You should email this blog to Obsidian, EA, THQ and whatever company that is currently making it it's mission to eliminate or control games. They could use a perspective like yours to reflect upon and decide if their "fight" against used games is a just cause (no pun intended).
This blog was an amazing read and I look forward to seeing what you blog about next!
This blog was an amazing read and I look forward to seeing what you blog about next!
The thing is that new games generally do go down in price. It's not at all impossible to pick up new games at deeply discounted prices 6 months to a year after release.
Many used games show up on the shelves within a few days of release. The price is usually only $10 cheaper than a new game, so for the price of $10 many gamers are deciding to support Gamestop (or the retail outlet) rather than the developer.
People are greedy. They'll save themselves $10 and punish the developer simply because they want the game NOW. We seem to live in a world of immediacy. If people are patient they can pick up any game they might want to play from the $14.99 or $19.99 barrels at Walmart and still buy the game new.
I do think that used games are fine... often a game is no longer published and it's impossible to find a new copy a year later. This is where the market for used games should exist. I don't actually have a problem with devs using online passes or other deterrents to used games like passes for extra offline content... but I do think that at some point the pass has to expire and all content on the game should then be free. There something wrong with buying an online pass only to find out that the online game is long dead. There needs to be a middle ground where new game purchases are encouraged for the first six months, but after that people should be free to find either new copies in a bargain bin or track down a used copy.
Many used games show up on the shelves within a few days of release. The price is usually only $10 cheaper than a new game, so for the price of $10 many gamers are deciding to support Gamestop (or the retail outlet) rather than the developer.
People are greedy. They'll save themselves $10 and punish the developer simply because they want the game NOW. We seem to live in a world of immediacy. If people are patient they can pick up any game they might want to play from the $14.99 or $19.99 barrels at Walmart and still buy the game new.
I do think that used games are fine... often a game is no longer published and it's impossible to find a new copy a year later. This is where the market for used games should exist. I don't actually have a problem with devs using online passes or other deterrents to used games like passes for extra offline content... but I do think that at some point the pass has to expire and all content on the game should then be free. There something wrong with buying an online pass only to find out that the online game is long dead. There needs to be a middle ground where new game purchases are encouraged for the first six months, but after that people should be free to find either new copies in a bargain bin or track down a used copy.
People are neither greedy nor simply charitable. They are both in turns, and most often the determinant of where they fall on the scale of greed vs. charity is determined by their seat on the scale of wealth to poverty.
That is not to say that belief enters nowhere in peoples thinking, but it's become clear to me, in times of leisure, people are more generous, in times when straits are more dire, people are more greedy. (With strangers)
When I was homeless, during the latter part of Clinton's presidency, I did a broad survey of people's generosity as a homeless person. And similarly during the early parts of GWB's presidency. And the financial weather in people's lives was much more a determinant of greed vs. charity than anything else. The reason people seem greedy to you, is that pretty much everyone is poor.
That is not to say that belief enters nowhere in peoples thinking, but it's become clear to me, in times of leisure, people are more generous, in times when straits are more dire, people are more greedy. (With strangers)
When I was homeless, during the latter part of Clinton's presidency, I did a broad survey of people's generosity as a homeless person. And similarly during the early parts of GWB's presidency. And the financial weather in people's lives was much more a determinant of greed vs. charity than anything else. The reason people seem greedy to you, is that pretty much everyone is poor.
... I should have been more clear, but I was actually referring to greed in terms of time. They only save themselves $10 by buying it used right after release... if people were more patient then they could save more money by simply waiting.
I do agree though that generosity does tend to seem to be reflective of the financial climate. I live in Canada though. We don't have a homeless issue... we have an addiction/mental health issue. Most people that live on the streets in Canada have options (there is a new apartment building down the street from me that offers housing to the homeless where it's 100% subsidized by government but it's only half full because it's away from the downtown core where the dealers are). In Canada we provide welfare, we provide housing, we provide food... many are quite vocal about the fact that they want to live on the streets, it's their right and their choice. My own perspective is that we need more mental health/addiction treatment... and fewer housing options that sit half empty. :(
Oh... and in terms of greed... games are not a necessity. They should come well after food, housing and even savings. Many people nowadays have a sense of entitlement that is simply wrong. So few take financial responsibility for their own lives. I recently saw a gal on facebook that I don't know well... but she was always buying games and consoles and clothes. She couldn't make her car payment and whined about losing her car... then losing her job because she couldn't get to work. To console herself, she went out and bought another game. That kind of stuff is pretty common nowadays... and it drives me nuts.
