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Community Discussion: Blog by heiyu | Nygma, Please: The Arkham-American I Love To HateDestructoid
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"To take arms against a sea of troubles, and by opposing, end them."

I play games to hurt people and not get in trouble for it.

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*denotes jokes stolen from friends funnier than me

Apologies for not having touched this thing since my original post, but I’ve been ‘glidin’ places & punchin’ faces’* in my personal Skyrim – Batman: Arkham City. Not counting time spent writing two college essays on these games (ProTip: Simply turning in a sheet of paper with ‘I’m Batman’ on it doesn't earn full marks*), I’ve racked up 100 hours since Arkham City’s PC release.


...and it's all this fucker's fault.

In the original game, the Riddler's presence was limited to hidden collectibles around Arkham Island that the player could find maps for. Arkham City has escalated this into a massive sidequest of rescuing hostages from Riddler death-traps (challenge rooms notwithstanding).

The traps are unlocked by obtaining the collectibles, which are so numerous that finding them requires interrogating ‘Riddler Informants’. That’s right: this game has living maps that you scare the secrets out of. My favorite scripted exchange when shaking down these thugs is Batman’s “Talk! I know you work for Riddler!” to which the henchman replies:


"You make a convincing argument from atop my compatriot's unconcious body, sir!"

The same tone is struck when escaping a certain Riddler death-trap later on. In one move, the player must zip-line high across a room, grab a captive dangling from the ceiling, then burst through a window amid a shower of glass. Upon landing, the hostage immediately turns to his rescuer and demands to know: “HOW DID YOU DO THAT?”

Batman doesn’t even acknowledge this outburst, but assures the man he’s ‘safe now’. This brings me to a recurring point I’ve seen in reviews of the game that scoff at the implausibility of Arkham City’s main premise as if the story was happening in our world. My retort is “What has ever been realistic about Gotham City?”


At last, a game willing to tackle the real-life consequences of unprotected clown sex.

Any snark about Arkham City’s existence is silently answered in the space of those two brief in-game conversations listed above. One can almost hear the wheels turning as it occurs to these ‘regular’ characters that in a city where a 40-year-old hipster obsessed with 4th grade brain-teasers is a wanted criminal, Batman is the answer to ‘how’.

Personally, whether controlling a man in a bat-suit, a witch in a hair-suit, or a worm in a super-suit, I prefer to keep my realism and my escapism separate. After all, even the Nolan movies are still about a millionaire orphan who gets ninja training in order to spend every night for the rest of his life wearing special pervert cosplay in order to hunt other perverts.

Now if you’ll excuse me, I’m going back where I belong. Between the electrified zombie and the shark, I know I missed some Riddler secrets in the museum...


Arkham Asylum Robin by Chris Moreno
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The amount of improbable/impossible characters and events in City is noticeable greater than in Asylum, but I still appreciate the effort made the game to retain believability. What's the use of extraordinary characters if there isn't the contrast with realism to create a satisfying divide?
You got a fap for that title, though.
@caraleo Thank you!

@Arttemis I see your point: a basis in the real has to be established to make the unreal seem more fantastic. At the point one accepts that the fantastic / unnatural can happen, however, it actually becomes part of the consensus reality (i.e. there is a man dressed like a bat who beats up criminals) with all the attendant strangeness that comes along with it.

@Tubatic Heh, I am more than a little proud of that! Thanks.
See, it's little tongue-in-cheek touches like that, which tell you the game and the devs aren't taking the whole thing seriously (yes I just missed a y so serious gag opportunity here, I heartily apologize) - and it's the kind of detail that reviewers miss when they're whipping through a game trying to hit a deadline, that makes them complain about how FREAKING BATMAN isn't making enough sense for them.

I read reviews for the enjoyment of the writing and subject matter itself, but the process is so flawed, I really don't give much credence to them.

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