The Head First Series is great for beginners, they are very good at explaint the basic concepts of each language or tool.
@Shipero
I have read some of the other O'Reilly books, but this is the first Head First title I've read. It's still a fairly new series, the first one I think was in 2003, but don't hold me to it. They have just kinda trickled out over the past few years. This is actually the Only Head First C# installment that I have seen.
I picked up an O'Reilly Title for both C++ and Javascript a few years ago. They were both horrid. Pitiful Syntax, and appalling programming practices. Don't even get me started on the coding errors. If anyone is looking for an out of this world Jscript book, let me know, I have one that is amazing. Covers 'Hello World' to 'Cookies'.
It would be awesome of the same Authors would do an XNA 2.0 Head First edition. I would so buy it. However, head first would be a little brief for something like XNA. To use XNA, you should really already know C# proficiently. I've still yet to decide on my XNA 2.0 book.
I have read some of the other O'Reilly books, but this is the first Head First title I've read. It's still a fairly new series, the first one I think was in 2003, but don't hold me to it. They have just kinda trickled out over the past few years. This is actually the Only Head First C# installment that I have seen.
I picked up an O'Reilly Title for both C++ and Javascript a few years ago. They were both horrid. Pitiful Syntax, and appalling programming practices. Don't even get me started on the coding errors. If anyone is looking for an out of this world Jscript book, let me know, I have one that is amazing. Covers 'Hello World' to 'Cookies'.
It would be awesome of the same Authors would do an XNA 2.0 Head First edition. I would so buy it. However, head first would be a little brief for something like XNA. To use XNA, you should really already know C# proficiently. I've still yet to decide on my XNA 2.0 book.
@Grim
They will trickle out slowly but surely. Probably will be many more than 42, but at the time, it just sounded like a nice round number.
They will trickle out slowly but surely. Probably will be many more than 42, but at the time, it just sounded like a nice round number.
I saw a couple XNA books last time was in teh Barnes & Noble. Didn't get a chance to look at them, maybe I'll go grab a caffeine drink, and check on lunch.
@boston, yeah, there are some out there, but nothing on XNA 2.0 yet.
I see nothing slated for 2.0 prior to April.
I see nothing slated for 2.0 prior to April.
Good read, iDano. I've always liked the Wrox books as references, I have Vusal C# beginner and pro, and those have served me well.
What XNA books would you reccomend? All the books I see on amazon seem to be geared either exclusively to 3d, or are too high level with little practical info. I'm interested in trying out the Live functionality in XNA 2.0 but it is pretty useless for a deployable game since it requires a CC subscription.
What XNA books would you reccomend? All the books I see on amazon seem to be geared either exclusively to 3d, or are too high level with little practical info. I'm interested in trying out the Live functionality in XNA 2.0 but it is pretty useless for a deployable game since it requires a CC subscription.
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