There's really two ways to approach a game like this.
You can takeit as a game where you experiment, explore and discover as much as you can while fighting off enemies along the way. Go this way and you eventually become and invincible buzz-saw of death.
OR
You can break the rules of the game, try to get through as quickly as you can one the bare minimum you need. The game then gains more of a survivalist edge.
If you try to do both ways at the same time, you really just get frustrated with games of this type. For the first time through, its best to take your time. Some of the games it inspired, such as Castlevania: Symphony of the Night actually have more frustrating things because you have to piece together obscure hits to get to the true ending. But the buzz-saw of death thing still applies.
Super Metroid is a game I come back to often and still regard it as my favorite. In many ways it was ahead of its time and I'm actually rather amazed Batman didn't crib notes from Samus sooner than he did.
You can takeit as a game where you experiment, explore and discover as much as you can while fighting off enemies along the way. Go this way and you eventually become and invincible buzz-saw of death.
OR
You can break the rules of the game, try to get through as quickly as you can one the bare minimum you need. The game then gains more of a survivalist edge.
If you try to do both ways at the same time, you really just get frustrated with games of this type. For the first time through, its best to take your time. Some of the games it inspired, such as Castlevania: Symphony of the Night actually have more frustrating things because you have to piece together obscure hits to get to the true ending. But the buzz-saw of death thing still applies.
Super Metroid is a game I come back to often and still regard it as my favorite. In many ways it was ahead of its time and I'm actually rather amazed Batman didn't crib notes from Samus sooner than he did.
Have you played Metroid Fusion? It's alot tougher especially if you speed run it, but it's a fair challenge. The controls have been streamlined and are much easier than Super Metroid's which makes the action faster and more fun. The game tells you where to go so no more of those easy to miss hints. Even when it tells you where to go though you still get that exploration feel. The game's atmosphere is incredible, in my opinion the best atmosphere of the 2D Metroids.
Although I do like Super Metroid I will admit that it hasn't aged that well, and that's coming from a major Metroid fan. Super Metroid was made in a time where that type of game design was okay, but like you I am a bit impatient nowadays. It's a wonderful game, but in order to appreciate it you have to put alot into it. I'll admit I wasn't the biggest fan of Super Metroid at first, but I've learned to love it.
Metroid Fusion does everything that Super Metroid does, but makes it faster, more challenging, easier to control, and less frustrating. I highly recommend that you play Metroid Fusion. Metroid Fusion was made for people like you & me who like the concept of Metroid, but have difficulty with the old game design.
If I had played Super Metroid before I had played other Metroid games I probably wouldn't have fallen in love with the series like I am now. I say give Metroid another chance and try Fusion, and if you like that give Metroid Prime & Zero Mission a try.
Although I do like Super Metroid I will admit that it hasn't aged that well, and that's coming from a major Metroid fan. Super Metroid was made in a time where that type of game design was okay, but like you I am a bit impatient nowadays. It's a wonderful game, but in order to appreciate it you have to put alot into it. I'll admit I wasn't the biggest fan of Super Metroid at first, but I've learned to love it.
Metroid Fusion does everything that Super Metroid does, but makes it faster, more challenging, easier to control, and less frustrating. I highly recommend that you play Metroid Fusion. Metroid Fusion was made for people like you & me who like the concept of Metroid, but have difficulty with the old game design.
If I had played Super Metroid before I had played other Metroid games I probably wouldn't have fallen in love with the series like I am now. I say give Metroid another chance and try Fusion, and if you like that give Metroid Prime & Zero Mission a try.
Great write up! It's so rare that people are willing to look at themselves and see why they weren't a good fit for a game instead of complaining about all the things the game did "wrong". It's often that people miss that. Most games are really well crafted, but are designed for a certain type of mind, in a certain time in life.
I feel like Chrono Trigger is another game like that. It's an incredibly well made, but I wont recommend it to most people today. Their brains aren't right for it.
I feel like Chrono Trigger is another game like that. It's an incredibly well made, but I wont recommend it to most people today. Their brains aren't right for it.
@The Silent Protagonist: Thanks for the advice! Symphony of the Night is on my todo list for this year. I'll try to remember there's no rush this time around.
@Scissors: I haven't played Fusion, but I do have the Metroid Prime Trilogy for Wii. Maybe I'll give Fusion a shot first! It's true, I loved mostly everything about Metroid except playing it haha. Maybe I'll also come back to Super Metroid with a fresh approach.
