proud of the results we had within only two weeks of daily updates.
We are currently fundraising on Indiegogo for the very modest total of 1000 dollars. Currently half way to our goal, we are actively contributing to the indie games scene by live streaming, having super active forums, etc. Any help is welcome, please spread the word around, we really need this done so we can buy more arts for the game to keep on developing it.
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