Meh... sorry for the rant, especially at Christmas which is a time of generosity...but I would rather that my charity go to people in developing countries where it truly makes a difference. The 99% in North America are the 1% in most of those countries. :(
I do agree though that generosity does tend to seem to be reflective of the financial climate. I live in Canada though. We don't have a homeless issue... we have an addiction/mental health issue. Most people that live on the streets in Canada have options (there is a new apartment building down the street from me that offers housing to the homeless where it's 100% subsidized by government but it's only half full because it's away from the downtown core where the dealers are). In Canada we provide welfare, we provide housing, we provide food... many are quite vocal about the fact that they want to live on the streets, it's their right and their choice. My own perspective is that we need more mental health/addiction treatment... and fewer housing options that sit half empty. :(
Oh... and in terms of greed... games are not a necessity. They should come well after food, housing and even savings. Many people nowadays have a sense of entitlement that is simply wrong. So few take financial responsibility for their own lives. I recently saw a gal on facebook that I don't know well... but she was always buying games and consoles and clothes. She couldn't make her car payment and whined about losing her car... then losing her job because she couldn't get to work. To console herself, she went out and bought another game. That kind of stuff is pretty common nowadays... and it drives me nuts.
Meh... sorry for the rant, especially at Christmas which is a time of generosity...but I would rather that my charity go to people in developing countries where it truly makes a difference. The 99% in North America are the 1% in most of those countries. :(
This is not about games as a necessity. It is about being able to recoup some of your spending for a recreational item.
For example: Let's say you bought a pool table, it's set up in your basement, as well you have a flat screen tv, an old ps2 and a couch down there, and it's used for recreation. Now let's say you have a house fire. But your basement goes largely untouched. All of those recreational items have ceased to have value as recreational items, but they do have value in their resale, as they could bolster your financial situation some at a time when money may be critical.
And even in less dire circumstances should you be able to recoup some of your expenses. If someone stopped gaming, they should be able to dispense with their old gaming paraphernalia and games. Life is challenging enough for people financially. They bought it, they should own it such that they can dispense with their ownership such that they make back some of the proceeds they've spent. circumstances be dire or not.
The previous paragraph pretty much sums up the point I'm trying to make.
For example: Let's say you bought a pool table, it's set up in your basement, as well you have a flat screen tv, an old ps2 and a couch down there, and it's used for recreation. Now let's say you have a house fire. But your basement goes largely untouched. All of those recreational items have ceased to have value as recreational items, but they do have value in their resale, as they could bolster your financial situation some at a time when money may be critical.
And even in less dire circumstances should you be able to recoup some of your expenses. If someone stopped gaming, they should be able to dispense with their old gaming paraphernalia and games. Life is challenging enough for people financially. They bought it, they should own it such that they can dispense with their ownership such that they make back some of the proceeds they've spent. circumstances be dire or not.
The previous paragraph pretty much sums up the point I'm trying to make.
Actually, I think I get what you're trying to say, that poorer people shouldn't game or something like that, or that they should expect to have to do without some. Not get a game while it's a hot game or a topic of conversation or similar.
I think that's true. But I also think people are social, even gamers, and gaming is a big industry, a hobby for many. Doing without a copy of MW3 now if that's the community of people you relate to and feel comfortable with is probably doing you a disservice. Someone who's in those circumstances can probably muster a way to get a hold of a copy somehow, barring dire circumstance, and should if they can, since the multiplayer will be dead by this time next year.
What I'm saying is that it behooves game developers and publishers to help facilitate people without money's gaming. Allowing the resale allows people with fewer resources to be able to become avid about it as a hobby, which means they'll buy games and game related paraphernalia Because it will foster an interest in gaming.
I think that's true. But I also think people are social, even gamers, and gaming is a big industry, a hobby for many. Doing without a copy of MW3 now if that's the community of people you relate to and feel comfortable with is probably doing you a disservice. Someone who's in those circumstances can probably muster a way to get a hold of a copy somehow, barring dire circumstance, and should if they can, since the multiplayer will be dead by this time next year.
What I'm saying is that it behooves game developers and publishers to help facilitate people without money's gaming. Allowing the resale allows people with fewer resources to be able to become avid about it as a hobby, which means they'll buy games and game related paraphernalia Because it will foster an interest in gaming.

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