Did someone say "world premiere"? Here are the first ever official screens from Tiny & Big, the game I have been babbling about in my
last post.
I know, it's not exactly last year anymore, and our demo is still not ready. We've been working terribly hard over the last few months, but unfortunately not only on the demo, as we all have day jobs, too.
Man, I wish you could all play this game right now, it shaped up to look really cool, and the gameplay is almost where we want it. Give us a few more weeks time, and this lil' bugger will be in your hands.
We plan to finish the demo this February, and put it out on Windows, Mac and Linux by March.
About the game itself, as you can see, it's going to be a platformer. It will feature a few pretty original gameplay mechanics, about which I will write more when the demo is done. The world is completely driven by a physics engine, there are no scripted animations at all. The cartoon look is pretty sophisticated, if I may say so myself, and features dynamically hatched lighting and shadows. I hope I can upload a little video of this in the next few days, as it really looks much better in motion.
So I really hope that those of you who took notice of Tiny & Big will watch out for the demo when it hits.
See you then!