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indiegamestory
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LONG BLOG

Indie Game Story's First Video Update!

   0
Hi everybody!

It's been a long week, but we finally did it: a new video update has been uploaded!

It features updates about the game, awesome guitar solos and bloopers, you can check it out now:


We have a lot of stuff going on right now which we cannot talk about yet, but believe me all this wait will be worth it!

In this video we cover the current state of the indiegogo campaign (75% on our objective with only 5 more days to day, hurry up!), Tommy talks about last week's alpha 1 and shows GAMEPLAY FOOTAGE!

Just as a preview, here's screenshot of what the game looked like before the campaign:


And now what it looks like with the new Artist (He agreed on doing these arts as a preview to show you guys how it'll look if the campaign goes through):


A lot has been improved and I really believe it shows.

Here's a sneak peek of our big announcement:

The game's name is going to change, and a lot of stuff will happen consequent to this move ;-)

You wanna know more about the game? Interested? Then head to our indiegogo campaign page to read the whole game description.

Also don't forget to check out our IndieDB page for more screenshots, articles, etc. Please join us on the forums as well ;-)

Thanks for being such an awesome community, I love keeping you updated and love your feedback even more!

Please keep on spreading the word, we really need that 245$ that is left on the campaign, else all of this will burn (please please please no!!!)

Stay tuned, because a lot more news are going to be published next week!

Cheers,
Tommy / Game Developer
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About indiegamestoryone of us since 2:32 PM on 02.21.2013



Indie Game Story is all about choices. You start alone with very little money and a crappy computer. You must start freelancing to be able to pay for the bills, and once you ready you can start to fill your office with awesome stuff, hire more employees to help you, manage them, make difficult choices to stay on the track against other competitors (which on phase 2 is against the whole world). Shortly put, it's about optimizing revenue, having a blast while unlocking exciting new objects, new offices to rent and also developing your own indie games!
 



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