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Community Discussion: Blog by hushlorentz | I'm sorry, Super Metroid... it's not you, it's me.Destructoid
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About
I'm Rich, a 32 year old programmer. I make games with a friend. I've loved games since they came on cassette tapes (what are these?!) but the first game to steal my heart was Super Mario Bros. 3. My two favourite consoles are the SNES and PS2. I have an incredible backlog on both systems that I'm trying to get through while balancing playing new games. I like way more games than I don't so I could never be a reviewer. I think if you put your soul into something and don't compromise your principles, then it is worthy of showing to someone.

Favourite Games (or games that changed my life):

Super Mario 3
Mega Man 2
Super Mario World
Link to the Past
Final Fantasy IV
Doom II
The Pandora Directive
Mario 64
Final Fantasy VII
Xenogears
Pokemon Blue
GTAIII
Mirror's Edge
Uncharted 2
Fallout 3
Ratchet and Clank: A Crack In Time

Twitters: @hushlorentz
Where I Work: @GreenPixelDev
Our First Game: BlockHopper
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I, like most of you, have an incredible backlog of games. Many of these games I've never even started but are widely regarded as some of the best ever created. Part of my 2012 Gaming Resolution is to play through and finish as many as I can. I decided to start with the SNES since I haven't really played anything from that era in a long time (I'm not sure if MegaMan 9 and 10 counts or not?), it has many must-play games, and it is the console that kept me company when I was growing up. I figured I'd open up with a bang and give Super Metroid a shot as this game is always in the discussion as one of the best of all time. How did it go? Well, as you may infer from the title; mixed results!


What up?


Welcome to Zebes.

2D platformers are my jam. When I was young, I played so much Super Mario Bros. 3 and Super Mario World that I now instinctively hold down the dash button for all games regardless of dashing abilities. With that said, I was completely unprepared for Zebes. My only other experience with Metroid was spending a few hours with the original NES game and getting absolutely nowhere. For the first hour or so, I was feeling Super Metroid. I was digging the atmostphere and experiencing the sensation of isolation it's well known for. The control scheme was a little funky, but I was willing to let it slide. I thought assigning diagonal aiming to the shoulder buttons worked really well when my brain got used to it. Unfortunately, as I ventured further and further into the game, the frustrations began to mount. Most of my experience with the Norfair section was spent getting out of or falling into the lava. Yep, the entire time. In the lava. As my patience was slowly eroding, the things I liked in the beginning became sources of anger. Falling down pits with no way back, getting stuck and finding out I have to bomb the rock that looks exactly like the other rocks that cannot be bombed, getting stuck and having to do moves I didn't know I could do... this last one culminated in my rage-quitting one night and actually searching Google for the strings "Super Metroid sucks" and "Super Metroid terrible". Yeah, I'm not proud of that one. The middle section of the game was mostly spent with a clenched jaw and an eye twitch, but I was able to progress. Unfortunately, any new challenge the game threw at me was met with swearing and a quick trip to youtube.


This is where I hung out.


All good things must come to an end

I ended up finishing the game with a time of 8:42. The last few hours went fairly well but the damage had been done to my psyche. I felt like Homer when he was driving back from New York behind the garbage truck, with no windshield. It only took me two tries to beat Ridley and I got no joy or satisfaction from it almost as if the game owed it to me. I did really enjoy the final fight with Mother Brain and the cutscene with the Metroid. Of course, I didn't make it to my ship the first time before Zebes detonated, but I just laughed it off. It seemed fitting all things considering.


This happened to me.


It's not you, it's me

My frustrations were all my fault. Metroid is a platformer unlike any I had played before but I kept trying to bend it to fit a mould I was comfortable with. Mario and Mega Man are very much reactionary type gameplay with similar physics with regards to running and jumping. When I play these games I'm almost constantly in motion, not so much with Metroid. If you rush into a situation without a plan, you'll be knocked around and land in the lava or a pit of spikes or those fucking plants that hold onto you. I kept rushing into situations. Secondly, I didn't learn the controls or get very good in general. I've finished the game and I still can't control Samus worth a shit. Between the floaty jumps, overshooting platforms and bouncing around like a pinball taking damage, it was rough. Ask me to do a wall jump and there's a 50% chance I'll get it to work. I've seen people doing play-throughs and holy shit, the game looks amazing when you're good! Thirdly, there were puzzles! My brain wasn't ready for this. The game gives you subtle hints each time you're supposed to do something, but my mind was in platformer mode not adventure game mode. I kept thinking I was stuck and then I'd check youtube and be pissed because the answer was fairly obvious. Which brings me to my last and maybe most important fault: At 32 years old, I'm incredibly impatient compared to when I was 12. Maybe I can blame an age of instant news, instant media, instant everything, or deadlines from school and work having to be met by a certain time; but now my reaction to being stuck in a game is to want to be given the answer immediately rather than figure it out. I hope this is something I can work on and learn to just chill again and explore...


I did not become a Jedi.


In conclusion!

Am I happy I finally played through Super Metroid? Yes and no. I'm happy for getting to experience the atmosphere and the amazing level design. I played mostly from midnight - 2 a.m. with headphones which I feel is a must. I'm also happy the game made me take a look at myself and how I can try to regain that sense of exploration I may have lost growing up. I think if the 12 year old me had owned this game he would have spent months learning to master and love it. The only thing I really regret is that my impatience sabbotaged my experience and I didn't give it a fair shake. I wish I could write a note saying "Just relax." and then Eternal Sunshine myself. I would recommend everyone give it a go, but I'm pretty sure everyone already has. I'll lock up and turn off the lights.



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There's really two ways to approach a game like this.

