The amount of improbable/impossible characters and events in City is noticeable greater than in Asylum, but I still appreciate the effort made the game to retain believability. What's the use of extraordinary characters if there isn't the contrast with realism to create a satisfying divide?
@caraleo Thank you!
@Arttemis I see your point: a basis in the real has to be established to make the unreal seem more fantastic. At the point one accepts that the fantastic / unnatural can happen, however, it actually becomes part of the consensus reality (i.e. there is a man dressed like a bat who beats up criminals) with all the attendant strangeness that comes along with it.
@Tubatic Heh, I am more than a little proud of that! Thanks.
@Arttemis I see your point: a basis in the real has to be established to make the unreal seem more fantastic. At the point one accepts that the fantastic / unnatural can happen, however, it actually becomes part of the consensus reality (i.e. there is a man dressed like a bat who beats up criminals) with all the attendant strangeness that comes along with it.
@Tubatic Heh, I am more than a little proud of that! Thanks.
See, it's little tongue-in-cheek touches like that, which tell you the game and the devs aren't taking the whole thing seriously (yes I just missed a y so serious gag opportunity here, I heartily apologize) - and it's the kind of detail that reviewers miss when they're whipping through a game trying to hit a deadline, that makes them complain about how FREAKING BATMAN isn't making enough sense for them.
I read reviews for the enjoyment of the writing and subject matter itself, but the process is so flawed, I really don't give much credence to them.
I read reviews for the enjoyment of the writing and subject matter itself, but the process is so flawed, I really don't give much credence to them.

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