@Holmes Thanks! I figured it had to be me when my "Super Metroid sucks" search only brought up a thread on gamefaqs trying to get a 3/10 review removed hehe. Also, my friends thought I was a terrible person. :D
@Scissors: I haven't played Fusion, but I do have the Metroid Prime Trilogy for Wii. Maybe I'll give Fusion a shot first! It's true, I loved mostly everything about Metroid except playing it haha. Maybe I'll also come back to Super Metroid with a fresh approach.
@Holmes Thanks! I figured it had to be me when my "Super Metroid sucks" search only brought up a thread on gamefaqs trying to get a 3/10 review removed hehe. Also, my friends thought I was a terrible person. :D
Gah, what happened to my spelling back there. Oh well. Anyway, yeah, games like Metroid or the "Metroidvanias" can be taken either way. The large nature of the worlds they present can be overwhelming and make you feel like you have to push through it, but I grew up knowing stuff like Zelda and Metroid had tons of stuff to poke just to see what happens.
After you get that experience, learning to sequence break games like this is actually a really exciting and puts the game design in a whole new light.
Fusion is OK, but it sort of spoils the illusion of freedom Metroid games tend to bank on. Other M is also a bit guilty of this.
Metroid Prime you have to avoid the trap of thinking its a first person shooter. Its in first person and, yes, you shoot, but its still thinking much like Super Metroid and actually has more to look at, scan, experiment with and explore
Zero Mission is a lot like Super Metroid, but a remake of the NES game and maybe a little more forgiving than both, but still about as fun as Super.
After you get that experience, learning to sequence break games like this is actually a really exciting and puts the game design in a whole new light.
Fusion is OK, but it sort of spoils the illusion of freedom Metroid games tend to bank on. Other M is also a bit guilty of this.
Metroid Prime you have to avoid the trap of thinking its a first person shooter. Its in first person and, yes, you shoot, but its still thinking much like Super Metroid and actually has more to look at, scan, experiment with and explore
Zero Mission is a lot like Super Metroid, but a remake of the NES game and maybe a little more forgiving than both, but still about as fun as Super.
This was so refreshingly honest and insightful! Super Metroid is actually one of my favorite games of my entire life (somedays it takes the number one spot, but only some days), but don't worry - I don't hate you for not liking parts of it! Wait, were you worried? I can never tell.
Ah, yes, impatience - the gift bestowed upon us by the modern world. I was just recently reassessing my own attention span and fuse-length. I finally bought Aliens: Infestation for the DS and ten minutes in I was already gritting my teeth and getting fed-up. But now I realize that my marines are simply going to die, and stay dead, and I'll have to recruit some more fodder from the other survivors I locate. And that's a pretty damn cool game mechanic I don't think I've ever seen anywhere else. So don't fret, somtimes the fun is all in the mindset with which you approach a game.
Wait, were you fretting...?
Ah, yes, impatience - the gift bestowed upon us by the modern world. I was just recently reassessing my own attention span and fuse-length. I finally bought Aliens: Infestation for the DS and ten minutes in I was already gritting my teeth and getting fed-up. But now I realize that my marines are simply going to die, and stay dead, and I'll have to recruit some more fodder from the other survivors I locate. And that's a pretty damn cool game mechanic I don't think I've ever seen anywhere else. So don't fret, somtimes the fun is all in the mindset with which you approach a game.
Wait, were you fretting...?
Zero Mission is my favorite metroid of the five I've played. I'm incapable of knowingly skipping rooms, so the style of SM clashes compared to the zippier ZM.
@DynamoJoe: I was fretting! But thanks to my Dtoid brethren, I was able to settle down. :D Also pills.
@Arttemis, The Silent Protagonist: Looks like there's still plenty of options that tweak the original formula in a bunch of different ways. I am excite!
@Arttemis, The Silent Protagonist: Looks like there's still plenty of options that tweak the original formula in a bunch of different ways. I am excite!
I played Super Metroid for the first time about two years ago, and I loved it. That said, there have been plenty of other games that were critically praised and adored by fans that I just couldn't really get into, so I understand where you're coming from.
And yeah, wall jumping was really difficult in Super Metroid. I could never get the hang of it either.
And yeah, wall jumping was really difficult in Super Metroid. I could never get the hang of it either.
That's kinda like I felt when I played Braid, except I didn't go all the way to the end. I gave it a fair shake and I could definitely see it was worthy of the high praise it gets... yet I hated it anyways. After 2 hours I just "wasn't feeling it" and crossed it off my backlog. Incidentally, the very next game I played was Limbo, and I loved it so much I finished it in one sitting.

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