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Sony Chairman Inflates Ego.
iNerd | 4:30 AM on 12.17.2007 8 comments


Sony's chairman, Sir Howard Stringer:

"I'm happy the Wii seems to be running a bit short of hardware. The PlayStation 3 will come
into its own because its [high-end games] are infinitely more fun, demanding and exciting."

"I'm glad that the last few weeks have generated excitement about PlayStation 3. Everyone's
stopped talking about it the way they were six months ago."

Comment?


Foundhere

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Is Bigger Better?
iNerd | 6:23 AM on 11.18.2007 5 comments


Lately there seems to be a general consensus, gamers like nostalgia and packaging up
something that was written and coded 15 years back is a good way to make a quick buck.
But what I've been starting to wonder if it's just the elegant simplicity of old games that often
gets games coming back for more.

While I'm perfectly willing to accept that games like say Mario Galaxy are in a lot of ways
more impressive then their forbears, from graphics to musical expression and length there
are still a few things that are not going to change no matter how many more millions of
dollars/yen are spent on something. Writing in a game is not going to improve merely
because it had the swag bag thrown at it, and if you think back to the old 8-16 bit days few
games even had much of a story, at least in the generally accepted meaning of the word now
with FMV sequences and plots unfolding.

Who cares that sonic had no dialogue and involved a blue hedgehog jumping on things? You
just did it, which proves to some extent that you don't need to be spoken to as if playing a
novel to enjoy yourself. Games for more modern systems, such as Geometry Wars, also show
that games which fundamentally involve blasting things can still be fun next to a game like
Eternal Sonata.

So what I can't help wondering is gaming about to go full circle? With the introduction (soon™)
of wiiware and the popularity of the xbox live arcade, coupled with companies ravenous desire
to get in more casual gamers will we see a marked increase of games designed and coded
towards their older roots, without the buckets of cash which seem to be required for so many
popular titles today?

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Why doesn't Destructiod like the W3C?
iNerd | 5:27 AM on 11.10.2007 12 comments


This isn't much of a blog, more of a point that's been annoying me. Why the hell do the blog pages have no xhtml document type? While I realse this is something pretty nerdy to notice it mean's that I have to keep swapping my Text encoding back over from Unicode(UTF-8) to Western Latin whenever I don't want to be annoyed by the odd ???? where things like apostrophies or any non standard (say accented) characters.

Cmon code monkys, this isn't hard. Fix it!

Infact here, just copy and paste:

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
"http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">

<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />

Gogo!

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Are Nintendo Programmers sadistic?
iNerd | 12:41 PM on 11.08.2007 2 comments



Super Paper Mario and Zelda : The Phantom Hourglass. Two games recently (at least in the UK) released by Nintendo and the focus of my current completely biased and uncultured wrath.

First off, Mario.
I thought that gaming up to this point was meant in the main to be enjoyable. The slow addition of features since my youth like save points, selectable difficulty, control pads that don't give you RSI etc. etc. appeared to have up until this point improved the games somewhat. Sure not everything was perfect, and the idea of a short fat moustachioed Italian plumber thought up by the Japanese didn't exactly sit right, a bit like a businessman on the tube trying to avoid a puddle of grease trickling down from someone's discarded KFC bucket. However with the latest incarnation of our paper friend the creators seem to have decided that making you want to throw your wiimote through your TV screen is the ultimate aim of the game.

An example here is necessary. In the second world you come across a level which requires you to break a vase, thus casing yourself to be saddle with a gigantic fine which you have to pay back to move on with the game. This quest doesn't quite stoop to the level of making you work back the entire thing from scratch, it obviously involves some puzzle elements but this doesn't remove the fact that you have to spend at least half an hour mindlessly hitting a box with your head and running inside a giant fucking hamster wheel to earn money and thereby get a code to open a safe door.

It doesn't even involve any skill, whatsoever. You could get a real hamster to play the game for you at this point if there was a way in which you could drug it enough to hit the right button repeatedly. Infact at this point in the game it was actually more interesting to keep hitting the button whilst watching TV. Yes, you needed a distraction from a game, which itself is supposed to be a distraction in itself. If I wanted to pay to have someone smash me in the face I'd have gone to a dominatrix. At least with that I'd have got sex at the end of it, Mario if anything is just going to cause you to lose whatever girls might have been interested in you.

This isn't the only example of programmer pain inflicted on the player, the next criticism comes in the form of the flip. Flipping in Super Paper Mario is what you use to transform the world into three dimensions, thus allowing you to get to areas that wouldn't be otherwise available. While a nice idea in principle it does often end up in you shouting expletives as you try and find a passageway that was probably barely visible because it was hidden behind you or on top of a semi invisible platform that appears only when you have burned incense to Satan moments before. While I'm all for challenging a gamer, having puzzles that stick you in the same fucking set of rooms for half an hour is really not enjoyable.

