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About
I'm Rich, a 32 year old programmer. I make games with a friend. I've loved games since they came on cassette tapes (what are these?!) but the first game to steal my heart was Super Mario Bros. 3. My two favourite consoles are the SNES and PS2. I have an incredible backlog on both systems that I'm trying to get through while balancing playing new games. I like way more games than I don't so I could never be a reviewer. I think if you put your soul into something and don't compromise your principles, then it is worthy of showing to someone.

Favourite Games (or games that changed my life):

Super Mario 3
Mega Man 2
Super Mario World
Link to the Past
Final Fantasy IV
Doom II
The Pandora Directive
Mario 64
Final Fantasy VII
Xenogears
Pokemon Blue
GTAIII
Mirror's Edge
Uncharted 2
Fallout 3
Ratchet and Clank: A Crack In Time

Twitters: @hushlorentz
Where I Work: @GreenPixelDev
Our First Game: BlockHopper
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Going through high school in the 90s, my friends and I listened mostly to 80s punk bands like Dead Kennedy's, Descendents and Bad Religion to name a few. We formed a few shitty bands and absorbed all the literature associated with the scene such as Nineteen Eighty-Four, Fahrenheit 451, Brave New World, and Animal Farm. As I grew older, my musical taste moved away from punk rock but the anti-authoritarian message stuck with me. It is no surprise, then, that I was drawn to the story of Mirror's Edge.



Mirror's Edge takes the Brave New World approach of a sort of dystopian utopia. Life is safe for the common person, but only because of the restrictions imposed by the totalitarian regim controlling the city. The approach of subduing the population by appearing to give people exactly what they want while slowly removing their freedom has always been more frightening to me than straight oppressive rule by fear.



The minimalist art direction in Mirror's Edge is superb. The buildings are mostly rendered in pure-white and blue; their almost too-clean exteriors gives off a real Stepford Wives-like vibe and reminds us that everything in the city must conform to one group's idea of perfection.



I was captivated by the demo and bought the game at launch. It is by no means perfect, but the music, art and story all came together in such a way that it will always be one of my favorites. With the recent business of SOPA, PIPA and currently ACTA, I have to hope Mirror's Edge remains fiction and not prophecy.



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Mirror's Edge's story never managed to pull through, but the setting and exhilarating gameplay always kept me coming back until the end.

i swear, some of my favorite times in the game were just staring off at the city from atop a high building during a lull in the action. you can hear the wind gently blow and sometimes hear cars go by down below.

but then there's always that striking landscape of pristine white as far as the eye can see. once the scope of the magnitude of actually achieving that kind of sterility (irl) hits you, you quickly realize it's quite breathtaking that this world even exists.
Thanks for commenting! When I started, I thought I'd have more to say on the subject haha. I agree with what you said about the story, even though I said it was one of the factors that made me like it. I guess I mean the story they didn't tell... the backstory, I suppose. The actual in-game story is basically "save teh sistar!" so not very interesting.

It's one of those strange games, where I'd put the gameplay last behind the art and music, but I still love it as a game. Funny because I dislike FFXIII for the same reason.

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