The MMO scene in my country is saturated with generic Korean creations. Not that it's bad all around. The community's
quite healthy actually. I guess what's really bugging me about it is that most of the really "cool" games, games that have the rep of say WoW or FF Online, are too expensive to for most of the
local service people to carry. Or at least make a profitable business out of.
So I guess gamer folks in my country will have to rely on credit cards and worry themselves with monetary conversion rates to play the good stuff, like say, EVE Online. So, thanks to our gloriously bad economy, folks will have to settle with stuff like Ragnarok (and its upcoming sequel), Granado Espada, RF Online, Silk Road Online, Perfect World, etc...
Hmm. Looking at that list, maybe there isn't much "settling" at all. (I hope that's not the evil spirits of "meh" talking)
Speaking of making MMOs profitable, here's a nice article on how
the business of online gaming works in my country.
*Cool photo of cosplaying geeks taken from them genkigeeks. Apologies in advance to them because I didn't properly ask for permission. But hey, I credited them so that counts right?