You can takeit as a game where you experiment, explore and discover as much as you can while fighting off enemies along the way. Go this way and you eventually become and invincible buzz-saw of death.

OR

You can break the rules of the game, try to get through as quickly as you can one the bare minimum you need. The game then gains more of a survivalist edge.

If you try to do both ways at the same time, you really just get frustrated with games of this type. For the first time through, its best to take your time. Some of the games it inspired, such as Castlevania: Symphony of the Night actually have more frustrating things because you have to piece together obscure hits to get to the true ending. But the buzz-saw of death thing still applies.

Super Metroid is a game I come back to often and still regard it as my favorite. In many ways it was ahead of its time and I'm actually rather amazed Batman didn't crib notes from Samus sooner than he did.
Have you played Metroid Fusion? It's alot tougher especially if you speed run it, but it's a fair challenge. The controls have been streamlined and are much easier than Super Metroid's which makes the action faster and more fun. The game tells you where to go so no more of those easy to miss hints. Even when it tells you where to go though you still get that exploration feel. The game's atmosphere is incredible, in my opinion the best atmosphere of the 2D Metroids.

Although I do like Super Metroid I will admit that it hasn't aged that well, and that's coming from a major Metroid fan. Super Metroid was made in a time where that type of game design was okay, but like you I am a bit impatient nowadays. It's a wonderful game, but in order to appreciate it you have to put alot into it. I'll admit I wasn't the biggest fan of Super Metroid at first, but I've learned to love it.

Metroid Fusion does everything that Super Metroid does, but makes it faster, more challenging, easier to control, and less frustrating. I highly recommend that you play Metroid Fusion. Metroid Fusion was made for people like you & me who like the concept of Metroid, but have difficulty with the old game design.

If I had played Super Metroid before I had played other Metroid games I probably wouldn't have fallen in love with the series like I am now. I say give Metroid another chance and try Fusion, and if you like that give Metroid Prime & Zero Mission a try.
Great write up! It's so rare that people are willing to look at themselves and see why they weren't a good fit for a game instead of complaining about all the things the game did "wrong". It's often that people miss that. Most games are really well crafted, but are designed for a certain type of mind, in a certain time in life.

I feel like Chrono Trigger is another game like that. It's an incredibly well made, but I wont recommend it to most people today. Their brains aren't right for it.
@The Silent Protagonist: Thanks for the advice! Symphony of the Night is on my todo list for this year. I'll try to remember there's no rush this time around.

@Scissors: I haven't played Fusion, but I do have the Metroid Prime Trilogy for Wii. Maybe I'll give Fusion a shot first! It's true, I loved mostly everything about Metroid except playing it haha. Maybe I'll also come back to Super Metroid with a fresh approach.

@Holmes Thanks! I figured it had to be me when my "Super Metroid sucks" search only brought up a thread on gamefaqs trying to get a 3/10 review removed hehe. Also, my friends thought I was a terrible person. :D
Gah, what happened to my spelling back there. Oh well. Anyway, yeah, games like Metroid or the "Metroidvanias" can be taken either way. The large nature of the worlds they present can be overwhelming and make you feel like you have to push through it, but I grew up knowing stuff like Zelda and Metroid had tons of stuff to poke just to see what happens.

After you get that experience, learning to sequence break games like this is actually a really exciting and puts the game design in a whole new light.

Fusion is OK, but it sort of spoils the illusion of freedom Metroid games tend to bank on. Other M is also a bit guilty of this.

Metroid Prime you have to avoid the trap of thinking its a first person shooter. Its in first person and, yes, you shoot, but its still thinking much like Super Metroid and actually has more to look at, scan, experiment with and explore

Zero Mission is a lot like Super Metroid, but a remake of the NES game and maybe a little more forgiving than both, but still about as fun as Super.
This was so refreshingly honest and insightful! Super Metroid is actually one of my favorite games of my entire life (somedays it takes the number one spot, but only some days), but don't worry - I don't hate you for not liking parts of it! Wait, were you worried? I can never tell.

Ah, yes, impatience - the gift bestowed upon us by the modern world. I was just recently reassessing my own attention span and fuse-length. I finally bought Aliens: Infestation for the DS and ten minutes in I was already gritting my teeth and getting fed-up. But now I realize that my marines are simply going to die, and stay dead, and I'll have to recruit some more fodder from the other survivors I locate. And that's a pretty damn cool game mechanic I don't think I've ever seen anywhere else. So don't fret, somtimes the fun is all in the mindset with which you approach a game.

Wait, were you fretting...?
Zero Mission is my favorite metroid of the five I've played. I'm incapable of knowingly skipping rooms, so the style of SM clashes compared to the zippier ZM.
@DynamoJoe: I was fretting! But thanks to my Dtoid brethren, I was able to settle down. :D Also pills.

@Arttemis, The Silent Protagonist: Looks like there's still plenty of options that tweak the original formula in a bunch of different ways. I am excite!
I played Super Metroid for the first time about two years ago, and I loved it. That said, there have been plenty of other games that were critically praised and adored by fans that I just couldn't really get into, so I understand where you're coming from.

And yeah, wall jumping was really difficult in Super Metroid. I could never get the hang of it either.
That's kinda like I felt when I played Braid, except I didn't go all the way to the end. I gave it a fair shake and I could definitely see it was worthy of the high praise it gets... yet I hated it anyways. After 2 hours I just "wasn't feeling it" and crossed it off my backlog. Incidentally, the very next game I played was Limbo, and I loved it so much I finished it in one sitting.
This seems like a pretty fair representation of it. I can't remember how far I played, but I too wasn't quite feeling it. The Metroid Prime games, on the other hand... loved them!

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