In a similar vein I have the Twilight Hourglass, the latest Zelda in my sights. This game, the recent release and subject of public discussion in may forums I visit is a game that I was looking forward to and a direct sequel to the Wind Waker, a pretty but ultimately unfulfilling Zelda game on the Gamecube. My biggest initial problem with this DS incarnation was its forcing you to use the touch screen to control all of Link's movement and item use. Sure Nintendo we know you invented a console with a touch screen but please can you not use it when there are existing schemes that are perfectly good to use. I have no problem with the inclusion of features that make use of the touch screen, I actually quite enjoyed adding notes and drawing doodles on my maps. This is not to say though that I enjoy the movement in the game, which as it is set on islands is pretty much largely ship based.
This is where i started to get annoyed, instead of sailing yourself you have to plot a course which will invariably be plagued by monsters, pirates and the occasional booze cruise coming back from Calais blind drunk. OK so no cruises but it would have lightened up the game if you could get pissed while doing this, its really tedious to pilot backwards and forwards between the same damned islands while you try to work out where it is you need to get to next.

Also problems arise from the method of finding new dungeons, which have you going through temples to find new maps. Oh sorry not temples, the SAME temple multiple times, only after the first attempt you're timed. And they pour tar over you, drop you into a barrel of feathers and make you cluck and lay eggs for their amusement. While pissing on you.
After you have decided that you really hate the puzzles they've thrown at you, and are tired of redoing ones you have previously completed you almost invariably run out of hourglass sand and die, only to be forced to repeat the entire process.

This could be the babbleings of a crazed mental patient here seeping out into a vein of public opinion but recent offerings by Nintendo, at least those mainstream enough to get good reviews and be high profile enough for me to actually buy are becoming more and more painful to actually pay through... Perhaps they do just want to take our money and leave us like a junkie on the street. Filthy, penniless but still begging for more to make the pain of life dissolve away.

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Game Music
iNerd | 5:39 AM on 11.01.2007 6 comments


Lots of people will have nostalgic memories about game music, at least those of you over the age of about 20 probably will do. I still ten years on hum the music to Sonic 2 every now and then Kirby's Dreamland as the first game I ever owned still warms my heart with the 'Doodle oot doot doo, doodle oodle oodle oo' noise I so fondly remember from it.

However, now with the moving on from MIDI sequenced music from the era of tiny carts and the ease of adding mp3 files to your latest snazzy game on DVD the musical quality of games has changed fairly substantially. There are now some games that have licensed music as a soundtrack in them, or in the Case of Guitar Hero/Rockband are actually the whole point of them. Even RPG games are not immune to this with the advent of Eternal Sonata and Chopin being strip mined for music.

We even have events like video games live to celebrate the audio of our favourite games in a more traditional listening atmosphere and like the film soundtrack the game soundtrack is becoming more and more common an occurrence.

What I can't help wondering though is if sound designers are resting on their laurels somewhat for the vast majority of games. While we don't expect the latest filth to spew out of EA's Sports franchise hole to break moulds in any way one might hope that they could at least be counted on to attempt some form of music creation to back their offering rather than simply buying a load of tracks.

There are some brief glimpses of hope out there, the often lauded (not just by me I might add) Shadow of the Colossus did music really excellently, and partly it succeeded so well because there wasn't a permanent barrage of sound to cloud the mind and it really ended up being more punchy because you got so used to places where there was barely any sound at all.

Other games work more on audio for specific emotion in certain places, most usually the cutscene. Final Fantasy X is a great example of this with its ongoing themes for certain characters making it in part almost operatic in nature. (If you think about it a good long RPG almost IS an opera, just with more fighting and fat monsters instead of women. Remind me to patent the idea of opera gaming)

In part one can forgive designers for often placing audio at a disadvantage, most of their audience will probably be more interested in the look of a new game and its playability over the audio quality, especially if you're someone who likes listening to music at the same time as playing a game. I have often been guilty of simply muting any game playing and putting on the radio and thus losing a whole chunk of a game being offered to me.

You have to make the player want to hear the sounds being offered to you, and with repeat events such as battles or being stuck in one area of a puzzle it becomes very easy to get intensely irritated with the same sounds looping over and over and over (and over). This can be a necessary evil but with the rise of services such as microsoft/nintendo/sony 's online offerings one would think that they might make a greater use of this to improve the audio content of some of their games. The PS3 and Xbox especially could deal with alterations as they have the disk space to accommodate changes.

So a plea to those of you out there with working ears, listen to your games and appreciate good music. You have tastes in normal music, so why should you have to make do with mediocre game music?

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Crushing Tedium
iNerd | 6:15 PM on 10.30.2007 7 comments


My gaming life is in a rut, and nothing seems to be shaking me out of it. Its not a good thing.

Super Paper Mario bores me, Metroid gets lonely and Final Fantasy Tactics makes me want to throw my PSP at a wall. My DS holds no joy in its white plastic shell and the brief gleam of Portal is now drained and lifeless alongside a temporarily exhausted Teamfortress.

I have my cake and now I don't really want to eat it. Its not that the attraction has gone, I want to play the games but somehow the enjoyment seems to have been drained out of them after a few minutes of game time. It may be partly my desire for perfection and partly the withering of my attention span from hyper electronic stimulation that it just doesn't cut it.

Its not always been this way you understand, I've had immense joy playing hour after hour of almost any final fantasy you care to name and even managed to piss away many grades in my last year of school with WoW. But with the latest incarnation I haven't even managed to finish, or get close to finishing Final Fantasy 12, despite the fact that it is actually good game. I've tried my hand at my friends 360 and Bioshock and found it... surprisingly dull actually. (And buggy, 3 big daddy respawns? What the fuck?)

So tell me, am I a heartless, jaded, ageing and humourless bastard or is this lack of joy something you to have experienced in your time?

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